raze-gles/source
hendricks266 03b63470b9 Add fallthrough__ in gameexec
git-svn-id: https://svn.eduke32.com/eduke32@7923 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:16 +02:00
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audiolib Audiolib housekeeping 2019-09-20 15:50:09 +02:00
blood - Function renaming 2019-09-20 16:00:14 +02:00
build Reverse the order video modes are sorted in 2019-09-20 16:01:14 +02:00
duke3d Add fallthrough__ in gameexec 2019-09-20 16:01:16 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
kenbuild Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall. 2019-09-20 14:04:29 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
lpeg Automatic source file dependency generation for GNUmakefile 2019-09-20 15:23:50 +02:00
mact Add CONTROL_ClearAllButtons 2019-09-20 15:44:12 +02:00
rr - adjustments for frame rate limiting copied from Duke3D project. 2019-09-20 13:54:27 +02:00
sw Automatic source file dependency generation for GNUmakefile 2019-09-20 15:23:50 +02:00
tools/src Fix error building the transpal utility 2018-12-15 01:38:48 +00:00