mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 20:41:06 +00:00
5237346f5b
DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@4559 1a8010ca-5511-0410-912e-c29ae57300e0
741 lines
19 KiB
C
741 lines
19 KiB
C
//
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// Common non-engine code/data for EDuke32 and Mapster32
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//
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#include "compat.h"
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#include "build.h"
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#include "grpscan.h"
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#ifdef _WIN32
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# include "winbits.h"
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# include <shlwapi.h>
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# include <winnt.h>
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# ifndef KEY_WOW64_32KEY
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# define KEY_WOW64_32KEY 0x0200
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# endif
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#endif
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#include "common.h"
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#include "common_game.h"
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int32_t g_gameType = GAMEFLAG_DUKE;
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int32_t g_dependencyCRC = 0;
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int32_t g_usingAddon = 0;
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// g_gameNamePtr can point to one of: grpfiles[].name (string literal), string
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// literal, malloc'd block (XXX: possible leak)
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const char *g_gameNamePtr = NULL;
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// grp/con handling
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const char *defaultgamegrp[GAMECOUNT] = { "DUKE3D.GRP", "NAM.GRP", "NAPALM.GRP", "WW2GI.GRP" };
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const char *defaultdeffilename[GAMECOUNT] = { "duke3d.def", "nam.def", "napalm.def", "ww2gi.def" };
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const char *defaultconfilename = "GAME.CON";
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const char *defaultgameconfilename[GAMECOUNT] = { "EDUKE.CON", "NAM.CON", "NAPALM.CON", "WW2GI.CON" };
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// g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
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char *g_grpNamePtr = NULL;
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// g_scriptNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
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char *g_scriptNamePtr = NULL;
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void clearGrpNamePtr(void)
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{
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if (g_grpNamePtr != NULL)
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Bfree(g_grpNamePtr);
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// g_grpNamePtr assumed to be assigned to right after
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}
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void clearScriptNamePtr(void)
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{
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if (g_scriptNamePtr != NULL)
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Bfree(g_scriptNamePtr);
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// g_scriptNamePtr assumed to be assigned to right after
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}
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const char *G_DefaultGrpFile(void)
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{
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if (DUKE)
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return defaultgamegrp[GAME_DUKE];
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// order is important for the following three because GAMEFLAG_NAM overlaps all
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else if (NAPALM)
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return defaultgamegrp[GAME_NAPALM];
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else if (WW2GI)
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return defaultgamegrp[GAME_WW2GI];
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else if (NAM)
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return defaultgamegrp[GAME_NAM];
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return defaultgamegrp[0];
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}
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const char *G_DefaultDefFile(void)
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{
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if (DUKE)
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return defaultdeffilename[GAME_DUKE];
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else if (WW2GI)
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return defaultdeffilename[GAME_WW2GI];
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else if (NAPALM)
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{
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if (!testkopen(defaultdeffilename[GAME_NAPALM],0) && testkopen(defaultdeffilename[GAME_NAM],0))
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return defaultdeffilename[GAME_NAM]; // NAM/NAPALM Sharing
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else
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return defaultdeffilename[GAME_NAPALM];
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}
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else if (NAM)
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{
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if (!testkopen(defaultdeffilename[GAME_NAM],0) && testkopen(defaultdeffilename[GAME_NAPALM],0))
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return defaultdeffilename[GAME_NAPALM]; // NAM/NAPALM Sharing
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else
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return defaultdeffilename[GAME_NAM];
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}
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return defaultdeffilename[0];
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}
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const char *G_DefaultConFile(void)
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{
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if (DUKE && testkopen(defaultgameconfilename[GAME_DUKE],0))
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return defaultgameconfilename[GAME_DUKE];
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else if (WW2GI && testkopen(defaultgameconfilename[GAME_WW2GI],0))
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return defaultgameconfilename[GAME_WW2GI];
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else if (NAPALM)
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{
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if (!testkopen(defaultgameconfilename[GAME_NAPALM],0))
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{
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if (testkopen(defaultgameconfilename[GAME_NAM],0))
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return defaultgameconfilename[GAME_NAM]; // NAM/NAPALM Sharing
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}
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else
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return defaultgameconfilename[GAME_NAPALM];
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}
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else if (NAM)
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{
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if (!testkopen(defaultgameconfilename[GAME_NAM],0))
