Commit graph

2082 commits

Author SHA1 Message Date
Christoph Oelckers
0d98e7f256 - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
Christoph Oelckers
2dc051f7cf - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
Christoph Oelckers
401a645ea1 - added a temorary requester to allow choosing the game until the code has been sufficiently refactored to do this in the startup dialog. 2019-09-21 23:45:57 +02:00
Christoph Oelckers
55a879fcc0 - put EDuke frontend source into a namespace.
This commit does not work yet!
2019-09-21 22:53:00 +02:00
Christoph Oelckers
30c47a8511 - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
Christoph Oelckers
92fa2cc030 - removed Mapster launcher images. 2019-09-21 20:28:55 +02:00
Christoph Oelckers
7721ed31c0 - removed Lunatic remains.
This looks as dead as it could be, so away it goes.
2019-09-21 20:27:29 +02:00
Christoph Oelckers
639d1fb4d3 - we do not want to build an editor here. 2019-09-21 20:24:11 +02:00
Christoph Oelckers
5050716bc0 - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
Christoph Oelckers
5855886a5f - removed extern "C" from rr and blood folders. 2019-09-21 19:57:41 +02:00
Christoph Oelckers
15f5a35fd8 - removed all extern "C" from EDuke32 folder, plus some other dead code I noticed. 2019-09-21 19:38:38 +02:00
Christoph Oelckers
71b332459b - removed Android and Mapster headers plus raw EDuke assets in Blood folder. 2019-09-21 19:30:20 +02:00
Alexey Khokholov
ac8d31e39f Oof, really silly typo 2019-09-21 13:17:01 +02:00
CommonLoon102
93fde9ba43 Fix coop frag count (#183) 2019-09-21 13:17:01 +02:00
Christoph Oelckers
a2b429ffe0 - removed unused declaration. 2019-09-21 13:16:02 +02:00
Christoph Oelckers
998ac01157 - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
CommonLoon102
bc3d2e9aec Fix MSVC compilation (#181) 2019-09-21 11:48:35 +02:00
CommonLoon102
247655a3d7 Don't send or display chat messages which are whitespace only (#180) 2019-09-21 11:48:14 +02:00
CommonLoon102
c0b3e6f99f Don't allow the mouse to steal the focus when typing a save game name (#178) 2019-09-21 11:47:54 +02:00
CommonLoon102
edc6e2c0f7 Friendly fire and keep keys settings for multiplayer (#177)
# Conflicts:
#	source/blood/src/levels.h
#	source/blood/src/network.h
2019-09-21 11:47:54 +02:00
CommonLoon102
56365d65ce Don't show team flags and scores when no HUD is displayed (#176)
# Conflicts:
#	.gitignore
2019-09-21 11:47:40 +02:00
Jan200101
a28119ae30 Fix Linux compilation
- replaced stricmp with strcasecmp and strncasecmp
https://linux.die.net/man/3/strcasecmp

