Commit graph

106 commits

Author SHA1 Message Date
helixhorned
eec27960ea Lunatic: update dynsymlists. Move blendtable[] from build.h to engine.c.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4309 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:59 +00:00
helixhorned
60612d07f0 LunaCON: error on userdefs accesses with non-local current player.
Add lunatic/test/getuserdef.con.

git-svn-id: https://svn.eduke32.com/eduke32@4285 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:01 +00:00
helixhorned
13c125db02 Lunatic: add 'engine' module, currently allowing to create custom shade tables.
Available in the game and editor. Provide test/shadexfog.lua, containing a
function to creating a set of 32 shade tables corresponding to different shades
of the same fog palookup table, together with some tests and convenience
functions.

Also,
- Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32}
- Add LUNATIC_FIRST_TIME in the global env for the game
- defs_m32.lua: add reload() convenience function
- Failed attempt at recreating the base shade table. It is NOT a linear ramp
  of the base palette colors to (0,0,0). That is, it's not created by
  build/util/transpal.exe!

git-svn-id: https://svn.eduke32.com/eduke32@4236 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:52:00 +00:00
helixhorned
42f66ce9ca Lunatic: add 'fs' module containing 'listpath' function, 'd' in global env.
See the updated documentation for (ATM sparse) details.

git-svn-id: https://svn.eduke32.com/eduke32@4147 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-11 16:48:23 +00:00
helixhorned
92594f09c8 Lunatic: add two names forgotten for dynsymlist.
Let's BUILD_LUNATIC to see whether it still works...

git-svn-id: https://svn.eduke32.com/eduke32@4145 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:49 +00:00
helixhorned
6c88824792 LunaCON: in {save,load}mapstate, warn that saving/restoring gamevars is NYI.
git-svn-id: https://svn.eduke32.com/eduke32@4118 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:20 +00:00
helixhorned
d9b94c772d LunaCON: implement NODEFAULT flag (1024) as session variables.
This is in contrast to C-CON, where the implications are not clearly obvious.
See this discussion/monologue:
http://forums.duke4.net/topic/955-eduke32-scripting/page__view__findpost__p__159613

Currently not implemented for session gamevars:
 - per-player, will be made a global one instead
 - per-actor, will be made a plain per-actor one instead

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4112 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-20 12:35:06 +00:00
helixhorned
f9d597f237 Lunatic: add forgotten g_argv to dynsymlist_m32.
git-svn-id: https://svn.eduke32.com/eduke32@4092 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 13:43:37 +00:00
helixhorned
4f88aaf4d2 Retire global 'lastvisinc'.
It was only ever used as upper bound to the time that a visibility change
decays, but since it does that in an exponential fashion, there's really
no point.

git-svn-id: https://svn.eduke32.com/eduke32@3961 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:13 +00:00
helixhorned
75204d782a Lunatic: call G_ShowView() using the Lua C API and not through the FFI.
G_ShowView() may call events. Ouch!

git-svn-id: https://svn.eduke32.com/eduke32@3948 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:49 +00:00
helixhorned
e4849af91f LunaCON: implement 'tossweapon'.
git-svn-id: https://svn.eduke32.com/eduke32@3943 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:38 +00:00
helixhorned
f506e0f570 Rename the external 'gethitickms()' to 'gethiticks()'.
git-svn-id: https://svn.eduke32.com/eduke32@3935 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:05 +00:00
helixhorned
d580c1e998 Lunatic: many changes, motivated by writing test "helixspawner".
- some renames of functions/methods
- con.actorvar: explicitly allow (for now) boolean and number values
- added gv.gametic, player.holdskey(), player.all(), actor.check*()/hit*(),
  gv.rendmode, gv.REND, <bitint>:mask(), spr:getheightofs()
- make read of nil var in "finalized" (live) module produce error, too
- add test/helixspawner.lua

git-svn-id: https://svn.eduke32.com/eduke32@3928 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:42 +00:00
helixhorned
885036a6a3 Lunatic: retire 'geom' module, putting vector types into xmath.
git-svn-id: https://svn.eduke32.com/eduke32@3909 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:41 +00:00
helixhorned
b319ae5613 Lunatic: major overhaul of gamevar serialization for savegames.
- Handle local gamevars.
- Restore gamevars from require('end_gamevars').

