raze-gles/polymer/eduke32/source/common.c
hendricks266 26aca9b291 Duke3D/Sound: Restructure S_OpenAudio to check in more paths. For each path, it performs the filename transformations and checks it does currently.
First, it will try the local path (as previously).
Second, it will check to see if the filename originally requested exists inside a GRP or SSI file (its parent), and if it does, it will check in "music/<parent's name sans extension>/".
Third, it will check in "music/".

Do not rely on this when distributing mods: These checks are hacks and may potentially be removed.

git-svn-id: https://svn.eduke32.com/eduke32@5445 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:07 +00:00

1145 lines
31 KiB
C

//
// Common non-engine code/data for EDuke32 and Mapster32
//
#include "compat.h"
#include "build.h"
#include "baselayer.h"
#include "grpscan.h"
#ifdef _WIN32
# include "winbits.h"
# include <shlwapi.h>
# include <winnt.h>
# ifndef KEY_WOW64_32KEY
# define KEY_WOW64_32KEY 0x0200
# endif
#elif defined __APPLE__
# include "osxbits.h"
#endif
#include "common.h"
#include "common_game.h"
struct grpfile_t const *g_selectedGrp;
int32_t g_gameType = GAMEFLAG_DUKE;
int32_t g_usingAddon = 0;
// g_gameNamePtr can point to one of: grpfiles[].name (string literal), string
// literal, malloc'd block (XXX: possible leak)
const char *g_gameNamePtr = NULL;
// grp/con handling
static const char *defaultgamegrp[GAMECOUNT] = { "DUKE3D.GRP", "NAM.GRP", "NAPALM.GRP", "WW2GI.GRP" };
static const char *defaultdeffilename[GAMECOUNT] = { "duke3d.def", "nam.def", "napalm.def", "ww2gi.def" };
static const char *defaultconfilename = "GAME.CON";
static const char *defaultgameconfilename[GAMECOUNT] = { "EDUKE.CON", "NAM.CON", "NAPALM.CON", "WW2GI.CON" };
// g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
char *g_grpNamePtr = NULL;
// g_scriptNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
char *g_scriptNamePtr = NULL;
void clearGrpNamePtr(void)
{
Bfree(g_grpNamePtr);
// g_grpNamePtr assumed to be assigned to right after
}
void clearScriptNamePtr(void)
{
Bfree(g_scriptNamePtr);
// g_scriptNamePtr assumed to be assigned to right after
}
const char *G_DefaultGrpFile(void)
{
if (DUKE)
return defaultgamegrp[GAME_DUKE];
// order is important for the following three because GAMEFLAG_NAM overlaps all
else if (NAPALM)
return defaultgamegrp[GAME_NAPALM];
else if (WW2GI)
return defaultgamegrp[GAME_WW2GI];
else if (NAM)
return defaultgamegrp[GAME_NAM];
return defaultgamegrp[0];
}
const char *G_DefaultDefFile(void)
{
if (DUKE)
return defaultdeffilename[GAME_DUKE];
else if (WW2GI)
return defaultdeffilename[GAME_WW2GI];
else if (NAPALM)
{
if (!testkopen(defaultdeffilename[GAME_NAPALM],0) && testkopen(defaultdeffilename[GAME_NAM],0))
return defaultdeffilename[GAME_NAM]; // NAM/NAPALM Sharing
else
return defaultdeffilename[GAME_NAPALM];
}
else if (NAM)
{
if (!testkopen(defaultdeffilename[GAME_NAM],0) && testkopen(defaultdeffilename[GAME_NAPALM],0))
return defaultdeffilename[GAME_NAPALM]; // NAM/NAPALM Sharing
else
return defaultdeffilename[GAME_NAM];
}
return defaultdeffilename[0];
}
const char *G_DefaultConFile(void)
{
if (DUKE && testkopen(defaultgameconfilename[GAME_DUKE],0))
return defaultgameconfilename[GAME_DUKE];
else if (WW2GI && testkopen(defaultgameconfilename[GAME_WW2GI],0))
return defaultgameconfilename[GAME_WW2GI];
else if (NAPALM)
{
if (!testkopen(defaultgameconfilename[GAME_NAPALM],0))
{
if (testkopen(defaultgameconfilename[GAME_NAM],0))
return defaultgameconfilename[GAME_NAM]; // NAM/NAPALM Sharing
}
else
return defaultgameconfilename[GAME_NAPALM];
}
else if (NAM)
{
if (!testkopen(defaultgameconfilename[GAME_NAM],0))
{
if (testkopen(defaultgameconfilename[GAME_NAPALM],0))
return defaultgameconfilename[GAME_NAPALM]; // NAM/NAPALM Sharing
}
else
return defaultgameconfilename[GAME_NAM];
}
return defaultconfilename;
}
const char *G_GrpFile(void)
{
if (g_grpNamePtr == NULL)
return G_DefaultGrpFile();
else
return g_grpNamePtr;
}
const char *G_DefFile(void)
{
if (g_defNamePtr == NULL)
return G_DefaultDefFile();
else
return g_defNamePtr;
}
const char *G_ConFile(void)
{
if (g_scriptNamePtr == NULL)
return G_DefaultConFile();
else
return g_scriptNamePtr;
}
//////////
// Set up new-style multi-psky handling.
