hendricks266
03b63470b9
Add fallthrough__ in gameexec
...
git-svn-id: https://svn.eduke32.com/eduke32@7923 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:16 +02:00
terminx
0d431a390f
Reverse the order video modes are sorted in
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git-svn-id: https://svn.eduke32.com/eduke32@7922 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:14 +02:00
terminx
32cd1ae4dd
Tweak the fatal engine initialization error and game already running dialog boxes a bit
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git-svn-id: https://svn.eduke32.com/eduke32@7921 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-20 16:01:11 +02:00
Christoph Oelckers
4189e9d287
- Function renaming
2019-09-20 16:00:14 +02:00
terminx
635a929359
Audiolib housekeeping
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git-svn-id: https://svn.eduke32.com/eduke32@7918 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/audiolib/src/multivoc.cpp
2019-09-20 15:50:09 +02:00
terminx
9302e48cef
Use a LUT instead of a switch to handle choosing which audiolib mixer function to use for a voice
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git-svn-id: https://svn.eduke32.com/eduke32@7917 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:48:58 +02:00
terminx
b8f668aa9b
Polymost projection changes to correct the perspective in widescreen and ultrawide resolutions.
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Patch from Nuke.YKT and Fox.
git-svn-id: https://svn.eduke32.com/eduke32@7916 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/polymost.h
# source/build/src/polymost.cpp
2019-09-20 15:48:55 +02:00
terminx
b7f349cd92
Sound cleanups
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git-svn-id: https://svn.eduke32.com/eduke32@7915 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/sounds.h
2019-09-20 15:47:13 +02:00
terminx
48f9edf743
New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior
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git-svn-id: https://svn.eduke32.com/eduke32@7914 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:47 +02:00
terminx
789be3cf35
Add S_SetProperties() function to handle repetitious setting of a few sound structure members
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git-svn-id: https://svn.eduke32.com/eduke32@7913 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:45 +02:00
terminx
40e54fdbbb
Tweak how the semaphore used to detect multiple running copies of the game is utilized
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git-svn-id: https://svn.eduke32.com/eduke32@7912 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:43 +02:00
terminx
4e0325e0d4
Add FURY checks for some EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@7911 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:41 +02:00
terminx
2307160c4a
Tweak DirectSound error
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git-svn-id: https://svn.eduke32.com/eduke32@7910 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:39 +02:00
terminx
24aba0220d
Replace some of the mutex usage in the DirectSound driver with our own implementation
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git-svn-id: https://svn.eduke32.com/eduke32@7909 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:37 +02:00
terminx
c1aff49e4c
Improve usage of initprintf mutex
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git-svn-id: https://svn.eduke32.com/eduke32@7908 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:35 +02:00
terminx
064516c050
Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks
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git-svn-id: https://svn.eduke32.com/eduke32@7907 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:32 +02:00
terminx
aec48c73c1
'If' out a couple of instances of g_soundlocks[] manipulation I somehow missed during my first pass
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git-svn-id: https://svn.eduke32.com/eduke32@7906 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:30 +02:00
terminx
9021b885d6
Eliminate pos_as_vec2 from anything that had it
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git-svn-id: https://svn.eduke32.com/eduke32@7905 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/polymost.cpp
2019-09-20 15:46:28 +02:00
terminx
81882aa1a3
Fix issue clipping against sloped ceilings
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git-svn-id: https://svn.eduke32.com/eduke32@7903 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:21 +02:00
hendricks266
2e325b0f5b
Tweak map start message printed to the log
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git-svn-id: https://svn.eduke32.com/eduke32@7902 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:19 +02:00
hendricks266
4523515a33
ext updates
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git-svn-id: https://svn.eduke32.com/eduke32@7901 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:17 +02:00
pogokeen
091a2961ab
game.cpp: move check for quitevent during start-up so that if start-up is cancelled during definitions parsing, the game won't continue to play in a half-loaded state.
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git-svn-id: https://svn.eduke32.com/eduke32@7900 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:15 +02:00
hendricks266
90568878a5
Allow MOUSEINACTIVECONDITIONAL when out of menu. Fixes left clicking screens.
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git-svn-id: https://svn.eduke32.com/eduke32@7899 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:13 +02:00
hendricks266
7d96aba66d
Add CONTROL_ClearAllButtons
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git-svn-id: https://svn.eduke32.com/eduke32@7898 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:12 +02:00
hendricks266
640b1c4461
Remove RTS names from standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@7897 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:10 +02:00
hendricks266
dcdabd30d3
definecheatdescription
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git-svn-id: https://svn.eduke32.com/eduke32@7896 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:07 +02:00
hendricks266
ba91dd0120
Move cheat descriptions from menus.cpp to cheats.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7895 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:06 +02:00
hendricks266
29d4a7e634
Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works.