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{
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if (testkopen(defaultgameconfilename[GAME_NAPALM],0))
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return defaultgameconfilename[GAME_NAPALM]; // NAM/NAPALM Sharing
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}
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else
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return defaultgameconfilename[GAME_NAM];
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}
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return defaultconfilename;
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}
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const char *G_GrpFile(void)
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{
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if (g_grpNamePtr == NULL)
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return G_DefaultGrpFile();
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else
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return g_grpNamePtr;
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}
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const char *G_DefFile(void)
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{
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if (g_defNamePtr == NULL)
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return G_DefaultDefFile();
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else
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return g_defNamePtr;
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}
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const char *G_ConFile(void)
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{
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if (g_scriptNamePtr == NULL)
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return G_DefaultConFile();
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else
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return g_scriptNamePtr;
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}
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//////////
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#define NUMPSKYMULTIS 5
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EDUKE32_STATIC_ASSERT(NUMPSKYMULTIS <= MAXPSKYMULTIS);
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EDUKE32_STATIC_ASSERT(PSKYOFF_MAX <= MAXPSKYTILES);
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// Set up new-style multi-psky handling.
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void G_InitMultiPsky(int32_t CLOUDYOCEAN__DYN, int32_t MOONSKY1__DYN, int32_t BIGORBIT1__DYN, int32_t LA__DYN)
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{
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int32_t i;
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psky_t *defaultsky = &multipsky[0];
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psky_t *oceansky = &multipsky[1];
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psky_t *moonsky = &multipsky[2];
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psky_t *spacesky = &multipsky[3];
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psky_t *citysky = &multipsky[4];
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static int32_t inited;
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if (inited)
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return;
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inited = 1;
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multipskytile[0] = -1;
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multipskytile[1] = CLOUDYOCEAN__DYN;
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multipskytile[2] = MOONSKY1__DYN;
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multipskytile[3] = BIGORBIT1__DYN;
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multipskytile[4] = LA__DYN;
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pskynummultis = NUMPSKYMULTIS;
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// When adding other multi-skies, take care that the tileofs[] values are
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// <= PSKYOFF_MAX. (It can be increased up to MAXPSKYTILES, but should be
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// set as tight as possible.)
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// The default sky properties (all others are implicitly zero):
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defaultsky->lognumtiles = 3;
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defaultsky->horizfrac = 32768;
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// CLOUDYOCEAN
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// Aligns with the drawn scene horizon because it has one itself.
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oceansky->lognumtiles = 3;
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oceansky->horizfrac = 65536;
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// MOONSKY1
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// earth mountain mountain sun
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moonsky->lognumtiles = 3;
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moonsky->horizfrac = 32768;
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moonsky->tileofs[6] = 1;
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moonsky->tileofs[1] = 2;
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moonsky->tileofs[4] = 2;
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moonsky->tileofs[2] = 3;
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// BIGORBIT1 // orbit
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// earth1 2 3 moon/sun
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spacesky->lognumtiles = 3;
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spacesky->horizfrac = 32768;
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spacesky->tileofs[5] = 1;
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spacesky->tileofs[6] = 2;
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spacesky->tileofs[7] = 3;
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spacesky->tileofs[2] = 4;
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// LA // la city
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// earth1 2 3 moon/sun
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citysky->lognumtiles = 3;
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citysky->horizfrac = 16384+1024;
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citysky->tileofs[0] = 1;
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citysky->tileofs[1] = 2;
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citysky->tileofs[2] = 1;
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citysky->tileofs[3] = 3;
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citysky->tileofs[4] = 4;
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citysky->tileofs[5] = 0;
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citysky->tileofs[6] = 2;
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citysky->tileofs[7] = 3;
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for (i=0; i<pskynummultis; ++i)
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{
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int32_t j;
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for (j=0; j<(1<<multipsky[i].lognumtiles); ++j)
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Bassert(multipsky[i].tileofs[j] <= PSKYOFF_MAX);
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}
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}
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void G_SetupGlobalPsky(void)
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{
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int32_t i, mskyidx=0;
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// NOTE: Loop must be running backwards for the same behavior as the game
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// (greatest sector index with matching parallaxed sky takes precedence).
