Manually merge EDuke32 SVN commit 8565.

This commit is contained in:
Mitchell Richters 2020-03-18 10:19:45 +11:00 committed by Christoph Oelckers
parent 1222a3a56a
commit a5612b1a02

View file

@ -3170,6 +3170,9 @@ int32_t mouseyaxismode = -1;
static int P_CheckLockedMovement(int const playerNum)
{
auto const pPlayer = g_player[playerNum].ps;
if (pPlayer->on_crane >= 0) return 2;
return (pPlayer->dead_flag || pPlayer->fist_incs || pPlayer->transporter_hold > 2 || pPlayer->hard_landing || pPlayer->access_incs > 0 || pPlayer->knee_incs > 0
|| (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == TRIPBOMB_WEAPON && pPlayer->kickback_pic > 1
&& pPlayer->kickback_pic < PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay)));
@ -3443,7 +3446,9 @@ void P_GetInput(int const playerNum)
localInput.extbits |= buttonMap.ButtonDown(gamefunc_Turn_Left)<<4;
localInput.extbits |= buttonMap.ButtonDown(gamefunc_Turn_Right)<<5;
if ((ud.scrollmode && ud.overhead_on) || P_CheckLockedMovement(playerNum))
int const movementLocked = P_CheckLockedMovement(playerNum);
if ((ud.scrollmode && ud.overhead_on) || movementLocked == 1)
{
if (ud.scrollmode && ud.overhead_on)
{
@ -3459,14 +3464,17 @@ void P_GetInput(int const playerNum)
}
else
{
localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
if (movementLocked != 2)
{
localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
localInput.fvel = clamp(localInput.fvel + input.fvel, -MAXVEL, MAXVEL);
localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
pPlayer->q16ang &= 0x7FFFFFF;
}
localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
localInput.fvel = clamp(localInput.fvel + input.fvel, -MAXVEL, MAXVEL);
localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
pPlayer->q16ang &= 0x7FFFFFF;
pPlayer->q16horiz = fix16_clamp(fix16_add(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
}
@ -3766,7 +3774,9 @@ void P_GetInputMotorcycle(int playerNum)
input.fvel += pPlayer->moto_speed;
if ((ud.scrollmode && ud.overhead_on) || P_CheckLockedMovement(playerNum))
int const movementLocked = P_CheckLockedMovement(playerNum);
if ((ud.scrollmode && ud.overhead_on) || movementLocked == 1)
{
if (ud.scrollmode && ud.overhead_on)
{
@ -3782,14 +3792,17 @@ void P_GetInputMotorcycle(int playerNum)
}
else
{
localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
if (movementLocked != 2)
{
localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
localInput.fvel = clamp(localInput.fvel + input.fvel, -15, 120);
localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
pPlayer->q16ang &= 0x7FFFFFF;
}
localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
localInput.fvel = clamp(localInput.fvel + input.fvel, -15, 120);
localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
pPlayer->q16ang &= 0x7FFFFFF;
pPlayer->q16horiz = fix16_clamp(fix16_add(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
}
@ -4068,7 +4081,9 @@ void P_GetInputBoat(int playerNum)
input.q16avel = fix16_mul(input.q16avel, avelScale);
if ((ud.scrollmode && ud.overhead_on) || P_CheckLockedMovement(playerNum))
int const movementLocked = P_CheckLockedMovement(playerNum);
if ((ud.scrollmode && ud.overhead_on) || movementLocked == 1)
{
if (ud.scrollmode && ud.overhead_on)
{
@ -4084,14 +4099,17 @@ void P_GetInputBoat(int playerNum)
}
else
{
localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
if (movementLocked != 2)
{
localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
localInput.fvel = clamp(localInput.fvel + input.fvel, -15, 120);
localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
pPlayer->q16ang &= 0x7FFFFFF;
}
localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
localInput.fvel = clamp(localInput.fvel + input.fvel, -15, 120);
localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
pPlayer->q16ang &= 0x7FFFFFF;
pPlayer->q16horiz = fix16_clamp(fix16_add(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
}