..
fragglescript
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
g_inventory
- use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
2017-02-28 21:45:47 +01:00
g_shared
- added A_Morph function.
2017-02-26 21:20:47 +01:00
g_statusbar
- added parameter to PLayerPawn::GetMaxHealth to return the real maximum health, including stamina upgrades.
2017-03-01 00:04:17 +01:00
gl
- had to add a hack because some people had to exploit implementation-dependent behavior of the PulseLight type.
2017-03-01 20:54:37 +01:00
intermission
- implemented the basics of a working metadata system.
2017-02-27 23:28:19 +01:00
math
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
2016-10-17 15:17:48 +02:00
menu
- implemented the basics of a working metadata system.
2017-02-27 23:28:19 +01:00
oplsynth
- removed a few unused definitions.
2017-02-07 10:55:59 +01:00
posix
Add bash-style console shortcuts
2017-03-01 11:33:14 +01:00
r_data
Fixed compilation with GCC/Clang
2017-02-18 10:34:27 +02:00
rapidjson
Serializer now writes floating point zero if special value is encountered
2016-12-20 12:19:12 +01:00
resourcefiles
- fixed: Be a bit more paranoid about what to consider a mod with an empty top-level directory.
2017-03-02 10:00:22 +01:00
scripting
- fixed: 'Bloodtype' cannot use the generic property definition because it needs special handling for optional arguments. This reinstates the native handler.
2017-03-01 20:20:46 +01:00
sfmt
Normalize line endings
2016-03-01 09:47:10 -06:00
sound
- added a gme_stereodepth CVAR.
2017-02-26 14:04:30 +01:00
textures
- all menu items scriptified, but not yet active.
2017-02-11 16:11:48 +01:00
timidity
- Add missing GCCPRINTF to timidity cmsg function.
2016-12-10 14:02:12 +01:00
wildmidi
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
win32
- fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults.
2017-02-15 12:16:24 +01:00
xlat
Merge branch 'master' into floatcvt
2016-03-21 01:28:50 +01:00
__autostart.cpp
- Fixed the order of the MS sections.
2016-11-22 21:20:42 +01:00
actionspecials.h
- added Floor_Stop and Ceiling_Stop action specials.
2017-02-27 21:31:59 +01:00
actor.h
- made WoundHealth modifiable to allow more control over the wound state.
2017-02-28 12:56:35 +01:00
actorptrselect.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
actorptrselect.h
Normalize line endings
2016-03-01 09:47:10 -06:00
am_map.cpp
- added a new showtriggerlines mode that doesn't exclude doors.
2017-02-26 15:01:55 +01:00
am_map.h
- fixed: Custom automap colors were not invalidated on restart.
2016-12-03 15:44:46 +01:00
announcer.h
Normalize line endings
2016-03-01 09:47:10 -06:00
autosegs.h
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
2016-11-22 19:20:31 +01:00
b_bot.cpp
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
b_bot.h
- scriptified FastProjectile.
2017-01-13 00:35:56 +01:00
b_func.cpp
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
b_game.cpp
Implemented player scripts.
2017-02-02 21:25:07 +02:00
b_move.cpp
- removed the fatal errors for invalid actor->movedir.
2017-02-04 16:29:01 +01:00
b_think.cpp
- added parameter to PLayerPawn::GetMaxHealth to return the real maximum health, including stamina upgrades.
2017-03-01 00:04:17 +01:00
basictypes.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
bbannouncer.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
c_bind.cpp
Fixed compilation warnings reported by MSVC
2017-02-16 11:01:06 +02:00
c_bind.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_cmds.cpp
Changed FOV from a CCMD to a CVar, allowing players' FOV settings to persist. Also exported SetFOV to PlayerInfo for ZScript.
2017-02-28 14:46:30 +01:00
c_console.cpp
Add bash-style console shortcuts
2017-03-01 11:33:14 +01:00
c_console.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_cvars.cpp
- made DMenu's static variables regular global variables because that class is going to go completely scripted soon.