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for (i=numsectors-1; i>=0; i--)
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{
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if (sector[i].ceilingstat & 1)
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{
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mskyidx = getpskyidx(sector[i].ceilingpicnum);
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if (mskyidx > 0)
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break;
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}
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}
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g_pskyidx = mskyidx;
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}
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//////////
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static char g_rootDir[BMAX_PATH];
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char g_modDir[BMAX_PATH] = "/";
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int32_t kopen4loadfrommod(const char *filename, char searchfirst)
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{
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int32_t r=-1;
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if (g_modDir[0]!='/' || g_modDir[1]!=0)
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{
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static char fn[BMAX_PATH];
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Bsnprintf(fn, sizeof(fn), "%s/%s",g_modDir,filename);
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r = kopen4load(fn,searchfirst);
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}
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if (r < 0)
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r = kopen4load(filename,searchfirst);
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return r;
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}
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int32_t usecwd;
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static void G_LoadAddon(void);
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int32_t g_groupFileHandle;
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void G_ExtPreInit(int32_t argc,const char **argv)
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{
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usecwd = G_CheckCmdSwitch(argc, argv, "-usecwd");
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#ifdef _WIN32
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GetModuleFileName(NULL,g_rootDir,BMAX_PATH);
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Bcorrectfilename(g_rootDir,1);
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//chdir(g_rootDir);
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#else
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getcwd(g_rootDir,BMAX_PATH);
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strcat(g_rootDir,"/");
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#endif
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}
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void G_ExtInit(void)
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{
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char cwd[BMAX_PATH];
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if (getcwd(cwd,BMAX_PATH))
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{
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#if defined(__APPLE__)
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/* Dirty hack on OS X to also look for gamedata inside the application bundle - rhoenie 08/08 */
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char seekinappcontainer[BMAX_PATH];
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Bsnprintf(seekinappcontainer,sizeof(seekinappcontainer),"%s/EDuke32.app/", cwd);
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addsearchpath(seekinappcontainer);
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#endif
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addsearchpath(cwd);
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}
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if (CommandPaths)
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{
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int32_t i;
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struct strllist *s;
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while (CommandPaths)
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{
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s = CommandPaths->next;
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i = addsearchpath(CommandPaths->str);
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if (i < 0)
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{
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initprintf("Failed adding %s for game data: %s\n", CommandPaths->str,
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i==-1 ? "not a directory" : "no such directory");
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}
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Bfree(CommandPaths->str);
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Bfree(CommandPaths);
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CommandPaths = s;
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}
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}
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#if defined(_WIN32)
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if (!access("user_profiles_enabled", F_OK))
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#else
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if (usecwd == 0 && access("user_profiles_disabled", F_OK))
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#endif
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{
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char *homedir;
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int32_t asperr;
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if ((homedir = Bgethomedir()))
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{
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Bsnprintf(cwd,sizeof(cwd),"%s/"
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#if defined(_WIN32)
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"EDuke32 Settings"
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#elif defined(__APPLE__)
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"Library/Application Support/EDuke32"
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#elif defined(GEKKO)
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"apps/eduke32"
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#else
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".eduke32"
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#endif
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,homedir);
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asperr = addsearchpath(cwd);
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if (asperr == -2)
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{
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if (Bmkdir(cwd,S_IRWXU) == 0) asperr = addsearchpath(cwd);
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else asperr = -1;
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}
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if (asperr == 0)
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chdir(cwd);
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Bfree(homedir);
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}
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}
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// JBF 20031220: Because it's annoying renaming GRP files whenever I want to test different game data
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if (g_grpNamePtr == NULL)
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{
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const char *cp = getenv("DUKE3DGRP");
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if (cp)
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{
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clearGrpNamePtr();
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g_grpNamePtr = dup_filename(cp);
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initprintf("Using \"%s\" as main GRP file\n", g_grpNamePtr);
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}
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}
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}
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void G_ExtPreStartupWindow(void)
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{
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ScanGroups();
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{
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// try and identify the 'defaultgamegrp' in the set of GRPs.