void G_InitMultiPsky(int32_t const CLOUDYOCEAN__DYN, int32_t const MOONSKY1__DYN, int32_t const BIGORBIT1__DYN, int32_t const LA__DYN)
{
// When adding other multi-skies, take care that the tileofs[] values are
// <= PSKYOFF_MAX. (It can be increased up to MAXPSKYTILES, but should be
// set as tight as possible.)
// The default sky properties (all others are implicitly zero):
psky_t * const defaultsky = E_DefinePsky(DEFAULTPSKY);
defaultsky->lognumtiles = 3;
defaultsky->horizfrac = 32768;
// CLOUDYOCEAN
// Aligns with the drawn scene horizon because it has one itself.
psky_t * const oceansky = E_DefinePsky(CLOUDYOCEAN__DYN);
oceansky->lognumtiles = 3;
oceansky->horizfrac = 65536;
// MOONSKY1
// earth mountain mountain sun
psky_t * const moonsky = E_DefinePsky(MOONSKY1__DYN);
moonsky->lognumtiles = 3;
moonsky->horizfrac = 32768;
moonsky->tileofs[6] = 1;
moonsky->tileofs[1] = 2;
moonsky->tileofs[4] = 2;
moonsky->tileofs[2] = 3;
// BIGORBIT1 // orbit
// earth1 2 3 moon/sun
psky_t * const spacesky = E_DefinePsky(BIGORBIT1__DYN);
spacesky->lognumtiles = 3;
spacesky->horizfrac = 32768;
spacesky->tileofs[5] = 1;
spacesky->tileofs[6] = 2;
spacesky->tileofs[7] = 3;
spacesky->tileofs[2] = 4;
// LA // la city
// earth1 2 3 moon/sun
psky_t * const citysky = E_DefinePsky(LA__DYN);
citysky->lognumtiles = 3;
citysky->horizfrac = 16384+1024;
citysky->tileofs[0] = 1;
citysky->tileofs[1] = 2;
citysky->tileofs[2] = 1;
citysky->tileofs[3] = 3;
citysky->tileofs[4] = 4;
citysky->tileofs[5] = 0;
citysky->tileofs[6] = 2;
citysky->tileofs[7] = 3;
#if 0
// This assertion should hold. See note above.
for (int i=0; i<pskynummultis; ++i)
for (int j=0; j<(1<<multipsky[i].lognumtiles); ++j)
Bassert(multipsky[i].tileofs[j] <= PSKYOFF_MAX);
#endif
}
void G_SetupGlobalPsky(void)
{
int32_t i, mskyidx=0;
// NOTE: Loop must be running backwards for the same behavior as the game
// (greatest sector index with matching parallaxed sky takes precedence).
