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- allow setting sector planes' plane equations directly from UDMF.
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3 changed files with 81 additions and 7 deletions
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@ -37,7 +37,7 @@ In addition to the base specification ZDoom recognizes the following lumps
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between the TEXTMAP and ENDMAP lumps:
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BEHAVIOR = contains compiled ACS code
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DIALOGUE = contains compiled Strife conversation scripts.
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DIALOGUE = contains compiled Strife or USDF conversation scripts.
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ZNODES = Nodes (must be stored as extended GL nodes. Compression is allowed
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but deprecated for portability reasons.)
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BLOCKMAP = blockmap. It is recommended not to include this lump in UDMF maps.
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@ -166,6 +166,14 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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yscaleceiling = <float>; // Y texture scale of ceiling texture, Default = 1.0.
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rotationfloor = <float>; // Rotation of floor texture in degrees, Default = 0.0.
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rotationceiling = <float>; // Rotation of ceiling texture in degrees, Default = 0.0.
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ceilingplane_a = <float>; // Define the plane equation for the sector's ceiling. Default is a horizontal plane at 'heightceiling'.
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ceilingplane_b = <float>; // 'heightceiling' will still be used to calculate texture alignment.
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ceilingplane_c = <float>; // The plane equation will only be used if all 4 values are given.
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ceilingplane_d = <float>;
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floorplane_a = <float>; // Define the plane equation for the sector's floor. Default is a horizontal plane at 'heightfloor'.
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floorplane_b = <float>; // 'heightfloor' will still be used to calculate texture alignment.
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floorplane_c = <float>; // The plane equation will only be used if all 4 values are given.
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floorplane_d = <float>;
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lightfloor = <integer>; // The floor's light level. Default is 0.
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lightceiling = <integer>; // The ceiling's light level. Default is 0.
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lightfloorabsolute = <bool>; // true = 'lightfloor' is an absolute value. Default is
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@ -355,6 +363,10 @@ Added waterzone sector property.
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1.22 12.04.2014
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Added transparent line property (to be folded back to core UDMF standard), and health, score, renderstyle, fillcolor, alpha, scale, scalex, scaley, pitch and roll thing properties.
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1.24 14.05.2014
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Added plane equations for sector slopes. (Please read carefully to ensure proper use!)
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Changed language describing the DIALOGUE lump to mention USDF as an option.
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===============================================================================
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EOF
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===============================================================================
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@ -488,6 +488,15 @@ xx(blockhitscan)
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xx(Renderstyle)
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xx(ceilingplane_a)
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xx(ceilingplane_b)
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xx(ceilingplane_c)
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xx(ceilingplane_d)
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xx(floorplane_a)
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xx(floorplane_b)
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xx(floorplane_c)
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xx(floorplane_d)
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// USDF keywords
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xx(Amount)
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xx(Text)
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@ -1245,6 +1245,7 @@ public:
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int lightcolor = -1;
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int fadecolor = -1;
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int desaturation = -1;
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int fplaneflags = 0, cplaneflags = 0;
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memset(sec, 0, sizeof(*sec));
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sec->lightlevel = 160;
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@ -1446,6 +1447,48 @@ public:
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Flag(sec->MoreFlags, SECF_UNDERWATER, key);
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break;
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case NAME_floorplane_a:
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fplaneflags |= 1;
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sec->floorplane.a = CheckFixed(key);
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break;
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case NAME_floorplane_b:
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fplaneflags |= 2;
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sec->floorplane.b = CheckFixed(key);
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break;
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case NAME_floorplane_c:
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fplaneflags |= 4;
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sec->floorplane.c = CheckFixed(key);
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sec->floorplane.ic = FixedDiv(FRACUNIT, sec->floorplane.c);
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break;
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case NAME_floorplane_d:
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fplaneflags |= 8;
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sec->floorplane.d = CheckFixed(key);
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break;
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case NAME_ceilingplane_a:
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cplaneflags |= 1;
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sec->ceilingplane.a = CheckFixed(key);
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break;
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case NAME_ceilingplane_b:
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cplaneflags |= 2;
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sec->ceilingplane.b = CheckFixed(key);
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break;
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case NAME_ceilingplane_c:
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cplaneflags |= 4;
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sec->ceilingplane.c = CheckFixed(key);
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sec->ceilingplane.ic = FixedDiv(FRACUNIT, sec->ceilingplane.c);
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break;
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case NAME_ceilingplane_d:
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cplaneflags |= 8;
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sec->ceilingplane.d = CheckFixed(key);
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break;
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default:
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break;
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}
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@ -1457,12 +1500,22 @@ public:
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}
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sec->secretsector = !!(sec->special&SECRET_MASK);
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sec->floorplane.d = -sec->GetPlaneTexZ(sector_t::floor);
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sec->floorplane.c = FRACUNIT;
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sec->floorplane.ic = FRACUNIT;
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sec->ceilingplane.d = sec->GetPlaneTexZ(sector_t::ceiling);
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sec->ceilingplane.c = -FRACUNIT;
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sec->ceilingplane.ic = -FRACUNIT;
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// Reset the planes to their defaults if not all of the plane equation's parameters were found.
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if (fplaneflags != 15)
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{
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sec->floorplane.a = sec->floorplane.b = 0;
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sec->floorplane.d = -sec->GetPlaneTexZ(sector_t::floor);
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sec->floorplane.c = FRACUNIT;
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sec->floorplane.ic = FRACUNIT;
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}
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if (cplaneflags != 15)
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{
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sec->ceilingplane.a = sec->ceilingplane.b = 0;
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sec->ceilingplane.d = sec->GetPlaneTexZ(sector_t::ceiling);
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sec->ceilingplane.c = -FRACUNIT;
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sec->ceilingplane.ic = -FRACUNIT;
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}
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if (lightcolor == -1 && fadecolor == -1 && desaturation == -1)
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{
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