raze-gles/polymer/eduke32/source/lunatic/con_lang.lua

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-- CON language definitions
local lpeg = require("lpeg")
local pairs = pairs
local print = print
local setmetatable = setmetatable
local type = type
module(...)
MAXVOLUMES = 7
MAXLEVELS = 64
MAXSKILLS = 7
MAXEVENTS = 95 -- KEEPINSYNC with EVENT_* list
MAXSOUNDS = 4096
-- KEEPINSYNC quotes.h
MAXQUOTES = 16384
MAXQUOTELEN = 128
local STR = {
STR_MAPNAME = 0,
STR_MAPFILENAME = 1,
STR_PLAYERNAME = 2,
STR_VERSION = 3,
STR_GAMETYPE = 4,
STR_VOLUMENAME = 5,
}
PROJ = {
PROJ_WORKSLIKE = 0,
PROJ_SPAWNS = 1,
PROJ_SXREPEAT = 2,
PROJ_SYREPEAT = 3,
PROJ_SOUND = 4,
PROJ_ISOUND = 5,
PROJ_VEL = 6,
PROJ_EXTRA = 7,
PROJ_DECAL = 8,
PROJ_TRAIL = 9,
PROJ_TXREPEAT = 10,
PROJ_TYREPEAT = 11,
PROJ_TOFFSET = 12,
PROJ_TNUM = 13,
PROJ_DROP = 14,
PROJ_CSTAT = 15,
PROJ_CLIPDIST = 16,
PROJ_SHADE = 17,
PROJ_XREPEAT = 18,
PROJ_YREPEAT = 19,
PROJ_PAL = 20,
PROJ_EXTRA_RAND = 21,
PROJ_HITRADIUS = 22,
PROJ_VEL_MULT = 23, -- NAME (PROJ_MOVECNT)
PROJ_OFFSET = 24,
PROJ_BOUNCES = 25,
PROJ_BSOUND = 26,
PROJ_RANGE = 27,
PROJ_FLASH_COLOR = 28,
}
-- PROJ_* define -> projectile_t member name
--[[
PROJ_MEMBNAME = {
[PROJ.PROJ_WORKSLIKE] = "workslike",
[PROJ.PROJ_SPAWNS] = "spawns",
[PROJ.PROJ_SXREPEAT] = "sxrepeat",
[PROJ.PROJ_SYREPEAT] = "syrepeat",
[PROJ.PROJ_SOUND] = "sound",
[PROJ.PROJ_ISOUND] = "isound",
[PROJ.PROJ_VEL] = "vel",
[PROJ.PROJ_EXTRA] = "extra",
[PROJ.PROJ_DECAL] = "decal",
[PROJ.PROJ_TRAIL] = "trail",
[PROJ.PROJ_TXREPEAT] = "txrepeat",
[PROJ.PROJ_TYREPEAT] = "tyrepeat",
[PROJ.PROJ_TOFFSET] = "toffset",
[PROJ.PROJ_TNUM] = "tnum",
[PROJ.PROJ_DROP] = "drop",
[PROJ.PROJ_CSTAT] = "cstat",
[PROJ.PROJ_CLIPDIST] = "clipdist",
[PROJ.PROJ_SHADE] = "shade",
[PROJ.PROJ_XREPEAT] = "xrepeat",
[PROJ.PROJ_YREPEAT] = "yrepeat",
[PROJ.PROJ_PAL] = "pal",
[PROJ.PROJ_EXTRA_RAND] = "extra_rand",
[PROJ.PROJ_HITRADIUS] = "hitradius",
[PROJ.PROJ_VEL_MULT] = "movecnt", -- NAME
[PROJ.PROJ_OFFSET] = "offset",
[PROJ.PROJ_BOUNCES] = "bounces",
[PROJ.PROJ_BSOUND] = "bsound",
[PROJ.PROJ_RANGE] = "range",
[PROJ.PROJ_FLASH_COLOR] = "flashcolor", -- NAME
}
--]]
-- TODO: EVENT_INIT currently can't run since we init Lunatic state only afterwards
EVENT = {
EVENT_INIT = 0,
EVENT_ENTERLEVEL = 1,
EVENT_RESETWEAPONS = 2,
EVENT_RESETINVENTORY = 3,
EVENT_HOLSTER = 4,
EVENT_LOOKLEFT = 5,
EVENT_LOOKRIGHT = 6,
EVENT_SOARUP = 7,
EVENT_SOARDOWN = 8,
EVENT_CROUCH = 9,
EVENT_JUMP = 10,
EVENT_RETURNTOCENTER = 11,
EVENT_LOOKUP = 12,
EVENT_LOOKDOWN = 13,
EVENT_AIMUP = 14,
EVENT_FIRE = 15,
EVENT_CHANGEWEAPON = 16,
EVENT_GETSHOTRANGE = 17,
EVENT_GETAUTOAIMANGLE = 18,
EVENT_GETLOADTILE = 19,
EVENT_CHEATGETSTEROIDS = 20,
EVENT_CHEATGETHEAT = 21,
EVENT_CHEATGETBOOT = 22,
EVENT_CHEATGETSHIELD = 23,
EVENT_CHEATGETSCUBA = 24,
