raze-gles/polymer/eduke32/source
hendricks266 5493583140 Amend r3328 so that NAM gets WEAPON_RELOAD_TIMING.
git-svn-id: https://svn.eduke32.com/eduke32@3367 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 17:27:43 +00:00
..
enet
jaudiolib Rectify. 2012-12-29 11:27:07 +00:00
jmact Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
lunatic Lunatic: getting closer to the first milestone. 2013-01-02 22:33:37 +00:00
misc Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
util
GNU.TXT
GameListSource.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GameListSource.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GrpFile.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GrpFile.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
_functio.h Lunatic translator: update default defines. 2012-11-25 13:18:41 +00:00
_midi.h
_rts.h
actors.c Clean up actors.c and player.c. 2013-01-01 15:24:14 +00:00
actors.h Fix rotation-fixed useractors (those having usertype bit 4 set). 2012-12-23 19:24:21 +00:00
actors_inline.c
actors_inline.h
anim.c Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called. 2012-12-30 20:34:34 +00:00
anim.h
animvpx.c Fix LTO=1 RELEASE=1 Lunatic build. 2012-12-29 15:21:16 +00:00
animvpx.h
astub.c Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called. 2012-12-30 20:34:34 +00:00
common.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
common_game.h Factor G_MultiPskyInit into common.c. 2012-11-25 04:25:31 +00:00
config.c Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
config.h
demo.c Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called. 2012-12-30 20:34:34 +00:00
demo.h
duke3d.h Move DukePlayer_t's .palette down so that 2-byte-sized members are 2-byte-aligned. 2013-01-02 22:33:22 +00:00
function.h
game.c Factor out some code into C_AllocQuote() and C_InitQuotes(). 2013-01-01 15:24:25 +00:00
game.h RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
game_inline.c
game_inline.h
gamedef.c Lunatic: more code... 2013-01-01 15:24:28 +00:00
gamedef.h Factor out some code into C_AllocQuote() and C_InitQuotes(). 2013-01-01 15:24:25 +00:00
gamedefs.h
gameexec.c gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying. 2013-01-02 22:33:32 +00:00
gameexec.h Lunatic: compile out more code with LUNATIC_ONLY. 2013-01-01 15:24:18 +00:00
gamestructures.c Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos". 2012-12-23 14:00:08 +00:00
gamevars.c Amend r3328 so that NAM gets WEAPON_RELOAD_TIMING. 2013-01-04 17:27:43 +00:00
gamevars.h Lunatic: definesound, more control.lua fixes. 2013-01-01 15:24:22 +00:00
global.c Replace initialize_globals() with global initialization. 2012-12-29 10:58:38 +00:00
global.h Replace initialize_globals() with global initialization. 2012-12-29 10:58:38 +00:00
grpscan.c
grpscan.h
input.c Further minor MACT cleanups 2012-11-17 16:48:11 +00:00
input.h
keys.h
m32def.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
m32def.h
m32exec.c Factor dist() and ldist() into common.c. 2012-11-29 12:49:38 +00:00
m32structures.c
m32vars.c Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy. 2012-12-13 02:33:53 +00:00
macros.h Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
mapster32.h
mdump.cpp
mdump.h
menus.c Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called. 2012-12-30 20:34:34 +00:00
menus.h
midi.c
midi.h
mpu401.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Fix building as C instead of C++ 2012-12-12 02:53:15 +00:00
net.h Fix building as C instead of C++ 2012-12-12 02:53:15 +00:00
old.diff
osdcmds.c Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called. 2012-12-30 20:34:34 +00:00
osdcmds.h Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
osdfuncs.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
osdfuncs.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
player.c Lunatic: getting closer to the first milestone. 2013-01-02 22:33:37 +00:00
player.h Lunatic: getting closer to the first milestone. 2013-01-02 22:33:37 +00:00
premap.c Lunatic: compile out more code with LUNATIC_ONLY. 2013-01-01 15:24:18 +00:00
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c Factor out some code into C_AllocQuote() and C_InitQuotes(). 2013-01-01 15:24:25 +00:00
savegame.h
sdlmusic.c For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
sector.c Replace "if (g_tile[..].execPtr)" -> "if (G_HaveActor(...))". 2012-12-29 15:21:28 +00:00
sector.h
sector_inline.c
sector_inline.h
soundefs.h
sounds.c gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying. 2013-01-02 22:33:32 +00:00
sounds.h gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying. 2013-01-02 22:33:32 +00:00
sounds_mapster32.c Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c
startosx.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.game.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
startwin.game.h
winbits.c Windows: Fix potential crash in version checker. 2012-11-29 12:49:41 +00:00