Christoph Oelckers
ed070cfe06
- updated xlat/eternity.txt.
2016-04-21 13:01:57 +02:00
Randy Heit
074bce643a
Fixed: A_SetAngle had accidentally had the "action" specifier removed
2016-04-20 20:03:05 -05:00
Christoph Oelckers
082042818b
- refactored sector portal data so that it does not rely on actors.
...
This is necessary because otherwise the level data cannot be serialized before the actors.
2016-04-20 19:20:11 +02:00
Randy Heit
60966f472f
Revert "Revert "Remove "action" from Actor functions that don't actually need it""
...
- This reverts commit 06216d733e
.
- I don't know what I was thinking. Since stateowner is always available
to the wrapper function, and this code is only generated for the wrapper
function, it's a nonissue. The state is already located before calling
any function that uses it.
2016-04-19 21:09:15 -05:00
Randy Heit
06216d733e
Revert "Remove "action" from Actor functions that don't actually need it"
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- This reverts commit 39df62b20e
.
- Anything that needs to lookup a state also needs stateowner. See
FxMultiNameState::Emit(). I will need to be more selective when
de-actionifying functions.
2016-04-19 20:56:43 -05:00
Randy Heit
5d3e413d42
Make A_Stop an action function again
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- A_Stop takes no parameters, so it should be an action function to avoid
creating the wrapper when called.
2016-04-19 20:46:30 -05:00
Randy Heit
39df62b20e
Remove "action" from Actor functions that don't actually need it
...
- An actor function really only needs to be an action function if:
1. It can be called with no parameters specified, either because it takes
none or because all its parameters are optional. This lets SetState()
call it directly without creating a wrapper function for it.
2. It wants access to the callingstate or stateowner parameters. Most
functions don't care about them, so passing them is superfluous.
2016-04-19 20:28:49 -05:00
Randy Heit
c795f29cc4
Reduce calling overhead for A_SetUser* functions by making them non-action functions
2016-04-18 23:18:34 -05:00
Christoph Oelckers
30a530b178
- fixed: TAG_BLASTERP was on the wrong actor.
2016-04-19 02:06:36 +02:00
Christoph Oelckers
e48c4d3e44
- added tag strings for Heretic's powered weapon versions.
2016-04-19 01:00:09 +02:00
Christoph Oelckers
fd27c8db9e
Merge branch 'master' into floatcvt
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# Conflicts:
# src/dobjtype.cpp
# src/dobjtype.h
# src/version.h
2016-04-04 01:21:24 +02:00
Randy Heit
0cc2705b99
Added A_LogFloat
2016-04-03 16:12:35 -05:00
Christoph Oelckers
0eb35d6c6e
Merge branch 'master' into floatcvt
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# Conflicts:
# src/dobjtype.cpp
# src/dobjtype.h
2016-03-30 09:47:25 +02:00
Randy Heit
b6e3358b1c
Add A_SetUserVarFloat and A_SetUserArrayFloat
2016-03-29 22:41:37 -05:00
Christoph Oelckers
70d87f94f2
Merge branch 'master' into floatcvt
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# Conflicts:
# src/p_acs.cpp
# src/r_utility.cpp
# src/thingdef/thingdef_codeptr.cpp
# src/version.h
2016-03-23 14:15:24 +01:00
MajorCooke
b16e696157
- Added offset and angle parameters to A_CheckBlock.
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- Includes 2 flags, affixed by CBF_: AbsolutePos, and AbsoluteAngle.
- AbsolutePos: Absolute position of where to check.
- AbsoluteAngle: Angle parameter is used as is, not added onto the actor's current angle.
2016-03-23 14:05:31 +01:00
Christoph Oelckers
0d1fbcf65f
- flattened the following commits by Major Cooke:
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* Added falloff parameter to A_QuakeEx.
- Treated just like A_Explode's 'fullradiusdamage' parameter, where the quake will fall off from this distance on out to the edge. Default is 0, which means no falloff.
- Credits to MaxED and Michaelis for helping.
* - Added HighPoint parameter to QuakeEx.
- Allows fine tuning of where the quake's maximum or minimum occurs, in tics. This must be a range between [1, duration).
- For up or down scaling quakes, this sets the quake to reach maximum sooner or start minimizing later.