EVENT_CHEATGETHOLODUKE = 25,
EVENT_CHEATGETJETPACK = 26,
EVENT_CHEATGETFIRSTAID = 27,
EVENT_QUICKKICK = 28,
EVENT_INVENTORY = 29,
EVENT_USENIGHTVISION = 30,
EVENT_USESTEROIDS = 31,
EVENT_INVENTORYLEFT = 32,
EVENT_INVENTORYRIGHT = 33,
EVENT_HOLODUKEON = 34,
EVENT_HOLODUKEOFF = 35,
EVENT_USEMEDKIT = 36,
EVENT_USEJETPACK = 37,
EVENT_TURNAROUND = 38,
EVENT_DISPLAYWEAPON = 39,
EVENT_FIREWEAPON = 40,
EVENT_SELECTWEAPON = 41,
EVENT_MOVEFORWARD = 42,
EVENT_MOVEBACKWARD = 43,
EVENT_TURNLEFT = 44,
EVENT_TURNRIGHT = 45,
EVENT_STRAFELEFT = 46,
EVENT_STRAFERIGHT = 47,
EVENT_WEAPKEY1 = 48,
EVENT_WEAPKEY2 = 49,
EVENT_WEAPKEY3 = 50,
EVENT_WEAPKEY4 = 51,
EVENT_WEAPKEY5 = 52,
EVENT_WEAPKEY6 = 53,
EVENT_WEAPKEY7 = 54,
EVENT_WEAPKEY8 = 55,
EVENT_WEAPKEY9 = 56,
EVENT_WEAPKEY10 = 57,
EVENT_DRAWWEAPON = 58,
EVENT_DISPLAYCROSSHAIR = 59,
EVENT_DISPLAYREST = 60,
EVENT_DISPLAYSBAR = 61,
EVENT_RESETPLAYER = 62,
EVENT_INCURDAMAGE = 63,
EVENT_AIMDOWN = 64,
EVENT_GAME = 65,
EVENT_PREVIOUSWEAPON = 66,
EVENT_NEXTWEAPON = 67,
EVENT_SWIMUP = 68,
EVENT_SWIMDOWN = 69,
EVENT_GETMENUTILE = 70,
EVENT_SPAWN = 71,
EVENT_LOGO = 72,
EVENT_EGS = 73,
EVENT_DOFIRE = 74,
EVENT_PRESSEDFIRE = 75,
EVENT_USE = 76,
EVENT_PROCESSINPUT = 77,
EVENT_FAKEDOMOVETHINGS = 78,
EVENT_DISPLAYROOMS = 79,
EVENT_KILLIT = 80,
EVENT_LOADACTOR = 81,
EVENT_DISPLAYBONUSSCREEN = 82,
EVENT_DISPLAYMENU = 83,
EVENT_DISPLAYMENUREST = 84,
EVENT_DISPLAYLOADINGSCREEN = 85,
EVENT_ANIMATESPRITES = 86,
EVENT_NEWGAME = 87,
EVENT_SOUND = 88,
EVENT_CHECKTOUCHDAMAGE = 89,
EVENT_CHECKFLOORDAMAGE = 90,
EVENT_LOADGAME = 91,
EVENT_SAVEGAME = 92,
EVENT_PREGAME = 93,
EVENT_CHANGEMENU = 94,
}
-- NOTE: negated values are not exported to the ffi.C namespace or CON.
-- See TWEAK_SFLAG below.
SFLAG = {
SFLAG_SHADOW = 0x00000001,
SFLAG_NVG = 0x00000002,
SFLAG_NOSHADE = 0x00000004,
SFLAG_PROJECTILE = -0x00000008,
SFLAG_DECAL = -0x00000010,
SFLAG_BADGUY = 0x00000020,
SFLAG_NOPAL = 0x00000040,
SFLAG_NOEVENTS = 0x00000080, -- NAME
SFLAG_NOLIGHT = 0x00000100,
SFLAG_USEACTIVATOR = 0x00000200,
SFLAG_NULL = -0x00000400,
SFLAG_NOCLIP = 0x00000800,
SFLAG_NOFLOORSHADOW = -0x00001000,
SFLAG_SMOOTHMOVE = 0x00002000,
SFLAG_NOTELEPORT = 0x00004000,
SFLAG_BADGUYSTAYPUT = -0x00008000,
SFLAG_CACHE = -0x00010000,
SFLAG_ROTFIXED = -0x00020000,
SFLAG_HARDCODED_BADGUY = -0x00040000,
-- RESERVED for actor.FLAGS.chain_beg/chain_end/replace:
-- 0x20000000, 0x40000000
}
STAT = {
STAT_DEFAULT = 0,
STAT_ACTOR = 1,
STAT_ZOMBIEACTOR = 2,
STAT_EFFECTOR = 3,
STAT_PROJECTILE = 4,
STAT_MISC = 5,
STAT_STANDABLE = 6,
STAT_LOCATOR = 7,
STAT_ACTIVATOR = 8,
STAT_TRANSPORT = 9,
STAT_PLAYER = 10,
STAT_FX = 11,
STAT_FALLER = 12,
STAT_DUMMYPLAYER = 13,
STAT_LIGHT = 14,
-- STAT_NETALLOC = 1023, -- MAXSTATUS-1
}
local GAMEFUNC = {
GAMEFUNC_MOVE_FORWARD = 0,
