2011-09-20 19:12:24 +00:00
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-- test script for ELua/Lunatic Interpreter
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2012-05-06 20:22:56 +00:00
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--do return end
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2012-04-22 19:10:29 +00:00
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2012-07-13 18:20:38 +00:00
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-- error=nil -- must not affect "require"
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local string = require("string")
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local bit = require("bit")
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local math = require("math")
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2012-12-25 16:13:45 +00:00
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local pcall = pcall
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local DBG_ = DBG_
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2012-05-13 16:04:28 +00:00
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print('---=== ELua Test script ===---')
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2011-09-20 19:12:24 +00:00
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2012-06-10 18:56:10 +00:00
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local function printf(fmt, ...)
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print(string.format(fmt, ...))
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end
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2012-07-13 18:20:40 +00:00
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local function checkfail(funcstr, expectedmsg)
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local status, errmsg = pcall(DBG_.loadstring(funcstr))
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2011-09-25 15:11:47 +00:00
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if (status) then
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2012-12-25 16:13:41 +00:00
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print('^21ERROR:^O '..funcstr.." DIDN'T fail")
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2011-09-25 15:11:47 +00:00
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else
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2012-07-13 18:20:40 +00:00
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if (expectedmsg==nil or string.find(errmsg, expectedmsg, 1, true)) then
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2012-12-25 16:13:41 +00:00
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print("^11SUCCESS:^O "..funcstr.." failed: "..errmsg)
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2012-07-13 18:20:40 +00:00
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else
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2012-12-25 16:13:41 +00:00
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-- XXX: beginning with "^10" is counted as error in OSD_Printf()
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print("^10ERROR*:^O "..funcstr.." failed: "..errmsg..
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2012-07-13 18:20:40 +00:00
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", but expected error message was: "..expectedmsg)
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end
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2011-09-25 15:11:47 +00:00
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end
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end
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2012-04-22 19:10:29 +00:00
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---- check serialization ----
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gamevar("ourvar")
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gamevar("ourvar2")
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2012-06-17 19:45:37 +00:00
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-- test nans, infs, precision, subnorms, booleans
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ourvar2 = { "asd"; 0/0, 1/0, -1/0, 0.12345678901234567, 1e-314, true }
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ourvar = { ourvar2; 1, 2, 3, "qwe"; [true]=0, [false]=1 }
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2012-04-22 19:10:29 +00:00
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ourvar[#ourvar+1] = ourvar;
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local gvstr = DBG_.serializeGamevars()
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ourvar = -1
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2012-05-13 16:04:28 +00:00
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print("========== attempting to load string: ==========")
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2012-04-22 19:10:29 +00:00
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print(gvstr)
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print("---------- (end string to load) ----------")
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2012-06-17 19:45:33 +00:00
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-- XXX: need to think about fully restoring state
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2012-04-22 19:10:29 +00:00
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DBG_.loadGamevarsString(gvstr)
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print("ourvar[4]="..ourvar[4])
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2011-09-20 19:12:24 +00:00
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local i
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print('tweaking sector pals')
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2012-02-08 11:00:48 +00:00
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print('numsectors: ' .. gv.numsectors .. ' of ' .. gv.MAXSECTORS)
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2012-01-28 14:37:24 +00:00
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2011-10-11 16:53:15 +00:00
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---[[
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2011-09-20 19:12:24 +00:00
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for i = 0, gv.numsectors/2 do
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sector[i].floorpal = 1;
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sector[i].ceilingpal = 2;
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end
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2012-01-28 14:38:41 +00:00
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local vol, lev
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vol, lev = TEMP_getvollev()
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print('volume='..vol..', level='..lev)
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if (vol==1 and lev==1) then -- E1L1
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print('tweaking some sprites 2')
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i = 562
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spriteext[i].alpha = 0.5;
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sprite[i].cstat = bit.bor(sprite[i].cstat, 2+512);
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spriteext[i].pitch = 128;
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spriteext[i].roll = 256;
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for spr in spritesofsect(307) do -- some fence sprites in E1L1
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print('spr', spr)
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sprite[spr].pal = 6
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end
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for spr in spritesofsect(236) do
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print('#spr', spr)
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end
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2012-01-28 14:37:24 +00:00
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2012-01-28 14:38:41 +00:00
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--this is a problem
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--actor = {}
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actor[562].flags = bit.bor(actor[562].flags, 2); -- pal 6 with goggles on front SEENINE
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end
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2012-12-29 15:21:24 +00:00
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--[[
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-- TODO: better API for all TROR things?
