.. |
asm_ia32
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Renderer floatification: Use floats for lighting values
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2016-04-22 23:10:34 -05:00 |
asm_x86_64
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
fragglescript
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Quiet two more warnings from GCC
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2016-04-23 21:00:35 -05:00 |
g_doom
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Merge branch 'master' into floatcvt
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2016-04-04 01:21:24 +02:00 |
g_heretic
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
g_hexen
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Revert "Revert "Remove "action" from Actor functions that don't actually need it""
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2016-04-19 21:09:15 -05:00 |
g_raven
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
g_shared
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- fixed savegame compatibility.
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2016-04-27 13:47:30 +02:00 |
g_strife
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Revert "Revert "Remove "action" from Actor functions that don't actually need it""
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2016-04-19 21:09:15 -05:00 |
gl
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- preparations for textured dynamic lights.
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2016-04-27 23:19:54 +02:00 |
intermission
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
math
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
menu
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Add FBaseCVar::GetHumanString()
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2016-04-23 22:30:08 -05:00 |
oplsynth
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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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2016-04-10 13:03:44 +02:00 |
posix
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- added back sprite splitting for low end, plus some dynamic light code.
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2016-04-26 21:31:24 +02:00 |
r_data
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-24 12:19:07 +02:00 |
resourcefiles
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
sfmt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
sound
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Use a range instead of strict equality when deciding head sounds
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2016-04-17 20:14:25 -05:00 |
textures
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-15 19:46:41 +02:00 |
thingdef
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Use ViewRoll instead of CamRoll, and removed CamRoll entirely. Begin work on interpolation.
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2016-04-27 13:42:15 +02:00 |
timidity
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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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2016-04-10 13:03:44 +02:00 |
wildmidi
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Merge branch conflicts fix
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2016-01-21 10:49:57 +13:00 |
win32
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- preparations for textured dynamic lights.
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2016-04-27 23:19:54 +02:00 |
xlat
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Merge branch 'master' into floatcvt
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2016-03-21 01:28:50 +01:00 |
zscript
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Use "%#g" when disassembly floating point constants
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2016-04-19 20:48:12 -05:00 |
__autostart.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
actionspecials.h
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- some redesign of P_CheckSight to handle portals.
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2016-03-07 21:59:32 +01:00 |
actor.h
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-27 13:47:56 +02:00 |
actorptrselect.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
actorptrselect.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
am_map.cpp
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- renamed FTransform access functions.
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2016-04-23 13:40:02 +02:00 |
am_map.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
announcer.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
autosegs.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
b_bot.cpp
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- floatification of bot code.
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2016-03-26 00:34:56 +01:00 |
b_bot.h
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- moved the bot support code from AActor::Tick to a subfunction in the bot sources. No need to pollute a main game file with this stuff.
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2016-03-26 01:30:28 +01:00 |
b_func.cpp
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
b_game.cpp
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- fixed: Failure to open bots.cfg would throw an exception that prevented the level from starting. Catch it in FCajunMaster::LoadBots instead and handle it non-disruptively.
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2016-03-03 11:11:25 +01:00 |
b_move.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
b_think.cpp
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- floatification of bot code.
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2016-03-26 00:34:56 +01:00 |
basicinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
basictypes.h
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
bbannouncer.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_bind.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_bind.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_cmds.cpp
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- Fixed GCC and Clang compilation errors.
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2016-04-02 23:01:32 +02:00 |
c_console.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
c_console.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_consolebuffer.cpp
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c_consolebuffer.h
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|
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c_cvars.cpp
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Add FBaseCVar::GetHumanString()
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2016-04-23 22:30:08 -05:00 |
c_cvars.h
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Add FBaseCVar::GetHumanString()
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2016-04-23 22:30:08 -05:00 |
c_dispatch.cpp
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Add FBaseCVar::GetHumanString()
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2016-04-23 22:30:08 -05:00 |
c_dispatch.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_expr.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
CMakeLists.txt
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- stated adding GL 2.0 compatibility handling
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2016-04-26 18:24:02 +02:00 |
cmdlib.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
cmdlib.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
colormatcher.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
colormatcher.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
compatibility.cpp
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
compatibility.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
configfile.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
configfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
ct_chat.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_dehacked.cpp
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- floatified p_sight.cpp.
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2016-03-28 16:22:21 +02:00 |
d_dehacked.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_event.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_gui.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_iwad.cpp
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- second part of last commit. This file was accidentally unselected.