GAMEFUNC_MOVE_BACKWARD = 1,
GAMEFUNC_TURN_LEFT = 2,
GAMEFUNC_TURN_RIGHT = 3,
GAMEFUNC_STRAFE = 4,
GAMEFUNC_FIRE = 5,
GAMEFUNC_OPEN = 6,
GAMEFUNC_RUN = 7,
GAMEFUNC_AUTORUN = 8,
GAMEFUNC_JUMP = 9,
GAMEFUNC_CROUCH = 10,
GAMEFUNC_LOOK_UP = 11,
GAMEFUNC_LOOK_DOWN = 12,
GAMEFUNC_LOOK_LEFT = 13,
GAMEFUNC_LOOK_RIGHT = 14,
GAMEFUNC_STRAFE_LEFT = 15,
GAMEFUNC_STRAFE_RIGHT = 16,
GAMEFUNC_AIM_UP = 17,
GAMEFUNC_AIM_DOWN = 18,
GAMEFUNC_WEAPON_1 = 19,
GAMEFUNC_WEAPON_2 = 20,
GAMEFUNC_WEAPON_3 = 21,
GAMEFUNC_WEAPON_4 = 22,
GAMEFUNC_WEAPON_5 = 23,
GAMEFUNC_WEAPON_6 = 24,
GAMEFUNC_WEAPON_7 = 25,
GAMEFUNC_WEAPON_8 = 26,
GAMEFUNC_WEAPON_9 = 27,
GAMEFUNC_WEAPON_10 = 28,
GAMEFUNC_INVENTORY = 29,
GAMEFUNC_INVENTORY_LEFT = 30,
GAMEFUNC_INVENTORY_RIGHT = 31,
GAMEFUNC_HOLO_DUKE = 32,
GAMEFUNC_JETPACK = 33,
GAMEFUNC_NIGHTVISION = 34,
GAMEFUNC_MEDKIT = 35,
GAMEFUNC_TURNAROUND = 36,
GAMEFUNC_SENDMESSAGE = 37,
GAMEFUNC_MAP = 38,
GAMEFUNC_SHRINK_SCREEN = 39,
GAMEFUNC_ENLARGE_SCREEN = 40,
GAMEFUNC_CENTER_VIEW = 41,
GAMEFUNC_HOLSTER_WEAPON = 42,
GAMEFUNC_SHOW_OPPONENTS_WEAPON = 43,
GAMEFUNC_MAP_FOLLOW_MODE = 44,
GAMEFUNC_SEE_COOP_VIEW = 45,
GAMEFUNC_MOUSE_AIMING = 46,
GAMEFUNC_TOGGLE_CROSSHAIR = 47,
GAMEFUNC_STEROIDS = 48,
GAMEFUNC_QUICK_KICK = 49,
GAMEFUNC_NEXT_WEAPON = 50,
GAMEFUNC_PREVIOUS_WEAPON = 51,
-- GAMEFUNC_SHOW_CONSOLE = 52,
GAMEFUNC_SHOW_DUKEMATCH_SCORES = 53,
GAMEFUNC_DPAD_SELECT = 54,
GAMEFUNC_DPAD_AIMING = 55,
}
local function shallow_copy(tab)
local t = {}
for k,v in pairs(tab) do
t[k] = v
end
return t
end
-- KEEPINSYNC with gamedef.c:C_AddDefaultDefinitions() and the respective
-- defines. These are exported to the ffi.C namespace and as literal defines
-- in lunacon.lua.
labels =
{
STR,
PROJ,
EVENT,
-- setmetatable(
shallow_copy(SFLAG),
-- { __metatable="noffiC" }),
STAT,
GAMEFUNC,
}
-- TWEAK_SFLAG
for name, flag in pairs(SFLAG) do
if (flag < 0) then
SFLAG[name] = -flag
labels[4][name] = nil
end
end
-- KEEPINSYNC player.h
wdata_members =
{
-- NOTE: they are lowercased for Lunatic
"const int32_t _workslike",
"int32_t clip",
"int32_t reload",
"int32_t firedelay",
"int32_t totaltime",
"int32_t holddelay",
"int32_t flags",
"const int32_t _shoots",
"int32_t spawntime",
"const int32_t _spawn",
"int32_t shotsperburst",
"const int32_t _initialsound",
"const int32_t _firesound",
"int32_t sound2time", -- NOTE: this is a time number, not a sound
"const int32_t _sound2sound",
"const int32_t _reloadsound1",
"const int32_t _reloadsound2",
"const int32_t _selectsound",
"int32_t flashcolor",
}
local SP = function(memb) return "sprite[%s]"..memb end
local ATSP = function(memb) return "atsprite[%s]"..memb end
local AC = function(memb) return "actor[%s]"..memb end
local SX = function(memb) return "spriteext[%s]"..memb end
-- Generate code to access a signed member as unsigned.