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2012-01-28 14:38:41 +00:00
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if (vol==1 and lev==8) then
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2012-02-04 14:29:59 +00:00
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print('tweaking bunch 1');
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2012-01-28 14:38:41 +00:00
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-- trueror1.map
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for i in sectorsofbunch(1, gv.CEILING) do
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sector[i].ceilingz = sector[i].ceilingz - 3*1024;
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end
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for i in sectorsofbunch(1, gv.FLOOR) do
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sector[i].floorz = sector[i].floorz - 3*1024;
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end
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end
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2012-12-29 15:21:24 +00:00
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--]]
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2011-12-21 18:43:08 +00:00
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2012-07-20 21:57:37 +00:00
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local unsafe = pcall(function() string.UNSAFE=true; end)
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2011-10-11 16:53:15 +00:00
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--]]
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2012-07-13 18:20:35 +00:00
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--tostring = nil -- REMEMBER
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2012-05-29 20:01:58 +00:00
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--DBG_.printkv('_G in test.elua', _G)
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2011-09-25 15:11:47 +00:00
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2012-07-13 18:20:40 +00:00
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-- direct gv array access forbidden
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checkfail('gv.sprite[0].yrepeat = 100', "dummy variable: read access forbidden")
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-- indexing struct array with non-numeric type
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checkfail('local i = sprite["qwe"]') -- this will produce an error inside the sprite metatable
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checkfail('print(sprite[100000].ceilingpal)', "out-of-bounds sprite[] struct read access")
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-- NOTE: gv.sprite doesn't fail, but we can't use it
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checkfail('print(gv.sprite[0])', "dummy variable: read access forbidden")
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-- set metatable forbidden
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checkfail('setmetatable(sprite, {})', "attempt to read undeclared variable 'setmetatable'")
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-- oob write access
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checkfail('sector[-1].ceilingpal = 4', "out-of-bounds sector[] read access") -- note the strange err msg
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-- wallnum member is read-only
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checkfail('sector[0].wallnum = 0', "attempt to write to constant location") -- this comes from LJ/FFI
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-- gv.numsectors is read-only
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checkfail('gv.numsectors = 4', "cannot create new or write into existing fields of 'gv'")
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-- cannot create new fields in 'gv'
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checkfail('gv.QWE = 4', "cannot create new or write into existing fields of 'gv'")
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-- direct sector write access forbidden
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checkfail('sector[4] = sector[6]', "cannot write directly to sector[] struct")
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-- that would be horrible...
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checkfail('nextspritesect[4] = -666', "cannot write directly to nextspritesect[]")
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-- we're indexing a plain array!
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checkfail('print(nextspritesect[4].whatfield)', "attempt to index a number value")
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-- creating new keys forbidden... handled by LuaJit
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checkfail('wall[4].QWE = 123', "has no member named 'QWE'")
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2012-11-03 19:32:43 +00:00
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-- our 'require' has only safe stuff
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--checkfail("require('os')")
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2012-07-13 18:20:40 +00:00
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-- we must declare globals with 'gamevar'
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checkfail("new_global = 345", "attempt to write to undeclared variable 'new_global'")
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-- can't redefine constants in 'gv'
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checkfail('gv.CEILING = 3', "cannot create new or write into existing fields of 'gv'")
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-- string.dump is unavailable
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checkfail('local s=require[[string]]; local tmp=s.dump(gameevent)',
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"attempt to call field 'dump' (a nil value)")
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2012-07-20 21:57:37 +00:00
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if (not unsafe) then
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-- changing base module tables is disallowed
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checkfail('local s=require[[string]]; s.format=nil', "modifying base module table forbidden")
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else
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print('WARNING: RUNNING WITH UNPROTECTED BASE MODULES')
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end
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2012-07-13 18:20:40 +00:00
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2012-07-13 18:20:38 +00:00
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print('')
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2012-05-29 20:01:58 +00:00
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-- This is problematic, even though pretty much every access will yield a
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-- "missing declaration" error.
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-- See http://luajit.org/ext_ffi_api.html#ffi_C about what stuff ffi.C contains.
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2012-07-13 18:20:40 +00:00
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checkfail('gv.luaJIT_setmode(nil, 0, 0)', "missing declaration for symbol 'luaJIT_setmode'")
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checkfail('gv.luaJIT_BC_con_lang', "attempt to call a nil value")
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checkfail('gv.yax_getbunch(0,0)', "attempt to call field 'yax_getbunch' (a table value)")
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checkfail('gv.gethitickms = nil', "cannot create new or write into existing fields of 'gv'")
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2012-06-26 19:49:59 +00:00
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-- we don't have arrays in Lua-accessible structs now
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2012-07-13 18:20:40 +00:00
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checkfail('local i = actor[0].t_data[15]', "has no member named 't_data'")
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-- no pointer arithmetic!