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2016-03-08 14:35:36 +01:00 |
d_main.cpp
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Don't use _FPU_GETCW if it won't do what we want
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2016-03-08 22:00:16 -06:00 |
d_main.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_net.cpp
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- floatification of p_teleport and p_switch.cpp.
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2016-03-29 00:31:59 +02:00 |
d_net.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_netinf.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_netinfo.cpp
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Add FBaseCVar::GetHumanString()
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2016-04-23 22:30:08 -05:00 |
d_player.h
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- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
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2016-03-26 01:13:36 +01:00 |
d_protocol.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_protocol.h
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- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
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2016-03-26 01:13:36 +01:00 |
d_ticcmd.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
decallib.cpp
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
decallib.h
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
dobject.cpp
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- refactored sector portal data so that it does not rely on actors.
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2016-04-20 19:20:11 +02:00 |
dobject.h
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- moved all scroller related code into its own file, including the DScroller class definition.
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2016-03-28 17:27:55 +02:00 |
dobjgc.cpp
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- refactored sector portal data so that it does not rely on actors.
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2016-04-20 19:20:11 +02:00 |
dobjtype.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
dobjtype.h
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Merge branch 'master' into floatcvt
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2016-04-04 01:21:24 +02:00 |
doomdata.h
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
doomdef.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
doomdef.h
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
doomerrors.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
doomstat.cpp
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- separated pushers into their own file.
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2016-03-28 21:57:22 +02:00 |
doomstat.h
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Merge branch 'master' into floatcvt
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2016-03-28 22:23:41 +02:00 |
doomtype.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
dscript.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
dsectoreffect.cpp
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- changed floor and ceiling movers so that portal planes do not block movement of the opposite plane, even if they are on the wrong side of it.
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2016-04-15 20:42:40 +02:00 |
dsectoreffect.h
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- cleaned up ceiling creation and moved the Create function out of the DCeiling class.
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2016-04-09 12:07:34 +02:00 |
dthinker.cpp
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- did some profiling which revealed that P_PointInSector was called needlessly often. Did some optimization to the MultiBlock iterators to avoid this problem.
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2016-03-10 14:22:18 +01:00 |
dthinker.h
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- some reshuffling of save data so that the actors won't get restored before the sectors.
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2016-04-20 19:42:00 +02:00 |
edata.cpp
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
edata.h
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- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
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2016-02-05 23:51:28 +01:00 |
empty.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
errors.h
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|
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f_wipe.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
f_wipe.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
farchive.cpp
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- removed 64 bit warnings.
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2016-04-08 14:21:20 +02:00 |
farchive.h
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- refactored sector portal data so that it does not rely on actors.
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2016-04-20 19:20:11 +02:00 |
files.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
files.h
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- floatification of G_CheckSpot and a few other things.
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2016-03-26 09:28:00 +01:00 |
g_doomedmap.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
g_game.cpp
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |
g_game.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
g_hub.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
g_hub.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
g_level.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-20 19:56:07 +02:00 |
g_level.h
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- refactored sector portal data so that it does not rely on actors.
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2016-04-20 19:20:11 +02:00 |
g_mapinfo.cpp
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- g_hexen almost done except for 3 things that require more extensive changes.
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2016-03-21 22:20:10 +01:00 |
g_pch.h
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- add the precompiled header file for the previous commit.
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2016-04-10 13:10:41 +02:00 |
g_pch2.h
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- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
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2016-04-10 13:54:42 +02:00 |
g_skill.cpp
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
gameconfigfile.cpp
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- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
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2016-04-10 12:33:35 +02:00 |
gameconfigfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gametype.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gccinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gi.cpp
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- floatification of G_CheckSpot and a few other things.
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2016-03-26 09:28:00 +01:00 |
gi.h
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- floatification of G_CheckSpot and a few other things.
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2016-03-26 09:28:00 +01:00 |
gitinfo.cpp
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|
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gstrings.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
GuillotineBinPack.cpp
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*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
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2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
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Use a better packing algorithm for the texture atlases
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2016-01-08 22:37:06 -06:00 |
hu_scores.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
hu_stuff.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
i_cd.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_movie.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_net.cpp
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Don't spam Dropped packet messages for disconnected players
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2015-04-22 22:35:38 -05:00 |
i_net.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_video.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
info.cpp
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- fixed: distancecheck as a class property needs to be copied manually to subclasses.