local function s2u(label)
return "(_band("..label.."+65536,65535))"
end
local function S2U(label)
return { s2u(label), label }
end
local ActorLabels = {
x = SP".x",
y = SP".y",
z = SP".z",
cstat = SP".cstat",
picnum = { SP".picnum", SP":set_picnum(%%s)" },
shade = SP".shade",
pal = SP".pal",
clipdist = SP".clipdist",
-- filler = SP".filler",
detail = SP".filler", -- NAME
xrepeat = SP".xrepeat",
yrepeat = SP".yrepeat",
xoffset = SP".xoffset",
yoffset = SP".yoffset",
sectnum = { SP".sectnum", SP".sectnum" }, -- set: for tsprite
statnum = { SP".statnum", SP".statnum" }, -- set: for tsprite
ang = SP".ang",
owner = { SP".owner", SP":_set_owner(%%s)" },
xvel = SP".xvel",
yvel = { SP".yvel", SP":_set_yvel(%%s)" }, -- XXX
zvel = SP".zvel",
lotag = SP".lotag",
hitag = SP".hitag",
extra = SP".extra",
ulotag = S2U(SP".lotag"),
uhitag = S2U(SP".hitag"),
-- ActorExtra labels...
htcgg = AC".cgg",
htpicnum = { AC".picnum", AC":set_picnum(%%s)" },
htang = AC".ang",
htextra = AC".extra",
htowner = { AC".owner", AC":set_owner(%%s)" },
htmovflag = AC"._movflag",
httempang = AC".tempang",
htactorstayput = AC".actorstayput",
htdispicnum = { AC".dispicnum" },
-- NOTE: no access for .shootzvel
httimetosleep = AC".timetosleep",
htfloorz = AC".floorz",
htceilingz = AC".ceilingz",
htlastvx = AC".lastvx",
htlastvy = AC".lastvy",
htbposx = AC".bpos.x",
htbposy = AC".bpos.y",
htbposz = AC".bpos.z",
-- Read access differs from write ({ get, set }):
htg_t = { AC":get_t_data(%s)", AC":_set_t_data(%s,%%s)" },
htflags = AC".flags",
-- model flags
angoff = SX".angoff",
pitch = SX".pitch",
roll = SX".roll",
mdxoff = SX".xoff",
mdyoff = SX".yoff",
mdzoff = SX".zoff",
mdflags = SX".flags",
xpanning = SX".xpanning",
ypanning = SX".ypanning",
-- Read access differs from write, write not available:
alpha = { "_math.floor(spriteext[%s].alpha*255)", "spriteext[%s].alpha=(%%s)/255" },
}
local function spr2tspr(code)
if (code and code:find(SP"", 1, true)==1) then
return ATSP(code:sub(#SP"" + 1))
end
-- else return nothing
end
local TspriteLabels = {}
for member, code in pairs(ActorLabels) do
if (type(code)=="string") then
TspriteLabels["tspr"..member] = spr2tspr(code)
else
TspriteLabels["tspr"..member] = { spr2tspr(code[1]), spr2tspr(code[2]) }
end
end
-- Sprites set stat- and sectnum via sprite.change{stat,sect} functions.
ActorLabels.sectnum[2] = "sprite.changesect(%s,%%s,true)"
ActorLabels.statnum[2] = "sprite.changestat(%s,%%s,true)"
local PL = function(memb) return "player[%s]"..memb end
-- Access to DukePlayer_t's bool members: they must be read as numbers.
local PLBOOL = function(memb) return { "("..PL(memb).." and 1 or 0)", PL(memb) } end
local PlayerLabels = {
posx = PL".pos.x",
posy = PL".pos.y",
posz = PL".pos.z",
oposx = PL".opos.x",
oposy = PL".opos.y",
oposz = PL".opos.z",
posxv = PL".vel.x", -- NAME
posyv = PL".vel.y",
poszv = PL".vel.z",
-- NOTE: no access for .npos
bobposx = PL".bobposx",
bobposy = PL".bobposy",
truefz = PL".truefz",
truecz = PL".truecz",
player_par = PL".player_par",
randomflamex = PL".randomflamex",
exitx = PL".exitx",
exity = PL".exity",
runspeed = PL".runspeed",
max_player_health = PL".max_player_health",
max_shield_amount = PL".max_shield_amount",
autostep = PL".autostep",
autostep_sbw = PL".autostep_sbw",
interface_toggle_flag = PL".interface_toggle_flag",
-- NOTE: *bombControl etc. are accessed by gamevars in CON
max_actors_killed = PL".max_actors_killed",
actors_killed = PL".actors_killed",
-- NOTE the special case; "%%s" is used to mark settable members
-- with METHOD_MEMBER syntax, it's the value to be set.
