Commit graph

3543 commits

Author SHA1 Message Date
Christoph Oelckers
cc287d35a6 - cleaned up p_ceiling.cpp
SVN r3077 (trunk)
2010-12-26 00:21:19 +00:00
Christoph Oelckers
231e7a1c6d - added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
- allow setting 'Shadow' as default fuzz effect
- changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values.


SVN r3076 (trunk)
2010-12-25 23:27:26 +00:00
Christoph Oelckers
e46183d836 - removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
SVN r3072 (trunk)
2010-12-24 13:43:36 +00:00
Christoph Oelckers
e27179afd0 - added Chris's crashcatcher improvements.
SVN r3071 (trunk)
2010-12-21 14:15:19 +00:00
Christoph Oelckers
f6c1f359e1 - fixed: CreateCachedNodes did not free its file buffer.
SVN r3070 (trunk)
2010-12-21 08:39:58 +00:00
Braden Obrzut
bada44a291 - Fixed: The background on some bars was cliped incorrectly.
SVN r3065 (trunk)
2010-12-20 22:29:15 +00:00
Christoph Oelckers
fb7a45efe4 - backport ACS CheckActorProperty fix from GZDoom.
SVN r3064 (trunk)
2010-12-20 19:13:12 +00:00
Christoph Oelckers
bd0378a44b - added Gez's Hexenarmor on AltHud submission.
SVN r3061 (trunk)
2010-12-20 10:07:44 +00:00
Christoph Oelckers
c7c4377600 - clamp parameter to P_GiveBody to prevent overflows.
SVN r3058 (trunk)
2010-12-17 22:30:47 +00:00
Christoph Oelckers
42de20a7e4 - fixed: The Floor_RaiseAndCrush types in Doom wait if blocked, therefore need Hexen crush mode.
- fixed: Angle conversion in P_SpawnMapThing did not work for negative values due to use of an unsigned multiplication.


SVN r3053 (trunk)
2010-12-16 14:39:17 +00:00
Christoph Oelckers
6d614af4f4 - added a 'noautosavehint' MAPINFO option. This does not actually block the autosave from happening. It just does not increase the autosave counter so any subsequent autosave in the same session will overwrite the last one which was saved with this hint on.
SVN r3050 (trunk)
2010-12-16 09:13:06 +00:00
Christoph Oelckers
a06b88fa50 - added new IF_UNTOSSABLE flag for items that should be removable by any inventory function but not be droppable by the 'drop' CCMD.
SVN r3049 (trunk)
2010-12-16 08:21:38 +00:00
Christoph Oelckers
19b8e15af4 - added APROP_Dormant actor property for ACS (read only!)
- fixed_ When performing a restart menus and intermissions need to be closed first.


SVN r3048 (trunk)
2010-12-16 08:05:00 +00:00
Christoph Oelckers
7e503d2f70 - fixed: D3DFB::Clear used the palette index even when a valid color was passed to it.
SVN r3045 (trunk)
2010-12-16 00:21:13 +00:00
Christoph Oelckers
e33d1a989f - set all 'num' variables to 0 in P_FreeLevelData so that any code using them won't try to read the deleted map data.
SVN r3044 (trunk)
2010-12-15 23:10:08 +00:00
Christoph Oelckers
419a998bdf - warning removal
SVN r3043 (trunk)
2010-12-15 18:57:39 +00:00
Christoph Oelckers
b42952b85c - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
SVN r3042 (trunk)
2010-12-15 11:45:39 +00:00
Christoph Oelckers
772d59dff4 - fixed handling of missing backgrounds for intermission text screens for real this time.
SVN r3041 (trunk)
2010-12-15 08:00:38 +00:00
Christoph Oelckers
e7eb43a343 - added Gez's automap patch to mark trigger lines.
SVN r3040 (trunk)
2010-12-15 00:14:42 +00:00
Christoph Oelckers
770a879f6a - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.

SVN r3039 (trunk)
2010-12-15 00:09:31 +00:00
Braden Obrzut
22372fff25 - Fixed: "Show IWAD selection dialog" when only shown on Windows.
SVN r3038 (trunk)
2010-12-14 16:05:38 +00:00
Christoph Oelckers
79c5080dda - added DavidPH's submission for specifying vertex heights directly in UDMF.
SVN r3037 (trunk)
2010-12-14 00:56:44 +00:00
Christoph Oelckers
f0f17e531c - move static AM color initialization into the AM_StaticInit function.
- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)


SVN r3036 (trunk)
2010-12-14 00:50:02 +00:00
Braden Obrzut
ee20d0ea7a - Fixed: GCC compiler warnings.
- zipdir will no longer store files ending in '~' on Linux.
- Added st_oldouch which restores the old ouch face behavior of only showing when health increases by 20 while taking damage.

SVN r3035 (trunk)
2010-12-13 17:09:35 +00:00
Christoph Oelckers
c6525a2271 - changed some data init code to delete the data it wants to initialize first.
- The 'savebuffer' variable still existed?
- Changed AInventory::Destroy to NULL SendItemUse and SendItemDrop if they point to the destroyed object. Although unlikely it can't be ruled out completely that this can happen with delayed CCMDs.
- fixed: Starting a new game did not clear the hub statistics array.


SVN r3034 (trunk)
2010-12-13 10:02:45 +00:00
Christoph Oelckers
99b5fe29f7 - cleaned up D_DoomMain a little. It's still far too large though.
- added explicit initialization of console background texture instead of letting C_InitConsole doing it as needed.
- added 'clearaliases' CCMD.


SVN r3033 (trunk)
2010-12-12 23:52:00 +00:00
Christoph Oelckers
ececec1c65 - init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
SVN r3032 (trunk)
2010-12-12 21:09:16 +00:00
Christoph Oelckers
572bc4620a - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
- initialize AUTOPAGE only once when the level starts, not each time the automap is switched on.