- replaced all Microsoft specific types with standard ones

- replaced all instances of MAX_PATH with BMAX_PATH
2019-09-21 11:47:14 +02:00
CommonLoon102
13a1861c8d Show messages by priority (#175)
# Conflicts:
#	source/blood/src/triggers.cpp
2019-09-21 11:46:54 +02:00
nukeykt
b13bdf50be RFS parser wip
# Conflicts:
#	.gitignore
#	platform/Windows/nblood.vcxproj.filters
2019-09-21 11:46:37 +02:00
CommonLoon102
9be59caef8 Colorful view messages (#173) 2019-09-21 11:45:13 +02:00
CommonLoon102
16e1b39fb3 CTF HUD fixes (#172) 2019-09-21 11:45:12 +02:00
CommonLoon102
61e40bad66 Fix the goonies cheat code and the kGDXItemMapLevel powerup (#171) 2019-09-21 11:44:59 +02:00
CommonLoon102
160c93f0ab Multiplayer suicide message was empty string (#170)
# Conflicts:
#	.gitignore
2019-09-21 11:44:59 +02:00
nukeykt
81f78c24b7 Implement rotate parameter for voxel definitions
# Conflicts:
#	source/build/include/build.h
#	source/build/include/mdsprite.h
#	source/build/src/defs.cpp
2019-09-21 11:43:50 +02:00
nukeykt
433fd62de5 Purge resource manager cache on level load 2019-09-21 11:41:26 +02:00
nukeykt
3f42df45fd Fix memory issues in resource manager 2019-09-21 11:41:26 +02:00
nukeykt
c91a85a353 Use C++ heap for resource manager
# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/mapedit.cpp
2019-09-21 11:41:25 +02:00
CommonLoon102
55de5230ca New HUD for CTF (#167)
# Conflicts:
#	source/blood/src/blood.cpp
2019-09-21 11:40:59 +02:00
nukeykt
4527da61a2 Ignore dosbox specific command line options 2019-09-21 11:40:44 +02:00
nukeykt
5a93d301b6 minor changes 2019-09-21 11:40:44 +02:00
nukeykt
90b005a44a Fix mouse centering in menu 2019-09-21 11:40:44 +02:00
CommonLoon102
3fbb171990 Powerup counter color (#166) 2019-09-21 11:40:43 +02:00
CommonLoon102
4423164ca5 More smooth fadeout for the map title. (#165) 2019-09-21 11:40:43 +02:00
nukeykt
996dfde6d0 Fix compile errors, backport input code for RR
# Conflicts:
#	platform/Windows/voidsw.vcxproj
#	source/blood/src/controls.cpp
#	source/blood/src/m32common.cpp
#	source/rr/src/actors.cpp
#	source/rr/src/anim.cpp
#	source/rr/src/demo.cpp
#	source/rr/src/game.cpp
#	source/rr/src/gameexec.cpp
#	source/rr/src/global.h
#	source/rr/src/menus.cpp
#	source/rr/src/menus.h
#	source/rr/src/net.cpp
#	source/rr/src/player.cpp
#	source/rr/src/premap.cpp
#	source/rr/src/savegame.cpp
#	source/rr/src/sbar.cpp
#	source/rr/src/screens.cpp
#	source/rr/src/sector.cpp
2019-09-21 11:39:19 +02:00
nukeykt
f6cd86d77e Simplify map title rendering code and enable alpha for classic renderer 2019-09-21 10:54:54 +02:00
Alexey Khokholov
2b443c2eac Account for 16384 sprites for sprite owner value 2019-09-21 10:54:13 +02:00
nukeykt
8b0fb8dfe2 Fix invisible player on mirror 2019-09-21 10:53:27 +02:00
CommonLoon102
e8337c783e Don't change item selection with mouse while scanning for new key bind (#159)
# Conflicts:
#	.gitignore
2019-09-21 10:53:17 +02:00
nukeykt
d6d8762400 Seamless ROR transition 2019-09-21 10:51:48 +02:00
nukeykt
ddf02bda17 Fix GetZRange regression 2019-09-21 10:51:47 +02:00
nukeykt
78a3240c3e Fix flat sky y offset 2019-09-21 10:51:47 +02:00
nukeykt
7a9209d857 Fix compile error
# Conflicts:
#	source/blood/src/ai.cpp
#	source/blood/src/aiunicult.cpp
#	source/blood/src/blood.cpp
#	source/blood/src/choke.cpp
#	source/blood/src/credits.cpp
#	source/blood/src/gamemenu.cpp
#	source/blood/src/gamemenu.h
#	source/blood/src/gui.cpp
#	source/blood/src/mapedit.cpp
#	source/blood/src/replace.cpp
2019-09-21 10:51:29 +02:00
CommonLoon102
9715b2281a extra can be -1 then pointer will point to random (#145) 2019-09-21 10:46:24 +02:00
CommonLoon102
44bcd26fab fix endgame credits listing (#140)
# Conflicts:
#	.gitignore
2019-09-21 10:46:12 +02:00
nukeykt
38f2fd209f Use fixed point number for XSPRITE scaling 2019-09-21 10:44:14 +02:00