gotweapon = { "("..PL":have_weapon(%s) and 1 or 0)", PL":_gt_weapon(%s,%%s)" },
zoom = PL".zoom",
loogiex = {},
loogiey = {},
sbs = PL".sbs",
sound_pitch = PL".sound_pitch",
ang = PL".ang",
oang = PL".oang",
angvel = PL".angvel",
cursectnum = { PL".cursectnum", PL":set_cursectnum(%%s)" },
look_ang = PL".look_ang",
last_extra = PL".last_extra",
subweapon = PL".subweapon",
max_ammo_amount = PL".max_ammo_amount[%s]" ,
ammo_amount = PL".ammo_amount[%s]" ,
-- NOTE: no direct access for .inv_amount (but see end)
wackedbyactor = PL".wackedbyactor",
pyoff = PL".pyoff",
opyoff = PL".opyoff",
horiz = PL".horiz",
horizoff = PL".horizoff",
ohoriz = PL".ohoriz",
ohorizoff = PL".ohorizoff",
newowner = { PL".newowner" },
jumping_counter = PL".jumping_counter",
airleft = PL".airleft",
fta = PL".fta",
ftq = { PL".ftq", PL":set_ftq(%%s)" },
access_wallnum = { PL".access_wallnum" },
access_spritenum = { PL".access_spritenum" },
got_access = PL".got_access",
weapon_ang = PL".weapon_ang",
visibility = PL".visibility",
somethingonplayer = PL".somethingonplayer",
on_crane = PL".on_crane",
i = { PL".i" },
one_parallax_sectnum = { PL".one_parallax_sectnum" },
random_club_frame = PL".random_club_frame",
one_eighty_count = PL".one_eighty_count",
dummyplayersprite = { PL".dummyplayersprite" },
extra_extra8 = PL".extra_extra8",
actorsqu = PL".actorsqu",
timebeforeexit = PL".timebeforeexit",
customexitsound = { PL".customexitsound" },
last_pissed_time = PL".last_pissed_time",
weaprecs = PL".weaprecs[%s]" ,
weapon_sway = PL".weapon_sway",
crack_time = PL".crack_time",
bobcounter = PL".bobcounter",
-- NOTE: no access for .orotscrnang
rotscrnang = PL".rotscrnang",
dead_flag = PL".dead_flag",
holoduke_on = PL".holoduke_on",
pycount = PL".pycount",
transporter_hold = PL".transporter_hold",
max_secret_rooms = PL".max_secret_rooms",
secret_rooms = PL".secret_rooms",
frag = PL".frag",
fraggedself = PL".fraggedself",
quick_kick = PL".quick_kick",
last_quick_kick = PL".last_quick_kick",
return_to_center = PL".return_to_center",
reloading = PLBOOL".reloading",
weapreccnt = { PL".weapreccnt" },
aim_mode = PL".aim_mode",
auto_aim = PL".auto_aim",
weaponswitch = PL".weaponswitch",
movement_lock = PL".movement_lock",
team = PL".team",
tipincs = PL".tipincs",
hbomb_hold_delay = PL".hbomb_hold_delay",
frag_ps = PL".frag_ps",
kickback_pic = PL".kickback_pic",
gm = PL".gm",
on_warping_sector = PLBOOL".on_warping_sector",
footprintcount = PL".footprintcount",
hurt_delay = PL".hurt_delay",
hbomb_on = PLBOOL".hbomb_on",
jumping_toggle = PLBOOL".jumping_toggle",
rapid_fire_hold = PLBOOL".rapid_fire_hold",
on_ground = PLBOOL".on_ground",
inven_icon = PL".inven_icon",
buttonpalette = PL".buttonpalette",
over_shoulder_on = PLBOOL".over_shoulder_on",
show_empty_weapon = PL".show_empty_weapon",
jetpack_on = PLBOOL".jetpack_on",
spritebridge = PLBOOL".spritebridge",
lastrandomspot = PL".lastrandomspot",
scuba_on = PLBOOL".scuba_on",
footprintpal = PL".footprintpal",
heat_on = PLBOOL".heat_on",
invdisptime = PL".invdisptime",
holster_weapon = PLBOOL".holster_weapon",
falling_counter = PL".falling_counter",
footprintshade = PL".footprintshade",
refresh_inventory = PL".refresh_inventory",
last_full_weapon = PL".last_full_weapon",
walking_snd_toggle = PL".walking_snd_toggle",
palookup = PL".palookup",
hard_landing = PL".hard_landing",
fist_incs = PL".fist_incs",
toggle_key_flag = PLBOOL".toggle_key_flag",
knuckle_incs = PL".knuckle_incs",
knee_incs = PL".knee_incs",
access_incs = PL".access_incs",
numloogs = PL".numloogs",
loogcnt = PL".loogcnt",
scream_voice = PL".scream_voice",
last_weapon = PL".last_weapon",
cheat_phase = PL".cheat_phase",
weapon_pos = PL".weapon_pos",
wantweaponfire = PL".wantweaponfire",
curr_weapon = { PL".curr_weapon", PL":set_curr_weapon(%%s)" },
palette = PL".palette",
-- NOTE the special case:
pals = PL"._pals[%s]",
pals_time = PL"._pals.f",