- For both, this indicates when the strongest will occur. Default is 0, or in the middle.
The original commits were nearly impossible to find in the convoluted commit tree, so I think it's preferable to have one clean commit instead.
2016-03-23 14:03:10 +01:00
Christoph Oelckers
f60eac8dc0
- floatified FMapThing, dropoffz and GetBobOffset
2016-03-23 12:21:52 +01:00
Christoph Oelckers
af427b80bd
- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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- made armor properties floating point.
2016-03-22 16:35:41 +01:00
Christoph Oelckers
cf79e1cb6d
- fixed some leftover fixed point remnants in g_hexen.
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- made the full-coordinate version of P_SpawnPlayerMissile use float coordinates.
2016-03-22 00:30:56 +01:00
Christoph Oelckers
51b05d331d
- replaced AActor::vel and player_t::Vel with a floating point version.
...
- Converted P_MovePlayer and all associated variables to floating point because this wasn't working well with a mixture between float and fixed.
Like the angle commit this has just been patched up to compile, the bulk of work is yet to be done.
2016-03-20 00:54:18 +01:00
Christoph Oelckers
51ab60178a
- added portal overlays to automap.
2016-03-13 12:33:58 +01:00
j-palomo
0269aeea80
Fixed: MNU_COLORPICKER defined twice in language.eng
2016-03-13 02:56:20 +01:00
alexey.lysiuk
c7c2beee2c
Fixed A_Blast parameter type and default values
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Default values for strength and speed parameter are fixed type, not integers
Also strength parameter needs to have floating point type
2016-03-12 13:11:46 +02:00
Christoph Oelckers
346fae82c7
- fixed beta Lost Soul's states.
2016-03-12 10:54:14 +01:00
Christoph Oelckers
7c47e6ddb2
- how about updating the reference first before adding this stuff... Overlooked those two because my Eternity repo was not fully up to date.
2016-03-08 16:05:53 +01:00
Christoph Oelckers
6787dfeafb
- updated xlat/eternity.txt
2016-03-08 16:01:26 +01:00
MajorCooke
af50a79e55
- Fixed: ScaleY was not defaulting to ScaleX when specified as 0, which is how the behavior originally was in 2.8. This behavior can now be toggled with a new boolean, 'usezero'.
2016-03-07 09:02:34 -06:00
Christoph Oelckers
5c1ec2c0bf
- added some more British English text variants.
2016-03-04 01:46:37 +01:00
Michael Labbe
a28c8091fc
UI support for 21:9
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- Can specify aspect ratio 21:9 in video menu
- menu_screenratios cvar can now force 21:9
2016-03-03 17:31:12 -06:00
Christoph Oelckers
d8c009bb41
- fixed: A_Blast read the blast radius as an int, but used it as fixed_t. Also changed the definition of this parameter to float.
2016-03-03 10:23:04 +01:00
MaxED
81a5273b58
Added "Miscellaneous Options" -> "Save/Load confirmation" option (defaults to true). When disabled, confirmation dialog won't be shown when performing quicksave/quickload.
2016-03-03 09:59:26 +01:00
MajorCooke
59ad6206de
Added CBF_NOACTORS to A_CheckBlock.
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- Self explanatory, doesn't count actors as blocking them.
2016-03-02 20:35:54 -06:00
MajorCooke
fb3769a730
Added offsetforward to A_CheckLOF.
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- offsetforward is to A_SpawnItemEx's x offset property, just like offsetwidth is to y offset.
2016-03-03 02:58:43 +01:00
Randy Heit
c160121f45
Add float casts to DECORATE for the sake of completeness
2016-03-01 11:36:15 -06:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Christoph Oelckers
6bcaa51968
- updates eternity.xlat.
2016-02-29 21:40:37 +01:00
Randy Heit
7f57f68ce1
Added GetSpawnHealth() and GetGibHealth() for DECORATE
2016-02-25 10:08:08 -06:00
Christoph Oelckers
0f871a1d21
- fixed some language issues with the menu.
2016-02-25 09:27:30 +01:00
Christoph Oelckers
5b99691fd4
- updated xlat/eternity.txt
2016-02-25 01:09:01 +01:00
Blue-Shadow
81cca69303
Fixed "Detailed save messages" option's value
...