2017-02-18 19:19:14 +01:00
c_cvars.h
Added cheat flag for console variables
2017-01-31 14:08:09 +01:00
c_dispatch.cpp
- made DMenu's static variables regular global variables because that class is going to go completely scripted soon.
2017-02-18 19:19:14 +01:00
c_dispatch.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_expr.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
c_functions.cpp
- added a 'brief' mode to linetarget and info.
2017-02-25 21:48:15 +01:00
c_functions.h
- added a 'brief' mode to linetarget and info.
2017-02-25 21:48:15 +01:00
CMakeLists.txt
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
2017-02-26 12:47:16 +01:00
cmdlib.cpp
- ncopystring is not needed anymore.
2017-02-19 01:14:31 +01:00
cmdlib.h
- ncopystring is not needed anymore.
2017-02-19 01:14:31 +01:00
colormatcher.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
colormatcher.h
Normalize line endings
2016-03-01 09:47:10 -06:00
compatibility.cpp
- added a compatibility option to move vertices and applied it to E1M6 of Masters of Chaos.
2017-03-01 22:06:39 +01:00
compatibility.h
Normalize line endings
2016-03-01 09:47:10 -06:00
configfile.cpp
Added support for long lines in config file
2016-12-28 11:38:38 +01:00
configfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
ct_chat.cpp
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
2017-01-20 11:11:22 +01:00
d_dehacked.cpp
- fixed armor save percentage values in Dehacked.
2017-02-16 19:29:07 +01:00
d_dehacked.h
more inventory scriptification
2017-01-19 23:42:12 +01:00
d_event.h
- exported gamestate variable and forced it to 32 bit internally.
2017-02-23 19:29:43 +01:00
d_gui.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_iwad.cpp
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
d_main.cpp
- Fixed: voxels were not properly remapped after "restart" ccmd
2017-02-27 18:12:49 +01:00
d_main.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_net.cpp
- added a damage type parameter to MDK CCMD.
2017-02-27 20:07:21 +01:00
d_net.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_netinf.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_netinfo.cpp
- made the Skins array scripting friendly and exported it.
2017-02-17 21:51:23 +01:00
d_player.h
- added parameter to PLayerPawn::GetMaxHealth to return the real maximum health, including stamina upgrades.
2017-03-01 00:04:17 +01:00
d_protocol.cpp
- converted player serializer and everything it needs.
2016-09-21 01:18:29 +02:00
d_protocol.h
- added a damage type parameter to MDK CCMD.
2017-02-27 20:07:21 +01:00
d_ticcmd.h
- converted player serializer and everything it needs.
2016-09-21 01:18:29 +02:00
decallib.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
decallib.h
- floatified the decal code.
2016-03-22 22:07:38 +01:00
dobject.cpp
- scriptified the basic attack functions, its properties and the explosion properties to test the new metadata system.
2017-02-28 10:51:32 +01:00
dobject.h
- made GetDeathHeight a virtual scripted function.
2017-02-28 13:40:46 +01:00
dobjgc.cpp
- added GC support to the events. OF_Fixed is not recommended because it can seriously impede the GC's functionality if just being used as a lazy means to avoid collection.
2017-02-24 19:01:19 +01:00
dobjtype.cpp
- had to add a hack because some people had to exploit implementation-dependent behavior of the PulseLight type.
2017-03-01 20:54:37 +01:00
dobjtype.h
- made GetDeathHeight a virtual scripted function.
2017-02-28 13:40:46 +01:00
doomdata.h
- do floatification of the UDMF Health property as it should have been.
2017-02-28 00:59:09 +01:00
doomdef.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
doomdef.h
- exported gamestate variable and forced it to 32 bit internally.
2017-02-23 19:29:43 +01:00
doomerrors.h
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
2016-12-02 17:36:29 +01:00
doomstat.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
doomstat.h
- the keybinding control works again, this time fully scripted.
2017-02-12 18:38:23 +01:00
doomtype.h
- moved player color sets and pain flashes into global variables.
2017-02-08 19:10:11 +01:00
dscript.h
Normalize line endings
2016-03-01 09:47:10 -06:00
dsectoreffect.cpp
- Fixed GCC/Clang compile errors.
