Christoph Oelckers
0de4b134da
- stripped out most of the software renderer.
...
Now that the camera textures can be handled through the hardware renderer this isn't needed anymore.
2020-03-29 14:55:09 +02:00
Christoph Oelckers
621a9338e5
- render camera textures with the hardware renderer.
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This removes the last active use case for the software renderer and allows rendering the camera views at a higher resolution.
For Shadow Warrior this necessitated a split of JS_DrawMirrors, because it processed cameras and mirrors in the same loop which cannot be done with the hardware renderer.
2020-03-29 14:01:46 +02:00
Christoph Oelckers
8f3cc0b5af
- removed screen tilting code for software renderer.
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Since this doesn't work anymore the code is no longer needed - and it stands in the way of doing camera textures purely in hardware.
2020-03-29 08:36:39 +02:00
Mitchell Richters
2cbbe9ec61
Remove last vestiges of input latency from Duke3D and RR main game loops.
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- Hack code to break loop early removed. If game code is running slow, that's not the fix.
- Get input and fill the input_t struct in same loop as G_DoMoveThings().
- Remove unnecessary do/while (0) loop.
2020-03-25 14:42:51 +01:00
Mitchell Richters
1a2663f7ac
Change detection arrays for Redneck games.
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- Redneck Deer Huntin' also comes with Redneck Rampage Rides Again.
- Changes permit all games to be detected, including RRRA if you own Deer Huntin'.
2020-03-22 12:05:01 +01:00
Mitchell Richters
b1ebb897e8
Repair HUD scaling returning to 100% when relaunching Duke or RR games.
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- Resolves https://forum.zdoom.org/viewtopic.php?f=340&t=67811
2020-03-22 10:37:43 +01:00
Mitchell Richters
e272286df5
Repair vehicle acceleration following changes to input handling.
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- Make localInput.fvel only equal to input.fvel + pPlayer->moto_speed.
- Define MOTOTURN and MAXVELMOTO in line with other defines used throughout P_GetInput*() functions.
- Clamped minimum fvel value is also now correct.
2020-03-21 11:30:36 +01:00
alexey.lysiuk
b923f9612b
- fixed compilation with MSVC 16.5.0 when using std::sort() with TArray<>
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error C2676: binary '[': 'TIterator<T>' does not define this operator or a conversion to a type acceptable to the predefined operator
2020-03-21 11:18:04 +02:00
Mitchell Richters
f1b7707f7a
Repair vehicle input functions following changes to input handling.
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- Calculate turnAmount in 1st 'if (turn)' statement to save on a 2nd.
- Divide all subsequent values from turAmount for cascasing effect.
- Rearrange some code to save on if statements checking the same condition.
- Remove q16horz code since player has no vertical movement on a vehicle.
- Remove horizAngleAdjust code as it's not necessary and has a jarring effect.
2020-03-20 23:21:54 +01:00
Christoph Oelckers
fca147c83b
- fixed compilation.
2020-03-20 21:26:28 +01:00
ny00123
da1d97ba9c
sw/src/draw.cpp: Don't draw rooms if textured overhead map is drawn
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later. This also turns out to fix a Polymost-specific bug revealed
in SVN r8711. Further remove a call to PicInView which does nothing.
git-svn-id: https://svn.eduke32.com/eduke32@8766 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:39:35 +01:00
terminx
c110c1018d
Fix IF crouch jumping and unintentional automatic crouching under sprites
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git-svn-id: https://svn.eduke32.com/eduke32@8737 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:38:33 +01:00
terminx
6c9bdae0ec
Reduce width of a couple fields in memberlabel_t
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git-svn-id: https://svn.eduke32.com/eduke32@8735 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:38:05 +01:00
terminx
7dc1a3c904
Make gamestructures a proper object
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git-svn-id: https://svn.eduke32.com/eduke32@8734 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# GNUmakefile
# platform/Windows/eduke32.vcxproj
# platform/Windows/eduke32.vcxproj.filters
# source/duke3d/src/gamedef.cpp
# source/duke3d/src/gameexec.cpp
# source/duke3d/src/gamevars.cpp
# source/duke3d/src/m32def.cpp
# source/duke3d/src/m32def.h
# source/duke3d/src/m32exec.cpp
# source/duke3d/src/m32structures.cpp
2020-03-20 17:37:54 +01:00
terminx
21ec33ac51
Eliminate unnecessary goto
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git-svn-id: https://svn.eduke32.com/eduke32@8731 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:35:25 +01:00
terminx
2e17467a8f
Fix return type of A_CheckHitSprite()
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Since the returned value is a distance, it should be int32_t.
git-svn-id: https://svn.eduke32.com/eduke32@8730 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:35:09 +01:00
terminx
4bdffa4f0f
Patch from Nuke.YKT to fix a y-flipped voxel rendering issue in Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@8727 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:34:48 +01:00
terminx
a7e1d3f307
Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues
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git-svn-id: https://svn.eduke32.com/eduke32@8726 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:34:27 +01:00
terminx
3941fccc4c
Patch from Striker to improve sprite interpolation
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git-svn-id: https://svn.eduke32.com/eduke32@8724 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:34:19 +01:00
terminx
8c5e3116c9
Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering
...
