raze-gles/polymer/eduke32/Makefile.common

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# OS package maintainers: Please try invoking make with PACKAGE_REPOSITORY=1 to see if that meets your needs before patching out our optimizations entirely.
PACKAGE_REPOSITORY ?= 0
# Use colored output. Disable for build system debugging.
PRETTY_OUTPUT ?= 1
# Tools
CROSS=
ifneq ($(CROSS),)
undefine CC
undefine CXX
undefine AR
undefine RC
undefine RANLIB
undefine STRIP
endif
CC=$(CROSS)gcc
CXX=$(CROSS)g++
AR=$(CROSS)ar
RC=$(CROSS)windres
RANLIB=$(CROSS)ranlib
STRIP=$(CROSS)strip
AS=nasm
PKG_CONFIG=pkg-config
DONT_PRINT = > /dev/null 2>&1
DONT_FAIL = ; exit 0
# Override defaults that absolutely will not work.
ifeq ($(CC),cc)
override CC=gcc
endif
ifeq ($(AS),as)
override AS=nasm
endif
COBJC=$(CC)
L_CC=$(CC)
L_CXX=$(CXX)
CCFULLPATH=$(CC)
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
ifeq ($(PLATFORM),WII)
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/wii_rules
CCFULLPATH=$(DEVKITPPC)/bin/$(CC)
CROSS=powerpc-eabi-
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
RANLIB=powerpc-eabi-ranlib
STRIP=powerpc-eabi-strip
ELF2DOL=elf2dol
DOLSUFFIX=.dol
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
endif
CLANG?=0
CLANG_POTENTIAL_VERSION := $(shell $(CCFULLPATH) --version)
ifeq ($(findstring clang,$(CC)),clang)
override CLANG=1
endif
# detect clang symlinked as gcc, as in OS X
ifeq ($(findstring clang,$(CLANG_POTENTIAL_VERSION)),clang)
override CLANG=1
endif
ifneq (0,$(CLANG))
override CC=clang -x c
override CXX=clang -x c++
override COBJC=clang -x objective-c
override L_CC=clang
override L_CXX=clang
endif
# GCC version, for conditional selection of flags.
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
ifndef GCC_MAJOR
GCC_MAJOR := $(shell $(CCFULLPATH) -dumpversion 2>&1 | cut -d'.' -f1)
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
endif
ifeq ($(GCC_MAJOR),)
GCC_MAJOR := 4
endif
ifndef GCC_MINOR
GCC_MINOR := $(shell $(CCFULLPATH) -dumpversion 2>&1 | cut -d'.' -f2)
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
endif
ifeq ($(GCC_MINOR),)
GCC_MINOR := 8
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
endif
# Detect machine architecture
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
ifndef SYSARCH
SYSARCH:=$(strip $(shell uname -m))
endif
SYSBITS=32
# Detect the platform if it wasn't explicitly given to us from
# the outside world. This allows cross-compilation by overriding
# CC and giving us PLATFORM specifically.
#
ifndef HOSTPLATFORM
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
uname:=$(strip $(shell uname -s))
HOSTPLATFORM=UNKNOWN
ifeq ($(findstring Linux,$(uname)),Linux)
HOSTPLATFORM=LINUX
endif
ifeq ($(findstring BSD,$(uname)),BSD)
HOSTPLATFORM=BSD
endif
ifeq ($(findstring MINGW,$(uname)),MINGW)
HOSTPLATFORM=WINDOWS
endif
ifeq ($(findstring Darwin,$(uname)),Darwin)
HOSTPLATFORM=DARWIN
endif
ifeq ($(findstring BeOS,$(uname)),BeOS)
HOSTPLATFORM=BEOS
endif
ifeq ($(findstring skyos,$(uname)),skyos)
HOSTPLATFORM=SKYOS
endif
ifeq ($(findstring QNX,$(uname)),QNX)
HOSTPLATFORM=QNX
endif
ifeq ($(findstring SunOS,$(uname)),SunOS)
HOSTPLATFORM=SUNOS
endif
ifeq ($(findstring syllable,$(uname)),syllable)
HOSTPLATFORM=SYLLABLE
endif
endif
ifndef PLATFORM
PLATFORM=$(HOSTPLATFORM)
endif
ifndef SUBPLATFORM
SUBPLATFORM=
ifeq ($(PLATFORM),LINUX)
SUBPLATFORM=LINUX
endif
ifeq ($(PLATFORM),DINGOO)
SUBPLATFORM=LINUX
CROSS=mipsel-linux-
endif
ifeq ($(PLATFORM),GCW)
SUBPLATFORM=LINUX
CROSS=mipsel-linux-
endif
ifeq ($(PLATFORM),CAANOO)
