- flags7 variable added to AActor.

This commit is contained in:
Christoph Oelckers 2013-08-12 20:09:21 +02:00
parent ecfe67dd78
commit f2c250d35d
7 changed files with 16 additions and 4 deletions

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@ -837,6 +837,7 @@ public:
DWORD flags4; // [RH] Even more flags!
DWORD flags5; // OMG! We need another one.
DWORD flags6; // Shit! Where did all the flags go?
DWORD flags7; //
// [BB] If 0, everybody can see the actor, if > 0, only members of team (VisibleToTeam-1) can see it.
DWORD VisibleToTeam;

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@ -311,6 +311,7 @@ void cht_DoCheat (player_t *player, int cheat)
player->mo->flags4 = player->mo->GetDefault()->flags4;
player->mo->flags5 = player->mo->GetDefault()->flags5;
player->mo->flags6 = player->mo->GetDefault()->flags6;
player->mo->flags7 = player->mo->GetDefault()->flags7;
player->mo->renderflags &= ~RF_INVISIBLE;
player->mo->height = player->mo->GetDefault()->height;
player->mo->radius = player->mo->GetDefault()->radius;

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@ -2644,6 +2644,7 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
corpsehit->flags4 = info->flags4;
corpsehit->flags5 = info->flags5;
corpsehit->flags6 = info->flags6;
corpsehit->flags7 = info->flags7;
corpsehit->health = info->health;
corpsehit->target = NULL;
corpsehit->lastenemy = NULL;

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@ -200,8 +200,12 @@ void AActor::Serialize (FArchive &arc)
<< flags3
<< flags4
<< flags5
<< flags6
<< special1
<< flags6;
if (SaveVersion >= 4504)
{
arc << flags7;
}
arc << special1
<< special2
<< health
<< movedir
@ -6133,6 +6137,9 @@ void PrintMiscActorInfo(AActor *query)
Printf("\n\tflags6: %x", query->flags6);
for (flagi = 0; flagi <= 31; flagi++)
if (query->flags6 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags6));
Printf("\n\tflags7: %x", query->flags7);
for (flagi = 0; flagi <= 31; flagi++)
if (query->flags7 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags7));
Printf("\nBounce flags: %x\nBounce factors: f:%f, w:%f",
query->BounceFlags, FIXED2FLOAT(query->bouncefactor),
FIXED2FLOAT(query->wallbouncefactor));

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@ -452,6 +452,7 @@ bool P_Thing_Raise(AActor *thing)
thing->flags4 = info->flags4;
thing->flags5 = info->flags5;
thing->flags6 = info->flags6;
thing->flags7 = info->flags7;
thing->health = info->health;
thing->target = NULL;
thing->lastenemy = NULL;

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@ -1286,7 +1286,8 @@ DEFINE_PROPERTY(clearflags, 0, Actor)
defaults->flags3 =
defaults->flags4 =
defaults->flags5 =
defaults->flags6 = 0;
defaults->flags6 =
defaults->flags7 = 0;
defaults->flags2 &= MF2_ARGSDEFINED; // this flag must not be cleared
}

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@ -76,7 +76,7 @@ const char *GetVersionString();
// Use 4500 as the base git save version, since it's higher than the
// SVN revision ever got.
#define SAVEVER 4503
#define SAVEVER 4504
#define SAVEVERSTRINGIFY2(x) #x
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)