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// if it is found, set up the environment accordingly for the game it represents.
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// if it is not found, choose the first GRP from the list
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struct grpfile *fg, *first = NULL;
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for (fg = foundgrps; fg; fg=fg->next)
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{
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struct grpfile *grp;
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for (grp = listgrps; grp; grp=grp->next)
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if (fg->crcval == grp->crcval) break;
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if (grp == NULL)
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continue;
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fg->game = grp->game;
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if (!first) first = fg;
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if (!Bstrcasecmp(fg->name, G_DefaultGrpFile()))
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{
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g_gameType = grp->game;
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g_gameNamePtr = grp->name;
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break;
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}
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}
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if (!fg && first)
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{
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if (g_grpNamePtr == NULL)
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{
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clearGrpNamePtr();
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g_grpNamePtr = dup_filename(first->name);
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}
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g_gameType = first->game;
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g_gameNamePtr = listgrps->name;
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}
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else if (!fg) g_gameNamePtr = NULL;
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}
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}
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void G_ExtPostStartupWindow(int32_t autoload)
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{
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if (g_modDir[0] != '/')
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{
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char cwd[BMAX_PATH];
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Bstrcat(g_rootDir,g_modDir);
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addsearchpath(g_rootDir);
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// addsearchpath(mod_dir);
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if (getcwd(cwd,BMAX_PATH))
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{
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Bsprintf(cwd,"%s/%s",cwd,g_modDir);
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if (!Bstrcmp(g_rootDir, cwd))
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{
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if (addsearchpath(cwd) == -2)
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if (Bmkdir(cwd,S_IRWXU) == 0) addsearchpath(cwd);
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}
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}
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#ifdef USE_OPENGL
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Bsprintf(cwd,"%s/%s",g_modDir,TEXCACHEFILE);
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Bstrcpy(TEXCACHEFILE,cwd);
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#endif
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}
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if (g_usingAddon)
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G_LoadAddon();
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{
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int32_t i;
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const char *grpfile = G_GrpFile();
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if (g_dependencyCRC)
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{
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struct grpfile * grp = FindGroup(g_dependencyCRC);
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if (grp)
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{
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if ((i = initgroupfile(grp->name)) == -1)