git-svn-id: https://svn.eduke32.com/eduke32@3891 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:47 +00:00
helixhorned
4a4f90e5e7 Lunatic: fix random angle movflag, Windows build; write more documentation.
git-svn-id: https://svn.eduke32.com/eduke32@3889 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:42 +00:00
helixhorned
bbcf6d6353 LunaCON: implement qgetsysstr/STR_VOLUMENAME.
git-svn-id: https://svn.eduke32.com/eduke32@3872 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:51 +00:00
helixhorned
16b3cb6a42 LunaCON: showview and showviewunbiased.
git-svn-id: https://svn.eduke32.com/eduke32@3861 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:32 +00:00
helixhorned
185597d3b3 LunaCON: proper handling of dynamic remappings with weapon defaults.
That is, the gamevars named WEAPONx_* in CON will now have the remapped value
if they were not overridden from CON ('gamevar' at file scope).
For C-CON, everything except signaling an override from the CON parser is in
place.

git-svn-id: https://svn.eduke32.com/eduke32@3848 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-02 14:07:56 +00:00
helixhorned
882eb4cb8b LunaCON: hook up dynamicsoundremap.
git-svn-id: https://svn.eduke32.com/eduke32@3847 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-02 14:07:52 +00:00
helixhorned
5bfbfa3c5b Lunatic: also reset per-actor gamevars from spawns originating from C.
Take care not to do it twice. Still untested though.

git-svn-id: https://svn.eduke32.com/eduke32@3830 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:59 +00:00
helixhorned
360aae414f Lunatic: add actor.delete() and various 'length' methods to geom.vec3/ivec3.
git-svn-id: https://svn.eduke32.com/eduke32@3821 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-28 19:52:48 +00:00
helixhorned
c366388a9e Lunatic: -Wchained-loadactor option for LunaCON, clear errors on restart.
The last only in release builds.

git-svn-id: https://svn.eduke32.com/eduke32@3813 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:39 +00:00
helixhorned
6f94af7399 LunaCON: implement dragpoint, clipmove*; fix gamearray serialization.
git-svn-id: https://svn.eduke32.com/eduke32@3812 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:37 +00:00
helixhorned
e3a85f4083 Lunatic: fix restoring of tables. Also add savegame.lua which I forgot!
git-svn-id: https://svn.eduke32.com/eduke32@3807 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:30 +00:00
helixhorned
0d79372216 Lunatic: prototypical gamevar serialization, currently very CON-centric.
git-svn-id: https://svn.eduke32.com/eduke32@3796 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:42 +00:00
helixhorned
76299ca635 LunaCON: partially implement {save,load}mapstate CON commands.
What is missing is saving and restoring per-player and per-actor gamevars.
Also add a test CON mutator 'mapstate.con'.

git-svn-id: https://svn.eduke32.com/eduke32@3794 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:34 +00:00
helixhorned
4ed1eaa520 Lunatic: accept any number of *.lua modules on the command line.
There's no option letter for loading them, and the extension is checked
case sensitively. Lua modules are loaded after CON translated to Lua.
Also remove -testlua option.

git-svn-id: https://svn.eduke32.com/eduke32@3788 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:16 +00:00
helixhorned
9d858b9883 Lunatic: back up generated LunaCON code, recreate Lua state on map entering.
git-svn-id: https://svn.eduke32.com/eduke32@3787 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:13 +00:00
helixhorned
a082ec76dd Lunatic: fix randgen module after md4 removal, run DEFS_BC_SIZE cmd only once.
git-svn-id: https://svn.eduke32.com/eduke32@3785 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 10:41:57 +00:00
helixhorned
e9844d2e51 Lunatic: reading of map-text prototype.
Also fixes a couple of oversights (introduced) with the saving.

git-svn-id: https://svn.eduke32.com/eduke32@3736 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:42 +00:00
helixhorned
3b65dc3a78 Lunatic: first prototype of map-text saving.
git-svn-id: https://svn.eduke32.com/eduke32@3733 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:34 +00:00
helixhorned
d1280de362 Lunatic: fix stuff after last commits; translator: clean up -f parsing code.
Also, implement 'cmenu' in LunaCON, make 'definequote' also allowed as inner
command.

