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- fixed memory leak in DEM_NETEVENT.
- added handling for DEM_NETEVENT to SkipCommand. - keep the data of DEM_NETEVENT at a fixed length to simplify handling.
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parent
3a5124e10e
commit
720e05d131
2 changed files with 8 additions and 3 deletions
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@ -2666,12 +2666,13 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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case DEM_NETEVENT:
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{
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FString ename = ReadString(stream);
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const char *ename = ReadString(stream);
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int argn = ReadByte(stream);
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int arg[3] = { 0, 0, 0 };
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for (int i = 0; i < argn; i++)
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for (int i = 0; i < 3; i++)
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arg[i] = ReadLong(stream);
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E_Console(player, ename, arg[0], arg[1], arg[2]);
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delete[] ename;
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}
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break;
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@ -2721,6 +2722,10 @@ void Net_SkipCommand (int type, BYTE **stream)
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skip = strlen ((char *)(*stream)) + 5;
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break;
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case DEM_NETEVENT:
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skip = strlen((char *)(*stream)) + 13;
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break;
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case DEM_SUMMON2:
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case DEM_SUMMONFRIEND2:
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case DEM_SUMMONFOE2:
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@ -1139,7 +1139,7 @@ CCMD(netevent)
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Net_WriteByte(DEM_NETEVENT);
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Net_WriteString(argv[1]);
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Net_WriteByte(argn);
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for (int i = 0; i < argn; i++)
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for (int i = 0; i < 3; i++)
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Net_WriteLong(arg[i]);
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}
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}
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