The value for that option was displayed as "Unknown", instead of "On" or
"Off".
2016-02-24 14:52:29 +03:00
Christoph Oelckers
8e2a629e5a
- missed a semicolon,
2016-02-24 11:19:58 +01:00
Christoph Oelckers
51da78ba29
- added a compatibility option to allow multiple exits to be triggered.
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This is required by Daedalus's travel tubes which contain a faulty script with some leftover debug code.
2016-02-24 10:35:29 +01:00
Randy Heit
1ffb7ad109
Add min and max to DECORATE
2016-02-23 16:26:00 -06:00
Randy Heit
e7b9e7e955
Rename A_Int/A_Bool/A_State to int/bool/state
...
- This is an effort to emphasize that these are just type casts. Now they
look like function-style casts with no action function styling.
They do no magic joojoo at all. The only reason they exist is because
the DECORATE parser can only parse return statements that call a
function, so these satisfy that requirement. i.e. *return int(666);* is
identical to *return 666;* (if the parser could handle the latter).
2016-02-20 22:05:17 -06:00
John Palomo Jr
92697659be
Expose SafeCommand confirmation string to language.
2016-02-20 20:04:30 +01:00
John Palomo Jr
c557c463e4
Converted all of the strings in menudef into language strings.
2016-02-20 20:04:29 +01:00
Randy Heit
a31bd78abe
Fix definitions of A_State/A_Int/A_Bool
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- These aren't action functions, so PARAM_ACTION_PROLOGUE is
inappropriate.
2016-02-19 00:29:19 -06:00
Randy Heit
eace79ccad
Add some functions for use with DECORATE return
...
- Since DECORATE's return statement can only return the results of
function calls (I do not want to spend the time necessary to make it
return arbitrary expressions), here are three functions to get around
this limitation:
* A_State - Returns the state passed to it. You can simulate A_Jump
functions with this.
* A_Int - Returns the int passed to it.
* A_Bool - Returns the bool passed to it.
- e.g. If you want to return the number 3, you use this:
return A_Int(3);
If you want to jump to a different state, you use this:
return A_State("SomeState");
2016-02-18 22:15:03 -06:00
Randy Heit
fbbaae781b
Merge remote-tracking branch 'origin/master'
2016-02-18 22:05:40 -06:00
Randy Heit
b2ccd0bd28
Use action function return value to make state jumps happen
...
- The A_Jump family of action functions now return the state to jump
to (NULL if no jump is to be taken) instead of jumping directly.
It is the caller's responsibility to handle the jump. This will
make it possible to use their results in if statements and
do something other than jump.
- DECORATE return statements can now return the result of a function
(but not any random expression--it must be a function call). To
make a jump happen from inside a multi-action block, you must
return the value of an A_Jump function. e.g.:
{ return A_Jump(128, "SomeState"); }
- The VMFunction class now contains its prototype instead of storing
it at a higher level in PFunction. This is so that
FState::CallAction can easily tell if a function returns a state.
- Removed the FxTailable class because with explicit return
statements, it's not useful anymore.
2016-02-18 20:39:40 -06:00
Edoardo Prezioso
f650bbfe15
- Revert unneeded change to the frame letter.
2016-02-18 00:17:07 +01:00
Edoardo Prezioso
db6f534df5
- Fixed wrong Pain Elemental missile sequence.
2016-02-17 21:53:23 +01:00
Edoardo Prezioso
4ccbc65f7b
- Fixed mismatching Mancubus missile sequence.
2016-02-17 21:44:33 +01:00
Gaerzi
ec88a30a00
fix duration according to vanilla
2016-02-17 16:08:40 +01:00
Christoph Oelckers
d5a1004c41
- some preparations for portal stuff:
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* set up linked sector portals so that everything that will eventually have to be considered is present, even though the software renderer currently can't handle those adequately.
* tag all skybox things with a type so that they can easily be distinguished at run time.
* fill in the linked portal types in xlat/eternity.txt.
2016-02-14 13:12:03 +01:00
Christoph Oelckers
a5f6c6c747
Updated console font by GFD.
2016-02-14 09:27:20 +01:00
MajorCooke
e04fe06226
GetDistance Non-Action (Double version)
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- Added GetDistance(bool checkz, ptr = aaptr_target).