name = {},
-- Access to .inv_amount
steroids_amount = PL".inv_amount[0]",
shield_amount = PL".inv_amount[1]",
scuba_amount = PL".inv_amount[2]",
holoduke_amount = PL".inv_amount[3]",
jetpack_amount = PL".inv_amount[4]",
-- 5: dummy
-- 6: no "access_amount"
heat_amount = PL".inv_amount[7]",
-- 8: dummy
firstaid_amount = PL".inv_amount[9]",
boot_amount = PL".inv_amount[10]",
}
local SEC = function(memb) return "sector[%s]"..memb end
local SECRO = function(memb) return { "sector[%s]"..memb } end
local SectorLabels = {
wallptr = SECRO".wallptr",
wallnum = SECRO".wallnum",
ceilingz = SEC".ceilingz",
floorz = SEC".floorz",
ceilingstat = SEC".ceilingstat",
floorstat = SEC".floorstat",
-- CEILING
ceilingpicnum = { SEC".ceilingpicnum", SEC":set_ceilingpicnum(%%s)" },
ceilingslope = SEC".ceilingheinum", -- NAME
ceilingshade = SEC".ceilingshade",
ceilingpal = SEC".ceilingpal",
ceilingxpanning = SEC".ceilingxpanning",
ceilingypanning = SEC".ceilingypanning",
-- FLOOR
floorpicnum = { SEC".floorpicnum", SEC":set_floorpicnum(%%s)" },
floorslope = SEC".floorheinum", -- NAME
floorshade = SEC".floorshade",
floorpal = SEC".floorpal",
floorxpanning = SEC".floorxpanning",
floorypanning = SEC".floorypanning",
visibility = SEC".visibility",
filler = SEC".filler",
alignto = SEC".filler", -- NAME
lotag = SEC".lotag",
hitag = SEC".hitag",
extra = SEC".extra",
ceilingbunch = {},
floorbunch = {},
ulotag = S2U(SEC".lotag"),
uhitag = S2U(SEC".hitag"),
}
local WAL = function(memb) return "wall[%s]"..memb end
local WALRO = function(memb) return { "wall[%s]"..memb } end
local WallLabels = {
x = WAL".x",
y = WAL".y",
point2 = WALRO".point2",
nextwall = { WAL".nextwall", WAL":_set_nextwall(%%s)" },
nextsector = { WAL".nextsector", WAL":_set_nextsector(%%s)" },
cstat = WAL".cstat",
picnum = { WAL".picnum", WAL":set_picnum(%%s)" },
overpicnum = { WAL".overpicnum", WAL":set_overpicnum(%%s)" },
shade = WAL".shade",
pal = WAL".pal",
xrepeat = WAL".xrepeat",
yrepeat = WAL".yrepeat",
xpanning = WAL".xpanning",
ypanning = WAL".ypanning",
lotag = WAL".lotag",
hitag = WAL".hitag",
extra = WAL".extra",
ulotag = S2U(WAL".lotag"),
uhitag = S2U(WAL".hitag"),
}
StructAccessCode =
{
sector = SectorLabels,
wall = WallLabels,
sprite = ActorLabels,
player = PlayerLabels,
}
local PROJ = function(memb) return "projectile[%s]"..memb end
local THISPROJ = function(memb) return "actor[%s].proj"..memb end
local ProjectileLabels = {
workslike = PROJ".workslike",
cstat = PROJ".cstat",
hitradius = PROJ".hitradius",
range = PROJ".range",
flashcolor = PROJ".flashcolor",
spawns = { PROJ".spawns", PROJ":set_spawns(%%s)" },
sound = PROJ".sound",
isound = PROJ".isound",
vel = PROJ".vel",
decal = { PROJ".decal", PROJ":set_decal(%%s)" },
trail = { PROJ".trail", PROJ":set_trail(%%s)" },
tnum = PROJ".tnum",
drop = PROJ".drop",
offset = PROJ".offset",
bounces = PROJ".bounces",
bsound = PROJ".bsound",
toffset = PROJ".toffset",
extra = PROJ".extra",
extra_rand = PROJ".extra_rand",
sxrepeat = PROJ".sxrepeat",
syrepeat = PROJ".syrepeat",
txrepeat = PROJ".txrepeat",
tyrepeat = PROJ".tyrepeat",
shade = PROJ".shade",
xrepeat = PROJ".xrepeat",
yrepeat = PROJ".yrepeat",
pal = PROJ".pal",
velmult = PROJ".movecnt", -- NAME
clipdist = PROJ".clipdist",
}
-- XXX: kind of CODEDUP form above
local function proj2thisproj(code)
if (code and code:find(PROJ"", 1, true)==1) then
return THISPROJ(code:sub(#PROJ"" + 1))
end
-- else return nothing
end
local SpriteProjectileLabels = {}
for member, code in pairs(ProjectileLabels) do
if (type(code)=="string") then
SpriteProjectileLabels[member] = proj2thisproj(code)
else
SpriteProjectileLabels[member] = { proj2thisproj(code[1]), proj2thisproj(code[2]) }
end
end
local UD = function(memb) return "_gv._ud"..memb end
local UDRO = function(memb) return { UD(memb) } end
-- NOTE: Only members that actually encountered in existing mods are added here.
