qzdoom/src
Christoph Oelckers 154af34cd9 - added an option to always display the log and the subtitles with the generic font.
If this is on it will disable the status bar's pop screen for the log and always use the HUD overlay instead.
2019-07-31 17:02:39 +02:00
..
console - added an option to always display the log and the subtitles with the generic font. 2019-07-31 17:02:39 +02:00
g_statusbar - added an option to always display the log and the subtitles with the generic font. 2019-07-31 17:02:39 +02:00
gamedata - added an option to always display the log and the subtitles with the generic font. 2019-07-31 17:02:39 +02:00
intermission - added an option to always display the log and the subtitles with the generic font. 2019-07-31 17:02:39 +02:00
maploader - added validation of LevelCompatibility.Apply() signature 2019-07-03 13:11:48 +03:00
menu Merge pull request #899 from khutchins/master 2019-07-28 08:44:21 +02:00
playsim - changed subtitle duration to last at least 7 seconds, even for shorter sounds so that there is sufficient time to read them. 2019-07-26 20:18:01 +02:00
posix - pass NSView instance when creating macOS Vulkan surface 2019-07-27 12:55:05 +03:00
r_data - treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well. 2019-07-15 20:48:00 +02:00
rendering - fixed writing of texture matrices in Vulkan render backend 2019-07-30 11:46:14 +03:00
scripting - made adjustments to the text placement on the summary screen. 2019-07-30 10:53:02 +02:00
sound Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound. 2019-07-24 20:15:24 +02:00
utility - removed unused CVAR_GUID type 2019-06-27 09:16:34 +02:00
win32 - treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well. 2019-07-15 20:48:00 +02:00
__autostart.cpp
am_map.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
am_map.h
announcer.h
autosegs.h
basictypes.h - removed a few obsolete definitions from basictypes.h 2019-06-26 22:13:12 +02:00
bbannouncer.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
CMakeLists.txt - move streaming uniform buffers out of VkRenderState 2019-07-28 16:28:43 +02:00
ct_chat.cpp - do proper checks for chat string length. 2019-04-19 08:27:31 +02:00
d_anonstats.cpp - define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version. 2019-07-14 16:55:01 +02:00
d_event.h - the resuming of the conversation interrupted by a slideshow must be performed by the game action handler 2019-04-05 00:59:32 +02:00
d_gui.h
d_iwad.cpp - remove test code. 2019-07-16 21:53:53 +02:00
d_main.cpp - moved iwadinfo.txt to zd_extra.pk3. 2019-07-16 20:22:15 +02:00
d_main.h - moved iwadinfo.txt to zd_extra.pk3. 2019-07-16 20:22:15 +02:00
d_net.cpp - fixed crash on starting ACS script without level 2019-07-08 11:17:03 +03:00
d_net.h
d_netinf.h
d_netinfo.cpp - reimplemented as an OptionsMenu. 2019-04-14 14:03:24 +02:00
d_protocol.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp
dobject.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjgc.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
dobjgc.h - do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments 2019-05-22 17:39:27 +02:00
dobjtype.cpp - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
dobjtype.h
doomdata.h - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
doomdef.h - made the gross railing hack for Strife a compatibility option and restricted it to MAP04 2019-03-26 00:38:54 +01:00
doomstat.cpp - fixed a warning and set NOINITCALL for a few CVARs accessing the current level. 2019-02-24 10:05:01 +01:00
doomstat.h - make the switch between game and generic fonts automatic by adding a key value to the language table 2019-04-12 00:20:42 +02:00
doomtype.h - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
empty.cpp
events.cpp Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
events.h Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
g_cvars.cpp - added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language. 2019-04-22 09:08:43 +02:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp added printlocalized CCMD to check strings in-game. 2019-03-13 10:38:51 +01:00
g_game.cpp Merge pull request #899 from khutchins/master 2019-07-28 08:44:21 +02:00
g_game.h Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created. 2019-07-27 12:09:55 -07:00
g_hub.cpp - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
g_hub.h
g_input.h
g_level.cpp - treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well. 2019-07-15 20:48:00 +02:00
g_level.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
g_levellocals.h - fix the compat_pointonline flag. 2019-03-23 15:28:10 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp - fixed uninitialized variable in scoreboard code. 2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
i_net.h
m_cheat.cpp - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
m_misc.h
p_conversation.cpp - allow switching the Strife conversation screen to the VGA font for all languages by a CVAR. 2019-07-26 20:23:46 +02:00
p_conversation.h - moved all dialogue loading code into the map loader. 2019-02-22 19:07:58 +01:00
p_openmap.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_saveg.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
p_saveg.h
p_setup.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
p_setup.h - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
p_states.cpp
p_tick.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
p_tick.h
r_state.h
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h
serializer.cpp - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
serializer.h - made the menu's text input handler Unicode capable. 2019-02-16 21:29:46 +01:00
st_start.h
st_stuff.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
st_stuff.h
version.h - renamed zd_extra.pk3 to game_support.pk3 2019-07-16 22:24:43 +02:00
wi_stuff.cpp - make the clean scaling system more consistent. 2019-03-17 12:06:09 +01:00
wi_stuff.h - fixed: The wbstartstruct that gets passed to the level summary screen needs to be static 2019-02-18 00:43:40 +01:00
zzautozend.cpp