raze-gles/polymer/eduke32/source/lunatic/dynsymlist
2013-02-24 16:05:31 +00:00

173 lines
2.1 KiB
Text

{
engine_main_arrays_are_static;
engine_v8;
sector;
wall;
sprite;
tsprite;
spriteext;
numsectors;
numwalls;
numyaxbunches;
spritesortcnt;
rendmode;
totalclock;
randomseed;
xdim;
ydim;
windowx1;
windowy1;
windowx2;
windowy2;
yxaspect;
viewingrange;
yax_getbunch;
getceilzofslopeptr;
getflorzofslopeptr;
getzsofslopeptr;
changespritesect;
changespritestat;
headspritesect;
headspritestat;
prevspritesect;
prevspritestat;
nextspritesect;
nextspritestat;
headsectbunch;
nextsectbunch;
krand;
ksqrt;
inside;
getangle;
cansee;
hitscan;
neartag;
rotatesprite;
dist;
ldist;
updatesector;
updatesectorz;
updatesectorbreadth;
getticks;
gethitickms;
OSD_Printf;
luaJIT_BC_defs_common;
s_buildRev;
g_sizes_of_what;
g_sizes_of;
g_elCallDepth;
g_modDir;
kopen4loadfrommod;
kfilelength;
kclose;
kread;
g_scriptModules;
g_scriptModulesNum;
G_ConFile;
G_DoGameStartup;
C_DefineSound;
C_DefineMusic;
C_DefineQuote;
C_DefineVolumeName;
C_DefineSkillName;
C_DefineLevelName;
C_DefineProjectile;
C_DefineGameFuncName;
C_SetDefName;
actor;
g_camera;
ud;
g_player;
g_player_ps;
g_playerWeapon;
g_tile;
ProjectileData;
SpriteProjectile;
ScriptQuotes;
screenpeek;
hudweap;
playerswhenstarted;
lastvisinc;
g_spriteDeleteQueueSize;
BlimpSpawnSprites;
g_scriptVersion;
g_currentFrameRate;
g_currentMenu;
g_earthquakeTime;
luaJIT_BC_lunacon;
luaJIT_BC_con_lang;
luaJIT_BC_geom;
luaJIT_BC_randgen;
luaJIT_BC_stat;
luaJIT_BC_bitar;
luaJIT_BC_control;
luaJIT_BC_bcarray;
luaJIT_BC_bcheck;
luaJIT_BC_xmath;
luaJIT_BC_defs;
rand_jkiss_u32;
rand_jkiss_dbl;
md4once;
A_IncurDamage;
P_AddWeaponMaybeSwitch;
P_CheckWeapon;
A_ShootWithZvel;
A_IncurDamage;
A_Spawn;
VM_FallSprite;
VM_ResetPlayer2;
A_RadiusDamage;
G_OperateSectors;
G_OperateActivators;
G_CheckActivatorMotion;
A_Dodge;
A_InsertSprite;
A_Spawn;
A_AddToDeleteQueue;
A_MoveSprite;
P_DoQuote;
G_AddUserQuote;
G_ClearCameraView;
G_DrawTileGeneric;
G_InitTimer;
G_GetTimeDate;
G_ToggleWallInterpolation;
G_StartTrack;
KB_ScanCodeToString;
A_CheckAnySoundPlaying;
A_PlaySound;
S_CheckSoundPlaying;
S_StopEnvSound;
FX_StopAllSounds;
S_ChangeSoundPitch;
minitext_;
G_DrawTXDigiNumZ;
G_PrintGameText;
};