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initprintf("Warning: could not find main data file \"%s\"!\n",grp->name);
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else
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initprintf("Using \"%s\" as main game data file.\n", grp->name);
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}
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}
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if ((i = initgroupfile(grpfile)) == -1)
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initprintf("Warning: could not find main data file \"%s\"!\n",grpfile);
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else
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initprintf("Using \"%s\" as main game data file.\n", grpfile);
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if (autoload)
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{
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G_LoadGroupsInDir("autoload");
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if (i != -1)
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G_DoAutoload(grpfile);
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}
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}
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if (g_modDir[0] != '/')
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G_LoadGroupsInDir(g_modDir);
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if (g_defNamePtr == NULL)
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{
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const char *tmpptr = getenv("DUKE3DDEF");
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if (tmpptr)
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{
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clearDefNamePtr();
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g_defNamePtr = dup_filename(tmpptr);
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initprintf("Using \"%s\" as definitions file\n", g_defNamePtr);
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}
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}
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loaddefinitions_game(G_DefFile(), TRUE);
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{
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struct strllist *s;
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pathsearchmode = 1;
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while (CommandGrps)
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{
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int32_t j;
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s = CommandGrps->next;
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if ((j = initgroupfile(CommandGrps->str)) == -1)
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initprintf("Could not find file \"%s\".\n",CommandGrps->str);
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else
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{
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g_groupFileHandle = j;
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initprintf("Using file \"%s\" as game data.\n",CommandGrps->str);
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if (autoload)
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G_DoAutoload(CommandGrps->str);
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}
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Bfree(CommandGrps->str);
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Bfree(CommandGrps);
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CommandGrps = s;
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}
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pathsearchmode = 0;
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}
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}
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#ifdef _WIN32
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const char * G_GetInstallPath(int32_t insttype)
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{
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static char spath[NUMINSTPATHS][BMAX_PATH];
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static int32_t success[NUMINSTPATHS] = { -1, -1 };
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|
int32_t siz = BMAX_PATH;
|
|
|
|
if (success[insttype] == -1)
|
|
{
|
|
HKEY HKLM32;
|
|
LONG keygood = RegOpenKeyEx(HKEY_LOCAL_MACHINE, NULL, 0, KEY_READ | KEY_WOW64_32KEY, &HKLM32);
|
|
// KEY_WOW64_32KEY gets us around Wow6432Node on 64-bit builds
|
|
|
|
if (keygood == ERROR_SUCCESS)
|
|
{
|
|
switch (insttype)
|
|
{
|
|
case INSTPATH_STEAM:
|
|
success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App 225140", "InstallLocation", NULL, spath[insttype], (LPDWORD)&siz);
|
|
break;
|
|