SUBPLATFORM=LINUX
endif
endif
# Binary suffix override:
EXESUFFIX_OVERRIDE ?=
# Are we running from synthesis?
SYNTHESIS ?= 0
# Mac OS X Frameworks location
# Like above, use absolute paths.
APPLE_FRAMEWORKS ?=/Library/Frameworks
# Without the resource files packaged in the .app bundle, the startupwindow produces errors, so give it an off switch.
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
OSX_STARTUPWINDOW ?= 1
# Engine options
# USE_OPENGL - enables basic OpenGL Polymost renderer
# POLYMER - enables fancy Polymer renderer
# NOASM - disables the use of inline assembly pragmas
# LINKED_GTK - enables compile-time linkage to GTK
#
POLYMER = 1
USE_OPENGL = 1
NOASM = 0
LINKED_GTK = 0
BUILD32_ON_64 ?= 0
USE_LIBPNG ?= 1
USE_LIBVPX ?= 1
HAVE_VORBIS ?= 1
HAVE_FLAC ?= 1
NETCODE ?= 1
LUNATIC ?= 0
USE_LUAJIT_2_1 ?= 0
# EXPERIMENTAL, unfinished x86_64 assembly routines. DO NOT ENABLE.
USE_ASM64 ?= 0
ifeq (0,$(USE_OPENGL))
POLYMER = 0
USE_LIBVPX = 0
endif
# Debugging/Build options
# CPLUSPLUS - 1 = enable C++ building
# RELEASE - 1 = no debugging
# DEBUGANYWAY:
# 1 = Include debug symbols even when generating release code.
# 2 = Also enable sanitizers with Clang. On the C side, make 'sprite' etc. be real arrays.
# DISABLEINLINING - 1 = compile inline functions as extern __fastcall instead of static inline
# KRANDDEBUG - 1 = include logging of krand() calls for debugging the demo system
# MEMMAP - 1 = produce .memmap file when linking
# EFENCE - 1 = compile with Electric Fence for malloc() debugging
# OPTLEVEL - 0..3 = GCC optimization strategy
# LTO - 1 = enable link-time optimization, for GCC 4.5 and up
#
CPLUSPLUS?=1
RELEASE?=1
DEBUGANYWAY?=0
KRANDDEBUG?=0
MEMMAP?=0
DISABLEINLINING?=0
EFENCE?=0
DMALLOC?=0
PROFILER?=0
MUDFLAP?=0
# Make allocache() a wrapper around malloc()? Useful for debugging
# allocache()-allocated memory accesses with e.g. Valgrind.
# For debugging with Valgrind + GDB, see
# http://valgrind.org/docs/manual/manual-core-adv.html#manual-core-adv.gdbserver
ALLOCACHE_AS_MALLOC?=0
# Select the default optimization level for release and debug builds.
ifeq ($(RELEASE),0)
OPTLEVEL?=0
else
OPTLEVEL?=2
endif
ifeq ($(RELEASE),0)
override STRIP=
endif
ifneq ($(DEBUGANYWAY),0)
override STRIP=
endif
ifneq ($(LUNATIC),0)
# FIXME: Lunatic builds with LTO don't start up properly as the required
# symbol names are apparently not exported.
override LTO=0
ifneq ($(CPLUSPLUS),0)
$(error "Lunatic C++ build not supported")
endif
endif
ifndef LTO
LTO=1
ifneq (0,$(CLANG))
ifeq ($(PLATFORM), WINDOWS)
LTO=0
endif
endif
endif
COMMONFLAGS=$(ARCH)
COMPILERFLAGS=
ifeq ($(PACKAGE_REPOSITORY),0)
COMMONFLAGS += $(OPTIMIZATIONS)
endif
OPTIMIZATIONS=-O$(OPTLEVEL) $(OPTOPT)
DEBUGFLAG=-g
ifeq (0,$(CLANG))
ifneq ($(PLATFORM),WII)
DEBUGFLAG=-ggdb -fno-omit-frame-pointer
endif
endif
ifneq ($(RELEASE)$(DEBUGANYWAY),10)
# debug build or DEBUGANYWAY=1 --> -g flag
OPTIMIZATIONS += $(DEBUGFLAG)
endif
CONLYFLAGS=-std=gnu99 -Wimplicit -Werror-implicit-function-declaration
CPPONLYFLAGS= -fno-exceptions -fno-rtti -Wno-write-strings
ASFORMAT=elf$(SYSBITS)
ASFLAGS=-s -f $(ASFORMAT) #-g
LINKERFLAGS=
LIBS=-lm
LIBDIRS=
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
ifeq (1,$(strip $(shell expr $(GCC_MAJOR) \>= 4)))
F_NO_STACK_PROTECTOR := -fno-stack-protector
# there are some link-time issues with stack protectors, so make it possible to override
F_STACK_PROTECTOR_ALL ?= -fstack-protector-all
ifeq (0,$(CLANG))
F_JUMP_TABLES := -fjump-tables
endif
M_TUNE_GENERIC := -mtune=generic
M_STACKREALIGN := -mstackrealign
W_STRICT_OVERFLOW := -Wno-strict-overflow
endif
ifeq ($(HOSTPLATFORM),WINDOWS)
