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Manually merge EDuke32 SVN commit 8539.
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63edfcf7c7
commit
71ada1d674
1 changed files with 10 additions and 6 deletions
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@ -3167,6 +3167,14 @@ enddisplayweapon:
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int32_t g_myAimStat = 0, g_oldAimStat = 0;
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int32_t mouseyaxismode = -1;
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static int P_CheckLockedMovement(int const playerNum)
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{
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auto const pPlayer = g_player[playerNum].ps;
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return (pPlayer->fist_incs || pPlayer->transporter_hold > 2 || pPlayer->hard_landing || pPlayer->access_incs > 0 || pPlayer->knee_incs > 0
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|| (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == TRIPBOMB_WEAPON && pPlayer->kickback_pic > 1
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&& pPlayer->kickback_pic < PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay)));
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}
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void P_GetInput(int playerNum)
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{
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auto const pPlayer = g_player[playerNum].ps;
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@ -8183,9 +8191,7 @@ check_enemy_sprite:
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}
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}
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if (pPlayer->fist_incs || pPlayer->transporter_hold > 2 || pPlayer->hard_landing || pPlayer->access_incs > 0 ||
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pPlayer->knee_incs > 0 || (!RR && pPlayer->curr_weapon == TRIPBOMB_WEAPON &&
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*weaponFrame > 1 && *weaponFrame < 4))
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if (P_CheckLockedMovement(playerNum))
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{
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velocityModifier = 0;
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pPlayer->vel.x = 0;
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@ -9258,9 +9264,7 @@ void P_DHProcessInput(int playerNum)
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}
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}
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if (pPlayer->fist_incs || pPlayer->transporter_hold > 2 || pPlayer->hard_landing || pPlayer->access_incs > 0 ||
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pPlayer->knee_incs > 0 || (!RR && pPlayer->curr_weapon == TRIPBOMB_WEAPON &&
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*weaponFrame > 1 && *weaponFrame < 4))
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if (P_CheckLockedMovement(playerNum))
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{
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velocityModifier = 0;
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pPlayer->vel.x = 0;
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