for (i=numsectors-1; i>=0; i--)
{
if (sector[i].ceilingstat & 1)
{
mskyidx = getpskyidx(sector[i].ceilingpicnum);
if (mskyidx > 0)
break;
}
}
g_pskyidx = mskyidx;
}
//////////
static char g_rootDir[BMAX_PATH];
char g_modDir[BMAX_PATH] = "/";
int32_t kopen4loadfrommod(const char *filename, char searchfirst)
{
int32_t r=-1;
if (g_modDir[0]!='/' || g_modDir[1]!=0)
{
static char fn[BMAX_PATH];
Bsnprintf(fn, sizeof(fn), "%s/%s",g_modDir,filename);
r = kopen4load(fn,searchfirst);
}
if (r < 0)
r = kopen4load(filename,searchfirst);
return r;
}
int32_t usecwd;
static void G_LoadAddon(void);
int32_t g_groupFileHandle;
void G_ExtPreInit(int32_t argc,const char **argv)
{
usecwd = G_CheckCmdSwitch(argc, argv, "-usecwd");
#ifdef _WIN32
GetModuleFileName(NULL,g_rootDir,BMAX_PATH);
Bcorrectfilename(g_rootDir,1);
//chdir(g_rootDir);
#else
getcwd(g_rootDir,BMAX_PATH);
strcat(g_rootDir,"/");
#endif
}
void G_ExtInit(void)
{
char cwd[BMAX_PATH];
#ifdef EDUKE32_OSX
char *appdir = Bgetappdir();
addsearchpath(appdir);
Bfree(appdir);
#endif
if (getcwd(cwd,BMAX_PATH) && Bstrcmp(cwd,"/") != 0)
addsearchpath(cwd);
if (CommandPaths)
{
int32_t i;
struct strllist *s;
while (CommandPaths)
{
s = CommandPaths->next;
i = addsearchpath(CommandPaths->str);
if (i < 0)
{
initprintf("Failed adding %s for game data: %s\n", CommandPaths->str,
i==-1 ? "not a directory" : "no such directory");
}
Bfree(CommandPaths->str);
Bfree(CommandPaths);
CommandPaths = s;
}
}
#if defined(_WIN32)
if (!access("user_profiles_enabled", F_OK))
#else
if (usecwd == 0 && access("user_profiles_disabled", F_OK))
#endif
{
char *homedir;
int32_t asperr;
if ((homedir = Bgethomedir()))
{
Bsnprintf(cwd,sizeof(cwd),"%s/"
#if defined(_WIN32)
"EDuke32 Settings"
#elif defined(GEKKO)
"apps/eduke32"
#else
".eduke32"
#endif
,homedir);
asperr = addsearchpath(cwd);
if (asperr == -2)
{
if (Bmkdir(cwd,S_IRWXU) == 0) asperr = addsearchpath(cwd);
else asperr = -1;
}
if (asperr == 0)
Bchdir(cwd);
Bfree(homedir);
}
}
// JBF 20031220: Because it's annoying renaming GRP files whenever I want to test different game data
if (g_grpNamePtr == NULL)
{
const char *cp = getenv("DUKE3DGRP");
if (cp)
{
clearGrpNamePtr();
g_grpNamePtr = dup_filename(cp);
initprintf("Using \"%s\" as main GRP file\n", g_grpNamePtr);
}
}
}
void G_ScanGroups(void)
{
ScanGroups();
g_selectedGrp = NULL;
char const * const currentGrp = G_GrpFile();
for (grpfile_t const *fg = foundgrps; fg; fg=fg->next)
{
if (!Bstrcasecmp(fg->filename, currentGrp))
{
g_selectedGrp = fg;
break;
}
}
}
static int32_t G_TryLoadingGrp(char const * const grpfile)
{
int32_t i;
if ((i = initgroupfile(grpfile)) == -1)
initprintf("Warning: could not find main data file \"%s\"!\n", grpfile);
else
initprintf("Using \"%s\" as main game data file.\n", grpfile);
return i;
}
static int32_t G_LoadGrpDependencyChain(grpfile_t const * const grp)
{
if (!grp)
return -1;
if (grp->type->dependency && grp->type->dependency != grp->type->crcval)
G_LoadGrpDependencyChain(FindGroup(grp->type->dependency));
int32_t const i = G_TryLoadingGrp(grp->filename);
if (grp->type->postprocessing)
grp->type->postprocessing(grp->type->crcval);
return i;
}
void G_LoadGroups(int32_t autoload)
{
if (g_modDir[0] != '/')
{
char cwd[BMAX_PATH];
Bstrcat(g_rootDir, g_modDir);
addsearchpath(g_rootDir);
// addsearchpath(mod_dir);
if (getcwd(cwd, BMAX_PATH))
{
Bsprintf(cwd, "%s/%s", cwd, g_modDir);
if (!Bstrcmp(g_rootDir, cwd))
{
if (addsearchpath(cwd) == -2)
if (Bmkdir(cwd, S_IRWXU) == 0)
addsearchpath(cwd);
}
}
#ifdef USE_OPENGL
Bsprintf(cwd, "%s/%s", g_modDir, TEXCACHEFILE);
Bstrcpy(TEXCACHEFILE, cwd);
#endif
}
if (g_usingAddon)
G_LoadAddon();
const char *grpfile;
int32_t i;
if ((i = G_LoadGrpDependencyChain(g_selectedGrp)) != -1)
{
grpfile = g_selectedGrp->filename;
clearGrpNamePtr();
g_grpNamePtr = dup_filename(grpfile);
grpinfo_t const * const type = g_selectedGrp->type;
g_gameType = type->game;
g_gameNamePtr = type->name;
if (type->scriptname && g_scriptNamePtr == NULL)
g_scriptNamePtr = dup_filename(type->scriptname);
if (type->defname && g_defNamePtr == NULL)
g_defNamePtr = dup_filename(type->defname);
}
else
{
grpfile = G_GrpFile();