2017-01-14 18:30:01 +01:00
dsectoreffect.h
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
dthinker.cpp
- added a new thinker statnum STAT_STATIC which do not get deleted between levels.
2017-02-25 16:56:49 +01:00
dthinker.h
Implemented WorldThingSpawned hook. Also changed Console.Printf to automatically add \n. Also fixed vararg calls with names.
2017-01-30 09:10:33 +02:00
edata.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
edata.h
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
empty.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
errors.h
events.cpp
- fixed memory leak in DEM_NETEVENT.
2017-02-27 02:31:19 +01:00
events.h
- fixed: DStaticEventHandler did not declare its pointers.
2017-02-26 10:59:05 +01:00
f_wipe.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
f_wipe.h
Normalize line endings
2016-03-01 09:47:10 -06:00
files.cpp
Merge branch 'master' into json
2016-09-22 09:09:48 +02:00
files.h
- Added missing GCCPRINTF to FileWriter::Printf.
2016-12-10 14:02:12 +01:00
g_doomedmap.cpp
Fixed format strings warnings reported by GCC/Clang
2016-12-24 23:51:08 +01:00
g_game.cpp
- added a RESETITEMS MAPINFO flag.
2017-02-26 16:48:24 +01:00
g_game.h
- added an amount parameter to the 'drop' CCMD.
2017-02-23 20:18:02 +01:00
g_hub.cpp
- made intermission screen more scripting friendly.
2017-02-24 00:28:33 +01:00
g_hub.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
g_level.cpp
- fixed: To get the final error handling from the serializer, Close must be called before the destructor gets invoked.
2017-02-27 15:16:03 +01:00
g_level.h
- added a NOMENU option for skills.
2017-02-26 22:10:35 +01:00
g_levellocals.h
-scriptified the ReadThis screen.
2017-02-19 00:08:30 +01:00
g_mapinfo.cpp
- added a RESETITEMS MAPINFO flag.
2017-02-26 16:48:24 +01:00
g_pch.h
- moved player color sets and pain flashes into global variables.
2017-02-08 19:10:11 +01:00
g_pch2.h
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
2016-04-10 13:54:42 +02:00
g_skill.cpp
- added a NOMENU option for skills.
2017-02-26 22:10:35 +01:00
gameconfigfile.cpp
- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
2016-04-10 12:33:35 +02:00
gameconfigfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gametype.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gi.cpp
- made GetDeathHeight a virtual scripted function.
2017-02-28 13:40:46 +01:00
gi.h
- allow setting a global dialogue lump through gameinfo.
2017-02-26 17:22:02 +01:00
gitinfo.cpp
gstrings.h
Normalize line endings
2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
2017-01-20 11:11:22 +01:00
hu_stuff.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
i_cd.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_module.cpp
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
2016-11-22 22:41:32 -05:00
i_module.h
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
2016-11-12 18:32:09 -05:00
i_net.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
i_net.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_video.h
Normalize line endings
2016-03-01 09:47:10 -06:00
info.cpp
- reworked the obituary system to use scripted virtual overrides. Let's hope this solves the problems with the original code, now that any actor needing special treatment can override it.
2017-02-28 14:30:14 +01:00
info.h
- reworked the obituary system to use scripted virtual overrides. Let's hope this solves the problems with the original code, now that any actor needing special treatment can override it.
2017-02-28 14:30:14 +01:00
keysections.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
lists.h
Normalize line endings
2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
lumpconfigfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_alloc.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
m_alloc.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_argv.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
m_argv.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_bbox.cpp
- floatified FBoundingBox.
2016-03-31 10:38:54 +02:00
m_bbox.h
- removed most of the deleted function declarations.
2016-03-31 21:20:45 +02:00
m_cheat.cpp
- added a damage type parameter to MDK CCMD.
2017-02-27 20:07:21 +01:00
m_cheat.h
- added a damage type parameter to MDK CCMD.
