mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-27 22:42:57 +00:00
- Forgot xs_Float.h with previous commit.
SVN r1991 (trunk)
This commit is contained in:
parent
344dda4a1a
commit
82db01f5ef
1 changed files with 224 additions and 0 deletions
224
src/xs_Float.h
Normal file
224
src/xs_Float.h
Normal file
|
@ -0,0 +1,224 @@
|
|||
// ====================================================================================================================
|
||||
// ====================================================================================================================
|
||||
// xs_Float.h
|
||||
//
|
||||
// Source: "Know Your FPU: Fixing Floating Fast"
|
||||
// http://www.stereopsis.com/sree/fpu2006.html
|
||||
//
|
||||
// xs_CRoundToInt: Round toward nearest, but ties round toward even (just like FISTP)
|
||||
// xs_ToInt: Round toward zero, just like the C (int) cast
|
||||
// xs_FloorToInt: Round down
|
||||
// xs_CeilToInt: Round up
|
||||
// xs_RoundToInt: Round toward nearest, but ties round up
|
||||
// ====================================================================================================================
|
||||
// ====================================================================================================================
|
||||
#ifndef _xs_FLOAT_H_
|
||||
#define _xs_FLOAT_H_
|
||||
|
||||
// ====================================================================================================================
|
||||
// Defines
|
||||
// ====================================================================================================================
|
||||
#ifndef _xs_DEFAULT_CONVERSION
|
||||
#define _xs_DEFAULT_CONVERSION 0
|
||||
#endif //_xs_DEFAULT_CONVERSION
|
||||
|
||||
|
||||
#if __BIG_ENDIAN__
|
||||
#define _xs_iexp_ 0
|
||||
#define _xs_iman_ 1
|
||||
#else
|
||||
#define _xs_iexp_ 1 //intel is little endian
|
||||
#define _xs_iman_ 0
|
||||
#endif //BigEndian_
|
||||
|
||||
#ifdef __GNUC__
|
||||
#define finline inline
|
||||
#else
|
||||
#define finline __forceinline
|
||||
#endif
|
||||
|
||||
union _xs_doubleints
|
||||
{
|
||||
real64 val;
|
||||
uint32 ival[2];
|
||||
};
|
||||
|
||||
#if 0
|
||||
#define _xs_doublecopysgn(a,b) ((int32*)&a)[_xs_iexp_]&=~(((int32*)&b)[_xs_iexp_]&0x80000000)
|
||||
#define _xs_doubleisnegative(a) ((((int32*)&a)[_xs_iexp_])|0x80000000)
|
||||
#endif
|
||||
|
||||
// ====================================================================================================================
|
||||
// Constants
|
||||
// ====================================================================================================================
|
||||
const real64 _xs_doublemagic = real64 (6755399441055744.0); //2^52 * 1.5, uses limited precisicion to floor
|
||||
const real64 _xs_doublemagicdelta = (1.5e-8); //almost .5f = .5f + 1e^(number of exp bit)
|
||||
const real64 _xs_doublemagicroundeps = (.5f-_xs_doublemagicdelta); //almost .5f = .5f - 1e^(number of exp bit)
|
||||
|
||||
|
||||
// ====================================================================================================================
|
||||
// Prototypes
|
||||
// ====================================================================================================================
|
||||
static int32 xs_CRoundToInt (real64 val, real64 dmr = _xs_doublemagic);
|
||||
static int32 xs_ToInt (real64 val, real64 dme = -_xs_doublemagicroundeps);
|
||||
static int32 xs_FloorToInt (real64 val, real64 dme = _xs_doublemagicroundeps);
|
||||
static int32 xs_CeilToInt (real64 val, real64 dme = _xs_doublemagicroundeps);
|
||||
static int32 xs_RoundToInt (real64 val);
|
||||
|
||||
//int32 versions
|
||||
finline static int32 xs_CRoundToInt (int32 val) {return val;}
|
||||
finline static int32 xs_ToInt (int32 val) {return val;}
|
||||
|
||||
|
||||
|
||||
// ====================================================================================================================
|
||||
// Fix Class
|
||||
// ====================================================================================================================
|
||||
template <int32 N> class xs_Fix
|
||||
{
|
||||
public:
|
||||
typedef int32 Fix;
|
||||
|
||||
// ====================================================================================================================
|
||||
// Basic Conversion from Numbers
|
||||
// ====================================================================================================================
|
||||
finline static Fix ToFix (int32 val) {return val<<N;}
|
||||
finline static Fix ToFix (real64 val) {return xs_ConvertToFixed(val);}
|
||||
|
||||
// ====================================================================================================================
|
||||
// Basic Conversion to Numbers
|
||||
// ====================================================================================================================
|
||||
finline static real64 ToReal (Fix f) {return real64(f)/real64(1<<N);}
|
||||
finline static int32 ToInt (Fix f) {return f>>N;}
|
||||
|
||||
|
||||
|
