Commit graph

86 commits

Author SHA1 Message Date
terminx
0c5d9f8cbe Initial work on standalone (non-Duke3D) binary support.
git-svn-id: https://svn.eduke32.com/eduke32@6009 1a8010ca-5511-0410-912e-c29ae57300e0
2017-01-18 22:21:08 +00:00
terminx
c6617a98b2 More cleanup. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5830 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:41:33 +00:00
terminx
4575148c02 Use size_t or ssize_t in for loops where possible
git-svn-id: https://svn.eduke32.com/eduke32@5829 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:41:21 +00:00
terminx
205a757109 Move palette related functionality from engine.c to palette.c/h.
git-svn-id: https://svn.eduke32.com/eduke32@5789 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:06 +00:00
terminx
7b0a4fb965 Add .ssi to the list of file extensions loaded automatically when passing a directory with -game_dir
git-svn-id: https://svn.eduke32.com/eduke32@5667 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:55 +00:00
terminx
e2c24bda95 Android stuff. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5661 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:28 +00:00
hendricks266
4c7a460d6a Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled.
git-svn-id: https://svn.eduke32.com/eduke32@5554 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-12 10:31:05 +00:00
hendricks266
344e10628f Part two of more const casting, this time affecting argv instances.
git-svn-id: https://svn.eduke32.com/eduke32@5552 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-12 10:30:56 +00:00
hendricks266
27c646b5a7 Fix a compiler error on introduced in r5445.
git-svn-id: https://svn.eduke32.com/eduke32@5458 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:28 +00:00
hendricks266
33755d847b Fix typo in r5448.
git-svn-id: https://svn.eduke32.com/eduke32@5457 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:25 +00:00
hendricks266
a5ce52dc78 Fix compiler warnings when building for 32-bit.
git-svn-id: https://svn.eduke32.com/eduke32@5456 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:22 +00:00
hendricks266
ff12dd11f4 Duke3D/Startup: Autodetect the installation path of the World War II GI release on Steam. Windows and Linux only for now, as there appears to be no OS X support.
git-svn-id: https://svn.eduke32.com/eduke32@5454 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:37 +00:00
hendricks266
637f48e9ce Don't implicitly define GAMEFLAG_NAM for WWII GI. Instead, implement a new macro NAM_WW2GI synonymous with (NAM || WW2GI).
git-svn-id: https://svn.eduke32.com/eduke32@5450 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:24 +00:00
hendricks266
90623c1f65 Duke3D/Startup: Instead of adding Megaton's music paths, don't remove the gameroot path and let my new S_OpenAudio take care of the SC-55 soundtrack.
git-svn-id: https://svn.eduke32.com/eduke32@5448 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:17 +00:00
hendricks266
f1a658e790 Duke3D/Startup: Clean up the Windows registry reading code.
There is no need to cache the result of a function called only once for each input.

git-svn-id: https://svn.eduke32.com/eduke32@5447 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:14 +00:00
hendricks266
6cb925a95d Duke3D/Sound: Add a hack to the previous commit so that Megaton's grabbag.voc will still upgrade to music/grabbag_voc.ogg, but its subway.voc will no longer upgrade to music/subway.ogg.
git-svn-id: https://svn.eduke32.com/eduke32@5446 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:10 +00:00
hendricks266
26aca9b291 Duke3D/Sound: Restructure S_OpenAudio to check in more paths. For each path, it performs the filename transformations and checks it does currently.
First, it will try the local path (as previously).
Second, it will check to see if the filename originally requested exists inside a GRP or SSI file (its parent), and if it does, it will check in "music/<parent's name sans extension>/".
Third, it will check in "music/".

Do not rely on this when distributing mods: These checks are hacks and may potentially be removed.

git-svn-id: https://svn.eduke32.com/eduke32@5445 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:07 +00:00
hendricks266
fcd7b2e0b1 Duke3D/Sound: Make kopen4loadfrommod a tail-call from S_UpgradeFormat, rename the function to S_OpenAudio, and replace 4x calls to one and then the other. No functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@5444 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:04 +00:00
hendricks266
f232b2fa51 Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them.
git-svn-id: https://svn.eduke32.com/eduke32@5373 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:13 +00:00
hendricks266
a557eedf7e Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
git-svn-id: https://svn.eduke32.com/eduke32@5352 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:31 +00:00
hendricks266
064461a06f Internally, work with 24-bit palettes instead of 18-bit.
git-svn-id: https://svn.eduke32.com/eduke32@5349 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:11 +00:00
hendricks266
c0e7dba4c1 Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.
git-svn-id: https://svn.eduke32.com/eduke32@5348 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:02 +00:00
hendricks266
2a237a3d72 Don't error out when lookup.dat can't be read.
git-svn-id: https://svn.eduke32.com/eduke32@5347 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:54:55 +00:00
terminx
a4032d234c Fix a bug where the editor was forced into game filesystem mode by default, and add a preference to mapster32.cfg to control the default filesystem mode.
git-svn-id: https://svn.eduke32.com/eduke32@5274 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:16 +00:00
terminx
bd427182db Prevent stack overflow when a grp configured via .grpinfo erroneously depends on itself. This should also be addressed in the .grpinfo parser, but this fixes it for now.
git-svn-id: https://svn.eduke32.com/eduke32@5273 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:13 +00:00
hendricks266
f33887b2f8 Convert multi-psky handling to use dynamically-allocated arrays.
git-svn-id: https://svn.eduke32.com/eduke32@5255 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:47:34 +00:00
hendricks266
62d36cede8 Extend S_UpgradeFormat so that "filename.ext" first searches for "filename_ext.flac" and "filename_ext.ogg" before "filename.flac" and "filename.ogg".
This fixes DUKETEAM playing grabbag.ogg instead of grabbag_voc.ogg when Megaton paths have been detected.