# MSYS2 lets you create files named NUL but has a /dev/null. Go figure.
ifeq (,$(wildcard /dev/null))
DONT_PRINT = > NUL 2>&1
endif
endif
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
ifeq ($(PLATFORM),WINDOWS)
ifndef COMPILERTARGET
COMPILERTARGET:=$(strip $(shell $(CC) -dumpmachine))
endif
ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64)
SYSARCH:=x86_64
SYSBITS=64
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
endif
WINLIB?=/$(SYSBITS)
else
ifneq (1,$(BUILD32_ON_64))
ifeq ($(findstring x86_64,$(ARCH)),x86_64)
SYSBITS=64
endif
ifeq ($(ARCH),)
ifeq ($(findstring x86_64,$(SYSARCH)),x86_64)
SYSBITS=64
endif
endif
endif
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
endif
ifeq ($(PLATFORM),DARWIN)
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
ifndef DARWINVERSION
DARWINVERSION:=$(strip $(shell uname -r | cut -d . -f 1))
endif
DARWIN9 ?= 0
DARWIN10 ?= 0
ifeq (1,$(strip $(shell expr $(DARWINVERSION) \< 10)))
override DARWIN9 := 1
endif
ifeq (1,$(strip $(shell expr $(DARWINVERSION) \< 11)))
override DARWIN10 := 1
endif
# COMMONFLAGS += -fno-leading-underscore
ifeq (1,$(DARWIN9))
F_JUMP_TABLES :=
W_STRICT_OVERFLOW :=
endif
ifeq (1,$(BUILD32_ON_64))
COMMONFLAGS += $(F_NO_STACK_PROTECTOR)
else
ifeq ($(findstring ppc,$(ARCH)),ppc)
COMMONFLAGS += $(F_NO_STACK_PROTECTOR)
endif
endif
ifneq (0,$(OSX_STARTUPWINDOW))
COMPILERFLAGS+= -DOSX_STARTUPWINDOW
endif
endif
ifneq (0,$(RELEASE))
# Debugging disabled
COMMONFLAGS += $(F_NO_STACK_PROTECTOR)
else
# Debugging enabled
ifneq (0,$(KRANDDEBUG))
COMMONFLAGS += -fno-inline -fno-inline-functions -fno-inline-functions-called-once
endif
ifeq (1,$(SDL_TARGET))
COMPILERFLAGS += -DNOSDLPARACHUTE
endif
endif
ifndef OPTOPT
ifeq ($(PLATFORM), WII)
OPTOPT=
else
OPTOPTARCH=$(ARCH)
ifeq (,$(OPTOPTARCH))
OPTOPTARCH=$(SYSARCH)
endif
ifeq (i686,$(findstring i686, $(OPTOPTARCH)))
OPTOPT=-march=pentium3 $(M_TUNE_GENERIC) -mmmx
# -msse2 -mfpmath=sse,387 -malign-double $(M_STACKREALIGN)
else
OPTOPT=
endif
endif
endif
ifneq (0,$(KRANDDEBUG))
RELEASE=0
endif
ifneq (0,$(PROFILER))
# XXX: Why?
DEBUGANYWAY=1
endif
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
ifeq (1,$(strip $(shell expr $(GCC_MAJOR) \>= 4)))
ifeq (1,$(strip $(shell expr $(GCC_MINOR) \>= 1)))
COMPILERFLAGS+= -Wno-attributes
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
endif
endif
ifeq ($(PLATFORM),WII)
override USE_LIBVPX = 0
override NETCODE = 0
override HAVE_FLAC = 0
endif
ifeq ($(PLATFORM),GCW)
override USE_LIBVPX = 0
endif
ifeq ($(PLATFORM),DINGOO)
override USE_LIBVPX = 0
endif
ifneq (0,$(USE_LIBVPX))
# On Windows, we link statically to libvpx
LIBS+= -lvpx
endif
ifneq ($(ALLOCACHE_AS_MALLOC),0)
COMPILERFLAGS += -DDEBUG_ALLOCACHE_AS_MALLOC
endif
# See http://clang.llvm.org/docs/UsersManual.html#controlling-code-generation
# for a list of possible UBSan options.
# Clang 3.2 does only supports -fsanitize=address for the AddressSanitizer
CLANG_DEBUG_FLAGS := -fsanitize=address -fsanitize=bounds,enum,float-cast-overflow,object-size
#CLANG_DEBUG_FLAGS := $(CLANG_DEBUG_FLAGS),signed-integer-overflow
#CLANG_DEBUG_FLAGS := $(CLANG_DEBUG_FLAGS),unsigned-integer-overflow
#CLANG_DEBUG_FLAGS := $(CLANG_DEBUG_FLAGS) -fsanitize-undefined-trap-on-error
ifneq (0,$(RELEASE))
## Debugging disabled
ifeq (0,$(CLANG))
COMMONFLAGS += -funswitch-loops
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
ifeq (1,$(strip $(shell expr $(GCC_MAJOR) \< 4)))
override LTO=0
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
endif
ifeq (1,$(strip $(shell expr $(GCC_MAJOR) = 4)))
ifeq ($(PLATFORM),WII)
ifeq (1,$(strip $(shell expr $(GCC_MINOR) \< 8)))
override LTO=0
endif
else
ifeq (1,$(strip $(shell expr $(GCC_MINOR) \< 6)))
override LTO=0
endif
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
endif
endif
endif
ifeq (0,$(DEBUGANYWAY))
COMMONFLAGS += -fomit-frame-pointer
COMPILERFLAGS += -DNDEBUG
else
# Our $(DEBUGANYWAY) -> DEBUGGINGAIDS #define
COMPILERFLAGS += -DDEBUGGINGAIDS=$(DEBUGANYWAY)
