..
console
- moved more files out of the root src directory.
2019-07-14 14:39:21 +02:00
g_statusbar
FPS counter no longer blocks level time on automap
2019-07-18 10:41:23 +02:00
gamedata
- added alternative character mapping for Greek letters.
2019-07-18 21:40:04 +02:00
intermission
- treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
2019-07-15 20:48:00 +02:00
maploader
- added validation of LevelCompatibility.Apply() signature
2019-07-03 13:11:48 +03:00
menu
Revert "- fixed the calculations which decide whether to use an options menu for skills and episodes."
2019-07-17 21:10:29 +02:00
playsim
- fixed crash on player unmorph after falling death
2019-07-23 12:10:16 +03:00
posix
- moved some more files.
2019-07-14 21:09:49 +02:00
r_data
- treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
2019-07-15 20:48:00 +02:00
rendering
- moved some more files.
2019-07-14 21:09:49 +02:00
scripting
- Fixed compilation with MinGW.
2019-07-15 19:26:25 +02:00
sound
- moved some more files.
2019-07-14 21:09:49 +02:00
utility
- removed unused CVAR_GUID type
2019-06-27 09:16:34 +02:00
win32
- treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
2019-07-15 20:48:00 +02:00
__autostart.cpp
am_map.cpp
- moved some more files.
2019-07-14 21:09:49 +02:00
am_map.h
announcer.h
autosegs.h
basictypes.h
- removed a few obsolete definitions from basictypes.h
2019-06-26 22:13:12 +02:00
bbannouncer.cpp
CMakeLists.txt
- Fixed compilation with MinGW.
2019-07-15 19:26:25 +02:00
ct_chat.cpp
- do proper checks for chat string length.
2019-04-19 08:27:31 +02:00
d_anonstats.cpp
- define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version.
2019-07-14 16:55:01 +02:00
d_event.h
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
2019-04-05 00:59:32 +02:00
d_gui.h
d_iwad.cpp
- remove test code.
2019-07-16 21:53:53 +02:00
d_main.cpp
- moved iwadinfo.txt to zd_extra.pk3.
2019-07-16 20:22:15 +02:00
d_main.h
- moved iwadinfo.txt to zd_extra.pk3.
2019-07-16 20:22:15 +02:00
d_net.cpp
- fixed crash on starting ACS script without level
2019-07-08 11:17:03 +03:00
d_net.h
d_netinf.h
d_netinfo.cpp
- reimplemented as an OptionsMenu.
2019-04-14 14:03:24 +02:00
d_protocol.cpp
d_protocol.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjgc.h
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
2019-05-22 17:39:27 +02:00
dobjtype.cpp
- consolidated the 3 atterm implementations.
2019-06-10 12:01:01 +02:00
dobjtype.h
doomdata.h
- defaulted a few empty constructors.
2019-06-21 07:52:25 +02:00
doomdef.h
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
2019-03-26 00:38:54 +01:00
doomstat.cpp
- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
2019-02-24 10:05:01 +01:00
doomstat.h
- make the switch between game and generic fonts automatic by adding a key value to the language table
2019-04-12 00:20:42 +02:00
doomtype.h
- consolidated the 3 atterm implementations.
2019-06-10 12:01:01 +02:00
empty.cpp
events.cpp
Added RenderUnderlay.
2019-07-03 18:01:45 +02:00
events.h
Added RenderUnderlay.
2019-07-03 18:01:45 +02:00
g_cvars.cpp
- added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language.
2019-04-22 09:08:43 +02:00
g_cvars.h
g_dumpinfo.cpp
added printlocalized CCMD to check strings in-game.
2019-03-13 10:38:51 +01:00
g_game.cpp
- moved some more files.
2019-07-14 21:09:49 +02:00
g_game.h
added MakeScreenShot and MakeAutoSave functions to FLevelLocals
2019-03-04 19:16:51 +01:00
g_hub.cpp
g_hub.h
g_input.h
g_level.cpp
- treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
2019-07-15 20:48:00 +02:00
g_level.h
g_levellocals.h
- fix the compat_pointonline flag.
2019-03-23 15:28:10 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp
- changed the filter name for Doom IWADs
2019-04-10 00:15:16 +02:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp
- fixed uninitialized variable in scoreboard code.
2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp
- consolidated the 3 atterm implementations.
2019-06-10 12:01:01 +02:00
i_net.h
m_cheat.cpp
- localized some user-facing texts that were still string literals.
2019-03-19 00:37:43 +01:00
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp
- consolidated the 3 atterm implementations.
2019-06-10 12:01:01 +02:00
m_misc.h
p_conversation.cpp
- sorted sound backend code into subdirectories.
2019-07-14 16:07:18 +02:00
p_conversation.h
- moved all dialogue loading code into the map loader.
2019-02-22 19:07:58 +01:00
p_openmap.cpp
p_saveg.cpp
- moved some more files.
2019-07-14 21:09:49 +02:00
p_saveg.h
p_setup.cpp
- moved some more files.
2019-07-14 21:09:49 +02:00
p_setup.h
p_states.cpp
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer.cpp
- moved most remaining playsim code into its proper folder.
2019-07-14 13:59:16 +02:00
serializer.h
- made the menu's text input handler Unicode capable.
2019-02-16 21:29:46 +01:00
st_start.h
st_stuff.cpp
st_stuff.h
version.h
- renamed zd_extra.pk3 to game_support.pk3
2019-07-16 22:24:43 +02:00
wi_stuff.cpp
- make the clean scaling system more consistent.
2019-03-17 12:06:09 +01:00
wi_stuff.h
- fixed: The wbstartstruct that gets passed to the level summary screen needs to be static
2019-02-18 00:43:40 +01:00
zzautozend.cpp