2017-02-27 20:07:21 +01:00
m_crc32.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_fixed.h
- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
2016-12-10 13:58:18 +01:00
m_joy.cpp
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
2016-03-10 22:36:28 +01:00
m_joy.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_misc.cpp
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
2016-10-16 16:22:21 -04:00
m_misc.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_png.cpp
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
2016-09-21 21:57:24 +02:00
m_png.h
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
2016-09-21 21:57:24 +02:00
m_random.cpp
- fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed.
2017-01-27 12:02:47 +01:00
m_random.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
m_swap.h
Fixed compilation on macOS
2016-09-24 13:15:45 +03:00
md5.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
md5.h
Normalize line endings
2016-03-01 09:47:10 -06:00
memarena.cpp
- took VMFunction out of the DObject hierarchy.
2017-02-08 11:13:41 +01:00
memarena.h
- took VMFunction out of the DObject hierarchy.
2017-02-08 11:13:41 +01:00
mus2midi.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
mus2midi.h
Normalize line endings
2016-03-01 09:47:10 -06:00
name.cpp
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
2016-09-13 10:43:53 +02:00
name.h
Normalize line endings
2016-03-01 09:47:10 -06:00
namedef.h
Merge branch 'meta'
2017-02-28 14:47:00 +01:00
nodebuild.cpp
- added a workaround for the 'cannot split a seg' error in the node builder: In order to prevent all segs from ending up on the same side it will now force the bogus seg onto the other side of the node - regardless of whether this is correct or not, because the most important thing here is that the set of segs gets split to prevent the node builder from ending up in an endless recursion trying to split the same set of data and endlessly failing.
2017-02-27 01:41:27 +01:00
nodebuild.h
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
2017-02-26 12:47:16 +01:00
nodebuild_classify_nosse2.cpp
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
2017-02-26 12:47:16 +01:00
nodebuild_events.cpp
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp
Fixed issue with extraction of built GL nodes
2017-01-12 16:24:55 +02:00
nodebuild_gl.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp
- exported all meaningful parts of side_t to the VM.
2017-01-08 21:42:26 +01:00
p_3dfloors.cpp
- fixed: When finding the highest floor plane on a given side of a linedef, the necessary tests may not depend on the actual highest floor, which may originate from the other side of the line and cause valid planes that are between the currently set plane and the actual highest floor to be skipped.
2017-02-15 13:14:59 +01:00
p_3dfloors.h
- use Doom64 colors on sectors and linedefs.
2017-01-28 20:44:46 +01:00
p_3dmidtex.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_3dmidtex.h
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
2016-12-27 21:16:42 +01:00
p_acs.cpp
- fixed misordered ACS functions.
2017-02-28 18:47:18 +01:00
p_acs.h
- added a script export for ACS's ReplaceTextures function.
2017-02-09 12:02:07 +01:00
p_actionfunctions.cpp
- made GetDeathHeight a virtual scripted function.
2017-02-28 13:40:46 +01:00
p_blockmap.h
- moved the msecnode code to its own file.
2017-01-06 12:54:01 +01:00
p_buildmap.cpp
- scriptified MorphProjectile and CustomSprite.
2017-01-20 01:11:36 +01:00
p_ceiling.cpp
- added Floor_Stop and Ceiling_Stop action specials.
2017-02-27 21:31:59 +01:00
p_checkposition.h
- fixed: It was not possible to step through a ceiling portal into the upper sector.
2016-05-20 13:10:42 +02:00
p_conversation.cpp
- allow setting a global dialogue lump through gameinfo.
2017-02-26 17:22:02 +01:00
p_conversation.h
Fixed initialization of Strife dialogs internal structures
2017-02-21 22:36:20 +02:00
p_doors.cpp
- fixed a typo.
2017-02-16 23:17:19 +01:00
p_effect.cpp
- scriptified the particle fountains.
2017-01-13 19:29:54 +01:00
p_effect.h
- scriptified the particle fountains.
2017-01-13 19:29:54 +01:00
p_enemy.cpp
- use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
2017-02-28 21:45:47 +01:00
p_enemy.h
- allow the VM to run on one global stack per thread.