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2012-08-19 12:52:18 +00:00
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checkfail('local spr = sprite[0]; local x=spr+1', "attempt to perform arithmetic on")
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2012-07-13 18:20:40 +00:00
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2012-12-23 19:24:16 +00:00
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checkfail('gameactor(1680, 0)', "invalid last argument to gameactor: must be a function")
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2012-07-13 18:20:40 +00:00
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2012-07-20 21:57:37 +00:00
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checkfail("do local bt=require'bittest'; bt.QWE=1; end", "modifying module table forbidden")
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2012-11-25 13:18:52 +00:00
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-- the cdata returned by player[] can't be made into a pointer!
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checkfail("do local pl=player[0]; i=pl[1]; end")
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checkfail("do local ud=gv.ud.camera; end", "dummy variable: read access forbidden") -- test for proper decl()
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2012-12-25 16:13:45 +00:00
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checkfail("sprite[0]:set_picnum(-10)", "attempt to set invalid picnum")
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2012-06-22 21:40:01 +00:00
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printf('ceilingbunch of sector 0: %d', getbunch(0, gv.CEILING))
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2012-05-29 20:01:58 +00:00
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2012-06-10 18:56:15 +00:00
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gameevent(gv.EVENT_JUMP,
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function(actori, playeri, dist)
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printf("jump i=%d p=%d d=%d", actori, playeri, dist)
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2012-12-25 16:13:41 +00:00
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error("greetings from EVENT_JUMP")
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2012-06-10 18:56:15 +00:00
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end
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)
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2012-12-25 16:13:45 +00:00
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-- test event chaining
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gameevent("JUMP",
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function(actori, playeri, dist)
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print("I'm first!")
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end
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)
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2012-06-22 21:40:01 +00:00
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gameevent(gv.EVENT_ENTERLEVEL,
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function()
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2012-07-01 22:11:07 +00:00
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|
-- NOTE: times are for helixhorned (Core2Duo 3GHz)
|
2012-06-22 21:40:01 +00:00
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local i
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local N = 1e6
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local t = gv.gethitickms()
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for i=3,N do
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gv.gethitickms()
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end
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t = gv.gethitickms()-t
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2012-08-06 20:00:23 +00:00
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-- x86_64: 35ns/call, x86: 280 ns/call
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2012-08-02 10:52:25 +00:00
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|
|
-- Windows 32-bit: about 1 us/call?
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2012-06-22 21:40:01 +00:00
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printf("%d gethitickms() calls took %.03f ms (%.03f us/call)",
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N, t, (t*1000)/N)
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2012-07-01 22:11:07 +00:00
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local sum=0
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t = gv.gethitickms()
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for i=1,N do sum = sum+gv.ksqrt(i) end
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t = gv.gethitickms()-t
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|
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-- x86_64: 14ns/call
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printf("%d ksqrt() calls took %.03f ms (%.03f us/call) [sum=%f]",
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N, t, (t*1000)/N, sum)
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sum=0
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|
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t = gv.gethitickms()
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for i=1,N do sum = sum+math.sqrt(i) end
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|
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t = gv.gethitickms()-t
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|
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-- x86_64: 7ns/call
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|
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printf("%d math.sqrt() calls took %.03f ms (%.03f us/call) [sum=%f]",
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N, t, (t*1000)/N, sum)
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|
|
printf("sqrt(0xffffffff) = %f(ksqrt) %f(math.sqrt)",
|
2012-07-01 22:11:14 +00:00
|
|
|
gv.ksqrt(0xffffffff), math.sqrt(0xffffffff))
|
2012-12-25 16:13:45 +00:00
|
|
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|
|
checkfail("gameevent('GAME', function() print('qwe') end)",
|
|
|
|
"must be called from top level")
|
2012-06-22 21:40:01 +00:00
|
|
|
end
|
|
|
|
)
|
|
|
|
|
2012-08-02 10:52:32 +00:00
|
|
|
local stat = require("stat")
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|
|
local hs = stat.new()
|
|
|
|
|
2012-08-06 20:00:29 +00:00
|
|
|
local con = require("con")
|
2012-08-08 19:32:35 +00:00
|
|
|
local AC, MV = con.AC, con.MV
|
2012-12-23 19:24:16 +00:00
|
|
|
con.action("TROOPSTAND",0,1,5,1,1)
|
2012-08-06 20:00:29 +00:00
|
|
|
con.action("TROOPFLINTCH", 50, 1, 1, 1, 6)
|
2012-08-08 19:32:35 +00:00
|
|
|
con.move("SHRUNKVELS", 32)
|
2012-11-25 13:18:46 +00:00
|
|
|
con.ai("AITEMP", AC.TROOPFLINTCH, MV.SHRUNKVELS, 0) -- TODO: test
|
|
|
|
-- This should work as well. In fact, it's exactly the same, but I prefer the
|
|
|
|
-- above version for clarity. NOTE: we'll need to think whether it's OK to
|
|
|
|
-- redefine composites (moves/actions/ais) during gameplay (probably not).