ifneq (0,$(CLANG))
ifeq (2,$(DEBUGANYWAY))
COMMONFLAGS += $(CLANG_DEBUG_FLAGS)
endif
endif
endif
ifneq (0,$(LTO))
COMPILERFLAGS += -DUSING_LTO
COMMONFLAGS += -flto
endif
else
## Debugging enabled
# Our $(DEBUGANYWAY) -> DEBUGGINGAIDS #define
COMPILERFLAGS += -DDEBUGGINGAIDS=$(DEBUGANYWAY)
ifneq (0,$(CLANG))
ifeq (2,$(DEBUGANYWAY))
COMMONFLAGS += $(CLANG_DEBUG_FLAGS)
endif
endif
ifeq ($(SUBPLATFORM),LINUX)
LIBS+=-rdynamic
endif
ifneq (0,$(MUDFLAP))
LIBS+= -lmudflapth
COMMONFLAGS += -fmudflapth
endif
ifneq (0,$(PROFILER))
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
ifneq ($(PLATFORM),DARWIN)
LIBS+= -lprofiler
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
endif
COMMONFLAGS += -pg
endif
ifneq (0,$(KRANDDEBUG))
COMPILERFLAGS += -DKRANDDEBUG=1
endif
endif
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
W_NO_UNUSED_RESULT :=
ifeq (0,$(CLANG))
# W_NO_UNUSED_RESULT := $(shell echo '' | $(CC) -E -Wno-unused-result - 2>/dev/null && echo -Wno-unused-result)
# W_NO_UNUSED_RESULT := $(findstring -Wno-unused-result,$(W_NO_UNUSED_RESULT))
Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
ifeq (1,$(strip $(shell expr $(GCC_MAJOR) \>= 4)))
ifeq (1,$(strip $(shell expr $(GCC_MINOR) \>= 4)))
W_NO_UNUSED_RESULT := -Wno-unused-result
endif
endif
endif
CWARNS := -W -Wall \
-Wpointer-arith \
-Wextra \
-Wno-char-subscripts \
#-Wstrict-prototypes \
#-Waggregate-return \
#-Wwrite-strings \
#-Wcast-qual -Wcast-align \
#-Waddress -Wlogical-op
ifneq (0,$(CLANG))
CWARNS+= -Wno-unused-value -Wno-parentheses -Wno-missing-braces
endif
COMMONFLAGS+= -funsigned-char -fno-strict-aliasing $(F_JUMP_TABLES)
COMPILERFLAGS+= $(CWARNS) $(W_NO_UNUSED_RESULT) -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0
ifeq (0,$(NETCODE))
COMPILERFLAGS+= -DNETCODE_DISABLE
endif
#### Lunatic development
# LuaJIT standalone interpreter executable:
LUAJIT:=luajit
# Options to "luajit -b" for synthesis. Since it runs on Linux, we need to tell
# the native LuaJIT to emit PE object files.
ifeq ($(PLATFORM),WINDOWS)
LUAJIT_BCOPTS := -o windows
ifeq (32,$(SYSBITS))
LUAJIT_BCOPTS += -a x86
endif
ifeq (64,$(SYSBITS))
LUAJIT_BCOPTS += -a x64
endif
endif
ifneq ($(LUNATIC),0)
# FIXME: Lunatic doesn't build with inlining because of wacky include
# chains!
override DISABLEINLINING=1
ifneq ($(CPLUSPLUS),0)
# FIXME: Lunatic C++ doesn't build because otherwise it doesn't find
# INT32_MIN and the like.
COMPILERFLAGS+= -D__STDC_LIMIT_MACROS
endif
COMPILERFLAGS+= -Isource/lunatic -DLUNATIC
ifneq ($(USE_LUAJIT_2_1),0)
COMPILERFLAGS+= -DUSE_LUAJIT_2_1
endif
# Determine size of defs.ilua bytecode once.
ifndef DEFS_BC_SIZE
DEFS_BC_SIZE := $(shell $(LUAJIT) -bg -t h source/lunatic/defs.ilua -)
DEFS_BC_SIZE := $(word 3, $(DEFS_BC_SIZE))
# Pass it to the sub-makes, too.
export DEFS_BC_SIZE
endif
# Determine size of defs_m32.ilua bytecode once.
ifndef DEFS_M32_BC_SIZE
DEFS_M32_BC_SIZE := $(shell $(LUAJIT) -bg -t h source/lunatic/defs_m32.ilua -)
DEFS_M32_BC_SIZE := $(word 3, $(DEFS_M32_BC_SIZE))
export DEFS_M32_BC_SIZE
endif
COMPILERFLAGS+= -DLUNATIC_DEFS_BC_SIZE=$(DEFS_BC_SIZE) -DLUNATIC_DEFS_M32_BC_SIZE=$(DEFS_M32_BC_SIZE)
ifeq ($(PLATFORM),WINDOWS)
LIBS+= -lluajit
else
LIBS+= -lluajit-5.1
endif
endif
####
ifneq (0,$(DISABLEINLINING))
COMPILERFLAGS+= -DDISABLE_INLINING
endif
# This should come from the environment:
ifdef EDUKE32_MY_DEVELOPER_ID
COMPILERFLAGS+= -DMY_DEVELOPER_ID=$(EDUKE32_MY_DEVELOPER_ID)
endif
ifneq (0,$(USE_LIBPNG))
COMPILERFLAGS+= -DUSE_LIBPNG
endif
ifneq (0,$(USE_LIBVPX))
COMPILERFLAGS+= -DUSE_LIBVPX
endif
ifneq (0,$(HAVE_VORBIS))
COMPILERFLAGS+= -DHAVE_VORBIS
endif
ifneq (0,$(HAVE_FLAC))
COMPILERFLAGS+= -DHAVE_FLAC
endif
ifneq (0,$(EFENCE))
LIBS+= -lefence
COMPILERFLAGS+= -DEFENCE
endif
ifneq (0,$(DMALLOC))
LIBS+= -ldmalloc
COMPILERFLAGS+= -DDMALLOC
endif
# may be overridden
EXESUFFIX=
DLLSUFFIX=.so
SDL_TARGET ?= 2
SDL_FRAMEWORK ?= 0
ifeq (1,$(strip $(shell expr $(GCC_MAJOR) \>= 4)))
