mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 20:40:47 +00:00
- added CCMDs for all 'holly' cheats that didn't have an equivalent yet.
This commit is contained in:
parent
6b1d6a44d7
commit
6d852c33dd
2 changed files with 56 additions and 209 deletions
|
@ -64,7 +64,6 @@ bool EndLevel = false;
|
|||
/* these are XORed in the original game executable then XORed back to normal when the game first starts. Here they are normally */
|
||||
const char *gString[] =
|
||||
{
|
||||
"PASSWORDS",
|
||||
"HOLLY",
|
||||
"KIMBERLY",
|
||||
"LOBOCOP",
|
||||
|
@ -76,22 +75,6 @@ const char *gString[] =
|
|||
"LOBOSPHERE",
|
||||
"LOBOSWAG",
|
||||
"LOBOXY",
|
||||
"",
|
||||
"PASSINFO",
|
||||
"",
|
||||
"HI SWEETIE, I LOVE YOU",
|
||||
"",
|
||||
"",
|
||||
"FLASHES TOGGLED",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"FULL MAP",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"EOF",
|
||||
"",
|
||||
};
|
||||
|
||||
|
||||
|
@ -358,14 +341,6 @@ void HandleAsync()
|
|||
|
||||
}
|
||||
|
||||
void ResetPassword()
|
||||
{
|
||||
nCodeMin = nFirstPassword;
|
||||
nCodeIndex = 0;
|
||||
|
||||
nCodeMax = (nFirstPassword + nPasswordCount) - 1;
|
||||
}
|
||||
|
||||
void DoPassword(int nPassword)
|
||||
{
|
||||
if (nNetPlayerCount) {
|
||||
|
@ -563,145 +538,6 @@ void CheckKeys()
|
|||
{
|
||||
char ch = inputState.keyGetChar();
|
||||
|
||||
if (bHolly)
|
||||
{
|
||||
if (ch)
|
||||
{
|
||||
size_t nStringLen = strlen(sHollyStr);
|
||||
|
||||
if (ch == asc_Enter)
|
||||
{
|
||||
const char *pToken = safeStrtok(sHollyStr, " ");
|
||||
|
||||
if (!strcmp(pToken, "GOTO"))
|
||||
{
|
||||
// move player to X, Y coordinates
|
||||
int nSprite = PlayerList[0].nSprite;
|
||||
|
||||
pToken = safeStrtok(NULL, ",");
|
||||
sprite[nSprite].x = atoi(pToken);
|
||||
pToken = safeStrtok(NULL, ",");
|
||||
sprite[nSprite].y = atoi(pToken);
|
||||
|
||||
setsprite(nSprite, &sprite[nSprite].pos);
|
||||
sprite[nSprite].z = sector[sprite[nSprite].sectnum].floorz;
|
||||
}
|
||||
else if (!strcmp(pToken, "LEVEL"))
|
||||
{
|
||||
pToken = safeStrtok(NULL, " ");
|
||||
levelnew = atoi(pToken);
|
||||
}
|
||||
else if (!strcmp(pToken, "DOORS"))
|
||||
{
|
||||
for (int i = 0; i < kMaxChannels; i++)
|
||||
{
|
||||
// CHECKME - does this toggle?
|
||||
if (sRunChannels[i].c == 0) {
|
||||
runlist_ChangeChannel(i, 1);
|
||||
}
|
||||
else {
|
||||
runlist_ChangeChannel(i, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!strcmp(pToken, "EXIT"))
|
||||
{
|
||||
EndLevel = true;
|
||||
}
|
||||
else if (!strcmp(pToken, "CREATURE"))
|
||||
{
|
||||
// i = nNetPlayerCount;
|
||||
if (!nNetPlayerCount)
|
||||
{
|
||||
pToken = safeStrtok(NULL, " ");
|
||||
switch (atoi(pToken))
|
||||
{
|
||||
// TODO - enums?