2016-11-30 17:15:01 +01:00
p_floor.cpp
- added Floor_Stop and Ceiling_Stop action specials.
2017-02-27 21:31:59 +01:00
p_glnodes.cpp
- fixed loop ordering in P_SetRenderSector.
2017-01-19 01:39:05 +01:00
p_interaction.cpp
- reworked the obituary system to use scripted virtual overrides. Let's hope this solves the problems with the original code, now that any actor needing special treatment can override it.
2017-02-28 14:30:14 +01:00
p_lights.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_linkedsectors.cpp
- allow a link between the same sector's floor and ceiling.
2017-02-26 20:11:24 +01:00
p_lnspec.cpp
- added Floor_Stop and Ceiling_Stop action specials.
2017-02-27 21:31:59 +01:00
p_lnspec.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_local.h
- added a 'nocheck' parameter to A_Raise* and Thing_Raise.
2017-02-26 17:50:48 +01:00
p_map.cpp
- refactored a few more native meta properties.
2017-02-28 12:47:44 +01:00
p_maputl.cpp
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
2017-01-29 18:23:39 +01:00
p_maputl.h
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
2017-01-29 18:23:39 +01:00
p_mobj.cpp
- added parameter to PLayerPawn::GetMaxHealth to return the real maximum health, including stamina upgrades.
2017-03-01 00:04:17 +01:00
p_pillar.cpp
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
p_plats.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_portals.cpp
- empty gl_portals.cpp file.
2016-01-12 21:36:33 +01:00
p_pspr.cpp
- clear WF_WEAPONBOBBING in P_FireWeapon, because otherwise the first frame of the fire animation will be drawn in the current bobbing position and not centered.
2017-02-27 18:38:01 +01:00
p_pspr.h
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
p_pusher.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_saveg.cpp
- made the Skins array scripting friendly and exported it.
2017-02-17 21:51:23 +01:00
p_saveg.h
- refactored the level backup data needed by the serializer into p_saveg.h.
2017-01-08 12:11:31 +01:00
p_scroll.cpp
Fixed compilation warnings reported by GCC/Clang
2017-01-14 15:03:14 +02:00
p_secnodes.cpp
- Fixed GCC/Clang compile errors.
2017-01-14 18:30:01 +01:00
p_sectors.cpp
- added a script export for ACS's ReplaceTextures function.
2017-02-09 12:02:07 +01:00
p_setup.cpp
- do floatification of the UDMF Health property as it should have been.
2017-02-28 00:59:09 +01:00
p_setup.h
- exported GetUDMF methods to scripting.
2017-02-15 01:03:47 +01:00
p_sight.cpp
- fixed: Sight checks through portals must disable all early-outs.
2017-02-24 19:01:19 +01:00
p_slopes.cpp
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
2017-01-09 01:40:14 +01:00
p_spec.cpp
- added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function.
2017-02-25 19:10:49 +01:00
p_spec.h
- added Floor_Stop and Ceiling_Stop action specials.
2017-02-27 21:31:59 +01:00
p_states.cpp
- made the Skins array scripting friendly and exported it.
2017-02-17 21:51:23 +01:00
p_switch.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
p_tags.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_tags.h
- moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction.
2017-01-07 20:02:25 +01:00
p_teleport.cpp
- scriptified the teleport fog.
2017-01-13 23:17:04 +01:00
p_terrain.cpp
- scriptified Hexen's Bloodscourge and Serpent.
2016-11-28 00:49:10 +01:00
p_terrain.h
- converted FBehavior::StaticSerializeModuleStates.
2016-09-20 11:35:25 +02:00
p_things.cpp
- added a 'nocheck' parameter to A_Raise* and Thing_Raise.
2017-02-26 17:50:48 +01:00
p_tick.cpp
Almost forgot: WorldTick hook, since ZScript doesn't have delays
2017-01-31 03:24:46 +02:00
p_tick.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_trace.cpp
- allow splashing on non-swimmable, non-solid 3D floors if they are marked liquid and have a splash assigned.
