- Function renaming

This commit is contained in:
Christoph Oelckers 2019-09-20 16:00:14 +02:00
parent 635a929359
commit 4189e9d287

View file

@ -154,10 +154,10 @@ void sfxPlay3DSound(int x, int y, int z, int soundId, int nSector)
priority = rVol;
if (gDoppler)
{
DisableInterrupts();
MV_Lock();
pBonkle->at0 = FX_PlayRaw(pData + lPhase, size - lPhase, lPitch, 0, lVol, lVol, 0, priority, 1.f, (intptr_t)&pBonkle->at0);
pBonkle->at4 = FX_PlayRaw(pData + rPhase, size - rPhase, rPitch, 0, rVol, 0, rVol, priority, 1.f, (intptr_t)&pBonkle->at4);
RestoreInterrupts();
MV_Unlock();
}
else
{
@ -247,7 +247,7 @@ void sfxPlay3DSound(spritetype *pSprite, int soundId, int a3, int a4)
int loopEnd = ClipLow(size - 1, 0);
if (a3 < 0)
loopStart = -1;
DisableInterrupts();
MV_Lock();
char *pData = (char*)gSoundRes.Lock(hRes);
if (loopStart >= 0)
{
@ -276,7 +276,7 @@ void sfxPlay3DSound(spritetype *pSprite, int soundId, int a3, int a4)
pBonkle->at4 = 0;
}
}
RestoreInterrupts();
MV_Unlock();
}
// By NoOne: same as previous, but allows to set custom pitch for sound AND volume. Used by SFX gen now.
@ -358,7 +358,7 @@ void sfxPlay3DSoundCP(spritetype* pSprite, int soundId, int a3, int a4, int pitc
int loopEnd = ClipLow(size - 1, 0);
if (a3 < 0)
loopStart = -1;
DisableInterrupts();
MV_Lock();
char* pData = (char*)gSoundRes.Lock(hRes);
if (loopStart >= 0)
{
@ -387,7 +387,7 @@ void sfxPlay3DSoundCP(spritetype* pSprite, int soundId, int a3, int a4, int pitc
pBonkle->at4 = 0;
}
}
RestoreInterrupts();
MV_Unlock();
}
@ -477,7 +477,7 @@ void sfxUpdate3DSounds(void)
pBonkle->at38 = pBonkle->at10->sectnum;
}
Calc3DValues(pBonkle);
DisableInterrupts();
MV_Lock();
if (pBonkle->at0 > 0)
{
if (pBonkle->at4 > 0)
@ -493,7 +493,7 @@ void sfxUpdate3DSounds(void)
FX_SetPan(pBonkle->at4, rVol, 0, rVol);
FX_SetFrequency(pBonkle->at4, rPitch);
}
RestoreInterrupts();
MV_Unlock();
}
else
{