||||
protected:
|
||||
// ====================================================================================================================
|
||||
// Helper function - mainly to preserve _xs_DEFAULT_CONVERSION
|
||||
// ====================================================================================================================
|
||||
finline static int32 xs_ConvertToFixed (real64 val)
|
||||
{
|
||||
#if _xs_DEFAULT_CONVERSION==0
|
||||
return xs_CRoundToInt(val, _xs_doublemagic/(1<<N));
|
||||
#else
|
||||
return (long)((val)*(1<<N));
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// ====================================================================================================================
|
||||
// ====================================================================================================================
|
||||
// Inline implementation
|
||||
// ====================================================================================================================
|
||||
// ====================================================================================================================
|
||||
finline static int32 xs_CRoundToInt(real64 val, real64 dmr)
|
||||
{
|
||||
#if _xs_DEFAULT_CONVERSION==0
|
||||
_xs_doubleints uval;
|
||||
uval.val = val + dmr;
|
||||
return uval.ival[_xs_iman_];
|
||||
#else
|
||||
return int32(floor(val+.5));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// ====================================================================================================================
|
||||
finline static int32 xs_ToInt(real64 val, real64 dme)
|
||||
{
|
||||
/* unused - something else I tried...
|
||||
_xs_doublecopysgn(dme,val);
|
||||
return xs_CRoundToInt(val+dme);
|
||||
return 0;
|
||||
*/
|
||||
|
||||
#if _MSC_VER >= 1400
|
||||
// VC++ 2005's standard cast is a little bit faster than this
|
||||
// magic number code. (Which is pretty amazing!) SSE has the
|
||||
// fastest C-style float->int conversion, but unfortunately,
|
||||
// checking for SSE support every time you need to do a
|
||||
// conversion completely negates its performance advantage.
|
||||
return int32(val);
|
||||
#else
|
||||
#if _xs_DEFAULT_CONVERSION==0
|
||||
return (val<0) ? xs_CRoundToInt(val-dme) :
|
||||
xs_CRoundToInt(val+dme);
|
||||
#else
|
||||
return int32(val);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// ====================================================================================================================
|
||||
finline static int32 xs_FloorToInt(real64 val, real64 dme)
|
||||
{
|
||||
#if _xs_DEFAULT_CONVERSION==0
|
||||
return xs_CRoundToInt (val - dme);
|
||||
#else
|
||||
return floor(val);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// ====================================================================================================================
|
||||
finline static int32 xs_CeilToInt(real64 val, real64 dme)
|
||||
{
|
||||
#if _xs_DEFAULT_CONVERSION==0
|
||||
return xs_CRoundToInt (val + dme);
|
||||
#else
|
||||
return ceil(val);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// ====================================================================================================================
|
||||
finline static int32 xs_RoundToInt(real64 val)
|
||||
{
|
||||
#if _xs_DEFAULT_CONVERSION==0
|
||||
// Yes, it is important that two fadds be generated, so you cannot override the dmr
|
||||
// passed to xs_CRoundToInt with _xs_doublemagic + _xs_doublemagicdelta. If you do,
|
||||
// you'll end up with Banker's Rounding again.
|
||||
return xs_CRoundToInt (val + _xs_doublemagicdelta);
|
||||
#else
|
||||
return floor(val+.5);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ====================================================================================================================
|
||||
// ====================================================================================================================
|
||||
// Unsigned variants
|
||||
// ====================================================================================================================
|
||||
// ====================================================================================================================
|
||||
finline static uint32 xs_CRoundToUInt(real64 val)
|
||||
{
|
||||
return (uint32)xs_CRoundToInt(val);
|
||||
}
|
||||
|
||||
finline static uint32 xs_FloorToUInt(real64 val)
|
||||
{
|
||||
return (uint32)xs_FloorToInt(val);
|
||||
}
|
||||
|
||||
finline static uint32 xs_CeilToUInt(real64 val)
|
||||
{
|
||||
return (uint32)xs_CeilToUInt(val);
|
||||
}
|
||||
|
||||
finline static uint32 xs_RoundToUInt(real64 val)
|
||||
{
|
||||
return (uint32)xs_RoundToInt(val);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ====================================================================================================================
|
||||
// ====================================================================================================================
|
||||
#endif // _xs_FLOAT_H_
|
Loading…
Reference in a new issue