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@ -170,10 +170,12 @@ void GameInterface::MenuSound(EMenuSounds snd)
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break;
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case AdvanceSound:
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case ChooseSound:
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PlaySound(DIGI_SWORDSWOOSH, v3df_dontpan, CHAN_BODY, CHANF_UI);
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break;
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case CloseSound:
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case BackSound:
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PlaySound(DIGI_STARCLINK, v3df_dontpan, CHAN_BODY, CHANF_UI);
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break;
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