- Returns the distance of an actor. Must be target, master or tracer.
2016-02-10 17:13:50 -06:00
Christoph Oelckers
646f7a1f90
Merge branch 'ChaseDontTurnScript' of https://github.com/MajorCooke/zdoom
2016-02-10 22:47:41 +01:00
Christoph Oelckers
91f0a8791c
- fixed type mismatch in A_RadiusGive declaration.
2016-02-10 19:30:17 +01:00
Christoph Oelckers
6ce0c9f78e
- split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible.
...
- moved a few AActor properties out of the EXE so that I could easily test if it works.
2016-02-10 00:17:00 +01:00
coelckers
1ca2293983
Merge pull request #538 from MajorCooke/CountInv
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CountInv(itemtype, ptr_select)
2016-02-08 21:06:30 +01:00
Christoph Oelckers
c940c2ba81
- fixed: The counters for the whirlwind were initialized too late, the first time they are needed is in P_CheckMissileSpawn, which gets called from inside P_SpawnMissile. Also took the opportunity and moved them to properties that are accessible from DECORATE.
2016-02-08 13:34:54 +01:00
Christoph Oelckers
43b4d452db
Merge branch 'ChaseThresholdScript' of https://github.com/MajorCooke/zdoom
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# Conflicts:
# src/version.h
2016-02-08 13:06:08 +01:00
Christoph Oelckers
e88901f4b7
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
MajorCooke
35b7a5ccc1
Updated for scripting branch merge.
2016-02-04 22:41:02 -06:00
MajorCooke
1f8d425a1e
- Added CountInv(itemtype, [ptr_select]).
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- Returns an inventory item count.
2016-02-04 21:45:31 -06:00
MajorCooke
3399ed60e0
Updated to scripting branch merge.
2016-02-04 20:17:46 -06:00
Randy Heit
b3b0886b64
Merge branch 'scripting'
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Conflicts:
src/actor.h
src/g_doom/a_doomweaps.cpp
src/g_hexen/a_blastradius.cpp
src/p_enemy.cpp
src/p_enemy.h
src/thingdef/thingdef.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
Randy Heit
b8a24902bc
Move extra font characters into filter directories
2016-02-04 13:23:36 -06:00
MajorCooke
a1c1de9edb
Fixed merge conflicts.
2016-02-02 18:26:20 -06:00
Christoph Oelckers
66f053f131
- on second thought: this shouldn't explode the speakers with too high values.
2016-02-02 15:02:06 +01:00
Christoph Oelckers
c002c2fde9
- added a mastervolume setting for DUMB because its default volume is far less than all the other music options.
2016-02-02 14:45:32 +01:00
coelckers
c3cc98b5f3
Merge pull request #523 from alexey-lysiuk/osx_fullscreen
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Final touches to fullscreen mode on OS X
2016-01-31 16:56:35 +01:00
MajorCooke
eb2829ad5e
- Added CBF_DROPOFF to A_CheckBlock. Checks for actors stuck in tall ledges or dropoffs.
2016-01-31 09:45:41 -06:00
alexey.lysiuk
bb00c9b588
Added menu option to control fullscreen toggle shortcut on OS X
2016-01-31 10:34:17 +02:00
John Palomo Jr
d8f7785ad9
Added dimamount and dimcolor to display options menu.
2016-01-30 16:44:50 -05:00
Christoph Oelckers
afcd755c7a
- changed autoaim menu option to a slider which allows a more precise control of the property.
...
- having a value of 5000 as the default for autoaim makes no sense, since this is an angle value that will always be clamped to [0..35]. So now 35 is both the default and the maximum.
2016-01-30 13:43:39 +01:00
Christoph Oelckers
409525cde6
- removed some overlooked 'player5start' entries in GAMEINFO sections.
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This property no longer exists, these are now being set in the 'doomednums' block.
2016-01-29 22:09:16 +01:00
Christoph Oelckers
058bfdea26
- forgot to commit this with the source changes for A_Face*.
2016-01-29 00:58:18 +01:00
MajorCooke
275cdcd958
Renamed A_FaceVelocity to A_FaceMovementDirection.