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2016-04-12 22:42:02 +02:00 |
info.h
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Revert "Revert "Remove "action" from Actor functions that don't actually need it""
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2016-04-19 21:09:15 -05:00 |
keysections.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lists.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_alloc.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_alloc.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_argv.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_argv.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_bbox.cpp
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- floatified FBoundingBox.
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2016-03-31 10:38:54 +02:00 |
m_bbox.h
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- removed most of the deleted function declarations.
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2016-03-31 21:20:45 +02:00 |
m_cheat.cpp
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- Simplify more, found by code inspection.
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2016-04-21 16:03:33 +02:00 |
m_cheat.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_crc32.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_fixed.h
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- floatified the global view variables.
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2016-04-01 12:22:16 +02:00 |
m_joy.cpp
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- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
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2016-03-10 22:36:28 +01:00 |
m_joy.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_misc.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_misc.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_png.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_png.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_random.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_random.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_specialpaths.cpp
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- added a portable config file option, for now only on Windows: If the engine finds a file named [GAMENAME]_portable.ini, it will use that instead of creating a user specific version, so that portable installs can carry their INI along.
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2016-04-27 13:04:37 +02:00 |
m_swap.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
md5.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
md5.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
memarena.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
memarena.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
mscinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
mus2midi.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
mus2midi.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
name.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
name.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
namedef.h
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Add atan2, which was conspicuously absent, to the VM
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2016-04-18 23:06:17 -05:00 |
nodebuild.cpp
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- added polyportal offset updates.
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2016-04-17 17:10:11 +02:00 |
nodebuild.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
nodebuild_classify_nosse2.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
nodebuild_classify_sse2.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
nodebuild_events.cpp
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- added custom math routines for reliability.
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2016-03-11 15:45:47 +01:00 |
nodebuild_extract.cpp
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- replaced all direct access to vertex coordinates with wrapper functions.
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2016-03-29 10:07:06 +02:00 |
nodebuild_gl.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
nodebuild_utility.cpp
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- floatified po_man.cpp and the remaining bits in p_lnspec.cpp
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2016-03-31 00:41:21 +02:00 |
p_3dfloors.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-27 13:47:56 +02:00 |
p_3dfloors.h
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- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
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2016-04-20 13:28:19 +02:00 |
p_3dmidtex.cpp
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- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
p_3dmidtex.h
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
p_acs.cpp
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- Added rollIntensity and rollWave to A_QuakeEx.
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2016-04-27 13:42:15 +02:00 |
p_acs.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
p_blockmap.h
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- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
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2016-03-31 09:23:14 +02:00 |
p_buildmap.cpp
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- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
p_ceiling.cpp
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- Fixed a GCC/Clang compiler error and a warning.
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2016-04-21 16:11:03 +02:00 |
p_checkposition.h
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- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
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2016-03-31 09:23:14 +02:00 |
p_conversation.cpp
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- Clean the code by using AActor::GiveInventory.
|
2016-04-21 16:02:43 +02:00 |
p_conversation.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_doors.cpp
|
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
|
2016-04-08 14:18:46 +02:00 |
p_effect.cpp
|
- Rail spawned actor trails now set their targets to the shooter and transfer pitch.
|
2016-04-23 08:19:59 -05:00 |
p_effect.h
|
- Rail spawned actor trails now set their targets to the shooter and transfer pitch.
|
2016-04-23 08:19:59 -05:00 |
p_enemy.cpp
|
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
|
2016-04-20 13:28:19 +02:00 |
p_enemy.h
|
- floatification of p_enemy and p_interaction.cpp.
|
2016-03-26 20:59:35 +01:00 |
p_floor.cpp
|
- cleaned up ceiling creation and moved the Create function out of the DCeiling class.
|
2016-04-09 12:07:34 +02:00 |
p_glnodes.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_interaction.cpp
|
Merge branch 'master' into floatcvt
|
2016-03-28 22:23:41 +02:00 |
p_lights.cpp
|
- moved the declarations for the lighting thinkers to p_light.cpp.
|
2016-04-10 18:29:23 +02:00 |
p_linkedsectors.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_lnspec.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-04-27 13:47:56 +02:00 |
p_lnspec.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_local.h
|
- added a new sector list to AActor that collects all portal-linked sectors the actor's center is in. (Inspired by Eternity's solution to the same problem.)
|
2016-04-17 23:48:04 +02:00 |
p_map.cpp
|
- Added support for THRU flags on bullets and rails.
