drfrag
416f5d03b7
- Fixed compilation with MinGW.
2019-07-15 19:26:25 +02:00
alexey.lysiuk
f25e5c738c
- fixed compilation of Linux targets
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src/../libraries/gdtoa/gdtoa.h:67:19: fatal error: arith.h: No such file or directory
2019-07-14 22:29:38 +03:00
Christoph Oelckers
7346288bf5
- moved some more files.
2019-07-14 21:09:49 +02:00
Christoph Oelckers
4d35adbcd6
- unused macro removal.
2019-07-14 20:44:17 +02:00
Christoph Oelckers
7351a76404
- move sound files to sound folder.
2019-07-14 17:48:55 +02:00
Christoph Oelckers
293aa2e6da
- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
2019-07-14 17:41:25 +02:00
Christoph Oelckers
79ad3e6203
- define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version.
2019-07-14 16:55:01 +02:00
Christoph Oelckers
f50e402e92
- sorted sound backend code into subdirectories.
2019-07-14 16:07:18 +02:00
Christoph Oelckers
ed6ab39b2d
- moved third party library projects to a subfolder to reduce size of the root.
2019-07-14 15:06:54 +02:00
Christoph Oelckers
ec52e90e54
- moved more files out of the root src directory.
2019-07-14 14:39:21 +02:00
Christoph Oelckers
2a16fb9d28
- moved most remaining playsim code into its proper folder.
2019-07-14 13:59:16 +02:00
Christoph Oelckers
9045615a7a
- renamed g_shared folder to playsim.
2019-07-14 13:24:18 +02:00
Christoph Oelckers
cd7438c02e
- made some adjustments to the text spacing on the level summary screen.
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With the extended fonts some parts here caused too large gaps.
2019-07-14 12:44:42 +02:00
alexey.lysiuk
053736363d
- extended list of predefined filenames for SDL2 shared object lookup
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https://forum.zdoom.org/viewtopic.php?t=65348
2019-07-14 10:52:32 +03:00
Christoph Oelckers
2fd170b06e
- allow setting the font used for the status screen's content text.
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This was needed to give Hacx's screen the proper colors.
2019-07-14 09:08:19 +02:00
Christoph Oelckers
b087f3f4ed
- added Hacx localization support.
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Unlike the other games this required a bit of patching of the IWAD's data with a new MAPINFO so it needs to be in a separate .pk3 file loaded after the IWAD.
Since this needs to be loaded after the IWAD it was also possible to add a small DECORATE lump which fixes a few errors inherited from the original Dehacked patch, like monster counting bugs and unintentionally shootable decorations.
2019-07-13 20:29:29 +02:00
alexey.lysiuk
aba7132846
- cleaned up language detection leftovers
2019-07-13 15:47:43 +03:00
Christoph Oelckers
0eb9f18e9f
- fixed: The countdown for the subtitles display was never counted down so the messages remained forever.
2019-07-12 20:13:45 +02:00
Christoph Oelckers
89db16393e
- offset notification messages so that the accents do not get cut off.
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This essentially means that the tallest character in a font determines positioning.
2019-07-12 20:09:15 +02:00
Marisa Kirisame
bdb083f457
Shape2D drawing will gracefully abort the VM on any out of bounds access.
2019-07-12 17:44:54 +02:00
alexey.lysiuk
b7e0a8d2c7
- added validation for presence of drop item classes
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https://forum.zdoom.org/viewtopic.php?t=65307
2019-07-11 14:11:01 +02:00
alexey.lysiuk
73ddab3a59
- do not set crouch player sprites on voodoo dolls
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https://forum.zdoom.org/viewtopic.php?t=65257
2019-07-09 22:57:24 +02:00
alexey.lysiuk
c3fedd4218
- fixed crash on starting ACS script without level
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https://forum.zdoom.org/viewtopic.php?t=65287
2019-07-08 11:17:03 +03:00
alexey.lysiuk
9332a63ce5
- fixed LevelLocals.isFrozen() return value with JIT disabled
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No more 'Number of parameters returned differs from what was expected by the caller' assertion failures
2019-07-07 15:31:06 +03:00
alexey.lysiuk
7d88e2ec6b
- fixed compilation with GCC 5 and newer
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src/r_data/a_dynlightdata.cpp:72:44: error: no matching function for call to ‘FSerializer::Array(const char [5], int [5], int, std::nullptr_t)’
2019-07-07 11:51:34 +03:00
alexey.lysiuk
1aeef146e0
- fixed linking without DYN_FLUIDSYNTH defined
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Undefined symbols for architecture x86_64:
"CreateFluidSynthMIDIDevice(char const*, int)", referenced from:
MIDIStreamer::CreateMIDIDevice(EMidiDevice, int) in music_midistream.o
2019-07-07 11:39:57 +03:00
Christoph Oelckers
8b4d85f0d7
- tested and fixed the attachable lights.