|
||||
case 0:
|
||||
BuildAnubis(-1, initx, inity, sector[initsect].floorz, initsect, inita, false);
|
||||
break;
|
||||
case 1:
|
||||
BuildSpider(-1, initx, inity, sector[initsect].floorz, initsect, inita);
|
||||
break;
|
||||
case 2:
|
||||
BuildMummy(-1, initx, inity, sector[initsect].floorz, initsect, inita);
|
||||
break;
|
||||
case 3:
|
||||
BuildFish(-1, initx, inity, initz + eyelevel[nLocalPlayer], initsect, inita);
|
||||
break;
|
||||
case 4:
|
||||
BuildLion(-1, initx, inity, sector[initsect].floorz, initsect, inita);
|
||||
break;
|
||||
case 5:
|
||||
BuildLava(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
|
||||
break;
|
||||
case 6:
|
||||
BuildRex(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
|
||||
break;
|
||||
case 7:
|
||||
BuildSet(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
|
||||
break;
|
||||
case 8:
|
||||
BuildQueen(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
|
||||
break;
|
||||
case 9:
|
||||
BuildRoach(0, -1, initx, inity, sector[initsect].floorz, initsect, inita);
|
||||
break;
|
||||
case 10:
|
||||
BuildRoach(1, -1, initx, inity, sector[initsect].floorz, initsect, inita);
|
||||
break;
|
||||
case 11:
|
||||
BuildWasp(-1, initx, inity, sector[initsect].floorz - 25600, initsect, inita);
|
||||
break;
|
||||
case 12:
|
||||
BuildScorp(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
|
||||
break;
|
||||
case 13:
|
||||
BuildRat(-1, initx, inity, sector[initsect].floorz, initsect, inita);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nStringLen == 0)
|
||||
{
|
||||
bHolly = false;
|
||||
StatusMessage(1, " ");
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < nPasswordCount; ++i)
|
||||
{
|
||||
if (!strcmp(sHollyStr, gString[i + nFirstPassword]))
|
||||
{
|
||||
DoPassword(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
sHollyStr[0] = '\0';
|
||||
}
|
||||
else if (ch == asc_BackSpace)
|
||||
{
|
||||
if (nStringLen != 0) {
|
||||
sHollyStr[nStringLen - 1] = '\0';
|
||||
}
|
||||
}
|
||||
else if (nStringLen < (sizeof(sHollyStr) - 1)) // do we have room to add a char and null terminator?
|
||||
{
|
||||
sHollyStr[nStringLen] = toupper(ch);
|
||||
sHollyStr[nStringLen + 1] = '\0';
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
inputState.keyGetChar(); //???
|
||||
}
|
||||
}
|
||||
|
||||
if (isalpha(ch))
|
||||
{
|
||||
|
@ -724,7 +560,6 @@ void CheckKeys()
|
|||
ebx -= nFirstPassword;
|
||||
|
||||
DoPassword(ebx);
|
||||
ResetPassword();
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -1007,29 +842,6 @@ static void GameMove(void)
|
|||
|
||||
int32_t r_maxfpsoffset = 0;
|
||||
|
||||
void PatchDemoStrings()
|
||||
{
|
||||
#if 0
|
||||
if (!ISDEMOVER)
|
||||
return;
|
||||
|
||||
if (EXHUMED) {
|
||||
gString[60] = "PICK UP A COPY OF EXHUMED";
|
||||
}
|
||||
else {
|
||||
gString[60] = "PICK UP A COPY OF POWERSLAVE";
|
||||
}
|
||||
|
||||
gString[61] = "TODAY TO CONTINUE THE ADVENTURE!";
|
||||
gString[62] = "MORE LEVELS, NASTIER CREATURES";
|
||||
gString[63] = "AND THE EVIL DOINGS OF THE";
|
||||
gString[64] = "KILMAAT AWAIT YOU IN THE FULL";
|
||||
gString[65] = "VERSION OF THE GAME.";
|
||||
gString[66] = "TWENTY LEVELS, PLUS 12 NETWORK";
|
||||
gString[67] = "PLAY LEVELS CAN BE YOURS!";
|
||||
gString[68] = "END";
|
||||
#endif
|
||||
}
|
||||
|
||||
void ExitGame()
|
||||
{
|
||||
|
@ -1146,7 +958,6 @@ int GameInterface::app_main()
|
|||
}
|
||||
|
||||
|
||||
PatchDemoStrings();
|
||||
// loc_115F5:
|
||||
nFirstPassword = FindGString("PASSWORDS");
|
||||
nFirstPassInfo = FindGString("PASSINFO");
|
||||
|
@ -2255,10 +2066,4 @@ void LoadTextureState()
|
|||
TileFiles.InvalidateTile(kEnergy2);
|
||||
}
|
||||
|
||||
|
||||
CCMD(ex_endlevel)
|
||||
{
|
||||
EndLevel = true;
|
||||
}
|
||||
|
||||
END_PS_NS
|
||||
|
|
|
@ -27,6 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "player.h"
|
||||
#include "view.h"
|
||||
#include "mapinfo.h"
|
||||
#include "aistuff.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
|
@ -147,27 +148,68 @@ static int osdcmd_warptocoords(CCmdFuncPtr parm)
|
|||
return CCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_exitmap(CCmdFuncPtr parm)
|
||||
{
|
||||
EndLevel = true;
|
||||
return CCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_doors(CCmdFuncPtr parm)
|
||||
{
|
||||
for (int i = 0; i < kMaxChannels; i++)
|
||||
{
|
||||
// CHECKME - does this toggle?