L_SSP := -lssp
endif
# NOTE: If your setup doesn't have libstdc++, you can try using libsupc++.
# Search for STDCPPLIB below and change it to -lsupc++.
SDL_INCLUDES=-I$(SDLROOT)/include -I$(SDLROOT)/include/SDL
SDL_LIB=-l$(SDLNAME)
SDL_MIXER_LIB=-l$(SDLNAME)_mixer
ifeq ($(SUBPLATFORM),LINUX)
RENDERTYPE=SDL
MIXERTYPE=SDL
COMPILERFLAGS+= -DHAVE_INTTYPES
GTKCOMPAT32=0
SDL_FRAMEWORK=0
# On Linux, we don't need to specify libstdc++ manually, the linker will
# presumably take care for us.
STDCPPLIB:=
ifeq ($(PLATFORM),GCW)
override USE_OPENGL=0
override NOASM=1
endif
ifeq ($(PLATFORM),DINGOO)
override USE_OPENGL=0
override NOASM=1
endif
ifeq ($(findstring x86_64,$(SYSARCH)),x86_64)
ifeq (1,$(BUILD32_ON_64))
# On my 64bit Gentoo these are the 32bit emulation libs
LIBS+= -m32
LIBDIRS+= -L/emul/linux/x86/usr/lib
COMMONFLAGS+= -m32
# Override WITHOUT_GTK=0
GTKCOMPAT32=1
else
override NOASM=1
endif
endif
LIBS+= -lrt
ifeq (0,$(CLANG))
COMMONFLAGS += -fno-pic
endif
endif
ifeq ($(PLATFORM),DARWIN)
COMPILERFLAGS+= -DUNDERSCORES
ASFORMAT=macho$(SYSBITS)
ASFLAGS+= -DUNDERSCORES
# ASM on OS X crashes in mmxoverlay()
override NOASM=1
# LIBDIRS+= -Lplatform/Apple/lib
# COMPILERFLAGS+= -Iplatform/Apple/include
ifneq ($(shell port --version &>/dev/null; echo $$?),127)
LIBDIRS+= -L/opt/local/lib
COMPILERFLAGS+= -I/opt/local/include
endif
ifneq ($(shell brew --version &>/dev/null; echo $$?),127)
LIBDIRS+= -L/usr/local/lib
COMPILERFLAGS+= -I/usr/local/include
endif
ifneq ($(shell fink --version &>/dev/null; echo $$?),127)
LIBDIRS+= -L/sw/lib
COMPILERFLAGS+= -I/sw/include
endif
RENDERTYPE = SDL
MIXERTYPE = SDL
STDCPPLIB:=-lstdc++
COMPILERFLAGS += -DHAVE_INTTYPES
DLLSUFFIX=.dylib
GTKCOMPAT32 = 0
WITHOUT_GTK ?= 1
ifeq (1,$(SDL_FRAMEWORK))
SDL_INCLUDES=-I$(APPLE_FRAMEWORKS)/SDL.framework/Headers -I$(APPLE_FRAMEWORKS)/SDL_mixer.framework/Headers
SDL_LIB=-l$(SDLNAME)main -Wl,-framework,SDL -Wl,-rpath -Wl,"@loader_path/../Frameworks"
SDL_MIXER_LIB=-Wl,-framework,SDL_mixer
endif
ifeq (1,$(DARWIN9))
COMPILERFLAGS += -DDARWIN9
endif
ifeq (1,$(BUILD32_ON_64))
ARCH=-arch i386
endif
ifneq ($(findstring x86_64,$(ARCH)),x86_64)
ifeq (,$(ARCH))
ifneq ($(findstring x86_64,$(SYSARCH)),x86_64)
LINKERFLAGS += -read_only_relocs suppress
endif
else
LINKERFLAGS += -read_only_relocs suppress
endif
endif
ifeq (0,$(CLANG))
COMMONFLAGS += -fno-pic
endif
endif
ifeq ($(PLATFORM),WINDOWS)
COMPILERFLAGS+= -DUNDERSCORES -DHAVE_INTTYPES -Iplatform/Windows/include
LINKERFLAGS+= -static-libgcc
ASFORMAT=win$(SYSBITS)
ASFLAGS+= -DUNDERSCORES
# Windows types can be SDL or WIN
RENDERTYPE?=SDL
MIXERTYPE?=WIN
ifneq ($(RENDERTYPE),SDL)
ifeq ($(MIXERTYPE),SDL)
MIXERTYPE:=WIN
endif
endif
SDL_INCLUDES=
ifeq ($(SDL_TARGET),1)
SDL_MIXER_LIB=platform/Windows/lib$(WINLIB)/SDL_mixer.lib
endif
WITHOUT_GTK?=1
SDLCONFIG=
SDL_FRAMEWORK=1
EXESUFFIX=.exe
DLLSUFFIX=.dll
LIBDIRS+= -Lplatform/Windows/lib$(WINLIB)