|
|
|
|
-- Or will we allow only one definition per label ever?
|
|
|
|
con.ai("AITEMP", "TROOPFLINTCH", "SHRUNKVELS", 0)
|
2012-08-06 20:00:29 +00:00
|
|
|
|
2012-12-23 19:24:16 +00:00
|
|
|
local TROOPSTRENGTH = 30
|
|
|
|
|
|
|
|
gameactor(1680, TROOPSTRENGTH, "TROOPSTAND", -- LIZTROOP
|
2012-06-10 18:56:15 +00:00
|
|
|
function(i, playeri, dist)
|
|
|
|
sprite[i].pal = math.random(32)
|
|
|
|
-- sprite[i].ang = bit.band(sprite[i].ang-20, 2047)
|
2012-06-22 21:40:01 +00:00
|
|
|
|
|
|
|
local spr = sprite[i]
|
|
|
|
|
|
|
|
local t = gv.gethitickms()
|
2012-10-07 15:26:24 +00:00
|
|
|
local hit = hitscan(spr, spr.sectnum, 10, 10, 0, gv.CLIPMASK0)
|
2012-08-02 10:52:32 +00:00
|
|
|
|
|
|
|
hs:add(1000*(gv.gethitickms()-t))
|
|
|
|
|
|
|
|
if (hs.n == 300) then
|
|
|
|
printf("hitscan: %s", tostring(hs:getstats()))
|
2012-08-19 12:52:18 +00:00
|
|
|
hs:reset()
|
2012-12-25 16:13:41 +00:00
|
|
|
error("greetings from LIZTROOP actor")
|
2012-08-02 10:52:32 +00:00
|
|
|
end
|
2012-08-06 20:00:29 +00:00
|
|
|
|
|
|
|
if (dist < 4096) then
|
|
|
|
-- Duke Vader / Anakin Nukewalker?
|
2012-11-25 13:18:46 +00:00
|
|
|
actor[i]:set_action("TROOPFLINTCH")
|
|
|
|
actor[i]:set_move("SHRUNKVELS")
|
2012-11-30 18:57:59 +00:00
|
|
|
|
|
|
|
if (dist < 1024) then
|
|
|
|
con.killit()
|
|
|
|
end
|
2012-08-06 20:00:29 +00:00
|
|
|
end
|
2012-06-10 18:56:15 +00:00
|
|
|
end
|
|
|
|
)
|
|
|
|
|
2012-06-17 19:45:33 +00:00
|
|
|
printf("EVENT_INIT = %d", gv.EVENT_INIT) -- tests default defines
|
2012-05-29 20:01:58 +00:00
|
|
|
|
2012-07-20 21:57:28 +00:00
|
|
|
local bittest = require "bittest"
|
|
|
|
bittest.sieve()
|
|
|
|
|
2012-08-02 10:52:21 +00:00
|
|
|
require("test/test_geom")
|
2012-08-19 12:52:18 +00:00
|
|
|
require("test/test_rotspr")
|
2012-08-02 10:52:21 +00:00
|
|
|
|
2012-05-13 16:04:28 +00:00
|
|
|
print('---=== END TEST SCRIPT ===---')
|
2012-07-20 21:57:31 +00:00
|
|
|
|
2012-12-28 17:18:02 +00:00
|
|
|
function check_sector_idx()
|
|
|
|
error("bla")
|
|
|
|
end
|
|
|
|
spritesofsect(0)
|
|
|
|
|
2012-07-20 21:57:31 +00:00
|
|
|
-- This will complain about wrong usage of 'error'. In particular,
|
|
|
|
-- the nil must not propagate to C!
|
|
|
|
error(nil)
|