2017-02-15 23:06:24 +01:00
p_trace.h
- added portal-awareness to the railgun trail.
2016-04-16 19:41:33 +02:00
p_udmf.cpp
- do floatification of the UDMF Health property as it should have been.
2017-02-28 00:59:09 +01:00
p_udmf.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_usdf.cpp
- allow specifying specials in ZSDF by name.
2017-02-26 17:05:04 +01:00
p_user.cpp
- added parameter to PLayerPawn::GetMaxHealth to return the real maximum health, including stamina upgrades.
2017-03-01 00:04:17 +01:00
p_xlat.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
parsecontext.cpp
- do not use strtol for parsing critical values that can get large.
2017-02-01 11:19:55 +01:00
parsecontext.h
Normalize line endings
2016-03-01 09:47:10 -06:00
pathexpander.cpp
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
pathexpander.h
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
po_man.cpp
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
po_man.h
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
portal.cpp
- fixed: Line_SetPortal crashed with one-way portals.
2017-02-14 23:13:29 +01:00
portal.h
- removed all skybox class types from code in preparation for exporting these classes.
2017-01-14 16:05:40 +01:00
r_3dfloors.cpp
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_3dfloors.h
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_bsp.cpp
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
2017-01-28 18:26:52 +01:00
r_bsp.h
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_defs.h
- added a NOATTACK sector flag which prevents monsters from going to their attack states if present.
2017-02-26 20:27:02 +01:00
r_draw.cpp
- removed a few unused definitions.
2017-02-07 10:55:59 +01:00
r_draw.h
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
r_draw_pal.cpp
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
r_draw_pal.h
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
r_drawt_pal.cpp
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_local.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
r_main.cpp
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
2017-01-28 18:26:52 +01:00
r_main.h
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
2016-12-18 11:58:32 +01:00
r_plane.cpp
Removed RenderCamera, RenderBeforeThing, RenderAfterThing. Serialization preparations.
2017-01-23 23:05:51 +02:00
r_plane.h
- removed all skybox class types from code in preparation for exporting these classes.
2017-01-14 16:05:40 +01:00
r_renderer.h
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
2016-09-21 09:01:12 +02:00
r_segs.cpp
Restored effect of negative horizontal texture scale in software renderer
2017-02-14 12:33:27 +02:00
r_segs.h
- renamed the WallMost functions because again: No more Build code -> no Build names!
2016-12-09 14:46:05 +01:00
r_sky.cpp
- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
2017-01-13 11:12:43 +01:00
r_sky.h
Merge branch 'master' of c:\programming\doom-dev\zdoom
2016-04-23 09:43:21 +02:00
r_state.h
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
2017-01-09 01:40:14 +01:00
r_swrenderer.cpp
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_swrenderer.h
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
2016-09-21 09:01:12 +02:00
r_things.cpp
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
2017-02-14 19:10:02 +01:00
r_things.h
- scriptified APowerInvisibility.
2017-01-16 20:34:12 +01:00
r_thread.cpp
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_thread.h
Fix null pointer crash in rt column drawers if rt_init is not called before the first draw
2016-12-09 15:07:49 +01:00
r_utility.cpp
- streamlined font handling for scripts a bit.
2017-02-05 13:14:22 +01:00
r_utility.h
- fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good.
2016-12-29 22:19:09 +01:00
r_walldraw.cpp
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
- scriptified PowerStrength.
2017-01-16 22:27:49 +01:00
s_environment.cpp
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
s_playlist.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
s_playlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sndseq.cpp
- scriptified ASoundSequence.
2017-01-14 14:37:29 +01:00
s_sndseq.h
- exported the sound sequence interface to scripting.
2017-01-14 13:02:08 +01:00
s_sound.cpp
Fixed compilation warnings reported by MSVC
2017-02-16 11:01:06 +02:00
s_sound.h
- fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop.
2017-02-14 22:51:53 +01:00
sc_man.cpp
- fixed warning.
2017-02-01 19:07:41 +01:00
sc_man.h
- no more Simplify for global constants as well.
