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Lunatic: update structures, find maps case-insensitively in findmaps.sh.
git-svn-id: https://svn.eduke32.com/eduke32@3109 1a8010ca-5511-0410-912e-c29ae57300e0
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5 changed files with 26 additions and 7 deletions
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@ -172,6 +172,7 @@ typedef struct {
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int32_t truefz, truecz, player_par;
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int32_t randomflamex, exitx, exity;
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int32_t runspeed, max_player_health, max_shield_amount;
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int32_t autostep, autostep_sbw;
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uint32_t interface_toggle_flag;
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@ -259,7 +260,7 @@ typedef struct {
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int32_t pcolor, pteam;
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uint8_t frags[MAXPLAYERS], wchoice[MAX_WEAPONS];
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char vote, gotvote, pingcnt, playerquitflag;
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char vote, gotvote, pingcnt, playerquitflag, ready;
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char user_name[32];
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uint32_t revision;
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} playerdata_t;
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@ -274,6 +275,7 @@ enum
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NUMGAMEFUNCTIONS = 56,
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};
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// NOTE: not packed!
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typedef struct {
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vec3_t camera;
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int32_t const_visibility,uw_framerate;
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@ -428,9 +430,19 @@ string.dump = nil
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-- sanity-check struct type sizes
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local good = true
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for i=0,6 do
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assert(ffi.sizeof(ffi.string(ffiC.g_sizes_of_what[i]))
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== ffiC.g_sizes_of[i])
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local what = ffi.string(ffiC.g_sizes_of_what[i])
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local fsz = ffi.sizeof(what)
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local csz = ffiC.g_sizes_of[i]
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print(i..": "..what..": C sizeof = "..tostring(csz)..", FFI sizeof = "..tostring(fsz))
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if (fsz ~= csz) then
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good = false;
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end
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end
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if (not good) then
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error("Some sizes don't match between C and LuaJIT/FFI.")
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end
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@ -13,4 +13,4 @@ if [ -z "$ok" ]; then
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exit 1
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fi
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find -L "$1" -name '*.map' -print0 | xargs -0 ./foreachmap.lua "-e$2"
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find -L "$1" -iname '*.map' -print0 | xargs -0 ./foreachmap.lua "-e$2"
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@ -140,8 +140,8 @@ checkfail('print(nextspritesect[4].whatfield)', "attempt to index a number value
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-- creating new keys forbidden... handled by LuaJit
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checkfail('wall[4].QWE = 123', "has no member named 'QWE'")
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-- our 'require' disallows importing such dangerous stuff
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checkfail("require('os')")
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-- our 'require' has only safe stuff
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--checkfail("require('os')")
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-- we must declare globals with 'gamevar'
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checkfail("new_global = 345", "attempt to write to undeclared variable 'new_global'")
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@ -10,10 +10,15 @@ local BAR1x5 = 3163
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local function draw_hline_dotted(x1, x2, y, pal,stat)
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for x=x1,x2,2 do
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local pl = player[0]
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local tile = (x==x1 or x==x2) and BAR1x5 or DOT1x5
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if (player[0].curr_weapon==2) then
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if (pl.curr_weapon==2) then
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x = x + 16*math.sin(2*math.pi*gv.totalclock/120)
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elseif (pl.curr_weapon==1) then
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x = x + (pl.ang - 1024)/100
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end
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rs(x,y, 65536, 0, tile, 0,pal,stat, 0,0,gv.xdim-1,gv.ydim-1)
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end
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end
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@ -141,6 +141,7 @@ typedef struct {
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// * int16_t --> int8_t
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// * char --> int8_t
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// Need to carefully think about implications!
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// KEEPINSYNC lunatic/defs.ilua
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typedef struct {
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vec3_t pos, opos, vel, npos;
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int32_t bobposx, bobposy;
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@ -213,6 +214,7 @@ typedef struct {
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int8_t extbits, filler; // 2b
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} input_t;
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// KEEPINSYNC lunatic/defs.ilua
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typedef struct {
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DukePlayer_t *ps;
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input_t *sync;
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