i = G_TryLoadingGrp(grpfile);
}
if (autoload)
{
G_LoadGroupsInDir("autoload");
if (i != -1)
G_DoAutoload(grpfile);
}
if (g_modDir[0] != '/')
G_LoadGroupsInDir(g_modDir);
if (g_defNamePtr == NULL)
{
const char *tmpptr = getenv("DUKE3DDEF");
if (tmpptr)
{
clearDefNamePtr();
g_defNamePtr = dup_filename(tmpptr);
initprintf("Using \"%s\" as definitions file\n", g_defNamePtr);
}
}
loaddefinitions_game(G_DefFile(), TRUE);
struct strllist *s;
int const bakpathsearchmode = pathsearchmode;
pathsearchmode = 1;
while (CommandGrps)
{
int32_t j;
s = CommandGrps->next;
if ((j = initgroupfile(CommandGrps->str)) == -1)
initprintf("Could not find file \"%s\".\n", CommandGrps->str);
else
{
g_groupFileHandle = j;
initprintf("Using file \"%s\" as game data.\n", CommandGrps->str);
if (autoload)
G_DoAutoload(CommandGrps->str);
}
Bfree(CommandGrps->str);
Bfree(CommandGrps);
CommandGrps = s;
}
pathsearchmode = bakpathsearchmode;
}
#ifdef _WIN32
const char * G_GetInstallPath(int32_t insttype)
{
static char spath[NUMINSTPATHS][BMAX_PATH];
static int32_t success[NUMINSTPATHS] = { -1, -1, -1, -1, -1 };
int32_t siz = BMAX_PATH;
if (success[insttype] == -1)
{
HKEY HKLM32;
LONG keygood = RegOpenKeyEx(HKEY_LOCAL_MACHINE, NULL, 0, KEY_READ | KEY_WOW64_32KEY, &HKLM32);
// KEY_WOW64_32KEY gets us around Wow6432Node on 64-bit builds
if (keygood == ERROR_SUCCESS)
{
switch (insttype)
{
case INSTPATH_STEAM_DUKE3D_MEGATON:
success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App 225140", "InstallLocation", NULL, spath[insttype], (LPDWORD)&siz);
break;
case INSTPATH_STEAM_DUKE3D_3DR:
success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App 359850", "InstallLocation", NULL, spath[insttype], (LPDWORD)&siz);
break;
case INSTPATH_GOG_DUKE3D:
success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\GOG.com\\GOGDUKE3D", "PATH", NULL, spath[insttype], (LPDWORD)&siz);
break;
case INSTPATH_3DR_DUKE3D:
success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\3DRealms\\Duke Nukem 3D", NULL, NULL, spath[insttype], (LPDWORD)&siz);
break;
case INSTPATH_3DR_ANTH:
success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\3DRealms\\Anthology", NULL, NULL, spath[insttype], (LPDWORD)&siz);
break;
case INSTPATH_STEAM_NAM:
success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App 329650", "InstallLocation", NULL, spath[insttype], (LPDWORD)&siz);
break;
}
RegCloseKey(HKLM32);
}
}
if (success[insttype] == ERROR_SUCCESS)
return spath[insttype];
return NULL;
}
#endif
static void G_LoadAddon(void)
{
int32_t crc = 0; // compiler-happy
switch (g_usingAddon)
{
case ADDON_DUKEDC:
crc = DUKEDC_CRC;
break;
case ADDON_NWINTER:
crc = DUKENW_CRC;
break;
case ADDON_CARIBBEAN:
crc = DUKECB_CRC;
break;
}
if (!crc) return;
grpfile_t const * const grp = FindGroup(crc);
if (grp)
g_selectedGrp = grp;
}
#if defined EDUKE32_OSX || defined __linux__ || defined EDUKE32_BSD
static void G_AddSteamPaths(const char *basepath)
{
char buf[BMAX_PATH];
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot", basepath);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot/addons/dc", basepath);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot/addons/nw", basepath);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot/addons/vacation", basepath);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot/music", basepath);
addsearchpath(buf);
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot/music/nwinter", basepath);
addsearchpath_user(buf, SEARCHPATH_NWINTER);
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot/music/vacation", basepath);
addsearchpath(buf);
#if defined EDUKE32_OSX
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/Duke Nukem 3D.app/drive_c/Program Files/Duke Nukem 3D", basepath);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
#endif
#if defined EDUKE32_OSX
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Nam/Nam.app/Contents/Resources/Nam.boxer/C.harddisk/NAM", basepath);
#else
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Nam/NAM", basepath);
#endif
addsearchpath_user(buf, SEARCHPATH_NAM);
}
// A bare-bones "parser" for Valve's KeyValues VDF format.
// There is no guarantee this will function properly with ill-formed files.
static void KeyValues_SkipWhitespace(char **vdfbuf, char * const vdfbufend)
{
while (((*vdfbuf)[0] == ' ' || (*vdfbuf)[0] == '\n' || (*vdfbuf)[0] == '\r' || (*vdfbuf)[0] == '\t' || (*vdfbuf)[0] == '\0') && *vdfbuf < vdfbufend)
(*vdfbuf)++;
// comments
if ((*vdfbuf) + 2 < vdfbufend && (*vdfbuf)[0] == '/' && (*vdfbuf)[1] == '/')
{
while ((*vdfbuf)[0] != '\n' && (*vdfbuf)[0] != '\r' && *vdfbuf < vdfbufend)
(*vdfbuf)++;
KeyValues_SkipWhitespace(vdfbuf, vdfbufend);
}
}
static void KeyValues_SkipToEndOfQuotedToken(char **vdfbuf, char * const vdfbufend)
{
(*vdfbuf)++;
while ((*vdfbuf)[0] != '\"' && (*vdfbuf)[-1] != '\\' && *vdfbuf < vdfbufend)
(*vdfbuf)++;
}
static void KeyValues_SkipToEndOfUnquotedToken(char **vdfbuf, char * const vdfbufend)
{
while ((*vdfbuf)[0] != ' ' && (*vdfbuf)[0] != '\n' && (*vdfbuf)[0] != '\r' && (*vdfbuf)[0] != '\t' && (*vdfbuf)[0] != '\0' && *vdfbuf < vdfbufend)
(*vdfbuf)++;
}
static void KeyValues_SkipNextWhatever(char **vdfbuf, char * const vdfbufend)
{
KeyValues_SkipWhitespace(vdfbuf, vdfbufend);
if (*vdfbuf == vdfbufend)
return;
if ((*vdfbuf)[0] == '{')
{
(*vdfbuf)++;
do
{
KeyValues_SkipNextWhatever(vdfbuf, vdfbufend);
}
while ((*vdfbuf)[0] != '}');
(*vdfbuf)++;
}
else if ((*vdfbuf)[0] == '\"')
KeyValues_SkipToEndOfQuotedToken(vdfbuf, vdfbufend);
else if ((*vdfbuf)[0] != '}')
KeyValues_SkipToEndOfUnquotedToken(vdfbuf, vdfbufend);
KeyValues_SkipWhitespace(vdfbuf, vdfbufend);
}
static char* KeyValues_NormalizeToken(char **vdfbuf, char * const vdfbufend)
{
char *token = *vdfbuf;
if ((*vdfbuf)[0] == '\"' && *vdfbuf < vdfbufend)
{
token++;
KeyValues_SkipToEndOfQuotedToken(vdfbuf, vdfbufend);
(*vdfbuf)[0] = '\0';
// account for escape sequences
char *writeseeker = token, *readseeker = token;
while (readseeker <= *vdfbuf)
{
if (readseeker[0] == '\\')
readseeker++;
writeseeker[0] = readseeker[0];
writeseeker++;
readseeker++;
}
return token;
}
KeyValues_SkipToEndOfUnquotedToken(vdfbuf, vdfbufend);
(*vdfbuf)[0] = '\0';
return token;
}
static void KeyValues_FindKey(char **vdfbuf, char * const vdfbufend, const char *token)
{
char *ParentKey = KeyValues_NormalizeToken(vdfbuf, vdfbufend);
if (token != NULL) // pass in NULL to find the next key instead of a specific one
while (Bstrcmp(ParentKey, token) != 0 && *vdfbuf < vdfbufend)
{
KeyValues_SkipNextWhatever(vdfbuf, vdfbufend);
ParentKey = KeyValues_NormalizeToken(vdfbuf, vdfbufend);
}
KeyValues_SkipWhitespace(vdfbuf, vdfbufend);
}
static int32_t KeyValues_FindParentKey(char **vdfbuf, char * const vdfbufend, const char *token)
{
KeyValues_SkipWhitespace(vdfbuf, vdfbufend);
// end of scope
if ((*vdfbuf)[0] == '}')
return 0;
KeyValues_FindKey(vdfbuf, vdfbufend, token);
// ignore the wrong type
while ((*vdfbuf)[0] != '{' && *vdfbuf < vdfbufend)
{
KeyValues_SkipNextWhatever(vdfbuf, vdfbufend);
KeyValues_FindKey(vdfbuf, vdfbufend, token);
}
if (*vdfbuf == vdfbufend)
return 0;
return 1;
}
static char* KeyValues_FindKeyValue(char **vdfbuf, char * const vdfbufend, const char *token)
{
KeyValues_SkipWhitespace(vdfbuf, vdfbufend);
// end of scope
if ((*vdfbuf)[0] == '}')
return NULL;
KeyValues_FindKey(vdfbuf, vdfbufend, token);
// ignore the wrong type
while ((*vdfbuf)[0] == '{' && *vdfbuf < vdfbufend)
{
KeyValues_SkipNextWhatever(vdfbuf, vdfbufend);
KeyValues_FindKey(vdfbuf, vdfbufend, token);
}
KeyValues_SkipWhitespace(vdfbuf, vdfbufend);
if (*vdfbuf == vdfbufend)
return NULL;
return KeyValues_NormalizeToken(vdfbuf, vdfbufend);
}
static void G_ParseSteamKeyValuesForPaths(const char *vdf)
{
int32_t fd = Bopen(vdf, BO_RDONLY);
int32_t size = Bfilelength(fd);
char *vdfbufstart, *vdfbuf, *vdfbufend;
if (size <= 0)
return;
vdfbufstart = vdfbuf = (char*)Bmalloc(size);
size = (int32_t)Bread(fd, vdfbuf, size);
Bclose(fd);
vdfbufend = vdfbuf + size;
if (KeyValues_FindParentKey(&vdfbuf, vdfbufend, "LibraryFolders"))
{
char *result;
vdfbuf++;
while ((result = KeyValues_FindKeyValue(&vdfbuf, vdfbufend, NULL)) != NULL)
G_AddSteamPaths(result);
}
Bfree(vdfbufstart);
}
#endif
void G_AddSearchPaths(void)
{
#if defined __linux__ || defined EDUKE32_BSD
char buf[BMAX_PATH];
char *homepath = Bgethomedir();
Bsnprintf(buf, sizeof(buf), "%s/.steam/steam", homepath);
G_AddSteamPaths(buf);
Bsnprintf(buf, sizeof(buf), "%s/.steam/steam/steamapps/libraryfolders.vdf", homepath);
G_ParseSteamKeyValuesForPaths(buf);
Bfree(homepath);
addsearchpath("/usr/share/games/jfduke3d");
addsearchpath("/usr/local/share/games/jfduke3d");
addsearchpath("/usr/share/games/eduke32");
addsearchpath("/usr/local/share/games/eduke32");
#elif defined EDUKE32_OSX
char buf[BMAX_PATH];
int32_t i;
char *applications[] = { osx_getapplicationsdir(0), osx_getapplicationsdir(1) };
char *support[] = { osx_getsupportdir(0), osx_getsupportdir(1) };
for (i = 0; i < 2; i++)
{
Bsnprintf(buf, sizeof(buf), "%s/Steam", support[i]);
G_AddSteamPaths(buf);
Bsnprintf(buf, sizeof(buf), "%s/Steam/steamapps/libraryfolders.vdf", support[i]);
G_ParseSteamKeyValuesForPaths(buf);
Bsnprintf(buf, sizeof(buf), "%s/Duke Nukem 3D.app/Contents/Resources/Duke Nukem 3D.boxer/C.harddisk", applications[i]);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
}
for (i = 0; i < 2; i++)
{
Bsnprintf(buf, sizeof(buf), "%s/JFDuke3D", support[i]);
addsearchpath(buf);
Bsnprintf(buf, sizeof(buf), "%s/EDuke32", support[i]);
addsearchpath(buf);
}
for (i = 0; i < 2; i++)
{
Bfree(applications[i]);
Bfree(support[i]);
}
#elif defined (_WIN32)
char buf[BMAX_PATH];
const char* instpath;
if ((instpath = G_GetInstallPath(INSTPATH_STEAM_DUKE3D_MEGATON)))
{
Bsnprintf(buf, sizeof(buf), "%s/gameroot", instpath);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
Bsnprintf(buf, sizeof(buf), "%s/gameroot/addons/dc", instpath);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
Bsnprintf(buf, sizeof(buf), "%s/gameroot/addons/nw", instpath);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
Bsnprintf(buf, sizeof(buf), "%s/gameroot/addons/vacation", instpath);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
Bsnprintf(buf, sizeof(buf), "%s/gameroot/music", instpath);
addsearchpath(buf);
Bsnprintf(buf, sizeof(buf), "%s/gameroot/music/nwinter", instpath);
addsearchpath_user(buf, SEARCHPATH_NWINTER);
Bsnprintf(buf, sizeof(buf), "%s/gameroot/music/vacation", instpath);
addsearchpath(buf);
}
if ((instpath = G_GetInstallPath(INSTPATH_STEAM_DUKE3D_3DR)))
{
Bsnprintf(buf, sizeof(buf), "%s/Duke Nukem 3D", instpath);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
}
if ((instpath = G_GetInstallPath(INSTPATH_GOG_DUKE3D)))
addsearchpath_user(instpath, SEARCHPATH_REMOVE);
if ((instpath = G_GetInstallPath(INSTPATH_3DR_DUKE3D)))
{
Bsnprintf(buf, sizeof(buf), "%s/Duke Nukem 3D", instpath);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
}
if ((instpath = G_GetInstallPath(INSTPATH_3DR_ANTH)))
{
Bsnprintf(buf, sizeof(buf), "%s/Duke Nukem 3D", instpath);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
}
if ((instpath = G_GetInstallPath(INSTPATH_STEAM_NAM)))
{
Bsnprintf(buf, sizeof(buf), "%s/NAM", instpath);
addsearchpath_user(buf, SEARCHPATH_NAM);
}
#endif
}
void G_CleanupSearchPaths(void)
{
removesearchpaths_withuser(SEARCHPATH_REMOVE);
if (!(NAM || NAPALM))
removesearchpaths_withuser(SEARCHPATH_NAM);
if (!(NWINTER))
removesearchpaths_withuser(SEARCHPATH_NWINTER);
}
//////////
struct strllist *CommandPaths, *CommandGrps;
char **g_scriptModules = NULL;
int32_t g_scriptModulesNum = 0;
void G_AddGroup(const char *buffer)
{
char buf[BMAX_PATH];
struct strllist *s = (struct strllist *)Xcalloc(1,sizeof(struct strllist));
Bstrcpy(buf, buffer);
if (Bstrchr(buf,'.') == 0)
Bstrcat(buf,".grp");
s->str = Xstrdup(buf);
if (CommandGrps)
{
struct strllist *t;
for (t = CommandGrps; t->next; t=t->next) ;
t->next = s;
return;
}
CommandGrps = s;
}
void G_AddPath(const char *buffer)
{
struct strllist *s = (struct strllist *)Xcalloc(1,sizeof(struct strllist));
s->str = Xstrdup(buffer);
if (CommandPaths)
{
struct strllist *t;
for (t = CommandPaths; t->next; t=t->next) ;
t->next = s;
return;
}
CommandPaths = s;
}
void G_AddCon(const char *buffer)
{
clearScriptNamePtr();
g_scriptNamePtr = dup_filename(buffer);
initprintf("Using CON file \"%s\".\n",g_scriptNamePtr);
}
void G_AddConModule(const char *buffer)
{
g_scriptModules = (char **) Xrealloc (g_scriptModules, (g_scriptModulesNum+1) * sizeof(char *));
g_scriptModules[g_scriptModulesNum] = Xstrdup(buffer);
++g_scriptModulesNum;
}
//////////
// loads all group (grp, zip, pk3/4) files in the given directory
void G_LoadGroupsInDir(const char *dirname)
{
static const char *extensions[4] = { "*.grp", "*.zip", "*.pk3", "*.pk4" };
char buf[BMAX_PATH];
int32_t i;
fnlist_t fnlist = FNLIST_INITIALIZER;
for (i=0; i<4; i++)
{
CACHE1D_FIND_REC *rec;
fnlist_getnames(&fnlist, dirname, extensions[i], -1, 0);
for (rec=fnlist.findfiles; rec; rec=rec->next)
{
Bsnprintf(buf, sizeof(buf), "%s/%s", dirname, rec->name);
initprintf("Using group file \"%s\".\n", buf);
initgroupfile(buf);
}
fnlist_clearnames(&fnlist);
}
}
void G_DoAutoload(const char *dirname)
{
char buf[BMAX_PATH];
Bsnprintf(buf, sizeof(buf), "autoload/%s", dirname);
G_LoadGroupsInDir(buf);
}
//////////
void G_LoadLookups(void)
{
int32_t fp, j;
if ((fp=kopen4loadfrommod("lookup.dat",0)) == -1)
if ((fp=kopen4loadfrommod("lookup.dat",1)) == -1)
return;
j = loadlookups(fp);
if (j < 0)
{
if (j == -1)
initprintf("ERROR loading \"lookup.dat\": failed reading enough data.\n");
return kclose(fp);
}
uint8_t paldata[768];
for (j=1; j<=5; j++)
{
// Account for TITLE and REALMS swap between basepal number and on-disk order.
int32_t basepalnum = (j == 3 || j == 4) ? 4+3-j : j;
if (kread_and_test(fp, paldata, 768))
return kclose(fp);
for (int k = 0; k < 768; k++)
paldata[k] <<= 2;
setbasepal(basepalnum, paldata);
}
kclose(fp);
}
//////////
static int32_t S_TryFormats(char const * const testfn, char * const fn_suffix, char const searchfirst)
{
#ifdef HAVE_FLAC
{
Bstrcpy(fn_suffix, ".flac");
int32_t const fp = kopen4loadfrommod(testfn, searchfirst);
if (fp >= 0)
return fp;
}
#endif
#ifdef HAVE_VORBIS
{
Bstrcpy(fn_suffix, ".ogg");
int32_t const fp = kopen4loadfrommod(testfn, searchfirst);
if (fp >= 0)
return fp;
}
#endif
return -1;
}
static int32_t S_TryExtensionReplacements(char const * const testfn, char const searchfirst)
{
char * extension = Bstrrchr(testfn, '.');
char * const fn_end = Bstrchr(testfn, '\0');
// ex: grabbag.voc --> grabbag_voc.*
if (extension != NULL)
{
*extension = '_';
int32_t const fp = S_TryFormats(testfn, fn_end, searchfirst);
if (fp >= 0)
return fp;
}
else
{
extension = fn_end;
}
// ex: grabbag.mid --> grabbag.*
{
int32_t const fp = S_TryFormats(testfn, extension, searchfirst);
if (fp >= 0)
return fp;
}
return -1;
}
int32_t S_OpenAudio(const char *fn, char searchfirst)
{
int32_t const origfp = kopen4loadfrommod(fn, searchfirst);
char const * const origparent = origfp != -1 ? kfileparent(origfp) : NULL;
uint32_t const origparentlength = origparent != NULL ? Bstrlen(origparent) : 0;
char * const testfn = (char *)Xmalloc(Bstrlen(fn) + 12 + origparentlength); // "music/" + overestimation of parent minus extension + ".flac" + '\0'
// look in ./
// ex: ./grabbag.mid
{
Bstrcpy(testfn, fn);
int32_t const fp = S_TryExtensionReplacements(testfn, searchfirst);
if (fp >= 0)
{
Bfree(testfn);
kclose(origfp);
return fp;
}
}
// look in ./music/<file's parent GRP name>/
// ex: ./music/duke3d/grabbag.mid
// ex: ./music/nwinter/grabbag.mid
if (origparent != NULL)
{
char const * const origparentextension = Bstrrchr(origparent, '.');
uint32_t namelength = origparentextension != NULL ? origparentextension - origparent : origparentlength;
Bsprintf(testfn, "music/%.*s/%s", namelength, origparent, fn);
int32_t const fp = S_TryExtensionReplacements(testfn, searchfirst);
if (fp >= 0)
{
Bfree(testfn);
kclose(origfp);
return fp;
}
}
// look in ./music/
// ex: ./music/grabbag.mid
{
Bsprintf(testfn, "music/%s", fn);
int32_t const fp = S_TryExtensionReplacements(testfn, searchfirst);
if (fp >= 0)
{
Bfree(testfn);
kclose(origfp);
return fp;
}
}
Bfree(testfn);
return origfp;
}