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tiles.cpp: backup & restore picsiz, walock, & waloff alongside other per tile arrays in artClearMapArt() and artSetupMapArt()
This fixes an issue with viewscreens as tiles that are setup game-side after a map is loaded could have their sizes reset to 0 while not being properly cleared from walock/waloff git-svn-id: https://svn.eduke32.com/eduke32@7892 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -31,6 +31,9 @@ static int32_t tilefileoffs[MAXTILES];
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static uint8_t *g_bakTileFileNum;
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static int32_t *g_bakTileFileOffs;
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static vec2_16_t *g_bakTileSiz;
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static char *g_bakPicSiz;
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static char *g_bakWalock;
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static intptr_t *g_bakWaloff;
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static picanm_t *g_bakPicAnm;
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static char * g_bakFakeTile;
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static char ** g_bakFakeTileData;
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@ -109,6 +112,9 @@ void artClearMapArt(void)
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RESTORE_MAPART_ARRAY(tilefilenum, g_bakTileFileNum);
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RESTORE_MAPART_ARRAY(tilefileoffs, g_bakTileFileOffs);
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RESTORE_MAPART_ARRAY(tilesiz, g_bakTileSiz);
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RESTORE_MAPART_ARRAY(picsiz, g_bakPicSiz);
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RESTORE_MAPART_ARRAY(walock, g_bakWalock);
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RESTORE_MAPART_ARRAY(waloff, g_bakWaloff);
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RESTORE_MAPART_ARRAY(picanm, g_bakPicAnm);
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RESTORE_MAPART_ARRAY(faketile, g_bakFakeTile);
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@ -159,6 +165,9 @@ void artSetupMapArt(const char *filename)
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ALLOC_MAPART_ARRAY(tilefilenum, g_bakTileFileNum);
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ALLOC_MAPART_ARRAY(tilefileoffs, g_bakTileFileOffs);
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ALLOC_MAPART_ARRAY(tilesiz, g_bakTileSiz);
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ALLOC_MAPART_ARRAY(picsiz, g_bakPicSiz);
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ALLOC_MAPART_ARRAY(walock, g_bakWalock);
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ALLOC_MAPART_ARRAY(waloff, g_bakWaloff);
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ALLOC_MAPART_ARRAY(picanm, g_bakPicAnm);
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ALLOC_MAPART_ARRAY(faketile, g_bakFakeTile);
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ALLOC_MAPART_ARRAY(faketiledata, g_bakFakeTileData);
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