git-svn-id: https://svn.eduke32.com/eduke32@3656 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-09 17:34:53 +00:00
helixhorned
abcc98d5c1 Lunatic: access to show2dsector[], fix some permit-negative bound checks.
git-svn-id: https://svn.eduke32.com/eduke32@3650 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-07 15:20:28 +00:00
helixhorned
512b9286fe LunaCON: ifsquished.
git-svn-id: https://svn.eduke32.com/eduke32@3640 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:52:59 +00:00
hendricks266
30f510d521 Add "rotatespritea" to CON and M32script.
I hope I didn't bruise Lunatic too much.

git-svn-id: https://svn.eduke32.com/eduke32@3610 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:33:03 +00:00
helixhorned
c7d97d55ec Lunatic: simplify RETURN handling, make its behavior across events same as C-CON.
There's only one RETURN value on the C side (g_RETURN), which is also referenced
from Lua.  Upon entering an event, its value takes on the per-event default one,
and its value when the event code finishes is passed back to the game.
Independently of that, its value is always saved and restored across event calls.

git-svn-id: https://svn.eduke32.com/eduke32@3601 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:54:56 +00:00
helixhorned
57416c541a Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
git-svn-id: https://svn.eduke32.com/eduke32@3600 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:54:14 +00:00
helixhorned
b7ea1cb205 Lunatic: in readgamearray support code, use engine file functions.
This is so that files residing in GRPs (or anywhere the engine looks for them)
can be read, too.

git-svn-id: https://svn.eduke32.com/eduke32@3594 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:52:52 +00:00
helixhorned
c397759217 Fix Lunatic build on Windows.
- Make _buildargv[_buildargc] NULL.
- With SDL layer, pass argv and argc directly and get rid of _build* ones.
- Add tilesiz* to dynsymlists.

git-svn-id: https://svn.eduke32.com/eduke32@3573 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-18 22:05:21 +00:00
helixhorned
38ee330c93 Lunatic translator embedded: handle command line arguments.
Also, fix an error() call in control.lua:gamearray_file_common().

git-svn-id: https://svn.eduke32.com/eduke32@3572 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:58 +00:00
helixhorned
56ea732ccd Lunatic translator: dynamic tile remapping.
Also, fix message when tiles get remapped in debugging builds.

git-svn-id: https://svn.eduke32.com/eduke32@3568 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:38 +00:00
helixhorned
0173c0908a Lunatic: spritesof{stat,sect} iterators that allow deletion inside the loop.
Also,
 - an optimization for sprite[]:setpos(). Calls to get_sprite_index()
   seem to be pretty slow (at least when they're not compiled).
 - add getzrange to the dynsymlists

git-svn-id: https://svn.eduke32.com/eduke32@3560 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:03 +00:00
helixhorned
3b3bc6bc01 Lunatic: also save min, max actor times; fix release build.
git-svn-id: https://svn.eduke32.com/eduke32@3557 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-13 10:48:19 +00:00
helixhorned
6b1df7f1e9 Lunatic translator: handle LOGO_FLAGS.
This is the only gamevar of its kind that is handled for Lunatic, neither
PLR_MORALE nor LOGO_FLAGS are.

git-svn-id: https://svn.eduke32.com/eduke32@3556 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-13 10:48:14 +00:00
helixhorned
8955316bba Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
git-svn-id: https://svn.eduke32.com/eduke32@3533 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:15 +00:00
helixhorned
b92c487c6f Lunatic translator: codegen fixes, setgamepalette, -fno=onlycheck option.
git-svn-id: https://svn.eduke32.com/eduke32@3523 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:09 +00:00
helixhorned
c66b891a38 Lunatic: export C functions that may call into CON events using the Lua C API.
We must not call these functions using the FFI, since the Lua state is
considered locked across such calls.

git-svn-id: https://svn.eduke32.com/eduke32@3520 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:47 +00:00
helixhorned
1685228ab7 Lunatic: compile defs.ilua as bytecode and load it from the executable.
git-svn-id: https://svn.eduke32.com/eduke32@3517 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:31 +00:00
helixhorned
acddac64be Lunatic translator: nearing a workable state...
- some more outer commands
- gamearray persistence
- faster 'mod': use math.modf instead of math.fmod (the former is JIT-compiled)
- checkavail*
- THISACTOR special handling
- Fix building in Windows (export A_ShootWithZvel instead of A_Shoot).

git-svn-id: https://svn.eduke32.com/eduke32@3516 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:22 +00:00