case INSTPATH_GOG:
|
|
success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\GOG.com\\GOGDUKE3D", "PATH", NULL, spath[insttype], (LPDWORD)&siz);
|
|
break;
|
|
}
|
|
|
|
RegCloseKey(HKLM32);
|
|
}
|
|
}
|
|
|
|
if (success[insttype] == ERROR_SUCCESS)
|
|
return spath[insttype];
|
|
|
|
return NULL;
|
|
}
|
|
#endif
|
|
|
|
static void G_LoadAddon(void)
|
|
{
|
|
struct grpfile * grp;
|
|
int32_t crc = 0; // compiler-happy
|
|
|
|
switch (g_usingAddon)
|
|
{
|
|
case ADDON_DUKEDC:
|
|
crc = DUKEDC_CRC;
|
|
break;
|
|
case ADDON_NWINTER:
|
|
crc = DUKENW_CRC;
|
|
break;
|
|
case ADDON_CARIBBEAN:
|
|
crc = DUKECB_CRC;
|
|
break;
|
|
}
|
|
|
|
if (!crc) return;
|
|
|
|
grp = FindGroup(crc);
|
|
|
|
if (grp && FindGroup(DUKE15_CRC))
|
|
{
|
|
clearGrpNamePtr();
|
|
g_grpNamePtr = dup_filename(FindGroup(DUKE15_CRC)->name);
|
|
|
|
G_AddGroup(grp->name);
|
|
|
|
for (grp = listgrps; grp; grp=grp->next)
|
|
if (crc == grp->crcval) break;
|
|
|
|
if (grp != NULL && grp->scriptname)
|
|
{
|
|
clearScriptNamePtr();
|
|
g_scriptNamePtr = dup_filename(grp->scriptname);
|
|
}
|
|
|
|
if (grp != NULL && grp->defname)
|
|
{
|
|
clearDefNamePtr();
|
|
g_defNamePtr = dup_filename(grp->defname);
|
|
}
|
|
}
|
|
}
|
|
|
|
void G_AddSearchPaths(void)
|
|
{
|
|
#if defined(__linux__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
|
|
addsearchpath("/usr/share/games/jfduke3d");
|
|
addsearchpath("/usr/local/share/games/jfduke3d");
|
|
addsearchpath("/usr/share/games/eduke32");
|
|
addsearchpath("/usr/local/share/games/eduke32");
|
|
#elif defined(__APPLE__)
|
|
addsearchpath("/Library/Application Support/JFDuke3D");
|
|
addsearchpath("/Library/Application Support/EDuke32");
|
|
#elif defined (_WIN32)
|
|
// detect Steam and GOG versions of Duke3D
|
|
char buf[BMAX_PATH];
|
|
const char* instpath;
|
|
|
|
if ((instpath = G_GetInstallPath(INSTPATH_STEAM)))
|
|
{
|
|
Bsnprintf(buf, sizeof(buf), "%s/gameroot", instpath);
|
|
addsearchpath(buf);
|
|
|
|
Bsnprintf(buf, sizeof(buf), "%s/gameroot/addons", instpath);
|
|
addsearchpath(buf);
|
|
}
|
|
|
|
if ((instpath = G_GetInstallPath(INSTPATH_GOG)))
|
|
addsearchpath(instpath);
|
|
#endif
|
|
}
|
|
|
|
void G_CleanupSearchPaths(void)
|
|
{
|
|
#ifdef _WIN32
|
|
char buf[BMAX_PATH];
|
|
const char* instpath;
|
|
|
|
if ((instpath = G_GetInstallPath(INSTPATH_STEAM)))
|
|
{
|
|
Bsnprintf(buf, sizeof(buf), "%s/gameroot", instpath);
|
|
removesearchpath(buf);
|
|
|
|
Bsnprintf(buf, sizeof(buf), "%s/gameroot/addons", instpath);
|
|
removesearchpath(buf);
|
|
}
|
|
|
|
if ((instpath = G_GetInstallPath(INSTPATH_GOG)))
|
|
removesearchpath(instpath);
|
|
#endif
|
|
}
|
|
|
|
//////////
|
|
|
|
struct strllist *CommandPaths, *CommandGrps;
|
|
|
|
char **g_scriptModules = NULL;
|
|
int32_t g_scriptModulesNum = 0;
|
|
|
|
void G_AddGroup(const char *buffer)
|
|
{
|
|
char buf[BMAX_PATH];
|
|
|
|
struct strllist *s = (struct strllist *)Xcalloc(1,sizeof(struct strllist));
|
|
|
|
Bstrcpy(buf, buffer);
|
|
|
|
if (Bstrchr(buf,'.') == 0)
|
|
Bstrcat(buf,".grp");
|
|
|
|
s->str = Xstrdup(buf);
|
|
|
|
if (CommandGrps)
|
|
{
|
|
struct strllist *t;
|
|
for (t = CommandGrps; t->next; t=t->next) ;
|
|
t->next = s;
|
|
return;
|
|
}
|
|
CommandGrps = s;
|
|
}
|
|
|
|
void G_AddPath(const char *buffer)
|
|
{
|
|
struct strllist *s = (struct strllist *)Xcalloc(1,sizeof(struct strllist));
|
|
s->str = Xstrdup(buffer);
|
|
|
|
if (CommandPaths)
|
|
{
|
|
struct strllist *t;
|
|
for (t = CommandPaths; t->next; t=t->next) ;
|
|
t->next = s;
|
|
return;
|
|
}
|
|
CommandPaths = s;
|
|
}
|
|
|
|
void G_AddCon(const char *buffer)
|
|
{
|
|
clearScriptNamePtr();
|
|
g_scriptNamePtr = dup_filename(buffer);
|
|
initprintf("Using CON file \"%s\".\n",g_scriptNamePtr);
|
|
}
|
|
|
|
void G_AddConModule(const char *buffer)
|
|
{
|
|
g_scriptModules = (char **) Xrealloc (g_scriptModules, (g_scriptModulesNum+1) * sizeof(char *));
|
|
g_scriptModules[g_scriptModulesNum] = Xstrdup(buffer);
|
|
++g_scriptModulesNum;
|
|
}
|
|
|
|
//////////
|
|
|
|
// loads all group (grp, zip, pk3/4) files in the given directory
|
|
void G_LoadGroupsInDir(const char *dirname)
|
|
{
|
|
static const char *extensions[4] = { "*.grp", "*.zip", "*.pk3", "*.pk4" };
|
|
|
|
char buf[BMAX_PATH];
|
|
int32_t i;
|
|
|
|
fnlist_t fnlist = FNLIST_INITIALIZER;
|
|
|
|
for (i=0; i<4; i++)
|
|
{
|
|
CACHE1D_FIND_REC *rec;
|
|
|
|
fnlist_getnames(&fnlist, dirname, extensions[i], -1, 0);
|
|
|
|
for (rec=fnlist.findfiles; rec; rec=rec->next)
|
|
{
|
|
Bsnprintf(buf, sizeof(buf), "%s/%s", dirname, rec->name);
|
|
initprintf("Using group file \"%s\".\n", buf);
|
|
initgroupfile(buf);
|
|
}
|
|
|
|
fnlist_clearnames(&fnlist);
|
|
}
|
|
}
|
|
|
|
void G_DoAutoload(const char *dirname)
|
|
{
|
|
char buf[BMAX_PATH];
|
|
|
|
Bsnprintf(buf, sizeof(buf), "autoload/%s", dirname);
|
|
G_LoadGroupsInDir(buf);
|
|
}
|