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- added Floor_Stop and Ceiling_Stop action specials.
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@ -260,5 +260,7 @@ DEFINE_SPECIAL(Stairs_BuildUpDoomSync, 271, 4, 4, 4)
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DEFINE_SPECIAL(Stairs_BuildDownDoomSync, 272, 4, 4, 4)
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DEFINE_SPECIAL(Stairs_BuildUpDoomCrush, 273, 5, 5, 5)
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DEFINE_SPECIAL(Door_AnimatedClose, 274, 4, 4, 4)
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DEFINE_SPECIAL(Floor_Stop, 275, 1, 1, 1)
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DEFINE_SPECIAL(Ceiling_Stop, 276, 1, 1, 1)
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#undef DEFINE_SPECIAL
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@ -582,3 +582,18 @@ bool EV_CeilingCrushStop (int tag, bool remove)
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return rtn;
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}
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bool EV_StopCeiling(int tag)
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{
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FSectorTagIterator it(tag);
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while (int sec = it.Next())
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{
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if (level.sectors[sec].ceilingdata)
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{
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SN_StopSequence(&level.sectors[sec], CHAN_CEILING);
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level.sectors[sec].ceilingdata->Destroy();
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level.sectors[sec].ceilingdata = nullptr;
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}
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}
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return true;
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}
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@ -561,6 +561,21 @@ bool EV_FloorCrushStop (int tag)
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return true;
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}
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// same as above but stops any floor mover that was active on the given sector.
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bool EV_StopFloor(int tag)
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{
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FSectorTagIterator it(tag);
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while (int sec = it.Next())
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{
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if (level.sectors[sec].floordata)
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{
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SN_StopSequence(&level.sectors[sec], CHAN_FLOOR);
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level.sectors[sec].floordata->Destroy();
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level.sectors[sec].floordata = nullptr;
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}
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}
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return true;
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}
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//==========================================================================
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//
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// BUILD A STAIRCASE!
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@ -563,6 +563,13 @@ FUNC(LS_Generic_Floor)
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}
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FUNC(LS_Floor_Stop)
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// Floor_Stop (tag)
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{
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return EV_StopFloor(arg0);
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}
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FUNC(LS_Stairs_BuildDown)
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// Stair_BuildDown (tag, speed, height, delay, reset)
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{
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@ -860,6 +867,13 @@ FUNC(LS_Ceiling_LowerByTexture)
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return EV_DoCeiling (DCeiling::ceilLowerByTexture, ln, arg0, SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg4));
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}
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FUNC(LS_Ceiling_Stop)
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// Ceiling_Stop (tag)
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{
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return EV_StopCeiling(arg0);
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}
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FUNC(LS_Generic_Ceiling)
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// Generic_Ceiling (tag, speed, height, target, change/model/direct/crush)
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{
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@ -3614,6 +3628,8 @@ static lnSpecFunc LineSpecials[] =
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/* 272 */ LS_Stairs_BuildDownDoomSync,
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/* 273 */ LS_Stairs_BuildUpDoomCrush,
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/* 274 */ LS_Door_AnimatedClose,
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/* 275 */ LS_Floor_Stop,
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/* 276 */ LS_Ceiling_Stop,
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};
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@ -451,6 +451,7 @@ bool P_CreateCeiling(sector_t *sec, DCeiling::ECeiling type, line_t *line, int t
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bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line, int tag, double speed, double speed2, double height, int crush, int silent, int change, DCeiling::ECrushMode hexencrush = DCeiling::ECrushMode::crushDoom);
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bool EV_CeilingCrushStop (int tag, bool remove);
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bool EV_StopCeiling(int tag);
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void P_ActivateInStasisCeiling (int tag);
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@ -564,6 +565,7 @@ bool EV_DoFloor(DFloor::EFloor floortype, line_t *line, int tag,
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double speed, double height, int crush, int change, bool hexencrush, bool hereticlower = false);
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bool EV_FloorCrushStop (int tag);
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bool EV_StopFloor(int tag);
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bool EV_DoDonut (int tag, line_t *line, double pillarspeed, double slimespeed);
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class DElevator : public DMover
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