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git-svn-id: https://svn.eduke32.com/eduke32@7894 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:03 +02:00
pogokeen
c80b01cfda
gameexec.cpp: allow G_ShowView() to execute regardless of the state of g_screenCapture.
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This fixes skyboxes not rendering in TILE_SAVESHOT.
git-svn-id: https://svn.eduke32.com/eduke32@7893 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:00 +02:00
pogokeen
4d22a44a5d
tiles.cpp: backup & restore picsiz, walock, & waloff alongside other per tile arrays in artClearMapArt() and artSetupMapArt()
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This fixes an issue with viewscreens as tiles that are setup game-side after a map is loaded could have their sizes reset to 0 while not being properly cleared from walock/waloff
git-svn-id: https://svn.eduke32.com/eduke32@7892 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:43:58 +02:00
pogokeen
67522909c5
sector.cpp: ensure that if scripts have told us not to render normally to the tile, that we still handle restoring our target & setting up the tile appropriately for what the script may have rendered
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git-svn-id: https://svn.eduke32.com/eduke32@7891 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:43:56 +02:00
pogokeen
5fad944ed1
engine.cpp: make renderSetTarget() more robust so that passing an xsiz or ysiz <= 0 is not accepted and can't cause a segmentation fault
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git-svn-id: https://svn.eduke32.com/eduke32@7890 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:43:55 +02:00
pogokeen
a844fd4b13
polymost.cpp: Fix issue where tiles whose dimensions had grown would not have their sizes updated in GL and could fail to update their texture data
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git-svn-id: https://svn.eduke32.com/eduke32@7888 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
2019-09-20 15:42:29 +02:00
terminx
6931d448ff
Oops
...
git-svn-id: https://svn.eduke32.com/eduke32@7884 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:30 +02:00
terminx
2126d215ed
Fix crashes when passing invalid variable names to a couple of debugging commands in the console
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git-svn-id: https://svn.eduke32.com/eduke32@7883 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:26 +02:00
terminx
3c28f6cfc6
Don't attempt to draw TILE_LOADSHOT unless it's already in memory
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This works around a flaw in the .ext loading logic that I don't have time to debug right now.
git-svn-id: https://svn.eduke32.com/eduke32@7882 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:23 +02:00
terminx
c5dbbe892c
Fix automapping not working when looking at the textured map mode
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git-svn-id: https://svn.eduke32.com/eduke32@7881 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:21 +02:00
terminx
7553bb043f
Skip drawing invalid polygons in polymost_drawpoly()
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git-svn-id: https://svn.eduke32.com/eduke32@7880 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:18 +02:00
terminx
e9e9067251
Fix warning
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git-svn-id: https://svn.eduke32.com/eduke32@7879 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:16 +02:00
terminx
95598e08f9
getwalldist() tweak
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git-svn-id: https://svn.eduke32.com/eduke32@7878 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:14 +02:00
terminx
db85a55dfd
Use I_AdvanceTrigger() instead of I_CheckAllInput() for the skip condition in Anim_Play()
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git-svn-id: https://svn.eduke32.com/eduke32@7877 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:11 +02:00
terminx
9f9a158946
Replace runtime pow2 calculations with pow2char LUT usage
...
I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon.
git-svn-id: https://svn.eduke32.com/eduke32@7876 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/polymost.cpp
2019-09-20 15:34:08 +02:00
terminx
9c5db5aac0
Sanitize walock[] usage
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git-svn-id: https://svn.eduke32.com/eduke32@7875 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:33:07 +02:00
terminx
2a3c80f95d
Fix issue with sounds being expired from cache
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git-svn-id: https://svn.eduke32.com/eduke32@7874 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:33:05 +02:00
terminx
1a0c56f0f1
This adds back in the engine's old automapping feature
...
This was removed a long time ago because Duke3D and Shadow Warrior don't use it.
git-svn-id: https://svn.eduke32.com/eduke32@7873 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
2019-09-20 15:32:13 +02:00
terminx
6ad445d47b
Make most things in screens.cpp use I_AdvanceTrigger() instead of I_CheckAllInput()
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git-svn-id: https://svn.eduke32.com/eduke32@7872 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:40 +02:00
terminx
1a83ec15e4
Fix silly branching logic in engineLoadBoard()
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git-svn-id: https://svn.eduke32.com/eduke32@7871 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:38 +02:00
terminx
c7e403619b
Don't blow away wall cstat bit 14 for use as a temp flag in the editor
...
Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@7870 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-20 15:29:35 +02:00
terminx
a949665f26
Work around an issue with far plane clipping with voxels without mipmaps in software mode
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@7869 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:20 +02:00
terminx
9335b339b0
Emulate slope overflow in Polymost in order to match the rest of the engine's slope algorithms
...
Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@7868 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:19 +02:00