..
asm_ia32
asm_x86_64
fragglescript
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
g_doom
Switch true to LAF_ISMELEEATTACK inside A_Punch's call to P_LineAttack()
2013-09-18 21:22:21 -05:00
g_heretic
g_hexen
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
g_raven
g_shared
Weap scroll could sometimes miss sameslot weapons
2014-06-01 18:13:47 +12:00
g_strife
- fixed: since A_LightGoesOut alters a sector's floor plane it must also alter the TexZ for that sector's floor.
2014-05-03 10:12:25 +02:00
gl
removed all GL 2.x code.
2014-06-21 15:50:32 +02:00
intermission
- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
2014-05-13 12:44:17 +02:00
menu
replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
2014-05-13 11:33:59 +02:00
oplsynth
Merge branch 'maint'
2014-02-24 19:26:50 -06:00
r_data
- initialize model data at engine start, not at level start.
2014-06-19 15:22:00 +02:00
resourcefiles
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
2014-05-13 20:51:16 +02:00
sdl
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-15 09:46:47 +02:00
sfmt
sound
Fix compiling with FMOD 4.36
2014-01-30 20:30:40 -06:00
textures
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-31 11:05:44 +02:00
thingdef
- added new renderstyles AddStencil and AddShaded.
2014-05-13 21:16:06 +02:00
timidity
win32
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-15 09:46:47 +02:00
xlat
__autostart.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
actionspecials.h
actor.h
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-08 09:49:00 +02:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp
replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
2014-05-13 11:33:59 +02:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h
b_func.cpp
b_game.cpp
Consolidate special path functions into m_specialpaths.cpp
2013-09-14 21:04:00 -05:00
b_move.cpp
b_think.cpp
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp
c_bind.h
c_cmds.cpp
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
c_console.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_console.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_cvars.cpp
c_cvars.h
c_dispatch.cpp
Merge branch 'maint'
2013-10-09 22:33:58 -05:00
c_dispatch.h
- check +logfile explicitly at the start of execution. Due to the custom CVAR rewrite it would get called so late that it'd miss half of the log.
2014-04-16 09:53:07 +02:00
c_expr.cpp
CMakeLists.txt
fix detection of libglew library on GNU/Linux
2014-06-19 10:43:37 +02:00
cmdlib.cpp
- fix c++11's compile problems.
2013-08-28 08:33:11 +02:00
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp
Add NoPushWindowCheck compatibility flag
2014-02-24 17:43:28 -06:00
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp
d_dehacked.cpp
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp
- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
2014-05-13 12:44:17 +02:00
d_main.h
d_net.cpp
This can be done better...
2014-05-18 09:41:13 +02:00
d_net.h
Stall testing for interpolation
2014-01-02 00:04:32 +13:00
d_netinf.h
d_netinfo.cpp
Merge branch 'maint'
2014-02-24 19:26:50 -06:00
d_player.h
Made onground a player property
2014-03-03 01:00:47 +13:00
d_protocol.cpp
d_protocol.h
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp
dobject.h
Improve NoDelay reliability.
2013-09-17 20:44:13 -05:00
dobjgc.cpp
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
2013-04-21 02:22:37 +00:00
dobjtype.cpp
dobjtype.h
doomdata.h
- fixed: The map setup code was still truncating texture names in several places.
2014-05-16 22:48:37 +02:00
doomdef.cpp
doomdef.h
Add NoPushWindowCheck compatibility flag
2014-02-24 17:43:28 -06:00
doomerrors.h
doomstat.cpp
doomstat.h
Add handling for +warp at the command line.
2013-10-09 22:15:11 -05:00
doomtype.h
Disable warning C4200 on VC++
2014-04-03 16:50:20 -05:00
dscript.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
Merge branch 'maint'
2013-10-08 21:51:51 -05:00
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp
farchive.h
files.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
files.h
g_game.cpp
Don't reset the inventory of dead players
2014-06-09 19:54:40 +12:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp
- fixed a few places in the savegame code where map names were still truncated to 8 characters.
2014-05-20 10:14:44 +02:00
g_level.h
- fixed: The episode parser was still truncating its map names to 8 characters.
2014-05-15 20:29:36 +02:00
g_mapinfo.cpp
- fixed: The episode parser was still truncating its map names to 8 characters.
2014-05-15 20:29:36 +02:00
g_skill.cpp
Added slow monsters, the inverse of fast monsters
2014-04-15 21:01:49 +02:00
gameconfigfile.cpp
Consolidate special path functions into m_specialpaths.cpp
2013-09-14 21:04:00 -05:00
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp
- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
2014-05-14 12:54:03 +02:00
gi.h
- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
2014-05-14 12:54:03 +02:00
gitinfo.cpp
gstrings.h
- removed obsolete quit message #defines.
2013-08-11 13:36:48 +02:00
hu_scores.cpp
Multi-intermission waits for all players + changes
2014-06-17 19:46:10 +12:00
hu_stuff.h
Multi-intermission waits for all players + changes
2014-06-17 19:46:10 +12:00
i_cd.h
i_movie.h
i_net.cpp
Treat packets from unknown nodes differently
2014-01-12 18:39:19 +13:00
i_net.h
i_video.h
info.cpp
info.h
Added slow monsters, the inverse of fast monsters
2014-04-15 21:01:49 +02:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
Add some awareness of short file names
2013-08-29 21:24:05 -05:00
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
- flags7 variable added to AActor.
2013-08-12 20:09:21 +02:00
m_cheat.h
m_crc32.h
m_fixed.h
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
2013-08-27 20:28:38 -04:00
m_joy.cpp
m_joy.h
m_misc.cpp
Add support for standard file paths on Windows.