|
2016-04-27 13:38:27 +02:00 |
p_maputl.cpp
|
- refactored sector portal data so that it does not rely on actors.
|
2016-04-20 19:20:11 +02:00 |
p_maputl.h
|
- refactored sector portal data so that it does not rely on actors.
|
2016-04-20 19:20:11 +02:00 |
p_mobj.cpp
|
Use ViewRoll instead of CamRoll, and removed CamRoll entirely. Begin work on interpolation.
|
2016-04-27 13:42:15 +02:00 |
p_pillar.cpp
|
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
|
2016-04-08 14:18:46 +02:00 |
p_plats.cpp
|
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
|
2016-04-08 14:18:46 +02:00 |
p_portals.cpp
|
- empty gl_portals.cpp file.
|
2016-01-12 21:36:33 +01:00 |
p_pspr.cpp
|
- added weapon bobbing interpolation.
|
2016-04-07 11:48:23 +02:00 |
p_pspr.h
|
- added weapon bobbing interpolation.
|
2016-04-07 11:48:23 +02:00 |
p_pusher.cpp
|
- floatified portals.cpp and most of p_maputl.cpp.
|
2016-03-31 16:52:25 +02:00 |
p_saveg.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-04-24 12:19:07 +02:00 |
p_saveg.h
|
- some reshuffling of save data so that the actors won't get restored before the sectors.
|
2016-04-20 19:42:00 +02:00 |
p_scroll.cpp
|
- renamed FTransform access functions.
|
2016-04-23 13:40:02 +02:00 |
p_sectors.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_setup.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_setup.h
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
p_sight.cpp
|
- wrap access to portal properties into sector_t:: member functions.
|
2016-04-19 11:35:28 +02:00 |
p_slopes.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_spec.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-04-24 12:19:07 +02:00 |
p_spec.h
|
- Added rollIntensity and rollWave to A_QuakeEx.
|
2016-04-27 13:42:15 +02:00 |
p_states.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
p_switch.cpp
|
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
|
2016-03-31 21:13:32 +02:00 |
p_tags.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_tags.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_teleport.cpp
|
- made Teleport_NoFog compatible with Hexen and Eternity.
|
2016-04-23 21:32:40 +02:00 |
p_terrain.cpp
|
- floatification of p_teleport and p_switch.cpp.
|
2016-03-29 00:31:59 +02:00 |
p_terrain.h
|
- floatified p_sight.cpp.
|
2016-03-28 16:22:21 +02:00 |
p_things.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
p_tick.cpp
|
- trimmed down the AActor Spawn interface and removed all non-float variants.
|
2016-03-23 10:42:41 +01:00 |
p_tick.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_trace.cpp
|
- refactored sector portal data so that it does not rely on actors.
|
2016-04-20 19:20:11 +02:00 |
p_trace.h
|
- added portal-awareness to the railgun trail.
|
2016-04-16 19:41:33 +02:00 |
p_udmf.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_udmf.h
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
p_usdf.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_user.cpp
|
- added a new sector list to AActor that collects all portal-linked sectors the actor's center is in. (Inspired by Eternity's solution to the same problem.)
|
2016-04-17 23:48:04 +02:00 |
p_writemap.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_xlat.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
parsecontext.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
parsecontext.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
pathexpander.cpp
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
pathexpander.h
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
po_man.cpp
|
- added polyportal offset updates.
|
2016-04-17 17:10:11 +02:00 |
po_man.h
|
- added polyportal offset updates.
|
2016-04-17 17:10:11 +02:00 |
portal.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
portal.h
|
- link actors to touching line portals, for use by the renderer.
|
2016-04-21 22:59:07 +02:00 |
r_3dfloors.cpp
|
Fix unneeded fixed_t height in R_3D_AddHeight()
|
2016-04-26 23:11:27 -05:00 |
r_3dfloors.h
|
Commence renderer floatification
|
2016-04-22 23:09:13 -05:00 |
r_bsp.cpp
|
- removed some fixed point functions that are no longer needed.
|
2016-04-23 12:42:07 +02:00 |
r_bsp.h
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_defs.h
|
- made the adjustments.
|
2016-04-24 13:35:43 +02:00 |
r_draw.cpp
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
r_draw.h
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_drawt.cpp
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
r_local.h
|
- make viewx etc. global.
|
2016-04-02 20:07:02 +02:00 |
r_main.cpp
|
- removed some unnecessary temporary variables.
