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- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
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5 changed files with 14 additions and 8 deletions
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@ -148,7 +148,7 @@ enum ELevelFlags : unsigned int
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LEVEL_MONSTERSTELEFRAG = 0x00000400,
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LEVEL_ACTOWNSPECIAL = 0x00000800,
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LEVEL_SNDSEQTOTALCTRL = 0x00001000,
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LEVEL_FORCENOSKYSTRETCH = 0x00002000,
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LEVEL_FORCETILEDSKY = 0x00002000,
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LEVEL_CROUCH_NO = 0x00004000,
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LEVEL_JUMP_NO = 0x00008000,
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@ -1228,8 +1228,8 @@ MapFlagHandlers[] =
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{ "smoothlighting", MITYPE_SETFLAG2, LEVEL2_SMOOTHLIGHTING, 0 },
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{ "noautosequences", MITYPE_SETFLAG, LEVEL_SNDSEQTOTALCTRL, 0 },
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{ "autosequences", MITYPE_CLRFLAG, LEVEL_SNDSEQTOTALCTRL, 0 },
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{ "forcenoskystretch", MITYPE_SETFLAG, LEVEL_FORCENOSKYSTRETCH, 0 },
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{ "skystretch", MITYPE_CLRFLAG, LEVEL_FORCENOSKYSTRETCH, 0 },
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{ "forcenoskystretch", MITYPE_SETFLAG, LEVEL_FORCETILEDSKY, 0 },
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{ "skystretch", MITYPE_CLRFLAG, LEVEL_FORCETILEDSKY, 0 },
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{ "allowfreelook", MITYPE_SCFLAGS, LEVEL_FREELOOK_YES, ~LEVEL_FREELOOK_NO },
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{ "nofreelook", MITYPE_SCFLAGS, LEVEL_FREELOOK_NO, ~LEVEL_FREELOOK_YES },
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{ "allowjump", MITYPE_CLRFLAG, LEVEL_JUMP_NO, 0 },
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@ -60,7 +60,7 @@
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#include "w_wad.h"
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#include "r_state.h"
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#include "r_utility.h"
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//#include "gl/gl_intern.h"
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#include "g_levellocals.h"
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#include "gl/system/gl_interface.h"
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#include "gl/data/gl_data.h"
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@ -381,7 +381,13 @@ void RenderDome(FMaterial * tex, float x_offset, float y_offset, bool mirror, in
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float xscale = texw < 1024.f ? floor(1024.f / float(texw)) : 1.f;
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float yscale = 1.f;
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if (texh < 128)
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if (texh <= 128 && (level.flags & LEVEL_FORCETILEDSKY))
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{
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gl_RenderState.mModelMatrix.translate(0.f, (-40 + tex->tex->SkyOffset + skyoffset)*skyoffsetfactor, 0.f);
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gl_RenderState.mModelMatrix.scale(1.f, 1.2f * 1.17f, 1.f);
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yscale = 240.f / texh;
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}
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else if (texh < 128)
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{
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// smaller sky textures must be tiled. We restrict it to 128 sky pixels, though
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gl_RenderState.mModelMatrix.translate(0.f, -1250.f, 0.f);
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@ -842,7 +842,7 @@ static void R_DrawCapSky(visplane_t *pl)
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static void R_DrawSky (visplane_t *pl)
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{
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if (r_skymode == 2)
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if (r_skymode == 2 && !(level.flags & LEVEL_FORCETILEDSKY))
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{
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R_DrawCapSky(pl);
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return;
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@ -120,12 +120,12 @@ void R_InitSkyMap ()
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skystretch = (r_skymode == 1
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&& skyheight >= 128
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&& level.IsFreelookAllowed()
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&& !(level.flags & LEVEL_FORCENOSKYSTRETCH)) ? 1 : 0;
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&& !(level.flags & LEVEL_FORCETILEDSKY)) ? 1 : 0;
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skytexturemid = -28;
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}
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else if (skyheight > 200)
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{
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skytexturemid = (200 - skyheight) * skytex1->Scale.Y +(r_skymode == 2 ? skytex1->SkyOffset + testskyoffset : 0);
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skytexturemid = (200 - skyheight) * skytex1->Scale.Y +((r_skymode == 2 && !(level.flags & LEVEL_FORCETILEDSKY)) ? skytex1->SkyOffset + testskyoffset : 0);
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}
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if (viewwidth != 0 && viewheight != 0)
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