local UserdefLabels = {
althud = UD".althud",
auto_run = UDRO".auto_run",
camerasprite = UDRO".camerasprite",
cashman = UDRO".cashman",
clipping = UD".noclip", -- NAME
const_visibility = UD".const_visibility",
crosshair = UD".crosshair",
crosshairscale = UDRO".crosshairscale",
detail = { "1" },
display_bonus_screen = UD".display_bonus_screen",
drawweapon = UDRO".drawweapon",
ffire = UDRO".ffire",
fta_on = UD".fta_on",
god = UDRO".god",
idplayers = UDRO".idplayers",
lockout = UDRO".lockout",
pause_on = UDRO".pause_on",
player_skill = UD".player_skill",
m_volume_number = UDRO".m_volume_number",
mouseflip = UDRO".mouseflip",
multimode = { "1" },
overhead_on = UD".overhead_on",
show_level_text = UD".show_level_text",
screen_size = { UD".screen_size", UD":set_screen_size(%%s)" },
screen_tilting = UD".screen_tilting",
showallmap = UDRO".showallmap",
showweapons = UDRO".showweapons",
statusbarscale = UDRO".statusbarscale",
volume_number = { UD".volume_number", UD":set_volume_number(%%s)" },
weaponscale = UDRO".weaponscale",
weaponswitch = UD".weaponswitch",
}
local INP = function(memb) return PL"._input"..memb end
local InputLabels = {
avel = INP".avel",
horz = INP".horz",
fvel = INP".fvel",
svel = INP".svel",
bits = INP".bits",
extbits = INP".extbits",
}
-- These structs cannot be accessed by inline array exprs in CON:
StructAccessCode2 =
{
tspr = TspriteLabels,
projectile = ProjectileLabels,
thisprojectile = SpriteProjectileLabels,
userdef = UserdefLabels,
input = InputLabels,
}
-- NOTE: These MUST be in reverse lexicographical order!
-- Per CON syntax, valid identifiers names are disjunct from keywords,
-- so that a rule like
-- t_identifier = -con_keyword * (sp1 + "[") * t_identifier_all
-- (from the final grammar in lunacon.lua) must match the longest
-- possible keyword name, else the negation might wrongly not fail.
keyword =
lpeg.P(false) +
"}" +
"{" +
"zshootvar" +
"zshoot" +
"xorvarvar" +
"xorvar" +
"writearraytofile" +
"whilevarvarn" +
"whilevarn" +
"wackplayer" +
"userquote" +
"useractor" +
"updatesectorz" +
"updatesector" +
"tossweapon" +
"tip" +
"time" +
"switch" +
"subvarvar" +
"subvar" +
"strength" +
"stopsoundvar" +
"stopsound" +
"stopallsounds" +
"stopactorsound" +
"state" +
"starttrackvar" +
"starttrack" +
"startlevel" +
"ssp" +
"sqrt" +
"spriteshadow" +
"spritepal" +
"spritenvg" +
"spritenoshade" +
"spritenopal" +
"spriteflags" +
"spgetlotag" +
"spgethitag" +
"spawn" +
"soundvar" +
"soundoncevar" +
"soundonce" +
"sound" +
"smaxammo" +
"sleeptime" +
"sizeto" +
"sizeat" +
"sin" +
"showviewunbiased" +
"showview" +
"shootvar" +
"shoot" +
"shiftvarr" +
"shiftvarl" +
"setwall" +
"setvarvar" +
"setvar" +
"setuserdef" +
"settspr" +
"setthisprojectile" +
"setsprite" +
"setsector" +
"setprojectile" +
"setplayervar" +
"setplayerangle" +
"setplayer" +
"setinput" +
"setgamepalette" +
"setgamename" +
"setdefname" +
"setcfgname" +
"setaspect" +
"setarray" +
"setactorvar" +
"setactorsoundpitch" +
"setactorangle" +
"setactor" +
"sectsetinterpolation" +
"sectorofwall" +
"sectgetlotag" +
"sectgethitag" +
"sectclearinterpolation" +
"scriptsize" +
"savenn" +
"savemapstate" +
"savegamevar" +
"save" +
"rotatespritea" +
"rotatesprite16" +
"rotatesprite" +
"rotatepoint" +
"return" +
"respawnhitag" +
"resizearray" +
"resetplayer" +
"resetcount" +
"resetactioncount" +
"redefinequote" +
"readgamevar" +
"readarrayfromfile" +
"rayintersect" +
"randvarvar" +
"randvar" +
"quote" +
"quake" +
"qsubstr" +
"qstrncat" +
"qstrlen" +
"qstrcpy" +
"qstrcat" +
"qsprintf" +
"qspawnvar" +
"qspawn" +
"qgetsysstr" +
"pstomp" +
"prevspritestat" +
"prevspritesect" +
"precache" +
"pkick" +