2016-01-27 10:12:13 -06:00
coelckers
c5379c749e
Merge pull request #428 from MajorCooke/A_CheckSPecies
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Added A_CheckSpecies(state jump, name species, ptr = AAPTR_DEFAULT)
2016-01-27 16:45:16 +01:00
MajorCooke
6dcbc930d6
NoRandomTurn, not NoDirectionTurn, inside the macro.
2016-01-27 09:39:46 -06:00
MajorCooke
ece6fa776c
- Renamed CHF_DONTANGLE to CHF_NODIRECTIONTURN.
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- A_Wander now shares CHF_NODIRECTIONTURN and CHF_NORANDOMTURN instead of having its own flags.
2016-01-27 09:35:19 -06:00
Christoph Oelckers
2a1fa60aa6
Merge branch 'CheckProxExpPruned' of https://github.com/MajorCooke/zdoom
2016-01-26 18:49:03 +01:00
MajorCooke
1c0ef1d367
Removed CPXF_NODISTANCE.
2016-01-26 10:00:20 -06:00
alexey.lysiuk
204bf2c375
Made secret on Plutonia: Revisited MAP27 accessible without vanilla wallrunning
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Increased duration of lift's lowered state
See http://forum.zdoom.org/viewtopic.php?t=47878
2016-01-26 13:49:04 +02:00
Randy Heit
c63f65d441
Merge remote-tracking branch 'origin/master' into scripting
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Conflicts:
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-01-22 20:53:27 -06:00
MajorCooke
793fc90716
Once more homogenized!
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- DECORATE: color, flags, lifetime, size, angle, xyz offset/vel/accel, startalpha, fadestep.
- ACS: Similar, minus the angle parameter.
2016-01-21 19:59:33 -06:00
MajorCooke
28502b9a80
- Reorganized A_SpawnParticle parameters.
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- Decorate order is now color, x/y/zoff, velx/y/z, lifetime, angle, flags, size, startalphaf, fadestepf, accelx/y/z.
- ACS order is now color, xyz offset, xyz velocity, lifetime, fullbright, size, startalpha, fadestep, xyz accel
2016-01-21 18:34:39 -06:00
Christoph Oelckers
841c7b275e
Merge branch 'ParticleFlags' of https://github.com/MajorCooke/zdoom
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Conflicts:
wadsrc/static/actors/actor.txt
2016-01-22 00:58:42 +01:00
Christoph Oelckers
3b4ed8d7cd
- made A_SpawnParticle's fadestep parameter a fixed point value as well.
2016-01-22 00:54:09 +01:00
MajorCooke
13dc6be5a1
- Added flags for A_SpawnParticle and angle parameter.
...
- SPF_FULLBRIGHT makes the particle full bright.
- SPF_RELATIVE encapsulates the following flags:
- SPF_RELPOS: Position is relative to angle.
- SPF_RELVEL: Velocity is relative to angle.
- SPF_RELACCEL: Acceleration is relative to angle.
- SPF_RELANG: Add caller's angle to angle parameter for relativity.
2016-01-21 16:36:58 -06:00
Christoph Oelckers
39014b1732
- make the startalpha parameter of A_SpawnParticle a float to be consistent with other functions that want an alpha value.
2016-01-21 20:13:55 +01:00
Randy Heit
1ac0d0690c
Re-remove testglobalvar from constants.txt so scripting branch runs again
2016-01-21 12:46:12 -06:00
Randy Heit
9744b9e0d9
Merge branch 'master' into scripting
...
Conflicts:
src/actor.h
src/dobject.h
src/dobjgc.cpp
src/p_local.h
src/thingdef/thingdef_codeptr.cpp
2016-01-21 12:45:06 -06:00
MajorCooke
9638cbb844
Updated A_CheckProximity Expansion Pruned Edition.
2016-01-21 11:39:13 -06:00
Christoph Oelckers
995721836b
Merge branch 'SpawnParticle' of https://github.com/Edward850/zdoom
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Conflicts:
src/actor.h
2016-01-21 17:04:52 +01:00
MajorCooke
93aff2413f
Fixed an issue which caused A_Teleport to set the caller and itself to SpotZ's z position.
2016-01-20 18:18:00 -06:00
MajorCooke
d20a7516c9
Updated A_FaceVelocity to remove conflicts.
2016-01-20 15:51:11 -06:00