This fixes the fire sprites inside exploding walls not waking up after the wall explodes.
git-svn-id: https://svn.eduke32.com/eduke32@8723 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:33:51 +01:00
terminx
7ed8f5aec4
Fix a bug with swinging doors
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This fixes a bug with swinging doors where multiple swinging doors linked together could become out of sync with each other if you block one door from moving and activate the second door again while the first is still blocked.
git-svn-id: https://svn.eduke32.com/eduke32@8721 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:33:25 +01:00
terminx
086141e205
Fix off-by-one error in various CON text truncation warnings
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git-svn-id: https://svn.eduke32.com/eduke32@8720 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/gamedef.cpp
2020-03-20 17:33:15 +01:00
terminx
19630b0d4e
Add missing diagnostic information for getactor/setactor
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Internally, there are several different permutations of the opcodes that implement CON_GETACTOR and CON_SETACTOR. This maps the internal opcodes back to the external keywords that generated them and makes sure they all have the script line number attached to them for use in diagnostic warning and error messages.
git-svn-id: https://svn.eduke32.com/eduke32@8719 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:32:13 +01:00
terminx
e88535a228
Fix tripbomb laser
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git-svn-id: https://svn.eduke32.com/eduke32@8718 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:31:46 +01:00
terminx
8def930980
Replace MERGE_NODES macro with vsmerge() function
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git-svn-id: https://svn.eduke32.com/eduke32@8715 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
2020-03-20 17:31:21 +01:00
terminx
05b59467f5
Merge fix16.cpp and fix16_str.cpp
...
git-svn-id: https://svn.eduke32.com/eduke32@8709 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# GNUmakefile
# platform/Windows/build.vcxproj
# platform/Windows/build.vcxproj.filters
# source/thirdparty/src/fix16_str.cpp
2020-03-20 17:29:20 +01:00
Mitchell Richters
88502f9962
Manually merge missed aliasing from EDuke32 SVN commit 8555.
2020-03-20 17:04:34 +01:00
Mitchell Richters
8bef451ed9
Manually merge EDuke32 SVN commit 8619.
2020-03-20 17:04:33 +01:00
Mitchell Richters
029b0bbb45
Manually merge EDuke32 SVN commit 8617.
2020-03-20 17:04:33 +01:00
Mitchell Richters
15a362f9ac
Manually merge EDuke32 SVN commit 8605.
2020-03-20 17:04:33 +01:00
Mitchell Richters
a5612b1a02
Manually merge EDuke32 SVN commit 8565.
2020-03-20 17:04:33 +01:00
Mitchell Richters
1222a3a56a
Manually merge parts of EDuke32 SVN commit 8559.
2020-03-20 17:04:33 +01:00
Mitchell Richters
062850c30a
Manually merge parts of EDuke32 SVN commit 8243.
2020-03-20 17:04:32 +01:00
Mitchell Richters
53c9d8425c
Manually merge EDuke32 SVN commit 8555.
2020-03-20 17:04:32 +01:00
Mitchell Richters
2124862a9a
Manually merge EDuke32 SVN commit 8554.
2020-03-20 17:04:32 +01:00
Mitchell Richters
e964837219
Manually merge EDuke32 SVN commit 8552.
2020-03-20 17:04:32 +01:00
Mitchell Richters
84c518a067
Manually merge EDuke32 SVN commit 8551.
2020-03-20 17:04:31 +01:00
Mitchell Richters
61135e2635
Manually merge EDuke32 SVN commit 8541.
2020-03-20 17:04:31 +01:00
Mitchell Richters
71ada1d674
Manually merge EDuke32 SVN commit 8539.
2020-03-20 17:04:31 +01:00
Mitchell Richters
63edfcf7c7
Manually merge EDuke32 SVN commit 7775.
2020-03-20 17:04:31 +01:00
terminx
cefb1a5551
Fix stupid typo that broke conveyor belts
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git-svn-id: https://svn.eduke32.com/eduke32@8620 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:12 +01:00
terminx
9630126a6d
Improve player input locking logic
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This fixes the issue with mouse input and viewscreens.
git-svn-id: https://svn.eduke32.com/eduke32@8619 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:12 +01:00
terminx
bcb561014d
Fix hilarious bug where holding the strafe modifier and pressing turn left/right moved the player in the wrong direction
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git-svn-id: https://svn.eduke32.com/eduke32@8617 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:11 +01:00
terminx
ce2c378dcb
Emulate previous behavior for player oang/ohoriz/angvel struct members
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git-svn-id: https://svn.eduke32.com/eduke32@8605 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:11 +01:00
terminx
b48de3ca3c
Take CRANE sprites into account before applying mouse input
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git-svn-id: https://svn.eduke32.com/eduke32@8565 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:11 +01:00
terminx
d04bf2cfb9
Ion Fury compatibility improvements
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git-svn-id: https://svn.eduke32.com/eduke32@8559 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:11 +01:00
terminx
ae9b6915ce
Get rid of the globals used when implementing the framerate based input polling
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git-svn-id: https://svn.eduke32.com/eduke32@8555 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:11 +01:00
terminx
e94ce88b27
Use the saturating versions of the fix16 functions for player input
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git-svn-id: https://svn.eduke32.com/eduke32@8554 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:10 +01:00
terminx
659ebf82d8
Improve player view recentering
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git-svn-id: https://svn.eduke32.com/eduke32@8552 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:10 +01:00
terminx
3b43bba32f
Tie player input to the frame rate instead of the game tickrate
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This voodoo bullshit entirely eliminates any and all player viewport input latency.
git-svn-id: https://svn.eduke32.com/eduke32@8551 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:10 +01:00