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Fixed issue with extraction of built GL nodes
See https://mantis.zdoom.org/view.php?id=39
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1 changed files with 2 additions and 1 deletions
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@ -123,7 +123,8 @@ void FNodeBuilder::Extract (node_t *&outNodes, int &nodeCount,
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if (segs[i].Partner != DWORD_MAX)
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{
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outSegs[i].PartnerSeg = &outSegs[Segs[segs[i].Partner].storedseg];
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const DWORD storedseg = Segs[segs[i].Partner].storedseg;
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outSegs[i].PartnerSeg = DWORD_MAX == storedseg ? nullptr : &outSegs[storedseg];
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}
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else
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{
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