mirror of
https://github.com/ZDoom/raze-gles.git
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c397759217
- Make _buildargv[_buildargc] NULL. - With SDL layer, pass argv and argc directly and get rid of _build* ones. - Add tilesiz* to dynsymlists. git-svn-id: https://svn.eduke32.com/eduke32@3573 1a8010ca-5511-0410-912e-c29ae57300e0
173 lines
2 KiB
Text
173 lines
2 KiB
Text
{
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engine_main_arrays_are_static;
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engine_v8;
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sector;
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wall;
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sprite;
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tsprite;
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spriteext;
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numsectors;
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numwalls;
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numyaxbunches;
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spritesortcnt;
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rendmode;
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totalclock;
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randomseed;
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xdim;
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ydim;
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windowx1;
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windowy1;
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windowx2;
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windowy2;
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yxaspect;
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viewingrange;
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yax_getbunch;
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getceilzofslopeptr;
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getflorzofslopeptr;
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getzsofslopeptr;
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changespritesect;
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changespritestat;
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headspritesect;
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headspritestat;
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prevspritesect;
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prevspritestat;
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nextspritesect;
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nextspritestat;
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tilesizx;
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tilesizy;
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headsectbunch;
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nextsectbunch;
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krand;
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ksqrt;
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inside;
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getangle;
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cansee;
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hitscan;
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neartag;
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getzrange;
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rotatesprite;
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dist;
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ldist;
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updatesector;
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updatesectorz;
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updatesectorbreadth;
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getticks;
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gethitickms;
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OSD_Printf;
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luaJIT_BC_defs_common;
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s_buildRev;
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g_sizes_of_what;
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g_sizes_of;
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g_elCallDepth;
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g_elEventRETURN;
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g_argv;
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g_modDir;
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kopen4loadfrommod;
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kfilelength;
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kclose;
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kread;
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g_scriptModules;
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g_scriptModulesNum;
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G_ConFile;
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G_DoGameStartup;
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C_DefineSound;
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C_DefineMusic;
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C_DefineQuote;
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C_DefineVolumeName;
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C_DefineSkillName;
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C_DefineLevelName;
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C_DefineProjectile;
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C_DefineGameFuncName;
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C_SetDefName;
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SCRIPT_GetNumber;
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SCRIPT_PutNumber;
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actor;
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g_camera;
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ud;
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g_player;
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g_player_ps;
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g_playerWeapon;
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g_tile;
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ProjectileData;
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SpriteProjectile;
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g_dynTileList;
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ScriptQuotes;
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screenpeek;
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hudweap;
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playerswhenstarted;
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lastvisinc;
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g_spriteDeleteQueueSize;
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BlimpSpawnSprites;
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g_scriptVersion;
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g_currentFrameRate;
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g_currentMenu;
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g_earthquakeTime;
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g_logoFlags;
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luaJIT_BC_lunacon;
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luaJIT_BC_con_lang;
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luaJIT_BC_geom;
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luaJIT_BC_randgen;
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luaJIT_BC_stat;
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luaJIT_BC_bitar;
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luaJIT_BC_control;
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luaJIT_BC_bcarray;
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luaJIT_BC_bcheck;
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luaJIT_BC_xmath;
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luaJIT_BC_defs;
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luaJIT_BC_v;
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rand_jkiss_u32;
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rand_jkiss_dbl;
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md4once;
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A_IncurDamage;
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G_CheckActivatorMotion;
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A_Dodge;
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A_MoveSprite;
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P_DoQuote;
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P_SetGamePalette;
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G_AddUserQuote;
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G_ClearCameraView;
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G_DrawTileGeneric;
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G_InitTimer;
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G_GetTimeDate;
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G_ToggleWallInterpolation;
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G_StartTrack;
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KB_ScanCodeToString;
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A_CheckAnySoundPlaying;
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S_CheckSoundPlaying;
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S_StopEnvSound;
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FX_StopAllSounds;
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S_ChangeSoundPitch;
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minitext_;
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G_DrawTXDigiNumZ;
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G_PrintGameText;
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};
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