LIBS+= -Wl,--enable-auto-import -lmingwex -lgdi32 -lcomctl32 -lwinmm $(L_SSP) -lwsock32 -lws2_32 -lshlwapi
ifeq (0,$(CLANG))
LIBS+= -mwindows
endif
#-lshfolder
STDCPPLIB:=-lstdc++
ifeq ($(findstring x86_64,$(SYSARCH)),x86_64)
ifneq (1,$(BUILD32_ON_64))
override NOASM=1
endif
endif
COMMONFLAGS += -fno-pic
endif
ifeq ($(PLATFORM),BSD)
COMPILERFLAGS+= -I/usr/local/include
RENDERTYPE=SDL
MIXERTYPE=SDL
COMPILERFLAGS+= -DHAVE_INTTYPES
ifneq ($(findstring i386,$(SYSARCH)),i386)
override NOASM=1
endif
STDCPPLIB:=-lstdc++
endif
ifeq ($(PLATFORM),BEOS)
override NOASM=1
RENDERTYPE=SDL
MIXERTYPE=SDL
STDCPPLIB:=-lstdc++
endif
ifeq ($(PLATFORM),SKYOS)
RENDERTYPE=SDL
MIXERTYPE=SDL
EXESUFFIX=.app
override NOASM=1
COMPILERFLAGS+= -DUNDERSCORES -I/boot/programs/sdk/include/sdl
SDLCONFIG=
LIBS+= -lSDL -lnet
endif
ifeq ($(PLATFORM),WII)
RENDERTYPE=SDL
MIXERTYPE=SDL
SDL_INCLUDES=
EXESUFFIX=.elf
override USE_OPENGL=0
override POLYMER=0
override NOASM=1
override WITHOUT_GTK=1
# -msdata=eabi
COMMONFLAGS+= -g -mtune=750 -meabi -mhard-float
COMPILERFLAGS+= -DGEKKO -DHAVE_INTTYPES -D__POWERPC__ -I$(LIBOGC_INC) -I$(PORTLIBS)/include -Iplatform/Wii/include
SDLCONFIG=
SDL_TARGET=1
SDL_FRAMEWORK=1
LIBDIRS += -L$(LIBOGC_LIB) -L$(PORTLIBS)/lib -Lplatform/Wii/lib
endif
ifeq ($(PLATFORM),QNX)
RENDERTYPE=SDL
MIXERTYPE=SDL
override USE_OPENGL=0
override NOASM=1
STDCPPLIB:=-lstdc++
LIBS+= -lsocket
endif
ifeq ($(PLATFORM),SUNOS)
RENDERTYPE=SDL
MIXERTYPE=SDL
override USE_OPENGL=0
override NOASM=1
STDCPPLIB:=-lstdc++
LIBS+= -lsocket -lnsl
endif
ifeq ($(PLATFORM),SYLLABLE)
RENDERTYPE=SDL
MIXERTYPE=SDL
override USE_OPENGL=0
override NOASM=1
endif
ifeq ($(PLATFORM),GCW)
COMPILERFLAGS += -D__OPENDINGUX__
endif
ifeq ($(PLATFORM),DINGOO)
COMPILERFLAGS += -D__OPENDINGUX__
endif
ifneq ($(EXESUFFIX_OVERRIDE),)
EXESUFFIX=$(EXESUFFIX_OVERRIDE)
endif
ifneq (0,$(CLANG))
ifneq (,$(STDCPPLIB))
STDCPPLIB:=-Xlinker $(STDCPPLIB)
endif
endif
ifeq ($(SDL_TARGET),2)
SDLCONFIG ?= sdl2-config
SDLNAME ?= SDL2
endif
ifeq ($(SDL_TARGET),1)
SDLCONFIG ?= sdl-config
SDLNAME ?= SDL
endif
ifneq ($(SDLCONFIG),)
SDLVERSION:=$(strip $(shell $(SDLCONFIG) --version))
ifneq ($(SDLVERSION),)
SDLROOT:=$(strip $(shell $(SDLCONFIG) --prefix))
endif
endif
SDL_STATIC?=1
ifeq ($(RENDERTYPE),SDL)
COMPILERFLAGS += -DSDL_TARGET=$(SDL_TARGET)
ifeq ($(SDL_FRAMEWORK),1)
COMPILERFLAGS += -DSDL_FRAMEWORK
endif
ifneq ($(PLATFORM),WINDOWS)
ifeq ($(SDL_FRAMEWORK),1)
ifeq ($(PLATFORM),DARWIN)
LIBS += -Wl,-framework,SDL
COMPILERFLAGS+= -I$(APPLE_FRAMEWORKS)/SDL.framework/Headers \
-I$(APPLE_FRAMEWORKS)/SDL_mixer.framework/Headers
endif
else
ifneq ($(SDLCONFIG),)
SDLCONFIG_COMMONFLAGS:=$(subst -Dmain=SDL_main,,$(strip $(shell $(SDLCONFIG) --cflags)))
SDLCONFIG_LIBS:=$(strip $(shell $(SDLCONFIG) --libs))
LIBS+= $(SDLCONFIG_LIBS)
COMMONFLAGS+= $(SDLCONFIG_COMMONFLAGS)
endif
endif
else
COMPILERFLAGS += -D_GNU_SOURCE=1
ifneq ($(SDL_STATIC),0)
ifneq ($(SDL_TARGET),1) # Since SDL2 is under the zlib license, link statically if possible.