git-svn-id: https://svn.eduke32.com/eduke32@5251 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:46:12 +00:00
hendricks266
91d6935c88 Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.
git-svn-id: https://svn.eduke32.com/eduke32@5210 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:04:38 +00:00
hendricks266
57e3dfb721 Add autodetection support for Duke 3D as part of the Steam release of the 3D Realms Anthology.
git-svn-id: https://svn.eduke32.com/eduke32@5184 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-13 08:57:11 +00:00
hendricks266
fe17d41b14 Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
git-svn-id: https://svn.eduke32.com/eduke32@5103 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:30:35 +00:00
hendricks266
201e353771 Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename>
git-svn-id: https://svn.eduke32.com/eduke32@5064 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 08:30:41 +00:00
hendricks266
27777f96c3 Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window.
git-svn-id: https://svn.eduke32.com/eduke32@5062 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:28:27 +00:00
hendricks266
17906349b4 BSD: Build system fixes/improvements. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5037 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-02 07:54:24 +00:00
hendricks266
894407e58b Apple: Update Xcode project and build system. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5005 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 07:26:10 +00:00
terminx
31b557ef61 More Android changes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4989 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:19 +00:00
hendricks266
b6d625b202 Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
git-svn-id: https://svn.eduke32.com/eduke32@4948 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:17:59 +00:00
hendricks266
0699a44e4e When using search paths detected from a Megaton installation, also use the SC-55 oggs included with it.
git-svn-id: https://svn.eduke32.com/eduke32@4887 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:15:10 +00:00
hendricks266
e3de98e2ae Clean up autodetected game install search paths on all platforms that use them.
This should prevent Lunar Apocalypse from becoming Nuclear Winter with Megaton on Linux and Mac.

git-svn-id: https://svn.eduke32.com/eduke32@4886 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:14:47 +00:00
helixhorned
70cbde87eb Move g_noFloorPal[] to the engine side and adapt other stuff accordingly.
- 'nofloorpalrange' DEF token: now handled for both game and editor (for the
  latter, it's effective only for "shade preview" mode, [']+[X]).
- in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default)
  fog pal; get rid of its return value / g_firstFogPal

git-svn-id: https://svn.eduke32.com/eduke32@4811 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:04 +00:00
hendricks266
750a98953b BSD: Fix the previous commit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4805 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 10:30:33 +00:00
hendricks266
828382c290 Linux: Add detection of the Steam releases of Duke 3D and NAM. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4804 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 10:26:32 +00:00
hendricks266
735525758d Refine the previous commit a bit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4802 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 07:32:58 +00:00
hendricks266
0b91499ee0 Mac OS X: Add detection of the Steam and GOG releases of Duke 3D and the Steam release of NAM. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4801 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 04:31:57 +00:00
hendricks266
80ed260c1a Windows: Detect installation paths of 3DR's Duke Nukem 3D package, the 3DR Anthology, and the NAM Steam release.
git-svn-id: https://svn.eduke32.com/eduke32@4790 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:16:02 +00:00
hendricks266
47d3f07ccf Remove the structure fields in grpscan.c that blocked my code for allowing NAM, NAPALM, and WWII GI to fall back to GAME.CON.
git-svn-id: https://svn.eduke32.com/eduke32@4789 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:15:49 +00:00
terminx
384aec522a Fix a couple of clang warnings. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4697 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:05:15 +00:00
hendricks266
45641db803 Update the known locations of the addons in a Megaton installation. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4594 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 03:53:14 +00:00
helixhorned
e8f67a9271 Fix USE_OPENGL=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@4584 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:23 +00:00
hendricks266
b0e82d4264 Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4564 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:45:53 +00:00
hendricks266
5237346f5b Move code non-specific to Duke Nukem 3D from source/common.c to a new build/src/common.c.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4559 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:43:46 +00:00