"paper" +
"palfrom" +
"orvarvar" +
"orvar" +
"operatesectors" +
"operaterespawns" +
"operatemasterswitches" +
"operateactivators" +
"operate" +
"onevent" +
"nullop" +
"nextspritestat" +
"nextspritesect" +
"neartag" +
"myosx" +
"myospalx" +
"myospal" +
"myos" +
"music" +
"mulvarvar" +
"mulvar" +
"mulscale" +
"movesprite" +
"move" +
"money" +
"modvarvar" +
"modvar" +
"minitext" +
"mikesnd" +
"mail" +
"lotsofglass" +
"lockplayer" +
"loadmapstate" +
"lineintersect" +
"ldist" +
"killit" +
"jump" +
"insertspriteq" +
"inittimer" +
"includedefault" +
"include" +
"ifwasweapon" +
"ifvarxor" +
"ifvarvarxor" +
"ifvarvaror" +
"ifvarvarn" +
"ifvarvarl" +
"ifvarvarg" +
"ifvarvareither" +
"ifvarvare" +
"ifvarvarand" +
"ifvaror" +
"ifvarn" +
"ifvarl" +
"ifvarg" +
"ifvareither" +
"ifvare" +
"ifvarand" +
"ifstrength" +
"ifsquished" +
"ifspritepal" +
"ifspawnedby" +
"ifsound" +
"ifserver" +
"ifrnd" +
"ifrespawn" +
"ifpinventory" +
"ifphealthl" +
"ifpdistl" +
"ifpdistg" +
"ifp" +
"ifoutside" +
"ifonwater" +
"ifnotmoving" +
"ifnosounds" +
"ifmultiplayer" +
"ifmove" +
"ifinwater" +
"ifinspace" +
"ifinouterspace" +
"ifhitweapon" +
"ifhitspace" +
"ifgotweaponce" +
"ifgapzl" +
"iffloordistl" +
"ifdead" +
"ifcount" +
"ifclient" +
"ifceilingdistl" +
"ifcanshoottarget" +
"ifcanseetarget" +
"ifcansee" +
"ifbulletnear" +
"ifawayfromwall" +
"ifangdiffl" +
"ifai" +
"ifactorsound" +
"ifactornotstayput" +
"ifactor" +
"ifactioncount" +
"ifaction" +
"hitscan" +
"hitradiusvar" +
"hitradius" +
"headspritestat" +
"headspritesect" +
"guts" +
"guniqhudid" +
"gmaxammo" +
"globalsoundvar" +
"globalsound" +
"getzrange" +
"getwall" +
"getuserdef" +
"gettspr" +
"gettimedate" +
"getticks" +
"getthisprojectile" +
"gettexturefloor" +
"gettextureceiling" +
"getsector" +
"getprojectile" +
"getpname" +
"getplayervar" +
"getplayerangle" +
"getplayer" +
"getlastpal" +
"getkeyname" +
"getinput" +
"getincangle" +
"getflorzofslope" +
"getcurraddress" +
"getceilzofslope" +
"getarraysize" +
"getangletotarget" +
"getangle" +
"getactorvar" +
"getactorangle" +
"getactor" +
"gamevar" +
"gametextz" +
"gametext" +
"gamestartup" +
"gamearray" +
"flash" +
"findplayer" +
"findotherplayer" +
"findnearspritezvar" +
"findnearspritez" +
"findnearspritevar" +
"findnearsprite3dvar" +
"findnearsprite3d" +
"findnearsprite" +
"findnearactorzvar" +
"findnearactorz" +
"findnearactorvar" +
"findnearactor3dvar" +
"findnearactor3d" +
"findnearactor" +
"fall" +
"ezshootvar" +
"ezshoot" +
"eventloadactor" +
"espawnvar" +
"espawn" +
"eshootvar" +
"eshoot" +
"eqspawnvar" +
"eqspawn" +
"enhanced" +
"endswitch" +
"ends" +
"endofgame" +
"endevent" +
"enda" +
"else" +
"echo" +
"dynamicremap" +
"dragpoint" +
"divvarvar" +
"divvar" +
"dist" +
"displayrandvarvar" +
"displayrandvar" +
"displayrand" +
"digitalnumberz" +
"digitalnumber" +
"definevolumename" +
"definesound" +
"defineskillname" +
"definequote" +
"defineprojectile" +
"definelevelname" +
"definegametype" +
"definegamefuncname" +
"definecheat" +
"define" +
"default" +
"debug" +
"debris" +
"cstator" +
"cstat" +
"count" +
"cos" +
"copy" +
"cmenu" +
"clipmovenoslide" +
"clipmove" +
"clipdist" +
"clearmapstate" +
"checkavailweapon" +
"checkavailinven" +
"checkactivatormotion" +
"cheatkeys" +
"changespritestat" +
"changespritesect" +
"case" +
"canseespr" +
"cansee" +
"calchypotenuse" +
"cactor" +
"break" +
"betaname" +
"angoffvar" +
"angoff" +
"andvarvar" +
"andvar" +
"ai" +
"addweaponvar" +
"addweapon" +
"addvarvar" +
"addvar" +
"addstrength" +
"addphealth" +
"addlogvar" +
"addlog" +
"addkills" +
"addinventory" +
"addammo" +
"actor" +
"activatecheat" +
"activatebysector" +
"action" +
lpeg.P(false)