|
2016-04-23 22:55:44 +02:00 |
r_main.h
|
Renderer floatification: Use floats for lighting values
|
2016-04-22 23:10:34 -05:00 |
r_plane.cpp
|
- fixed crash in slope drawing: Several overlooked occurences of fixed point math in R_CalcTiltedLighting. Slopes are still completely broken, though.
|
2016-04-27 04:08:06 +02:00 |
r_plane.h
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
r_renderer.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_segs.cpp
|
Use floating point xscale in R_RenderFakeWall()
|
2016-04-26 23:30:16 -05:00 |
r_segs.h
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_sky.cpp
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_sky.h
|
Merge branch 'master' of c:\programming\doom-dev\zdoom
|
2016-04-23 09:43:21 +02:00 |
r_state.h
|
- make viewx etc. global.
|
2016-04-02 20:07:02 +02:00 |
r_swrenderer.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_swrenderer.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_things.cpp
|
Fix compilation with GCC
|
2016-04-23 20:58:15 -05:00 |
r_things.h
|
Fix compilation with GCC
|
2016-04-23 20:58:15 -05:00 |
r_utility.cpp
|
Finished interpolation.
|
2016-04-27 13:42:16 +02:00 |
r_utility.h
|
Use ViewRoll instead of CamRoll, and removed CamRoll entirely. Begin work on interpolation.
|
2016-04-27 13:42:15 +02:00 |
Rect.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
s_advsound.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
s_environment.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_playlist.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_playlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_sndseq.cpp
|
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
|
2016-03-31 09:23:14 +02:00 |
s_sndseq.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_sound.cpp
|
- fixed: For finding the listener's sector the sound code used the wrong coordinate.
|
2016-04-11 21:02:44 +02:00 |
s_sound.h
|
- floatified the rest of p_mobj_cpp and removed a large part of the conversion cruft from the headers that was needed to keep the code compileable.
|
2016-03-28 12:03:07 +02:00 |
sc_man.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
sc_man.h
|
Add new state options to parser and actually enable them
|
2016-03-03 18:33:07 -06:00 |
sc_man_scanner.re
|
- The fixed_t type for the VM also is not needed any longer and was removed.
|
2016-03-25 15:50:39 +01:00 |
sc_man_tokens.h
|
- The fixed_t type for the VM also is not needed any longer and was removed.
|
2016-03-25 15:50:39 +01:00 |
skins.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
skins.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
SkylineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
SkylineBinPack.h
|
Switch to the bottom-left picker for the Skyline Bin Packer
|
2016-01-10 21:54:28 -06:00 |
st_start.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
statistics.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
statnums.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stats.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stats.h
|
Merge remote-tracking branch 'remotes/zdoom/master'
|
2016-03-01 18:50:45 +01:00 |
stringtable.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stringtable.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tables.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tables.h
|
- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
|
2016-03-26 12:36:15 +01:00 |
tagitem.h
|
|
|
tarray.h
|
Merge branch 'master' into floatcvt
|
2016-04-04 01:21:24 +02:00 |
teaminfo.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
teaminfo.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
templates.h
|
- Refactored SBarInfo flow control so negatable commands are handled statically.
|
2016-04-02 23:43:56 -04:00 |
tflags.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_blend.cpp
|
- removed a few unnecessary #includes.
|
2016-03-28 22:20:25 +02:00 |
v_collection.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_collection.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_draw.cpp
|
Fix rendering with SW 2D: modf usage was backwards
|
2016-04-23 21:29:40 -05:00 |
v_font.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_font.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_palette.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_palette.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_text.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_text.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_video.cpp
|
Fix 21:9 base width and height values
|
2016-03-03 18:00:06 -06:00 |
v_video.h
|
- added back sprite splitting for low end, plus some dynamic light code.
|
2016-04-26 21:31:24 +02:00 |
valgrind.inc
|
|
|
vectors.h
|
- Added rollIntensity and rollWave to A_QuakeEx.
|
2016-04-27 13:42:15 +02:00 |
version.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-04-27 13:47:56 +02:00 |
w_wad.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_wad.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_zip.h
|
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
|
2016-03-13 01:14:08 -05:00 |
weightedlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
wi_stuff.cpp
|
- removed a few leftover FRACUNITs.
|
2016-04-02 20:07:18 +02:00 |
wi_stuff.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
x86.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
x86.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
xs_Float.h
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
|
2016-03-24 11:30:11 +01:00 |
zstring.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
zstring.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
zzautozend.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |