Christoph Oelckers
dd7ce38cbb
- adjustments for the Blood merge.
2019-09-19 22:26:44 +02:00
terminx
301ac48ccd
Utilize the types added in the previous commit
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This patch is a bit large.
git-svn-id: https://svn.eduke32.com/eduke32@7603 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/mdsprite.h
# source/build/src/build.cpp
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
2019-09-19 14:46:31 +02:00
terminx
0dcceb9147
Fix EDUKE32_STANDALONE crash when calling G_DeleteOldSaves() at startup in debug builds
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git-svn-id: https://svn.eduke32.com/eduke32@7599 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:37:03 +02:00
Christoph Oelckers
ea631cb6ac
- fixed some warnings
2019-09-19 14:18:44 +02:00
hendricks266
2081eff083
Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost
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Includes "Fix screen tilt regression on mirror rendering"
git-svn-id: https://svn.eduke32.com/eduke32@7493 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:42 +02:00
hendricks266
ac8dabb0fb
Rename net.* to network.*
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git-svn-id: https://svn.eduke32.com/eduke32@7443 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:20:45 +02:00
terminx
2ec041b10e
Use correct type in range-based loop
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git-svn-id: https://svn.eduke32.com/eduke32@7407 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:19 +00:00
terminx
db51740d3d
Clean up a few uses of the hash table functions to account for hash_findcase() working properly now
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git-svn-id: https://svn.eduke32.com/eduke32@7366 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:21 +00:00
hendricks266
7414f29348
Add buildvfs, abstraction layer for file I/O.
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Currently it passes calls through to the system libraries as before.
Also adds an incomplete implementation on PhysFS.
git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
terminx
e0b5e32be2
Clean up a little bit of yxaspect and viewingrange variable cruft in G_DrawRooms()
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git-svn-id: https://svn.eduke32.com/eduke32@7349 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 18:35:33 +00:00
terminx
10757aa836
PI -> fPI
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git-svn-id: https://svn.eduke32.com/eduke32@7343 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:33:04 +00:00
terminx
8433d133b4
Patch from Fox:
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Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90.
New userdef "fov". Equals the FOV in 360 degrees.
Update Polymost projection hack, so it compensates for the FOV or height of the game view.
Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.
git-svn-id: https://svn.eduke32.com/eduke32@7329 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:33 +00:00
hendricks266
9b17be7f3e
CON: Add EVENT_DISPLAYROOMSCAMERATILE
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git-svn-id: https://svn.eduke32.com/eduke32@7313 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 17:56:34 +00:00
terminx
6ca492918e
Slightly revise framerate limiter and r_showfps 2 display
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git-svn-id: https://svn.eduke32.com/eduke32@7304 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:53 +00:00
terminx
9a23ea148e
Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".
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git-svn-id: https://svn.eduke32.com/eduke32@7287 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:14 +00:00
terminx
06ac4f88b9
This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D.
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git-svn-id: https://svn.eduke32.com/eduke32@7279 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:25 +00:00
seventyfive
87cf4495bf
- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
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- "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server.
- Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter.
- Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.
git-svn-id: https://svn.eduke32.com/eduke32@7242 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-08 00:40:39 +00:00
terminx
c29ffec9cb
Clean up A_InsertSprite() and the beginning of A_Spawn()
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git-svn-id: https://svn.eduke32.com/eduke32@7234 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:33 +00:00
terminx
592ee52d2b
Improve selection of a failsafe video mode if videoSetGameMode() fails at game startup
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git-svn-id: https://svn.eduke32.com/eduke32@7221 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:14 +00:00
terminx
21958bc110
Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit.
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git-svn-id: https://svn.eduke32.com/eduke32@7219 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:02 +00:00
terminx
073987fa42
After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else.
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git-svn-id: https://svn.eduke32.com/eduke32@7212 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:21 +00:00
terminx
ca1494262c
Convert some unwieldly g_player[myconnectindex].ps->gm crap to references
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git-svn-id: https://svn.eduke32.com/eduke32@7211 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:16 +00:00
terminx
0d652ae063
Switch VM_EventCommon to use references
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git-svn-id: https://svn.eduke32.com/eduke32@7205 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:44 +00:00
terminx
9c0ee3d557
Use references in G_UpdatePlayerFromMenu() and G_BackToMenu() for readability
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git-svn-id: https://svn.eduke32.com/eduke32@7184 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:09 +00:00
terminx
89fe17e673
This does nothing but fix indentation of a single block of code
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git-svn-id: https://svn.eduke32.com/eduke32@7183 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:04 +00:00
terminx
52eed46aa9
Remove dead code that once opened a browser to the store page for Duke Nukem 3D: Megaton Edition on Steam
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git-svn-id: https://svn.eduke32.com/eduke32@7182 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:59 +00:00
terminx
a4182305d0
Clean up some of the remaining stuff in duke3d/src/config.cpp a bit. Not very meaningful changes... just things I saw when trying to decide how to tackle some of this mess.