2019-07-07 09:50:02 +02:00
Christoph Oelckers
5df8919b90
Merge branch 'master' into userlights
2019-07-07 08:11:09 +02:00
Christoph Oelckers
953e388e1c
Merge branch 'master' of https://github.com/coelckers/gzdoom
2019-07-07 08:09:14 +02:00
alexey.lysiuk
1533abcb06
- fixed missing dive and surface player sounds
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https://forum.zdoom.org/viewtopic.php?t=65233
2019-07-05 10:13:21 +03:00
Dzmitry Malyshau
3467e0edcf
Switch command buffers to be one-time-submittable ( #885 )
2019-07-05 02:15:59 +02:00
Major Cooke
b4cfea4e4d
Re-ordered drawing a little.
2019-07-03 18:01:45 +02:00
Major Cooke
7b698b4a0e
Added RenderUnderlay.
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- Works exactly like RenderOverlay, but is drawn behind the status bar/huds instead.
2019-07-03 18:01:45 +02:00
Dzmitry Malyshau
e7e46f8c7c
vk: Check for the time query support on the graphics queue ( #884 )
2019-07-03 16:49:06 +02:00
alexey.lysiuk
73f46089cc
- added validation of LevelCompatibility.Apply() signature
2019-07-03 13:11:48 +03:00
Rachael Alexanderson
bc88ceea94
- clarify too old ZScript version message
2019-06-30 22:14:23 -04:00
Magnus Norddahl
259909b6dd
- fix querying for the wrong interface when the UNICODE define is set
2019-06-30 21:13:56 +02:00
Magnus Norddahl
6e29d81502
- remove dead code
2019-06-30 21:13:15 +02:00
cybermind
1b7aeb35e1
Fixed copy-paste typo in SphericalCoords
2019-06-29 21:32:41 +03:00
Christoph Oelckers
1dcbe43d95
- User definable dynamic lights
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This hasn't been tested yet!
2019-06-28 12:35:42 +02:00
alexey.lysiuk
80c20b6a3b
- added detection of macOS Catalina
2019-06-28 12:20:52 +03:00
Christoph Oelckers
1b1069dc78
- made the class definitions of the MIDI devices private to the implementations.
2019-06-27 09:56:08 +02:00
Christoph Oelckers
5ef43143f8
- removed unused CVAR_GUID type
2019-06-27 09:16:34 +02:00
Christoph Oelckers
3810d9beb3
- Make HAVE_VULKAN an option so that it can be disabled
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Had to compile on a Mac with no MoltenVK and no Vulkan SDK.
2019-06-27 09:10:20 +02:00
Christoph Oelckers
1081338af2
- removed a few obsolete definitions from basictypes.h
2019-06-26 22:13:12 +02:00
Christoph Oelckers
e93de62f98
- eliminated dependency of CVar code on AActor.
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As a low level feature, the CVAR management should not access game structures like actors, just to retrieve a player index. The index should be calculated by the calling code instead and passed into the function.
# Conflicts:
# src/win32/i_specialpaths.cpp
2019-06-26 21:28:45 +02:00
alexey.lysiuk
77ea4a9fb7
- fixed inconsistent wipe state with stereo 3D mode enabled
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https://forum.zdoom.org/viewtopic.php?t=65181
2019-06-26 22:26:14 +03:00
Christoph Oelckers
8f00eb54d8
- removed UTF-8 marker.
2019-06-24 05:07:23 +02:00
Rachael Alexanderson
5a77271983
- add missing newline to PrintMiscActorInfo
2019-06-23 21:52:08 -04:00
alexey.lysiuk
841a69d527
- fixed: endgame menu no longer resets player's userinfo
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User CVARs can be stored in member variables for quicker access
Unconditional call to G_CheckDemoStatus() destructs and recreates such CVARs
Dangling pointers could be accessed during the last game tick, e.g. from event handlers
https://forum.zdoom.org/viewtopic.php?t=65150
2019-06-23 10:48:17 +03:00