2013-09-14 23:07:59 -05:00
m_misc.h
Add support for standard file paths on Windows.
2013-09-14 23:07:59 -05:00
m_png.cpp
m_png.h
m_random.cpp
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_random.h
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_specialpaths.cpp
Fix crash on attempt to save cached OpenGL nodes on OS X
2014-06-01 15:12:41 +03:00
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
- allow setting sector planes' plane equations directly from UDMF.
2014-05-14 12:16:33 +02:00
nodebuild.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
nodebuild.h
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-25 22:32:21 +01:00
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp
- fixed: ACS's check...Texture functions must use the same search flags as the texture initialization code in p_setup.cpp and p_udmf.cpp. It also should not create textures that don't exist yet. We are only doing a comparison so it's not relevant if the texture exists or not.
2014-05-16 10:56:23 +02:00
p_acs.h
Reset FirstFreeEntry in ACSStringPool::ReadStrings()
2013-08-29 22:22:30 -05:00
p_buildmap.cpp
p_ceiling.cpp
p_conversation.cpp
- Fixed: Taking an item in a Strife dialog didn't account for items that have the keep depleted flag set.
2014-01-18 15:45:11 -05:00
p_conversation.h
p_doors.cpp
- remove texture name length limits for udmf maps
2014-05-18 15:38:46 -07:00
p_effect.cpp
p_effect.h
p_enemy.cpp
- removed redundant variable.
2014-05-06 09:59:56 +02:00
p_enemy.h
p_floor.cpp
p_glnodes.cpp
Remove redundant saving of GL nodes if they were loaded from cache
2014-06-02 10:54:52 +02:00
p_interaction.cpp
Added a check that doesn't print empty obituary strings, as wad's that hide obituary strings in multiplayer games end up spamming a lot of empty lines.
2014-06-11 23:30:25 -04:00
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
- removed 8 character limit for map names.
2014-05-14 00:52:16 +02:00
p_lnspec.h
p_local.h
Prediction was rebuilding too much thinglist data
2014-06-16 03:34:33 +12:00
p_map.cpp
Player prediction fixes in PIT_CheckThing
2014-03-15 04:15:30 +13:00
p_maputl.cpp
p_mobj.cpp
- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
2014-05-14 12:54:03 +02:00
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
- fixed: when bringing up a new weapon the current flash state needs to be removed.
2014-05-20 10:29:27 +02:00
p_pspr.h
p_saveg.cpp
p_saveg.h
p_sectors.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
p_setup.cpp
- fixed: The map setup code was still truncating texture names in several places.
2014-05-16 22:48:37 +02:00
p_setup.h
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
p_sight.cpp
p_slopes.cpp
Clamp xy angle range in P_SetSlope()
2014-02-24 18:16:18 -06:00
p_spec.cpp
- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
2014-05-29 17:50:14 +02:00
p_spec.h
- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
2014-05-29 17:50:14 +02:00
p_states.cpp
p_switch.cpp
p_teleport.cpp
p_terrain.cpp
p_terrain.h
p_things.cpp
fixed some issues with reviving monsters
2014-05-05 11:24:20 +02:00
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp
- fixed: plane equation vectors must be normalized when being loaded from UDMF.
2014-06-02 10:51:17 +02:00
p_udmf.h
p_usdf.cpp
- changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one.
2014-05-08 11:29:45 +02:00
p_user.cpp
Prediction was rebuilding too much thinglist data
2014-06-16 03:34:33 +12:00
p_writemap.cpp
p_xlat.cpp
More editing flags
2014-04-10 12:32:23 +02:00
parsecontext.cpp
- Work around GCC 4.8 bug 54570
2014-01-02 19:41:53 -05:00
parsecontext.h
po_man.cpp
po_man.h
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp
r_bsp.h
r_defs.h
Merge branch 'master' into Glew_Version_For_Real
2014-05-18 12:47:48 +02:00
r_draw.cpp
r_draw.h
r_drawt.cpp
r_local.h
r_main.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
r_main.h
r_plane.cpp
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
r_plane.h
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
r_polymost.cpp
r_polymost.h
r_renderer.h
r_segs.cpp
r_segs.h
r_sky.cpp
r_sky.h
r_state.h
r_swrenderer.cpp
r_swrenderer.h
r_things.cpp
- check negative XScale on sprites to allow mirroring.
2013-12-01 01:15:10 +01:00
r_things.h
r_utility.cpp
- Fixed compiler errors in latest TEXTURES code.
2014-05-25 01:12:16 +02:00
r_utility.h
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp
s_sound.h
sc_man.cpp
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
skins.cpp
skins.h
st_start.h
st_stuff.cpp
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
st_stuff.h
statistics.cpp
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
statnums.h
stats.cpp
stats.h
stringtable.cpp
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp
- expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used.
2014-05-13 13:40:02 +02:00
v_font.cpp
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
2014-05-13 20:51:16 +02:00
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
v_text.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
v_video.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
v_video.h
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
valgrind.inc
vectors.h
version.h
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-21 15:25:56 +02:00
w_wad.cpp
- remove texture name length limits for udmf maps
2014-05-18 15:38:46 -07:00
w_wad.h
- Fixed compiler errors in latest TEXTURES code.
2014-05-25 01:12:16 +02:00
w_zip.h
weightedlist.h
wi_stuff.cpp
Added wi_autoadvance
2014-06-17 20:26:49 +12:00
wi_stuff.h
x86.cpp
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
- removed 8 character limit for map names.
2014-05-14 00:52:16 +02:00
zstring.h
- removed 8 character limit for map names.
2014-05-14 00:52:16 +02:00
zzautozend.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00