Christoph Oelckers
4069a5096a
- scriptified Exhumed's 2D content (minus the programmatic textures.)
2021-04-30 20:08:36 +02:00
Christoph Oelckers
aa148d602c
- scriptified SW's 2D screens.
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Compiles but not tested yet.
2021-04-30 20:08:35 +02:00
Christoph Oelckers
eaf5e1fba5
- Cutscene support in Blood.
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Intro tested, rest to do.
2021-04-30 20:08:34 +02:00
Christoph Oelckers
869dbd70e5
- fixed the design by merging the episode start handler into ShowIntermission.
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Tying the start-of-episode cutscene to the cluster does not really work because it gets triggered by all maps of the cluster.
All currently existing intro cutscenes are tied to the map anyway.
Also correcting transition movie name for RRRA E2L1.
2021-04-30 20:08:34 +02:00
Christoph Oelckers
cdccdec3e7
- final cleanup on new cutscene interfacw
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* fixed frame gaps when exiting a cutscene. This must be properly synchronized with the state handler in the main loop.
* reactivated the loading screens. With texture precaching working the delay when loading a map becomes significant enough to require a visual feedback.
* RR does not play 'bonusmusic' on its summary screen.
2021-04-30 20:08:34 +02:00
Christoph Oelckers
ad01aee5ec
- fixed RR summary screen
2021-04-30 20:08:33 +02:00
Christoph Oelckers
6d743ce921
- most of the summary screen is working
2021-04-30 20:08:33 +02:00
Christoph Oelckers
0dc6980e5c
- made episode intro cutscenes a game independent feature.
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So far only defined for Duke E4 but all the logic is outside the game code now and can be universally handled.
2021-04-30 20:08:33 +02:00
Christoph Oelckers
3c27ec8cbd
- tested all of Duke's and RR's cutscenes.
2021-04-30 20:08:33 +02:00
Christoph Oelckers
ef6d8c2c67
- added cutscene definitions for Duke and finalized the definecutscene parser.
2021-04-30 20:08:32 +02:00
Christoph Oelckers
03c19a0cad
- removed the no longer used 'options' menu item graphic for Exhumed.
2021-04-09 14:29:31 +02:00
Christoph Oelckers
cbe25d9d6b
- Blood: disable look left and look right in the classic key configuration.
2021-04-06 12:06:03 +02:00
Christoph Oelckers
3bc9b3f5fc
- fixed bad filenames in SW's map list (fortunately only DM levels...)
2020-10-12 19:13:30 +02:00
Christoph Oelckers
87859e87bf
- fixed heatseeker definition in SWCustom.txt.
2020-10-10 22:28:46 +02:00
Christoph Oelckers
99e6c718d7
- Added Exhumed's Mummy Staff graphics after getting MaxED's ok.
2020-10-06 22:42:55 +02:00
Christoph Oelckers
393b0a1db2
- added missing punctuation characters to Exhumed's SmallFont.
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In particular this provides the required colon and slash characters for the level stats display.
2020-10-03 19:32:42 +02:00
Christoph Oelckers
bd25019b33
- added punctuation characters to SW's BigFont.
2020-10-03 19:03:02 +02:00
Christoph Oelckers
fe61ff09a4
- added remapping for Cyrillic characters to matching Latin counterparts.
2020-09-29 20:16:31 +02:00
Christoph Oelckers
1e12bca0a6
- route World Tour's texts through the string table by adding an indirection option
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This way they can be translated into all languages without duplicating all relevant content.
The original text files are no longer being used.
2020-09-26 10:08:48 +02:00
Christoph Oelckers
cb63f5cdbf
- SW: Two of the sword's frames are different in the shareware version, add these to the widescreen list as well.
2020-09-25 19:12:07 +02:00
Rachael Alexanderson
c8a74a8f3f
- sw: flykey: guard against non-godmode, bind to j by default
2020-09-25 13:50:29 +02:00
Christoph Oelckers
dc7be6d526
- Duke: edited the first intermission pic a bit to reduce the visibility of a seam where it was extended
2020-09-20 19:29:21 +02:00
Christoph Oelckers
555ebf86a0
- Duke: fixed path for widescreen intermission pics.
2020-09-19 22:16:48 +02:00
Christoph Oelckers
d963f317d9
- added the widescreen summary backgrounds for Duke.
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They were made by fgsfds whose permission we have.
2020-09-19 10:54:45 +02:00
Christoph Oelckers
12c0761add
- added all Exhumed assets whose usage rights could be cleared.