|
||||
if (sRunChannels[i].c == 0) {
|
||||
runlist_ChangeChannel(i, 1);
|
||||
}
|
||||
else {
|
||||
runlist_ChangeChannel(i, 0);
|
||||
}
|
||||
}
|
||||
return CCMD_OK;
|
||||
}
|
||||
|
||||
extern int initx;
|
||||
extern int inity;
|
||||
extern int initz;
|
||||
extern short inita;
|
||||
extern short initsect;
|
||||
|
||||
static int osdcmd_spawn(CCmdFuncPtr parm)
|
||||
{
|
||||
if (parm->numparms != 1) return CCMD_SHOWHELP;
|
||||
auto c = parm->parms[0];
|
||||
|
||||
if (!stricmp(c, "anubis")) BuildAnubis(-1, initx, inity, sector[initsect].floorz, initsect, inita, false);
|
||||
else if (!stricmp(c, "spider")) BuildSpider(-1, initx, inity, sector[initsect].floorz, initsect, inita);
|
||||
else if (!stricmp(c, "mummy")) BuildMummy(-1, initx, inity, sector[initsect].floorz, initsect, inita);
|
||||
else if (!stricmp(c, "fish")) BuildFish(-1, initx, inity, initz + eyelevel[nLocalPlayer], initsect, inita);
|
||||
else if (!stricmp(c, "lion")) BuildLion(-1, initx, inity, sector[initsect].floorz, initsect, inita);
|
||||
else if (!stricmp(c, "lava")) BuildLava(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
|
||||
else if (!stricmp(c, "rex")) BuildRex(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
|
||||
else if (!stricmp(c, "set")) BuildSet(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
|
||||
else if (!stricmp(c, "queen")) BuildQueen(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
|
||||
else if (!stricmp(c, "roach")) BuildRoach(0, -1, initx, inity, sector[initsect].floorz, initsect, inita);
|
||||
else if (!stricmp(c, "roach2")) BuildRoach(1, -1, initx, inity, sector[initsect].floorz, initsect, inita);
|
||||
else if (!stricmp(c, "wasp")) BuildWasp(-1, initx, inity, sector[initsect].floorz - 25600, initsect, inita);
|
||||
else if (!stricmp(c, "scorp")) BuildScorp(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
|
||||
else if (!stricmp(c, "rat")) BuildRat(-1, initx, inity, sector[initsect].floorz, initsect, inita);
|
||||
else Printf("Unknown creature type %s\n", c);
|
||||
return CCMD_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int32_t registerosdcommands(void)
|
||||
{
|
||||
//if (VOLUMEONE)
|
||||
C_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
|
||||
C_RegisterFunction("map","map <mapname>: loads the given map", osdcmd_map);
|
||||
// C_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
|
||||
//}
|
||||
|
||||
//C_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
|
||||
|
||||
|
||||
//C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
|
||||
C_RegisterFunction("exitmap", "exits current map", osdcmd_exitmap);
|
||||
C_RegisterFunction("doors", "opens/closes doors", osdcmd_doors);
|
||||
C_RegisterFunction("god","god: toggles god mode", osdcmd_god);
|
||||
//C_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
|
||||
|
||||
C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
|
||||
//C_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
|
||||
//C_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
|
||||
|
||||
//C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
|
||||
|
||||
C_RegisterFunction("spawn","spawn <creaturetype>: spawns a creature",osdcmd_spawn);
|
||||
C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
|
||||
|
||||
return 0;
|
||||
|
|
Loading…
Reference in a new issue