- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.

SVN r4227 (trunk)
This commit is contained in:
Randy Heit 2013-04-28 02:04:53 +00:00
parent 77b57e2f98
commit 3bbd255b73

View file

@ -558,7 +558,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MinotaurChase)
if (!self1->target || (self1->target->health <= 0) ||
!(self1->target->flags&MF_SHOOTABLE))
{ // look for a new target
self1->SetState (self1->FindState ("Spawn"));
self1->SetIdle();
return;
}