LIBS+= -static
endif
endif
LIBS+= -l$(SDLNAME)main -l$(SDLNAME) -lmingw32 -lgdi32 -limm32 -lole32 -loleaut32 -lwinmm -lversion
endif
ifeq (1,$(WITHOUT_GTK))
HAVE_GTK2=0
else
ifneq (No,$(shell $(PKG_CONFIG) --exists gtk+-2.0 || echo No))
HAVE_GTK2=1
# On my 64bit Gentoo box I have Cairo enabled which means the libs list includes
# -lpangocairo-1.0 and -lcairo, however the 32bit compatibility libraries don't
# include cairo, so we need to filter out those -l switches in order to link
ifneq ($(LINKED_GTK),0)
ifeq ($(GTKCOMPAT32),1)
LIBS+= $(shell $(PKG_CONFIG) --libs gtk+-2.0 | sed 's/\s-l\(pango\)\{0,1\}cairo\S*\s/ /g')
else
LIBS+= $(shell $(PKG_CONFIG) --libs gtk+-2.0)
endif
endif
COMPILERFLAGS += -DHAVE_GTK2 $(shell $(PKG_CONFIG) --cflags gtk+-2.0)
else
HAVE_GTK2=0
endif
endif
COMPILERFLAGS += $(SDL_INCLUDES)
ifneq ($(MIXERTYPE),WIN)
LIBS += $(SDL_MIXER_LIB)
endif
LIBS += $(SDL_LIB)
endif
ifeq ($(RENDERTYPE),WIN)
LIBS+= -ldxguid
endif
# SDL depends on these
ifeq ($(PLATFORM),WINDOWS)
ifeq ($(RENDERTYPE),SDL)
SDL_LIB:=-l$(SDLNAME)main $(SDL_LIB)
ifeq ($(MIXERTYPE),WIN)
LIBS+= -ldxguid_sdl
endif
endif
endif
ifeq ($(PLATFORM),WII)
LIBS+= -laesnd_tueidj -lpng -lfat -lwiiuse -lbte -logc -lm -lwiikeyboard
endif
COMPILERFLAGS+= -DRENDERTYPE$(RENDERTYPE)=1 -DMIXERTYPE$(MIXERTYPE)=1 $(W_STRICT_OVERFLOW)
ifneq (0,$(USE_OPENGL))
COMPILERFLAGS+= -DUSE_OPENGL
endif
ifneq (0,$(NOASM))
COMPILERFLAGS+= -DNOASM
endif
ifneq (0,$(USE_ASM64))
COMPILERFLAGS+= -DUSE_ASM64
endif
ifneq (0,$(LINKED_GTK))
COMPILERFLAGS+= -DLINKED_GTK
endif
ifneq (0,$(POLYMER))
ifneq (0,$(USE_OPENGL))
COMPILERFLAGS+= -DPOLYMER
endif
endif
STATICSTDCPP?=
ifeq (1,$(STATICSTDCPP))
STATICSTDCPP= -static
endif
ifeq (0,$(STATICSTDCPP))
STATICSTDCPP= -shared
endif
ifneq ($(PLATFORM),WINDOWS)
ifneq ($(PLATFORM),WII)
ifneq ($(PLATFORM),BSD)
LIBS+= -ldl
endif
ifneq ($(PLATFORM),DARWIN)
LIBS+= -pthread
endif
endif
endif
ifeq ($(PLATFORM),WINDOWS)
ifneq ($(USE_LIBPNG),0)
LIBS+= -lpng_mini -lz_mini
endif
else
ifeq ($(PLATFORM),DARWIN)
ifneq ($(USE_LIBPNG),0)
LIBS+= -lpng # -lz
endif
else
ifneq ($(USE_LIBPNG),0)
LIBS+= -lpng -lz
endif
endif
endif
ifeq ($(PLATFORM),WINDOWS)
ifneq ($(findstring x86_64,$(COMPILERTARGET)),x86_64)
LINKERFLAGS+= -Wl,--large-address-aware
endif
endif
ifneq (0,$(MEMMAP))
ifeq ($(PLATFORM),DARWIN)
LINKERFLAGS+=-Wl,-map -Wl,$@.memmap
else
LINKERFLAGS+=-Wl,-Map=$@.memmap
endif
endif
ifneq (0,$(PROFILER))
LINKERFLAGS+=-pg
endif
ifeq ($(PLATFORM),WII)
LINKERFLAGS+= -mrvl -meabi -mhard-float -Wl,--gc-sections
# -msdata=eabi
endif
# Detect version control revision, if applicable
ifeq (,$(VC_REV))
ifneq (,$(wildcard EDUKE32_REVISION))
VC_REV := $(shell cat EDUKE32_REVISION)
endif
endif
ifeq (,$(VC_REV))
VC_REV := $(shell svn info 2>&1 | grep Revision | cut -d' ' -f2)
endif
ifeq (,$(VC_REV))
VC_REV := $(shell git svn info 2>&1 | grep Revision | cut -d' ' -f2)
endif
ifneq (,$(VC_REV)$(VC_REV_CUSTOM))
REVFLAG += -DREV="\"r$(VC_REV)$(VC_REV_CUSTOM)\""
endif
COMPILER=$(CC) $(CONLYFLAGS)