2017-01-23 01:10:40 +01:00
sc_man_scanner.re
- fixed issues with option menu items.
2017-02-12 16:02:55 +01:00
sc_man_tokens.h
- fixed issues with option menu items.
2017-02-12 16:02:55 +01:00
serializer.cpp
- fixed: To get the final error handling from the serializer, Close must be called before the destructor gets invoked.
2017-02-27 15:16:03 +01:00
serializer.h
- fixed: To get the final error handling from the serializer, Close must be called before the destructor gets invoked.
2017-02-27 15:16:03 +01:00
skins.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
skins.h
Normalize line endings
2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
st_stuff.h
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
2017-01-20 11:11:22 +01:00
statistics.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
statnums.h
- added a new thinker statnum STAT_STATIC which do not get deleted between levels.
2017-02-25 16:56:49 +01:00
stats.cpp
RDTSC-based cycle_t for macOS
2017-01-31 15:57:47 +02:00
stats.h
Proper RDTSC implementation for x86_64 targets
2017-01-31 17:51:12 +02:00
stringtable.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.h
Normalize line endings
2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
- added the ability to attach a constructor or destructor to an internally defined struct.
2017-01-11 23:46:03 +01:00
teaminfo.cpp
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
2017-02-18 01:20:07 +01:00
teaminfo.h
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
2017-02-18 01:20:07 +01:00
tempfiles.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.h
Normalize line endings
2016-03-01 09:47:10 -06:00
templates.h
- Refactored SBarInfo flow control so negatable commands are handled statically.
2016-04-02 23:43:56 -04:00
tflags.h
- all thinker serializers done.
2016-09-20 00:41:22 +02:00
v_blend.cpp
- moved player color sets and pain flashes into global variables.
2017-02-08 19:10:11 +01:00
v_collection.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_collection.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_draw.cpp
- added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function.
2017-02-25 19:10:49 +01:00
v_font.cpp
- added an option to define untranslated fonts through FONTDEFS. Note that due to how the fonts work they cannot be colorized AT ALL!
2017-02-26 19:29:27 +01:00
v_font.h
- added an option to define untranslated fonts through FONTDEFS. Note that due to how the fonts work they cannot be colorized AT ALL!
2017-02-26 19:29:27 +01:00
v_palette.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
v_palette.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_text.cpp
- fixed stringtable access in menus.
2017-02-12 14:28:38 +01:00
v_text.h
- exported BrokenLines to scripting as a new class.
2017-02-05 16:18:41 +01:00
v_video.cpp
- scriptified DTextEnterMenu::Drawer.
2017-02-18 20:12:06 +01:00
v_video.h
- added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function.
2017-02-25 19:10:49 +01:00
vectors.h
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
2016-10-03 11:00:26 +02:00
version.h
- added a damage type parameter to MDK CCMD.
2017-02-27 20:07:21 +01:00
virtual.h
- scriptified the entire OptionMenu class and all still existing native subclasses.
2017-02-13 00:08:20 +01:00
w_wad.cpp
- scriptified the Minotaur.
2016-11-26 01:14:47 +01:00
w_wad.h
Normalize line endings
2016-03-01 09:47:10 -06:00
w_zip.h
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
2016-03-13 01:14:08 -05:00
weightedlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
wi_stuff.cpp
- fixed: The intermission screen did not show 'entering' for cluster-less maps.
2017-02-26 23:49:53 +01:00
wi_stuff.h
- made intermission screen more scripting friendly.
2017-02-24 00:28:33 +01:00
x86.cpp
- discontinue using the MMX assembly version of DoBlending.
2016-12-07 14:40:18 +01:00
x86.h
Normalize line endings
2016-03-01 09:47:10 -06:00
xs_Float.h
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
zstrformat.cpp
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
2016-03-24 11:30:11 +01:00
zstring.cpp
Add bash-style console shortcuts
2017-03-01 11:33:14 +01:00
zstring.h
- made adjustments to text input menu to work with scripts.
2017-02-12 21:45:37 +01:00
zzautozend.cpp
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
2016-11-22 19:20:31 +01:00