SVN r3031 (trunk)
2010-12-12 17:54:10 +00:00
Christoph Oelckers
0715b7dfc6 - cleaned up switch code and fixed several problems:
* savegames stored an index in the switch table and performed no validation when loading a savegame.
  * setting of a random switch animation duration was broken.
  * separated the 2 values stored in the Time variable into 2 separate variables.
  * defining a switch with one texture already belonging to another switch could leave broken definitions in the switch table.
- added function for serializing switch and door animation pointers.
- bumped min. savegame versions due to changes to DButtonThinker and removed all current savegame compatibility code.


SVN r3030 (trunk)
2010-12-12 15:43:35 +00:00
Christoph Oelckers
e257c4cb64 - moved animated door definitions into texture manager and split all associated code off p_doors.cpp
SVN r3029 (trunk)
2010-12-12 08:30:12 +00:00
Christoph Oelckers
d851040ad6 - fixed GCC compilation.
SVN r3028 (trunk)
2010-12-12 07:59:38 +00:00
Christoph Oelckers
24ab37613a - moved switch definitions into texture manager and split all associated code off p_switches.cpp into its own file.
SVN r3027 (trunk)
2010-12-11 23:02:46 +00:00
Christoph Oelckers
6309d90be0 - moved texture counting code into FTextureManager.
- moved all code and data for Build tile management into FTextureManager.
- moved texture animation management into FTextureManager.
- changed: Animate textures only once per frame, not per view. Otherwise with animations that have sub-frame accuracy camera textures of the same area can show different animation frames if the frame changes falls between the rendering of the different views.


SVN r3026 (trunk)
2010-12-11 12:00:40 +00:00
Christoph Oelckers
c9a33edee0 - fixed: Portal setup did some incorrect validity checks.
SVN r3025 (trunk)
2010-12-09 07:55:46 +00:00
Christoph Oelckers
092f53d875 - fixed: The 'secret' CCMD used FStrings directly as printf parameters.
SVN r3024 (trunk)
2010-12-09 07:50:08 +00:00
Christoph Oelckers
d54ee47656 - fixed: The intermission screen did not initialize its texture variable when the texture was invalid.
SVN r3023 (trunk)
2010-12-07 16:16:31 +00:00
Christoph Oelckers
9ad2a2b00e - fixed: AActor::ClearCounters should not decrease the kill count if it is called for a dead monster which can happen in Thing_Remove.
SVN r3022 (trunk)
2010-12-06 21:57:51 +00:00
Christoph Oelckers
e7bbca8e33 - expanded compat_trace flag to apply also to sight checks.
- Set trace compatibility for Real World MAP11.


SVN r3021 (trunk)
2010-12-04 08:53:13 +00:00
Braden Obrzut
72f589c8c3 - Fixed what appears to be a copy/paste error in the CMakeLists.txt.
SVN r3020 (trunk)
2010-12-02 21:45:38 +00:00
Christoph Oelckers
007fae107e - fix last commit
SVN r3019 (trunk)
2010-12-02 17:01:05 +00:00
Christoph Oelckers
74822572da - restore old portal checks for Action Doom 2 (as a hidden compatibility option.)
SVN r3018 (trunk)
2010-12-02 15:08:44 +00:00
Christoph Oelckers
5bc4bc90bb - fixed: A new episode definition for a map that already had one defined did not replace the old definition.
- fixed: Skipping the skill menu did not work because it checked the number of episodes, not skills.


SVN r3017 (trunk)
2010-12-02 13:57:05 +00:00
Randy Heit
d9c811fc61 - Increase MAX_SKYBOX_PLANES to 1000.
SVN r3016 (trunk)
2010-12-02 02:08:54 +00:00
Christoph Oelckers
86516ecfac - fixed: The code that set DIntermissionController::CurrentIntermission was missing a write barrier.
SVN r3015 (trunk)
2010-12-01 19:56:35 +00:00
Christoph Oelckers
ce8be35000 - fixed: Normal skyboxes should not block spawning of a portal.
SVN r3014 (trunk)
2010-11-30 09:36:36 +00:00
Christoph Oelckers
5ad9e0c3b8 - added code submission for printing secret information.
- added missing TRXTCOLOR_CYAN #define.
- changed bridge things to be completely immobile towards sector plane movement. This problem again reared its ugly head in 007LTSD where the oversized bridges got messed up by some opening doors and lowering lifts. Now any plane trying to move such a thing will get blocked. Moving these things by other means still works normally, of course

SVN r3013 (trunk)
2010-11-30 08:18:11 +00:00
Christoph Oelckers
14f4a9e835 - added some fudging to make sectors that are neighboring a portal plane but share the same texture properties actual parts of the portal. This is only done when portals are defined with portal things. This was necessary to preserve an effect that depended on incomplete checks in the renderer that could not be preserved with the implementation of linedef based portals.
SVN r3012 (trunk)
2010-11-29 12:43:52 +00:00
Christoph Oelckers
976fe64f79 - fixed: Action Doom 2 loaded the wrong MAPINFO.
SVN r3011 (trunk)
2010-11-28 17:43:05 +00:00
Randy Heit
f7fa3c8dbb - Add a SetCursor() call to I_SetCursor() when the pointer is within the window's client area to
make the pointer change instant instead of waiting until the next mouse event.

SVN r3010 (trunk)
2010-11-19 04:20:33 +00:00
Randy Heit
54163bc81c - Changed sprite-on-drawseg calculations to use untransformed coordinates. Build does it like
this. I don't recall what Doom did.

SVN r3009 (trunk)
2010-11-19 04:01:15 +00:00