tiles.cpp: backup & restore picsiz, walock, & waloff alongside other per tile arrays in artClearMapArt() and artSetupMapArt()

This fixes an issue with viewscreens as tiles that are setup game-side after a map is loaded could have their sizes reset to 0 while not being properly cleared from walock/waloff

git-svn-id: https://svn.eduke32.com/eduke32@7892 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
pogokeen 2019-08-07 16:19:03 +00:00 committed by Christoph Oelckers
parent 67522909c5
commit 4d22a44a5d

View file

@ -31,6 +31,9 @@ static int32_t tilefileoffs[MAXTILES];
static uint8_t *g_bakTileFileNum;
static int32_t *g_bakTileFileOffs;
static vec2_16_t *g_bakTileSiz;
static char *g_bakPicSiz;
static char *g_bakWalock;
static intptr_t *g_bakWaloff;
static picanm_t *g_bakPicAnm;
static char * g_bakFakeTile;
static char ** g_bakFakeTileData;
@ -109,6 +112,9 @@ void artClearMapArt(void)
RESTORE_MAPART_ARRAY(tilefilenum, g_bakTileFileNum);
RESTORE_MAPART_ARRAY(tilefileoffs, g_bakTileFileOffs);
RESTORE_MAPART_ARRAY(tilesiz, g_bakTileSiz);
RESTORE_MAPART_ARRAY(picsiz, g_bakPicSiz);
RESTORE_MAPART_ARRAY(walock, g_bakWalock);
RESTORE_MAPART_ARRAY(waloff, g_bakWaloff);
RESTORE_MAPART_ARRAY(picanm, g_bakPicAnm);
RESTORE_MAPART_ARRAY(faketile, g_bakFakeTile);
@ -159,6 +165,9 @@ void artSetupMapArt(const char *filename)
ALLOC_MAPART_ARRAY(tilefilenum, g_bakTileFileNum);
ALLOC_MAPART_ARRAY(tilefileoffs, g_bakTileFileOffs);
ALLOC_MAPART_ARRAY(tilesiz, g_bakTileSiz);
ALLOC_MAPART_ARRAY(picsiz, g_bakPicSiz);
ALLOC_MAPART_ARRAY(walock, g_bakWalock);
ALLOC_MAPART_ARRAY(waloff, g_bakWaloff);
ALLOC_MAPART_ARRAY(picanm, g_bakPicAnm);
ALLOC_MAPART_ARRAY(faketile, g_bakFakeTile);
ALLOC_MAPART_ARRAY(faketiledata, g_bakFakeTileData);