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The mummy staff is missing due to unknown permissions. Sorry for the inconvenience.
2020-09-19 10:39:42 +02:00
Christoph Oelckers
af298411df
- added widescreen titlepic for Duke Nukem 3D:
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Also made some tweaks to the intro sequence drawer so that it recognizes image formats not depending on the game palette.
2020-09-17 23:20:50 +02:00
Christoph Oelckers
399b27fcbb
- added widescreen version of SW's summary screen background, submitted by Phredreeke.
2020-09-17 07:52:13 +02:00
Christoph Oelckers
6776508239
- widescreen asset setup and consolidation of .def file loading.
2020-09-16 19:13:06 +02:00
Christoph Oelckers
234fae011e
- aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet.
2020-09-16 19:13:05 +02:00
Christoph Oelckers
4512b6463d
- added widescreen weapon sorites for Duke and disabled the World Tour sprites
2020-09-16 19:13:05 +02:00
Christoph Oelckers
9187577719
- updated Exhumed questionmarks with new versions from Dynamo.
2020-09-12 12:48:30 +02:00
Christoph Oelckers
e0ae87e973
- added proper licensing info for Exhumed BigFont after clearing the issue with its creator Dynamo.
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The license is deliberately non-commercial due to the source of these assets.
2020-09-12 10:14:20 +02:00
Christoph Oelckers
83eba019b8
- added support for Megaton's widescreen assets.
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Fixes #386
2020-09-10 00:05:10 +02:00
Christoph Oelckers
29d990991b
- dug out Dynamo's BigFont for Exhumed from the forum.
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This is not the font from GDX, it was a separate creation. The only character in here from GDX is the question mark because it was missing.
2020-09-08 01:12:23 +02:00
Christoph Oelckers
921f4e54d9
- made a slash for the ammo display in Blood.
2020-09-02 00:45:27 +02:00
Christoph Oelckers
2f05a93547
Merge branch 'Packet' into back_to_basics2
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# Conflicts:
# source/core/gamestruct.h
# source/games/duke/src/gameloop.cpp
# source/games/duke/src/player_d.cpp
2020-08-31 00:09:56 +02:00
Christoph Oelckers
30c15c11f2
- added the missing slash for the ammo display for Shadow Warrior's BigFont.
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The also added percent and backslash were just waste products of its creation.
2020-08-30 20:50:54 +02:00
Christoph Oelckers
56d0647412
- migrated the last 3 remaining UI controls to CCMDs.
2020-08-29 17:49:15 +02:00
Christoph Oelckers
43de0d8312
- consolidation of inventory item activation through hotkeys.
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This also adds hotkeys for Exhumed which never implemented them.
2020-08-27 21:25:09 +02:00
Christoph Oelckers
f1a988b221
- make use of map bindings
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All automap controls have been moved there, and sizeup/sizedown have been made CCMDs, taking screen size management entirely out of the game modules
2020-08-24 20:20:15 +02:00
Christoph Oelckers
1a0e413d5c
- use CCMDs for Exhumed's input where applicable.
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- made crosshair toggle consistent across games.
2020-08-23 16:11:18 +02:00
Christoph Oelckers
bddd196539
- ported the credits screen.
2020-08-22 19:50:04 +02:00
Mitchell Richters
5cb3562bc1
Merge remote-tracking branch 'Raze-coelckers/master' into back_to_basics2
2020-08-21 15:16:31 +10:00
Christoph Oelckers
78bfbdb253
- Exhumed status bar work.
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Unfortunately this is a bit limited due to how the data was designed.
2020-08-20 17:04:21 +02:00
Christoph Oelckers
a8b0839592
- switch SW to CCMD based input.
2020-08-16 16:00:40 +02:00
Mitchell Richters
57ad048031
- fix LCtrl bindings in wadsrc keybind preset files. ( #73 )
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* Renamed LCtrl to Ctrl. Without these changes, the keybinds for LCtrl in the changed keybind preset files weren't binding.
2020-08-08 01:20:28 -04:00
Christoph Oelckers
00ecea47aa
- use CCMDs for input in Blood where appropriate.
2020-08-02 20:44:37 +02:00
Mitchell Richters
34c324e9c2
- fix binding for toggle cl_autorun
. Fixes #6 .
2020-07-26 14:31:14 +10:00
Christoph Oelckers
29e107ad24
- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
2020-07-17 20:56:10 +02:00
Mitchell Richters
e777225093
- fix keybind for 'TurnAround' (Turn_Around > TurnAround) in line with recent changes.
2020-04-13 23:59:46 +02:00