COMPILER_OBJC=$(COBJC) $(CONLYFLAGS)
LINKER=$(L_CC)
ifneq ($(CPLUSPLUS),0)
COMPILER=$(CXX) $(CPPONLYFLAGS)
LINKER=$(L_CXX)
endif
ifneq (,$(CUSTOMOPT))
COMMONFLAGS+= $(CUSTOMOPT)
endif
ifneq (,$(CFLAGS))
COMMONFLAGS+= $(CFLAGS)
endif
ifneq (,$(CXXFLAGS))
CPPONLYFLAGS+= $(CXXFLAGS)
endif
ifneq (,$(LDFLAGS))
LINKERFLAGS+= $(LDFLAGS)
endif
ifeq ($(PRETTY_OUTPUT),1)
RECIPE_IF = if
BUILD_SETTINGS_COMPILER = \033[1;36mcompiler: \033[0;36m\"$(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS)\"
BUILD_SETTINGS_ASSEMBLER = \033[1;36massembler: \033[0;36m\"$(AS) $(ASFLAGS)\"
BUILD_SETTINGS_LINKER = \033[1;36mlinker: \033[0;36m\"$(LINKER) $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(STDCPPLIB)\"
ifeq (0,$(NOASM))
BUILD_SETTINGS = printf "$(BUILD_SETTINGS_COMPILER)\n$(BUILD_SETTINGS_ASSEMBLER)\n$(BUILD_SETTINGS_LINKER)\033[0m\n"
else
BUILD_SETTINGS = printf "$(BUILD_SETTINGS_COMPILER)\n$(BUILD_SETTINGS_LINKER)\033[0m\n"
endif
BUILD_STARTED = printf "\033[K\033[1;36mBuild started using:\033[0m\n"; $(BUILD_SETTINGS)
BUILD_ECHOFLAGS = printf "\033[K\033[1;36mEnded compilation in this directory using:\n$(BUILD_SETTINGS_COMPILER)\033[0m\n"
COMPILE_STATUS = printf "\033[K\033[0mBuilding object \033[1m$@\033[0m...\033[0m\r"
COMPILE_OK = printf "\033[K\033[0;32mBuilt object \033[1;32m$@\033[0;32m \033[0m\n"
COMPILE_FAILED = printf "\033[K\033[0;31mFailed building \033[1;31m$@\033[0;31m from\033[0m \033[1;31m$<\033[0;31m!\033[0m\n"; exit 1
RECIPE_RESULT_COMPILE = ; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
ONESTEP_STATUS = printf "\033[K\033[0mBuilding \033[1m$@\033[0m...\033[0m\r"
ONESTEP_OK = printf "\033[K\033[0;32mBuilt \033[1;32m$@\033[0;32m \033[0m\n"
ONESTEP_FAILED = printf "\033[K\033[0;31mFailed building \033[1;31m$@\033[0;31m!\033[0m\n"; exit 1
RECIPE_RESULT_ONESTEP = ; then $(ONESTEP_OK); else $(ONESTEP_FAILED); fi
ARCHIVE_STATUS = printf "\033[K\033[0mCreating library archive \033[1m$@\033[0m...\033[0m\r"
ARCHIVE_OK = printf "\033[K\033[0;32mCreated library archive \033[1;32m$@\033[0;32m \033[0m\n"
ARCHIVE_FAILED = printf "\033[K\033[0;31mFailed creating library archive \033[1;31m$@\033[0;31m from\033[0m \033[1;31m$<\033[0;31m!\033[0m\n"; exit 1
RECIPE_RESULT_ARCHIVE = ; then $(ARCHIVE_OK); else $(ARCHIVE_FAILED); fi
LINK_STATUS = printf "\033[K\033[0;0mLinking \033[1m$@\033[0;0m...\033[0m\r"
LINK_OK = printf "\033[K\033[0;32mLinked \033[1;32m$@\033[0;32m \033[0m\n"
LINK_FAILED = printf "\033[K\033[0;31mFailed linking \033[1;31m$@\033[0;31m!\033[0m\n"; exit 1
RECIPE_RESULT_LINK = ; then $(LINK_OK); else $(LINK_FAILED); fi
else
RECIPE_IF =
BUILD_STARTED =
BUILD_ECHOFLAGS =
COMPILE_STATUS =
COMPILE_OK = true
COMPILE_FAILED = false; exit 1
RECIPE_RESULT_COMPILE =
ONESTEP_STATUS =
ONESTEP_OK = true
ONESTEP_FAILED = false; exit 1
RECIPE_RESULT_ONESTEP =
ARCHIVE_STATUS =
ARCHIVE_OK = true
ARCHIVE_FAILED = false; exit 1
RECIPE_RESULT_ARCHIVE =
LINK_STATUS =
LINK_OK = true
LINK_FAILED = false; exit 1
RECIPE_RESULT_LINK =
endif