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git-svn-id: https://svn.eduke32.com/eduke32@7180 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:44 +00:00
terminx
86496a8126
CON structure member access readability cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@7169 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:38 +00:00
terminx
e6955694e2
Fix a null pointer dereference in G_GameExit() so we don't crash while we're crashing
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git-svn-id: https://svn.eduke32.com/eduke32@7162 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:58 +00:00
terminx
7c4ba73bfd
Move CONTROL_ProcessBinds() call to P_GetInput()
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git-svn-id: https://svn.eduke32.com/eduke32@7135 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:34:08 +00:00
terminx
ad7d61baa1
Use range-based loops for simplicity
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git-svn-id: https://svn.eduke32.com/eduke32@7130 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:40 +00:00
terminx
ed2f9f247b
Rework volume control to not completely suck
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git-svn-id: https://svn.eduke32.com/eduke32@7122 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:50 +00:00
terminx
1c007c56c5
More sound work
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git-svn-id: https://svn.eduke32.com/eduke32@7119 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:29 +00:00
terminx
374a09536d
Add per-sound volume support to audiolib. This allows you to control the volume of sounds independently from the distance-based system exposed through CON. To use this, you must define your sounds via the .def syntax and set the "volume" property--default is 1.0.
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git-svn-id: https://svn.eduke32.com/eduke32@7117 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:14 +00:00
terminx
98f42cba6f
Add support for defining all sound parameters through the .def syntax, instead of just the filename
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git-svn-id: https://svn.eduke32.com/eduke32@7116 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:05 +00:00
terminx
9613bbac33
Use std::min and std::max instead of min and max macros.
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git-svn-id: https://svn.eduke32.com/eduke32@7078 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:54 +00:00
terminx
e77325f2a4
Remove redundant assignments
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git-svn-id: https://svn.eduke32.com/eduke32@7077 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:42 +00:00
terminx
af728b2641
Remove a few useless forward declarations and const-ify a couple of function parameters. Yawn.
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git-svn-id: https://svn.eduke32.com/eduke32@7070 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:08:50 +00:00
terminx
59214a2d78
Fix off-by-one error in currently not very useful dedicated server text console input
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git-svn-id: https://svn.eduke32.com/eduke32@7046 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:48 +00:00
terminx
d5381e701f
Fix potential null pointer dereferencing
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git-svn-id: https://svn.eduke32.com/eduke32@7004 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:28 +00:00
terminx
8b2d546774
Fix potential null pointer dereference in S_DefineAudioIfSupported() when passing filenames without extensions
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git-svn-id: https://svn.eduke32.com/eduke32@6999 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:04 +00:00
terminx
2cb5d948e8
Move SE40 floor/ceilingstat and Z coordinate backups to global variables instead of allocating them on the stack.
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git-svn-id: https://svn.eduke32.com/eduke32@6998 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:00 +00:00
terminx
e6277dd8da
Replace a bunch of fall-through comments with our fallthrough__ macro.
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git-svn-id: https://svn.eduke32.com/eduke32@6976 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-04 05:57:41 +00:00
pogokeen
448dd1cd01
screens.cpp: Show average game update time over the last 100 game updates
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git-svn-id: https://svn.eduke32.com/eduke32@6963 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-02 07:53:09 +00:00
hendricks266
104bdb131b
Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers]
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git-svn-id: https://svn.eduke32.com/eduke32@6949 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:53 +00:00
terminx
b2e788b7e9
EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6942 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:03 +00:00
pogokeen
1df7127609
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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When glsurface is available, use GL to upscale the render buffer.
Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).
git-svn-id: https://svn.eduke32.com/eduke32@6939 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-14 21:36:44 +00:00
terminx
0dd623a7fe
Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
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git-svn-id: https://svn.eduke32.com/eduke32@6911 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:31 +00:00
pogokeen
e87b6b902f
G_HandleMirror(): When choosing which mirror to render, only choose from mirrors that are potentially visible.
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git-svn-id: https://svn.eduke32.com/eduke32@6887 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-17 00:35:26 +00:00
pogokeen
38e3784549
Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.
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git-svn-id: https://svn.eduke32.com/eduke32@6884 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:19 +00:00