- moved the declarations for the lighting thinkers to p_light.cpp.

Aside from the init function they are not needed anywhere else and that could also be placed into this file.
This commit is contained in:
Christoph Oelckers 2016-04-10 18:29:23 +02:00
parent c12a85ee85
commit 76c18820cb
3 changed files with 190 additions and 170 deletions

View file

@ -42,6 +42,131 @@ static FRandom pr_lightflash ("LightFlash");
static FRandom pr_strobeflash ("StrobeFlash");
static FRandom pr_fireflicker ("FireFlicker");
class DFireFlicker : public DLighting
{
DECLARE_CLASS(DFireFlicker, DLighting)
public:
DFireFlicker(sector_t *sector);
DFireFlicker(sector_t *sector, int upper, int lower);
void Serialize(FArchive &arc);
void Tick();
protected:
int m_Count;
int m_MaxLight;
int m_MinLight;
private:
DFireFlicker();
};
class DFlicker : public DLighting
{
DECLARE_CLASS(DFlicker, DLighting)
public:
DFlicker(sector_t *sector, int upper, int lower);
void Serialize(FArchive &arc);
void Tick();
protected:
int m_Count;
int m_MaxLight;
int m_MinLight;
private:
DFlicker();
};
class DLightFlash : public DLighting
{
DECLARE_CLASS(DLightFlash, DLighting)
public:
DLightFlash(sector_t *sector);
DLightFlash(sector_t *sector, int min, int max);
void Serialize(FArchive &arc);
void Tick();
protected:
int m_Count;
int m_MaxLight;
int m_MinLight;
int m_MaxTime;
int m_MinTime;
private:
DLightFlash();
};
class DStrobe : public DLighting
{
DECLARE_CLASS(DStrobe, DLighting)
public:
DStrobe(sector_t *sector, int utics, int ltics, bool inSync);
DStrobe(sector_t *sector, int upper, int lower, int utics, int ltics);
void Serialize(FArchive &arc);
void Tick();
protected:
int m_Count;
int m_MinLight;
int m_MaxLight;
int m_DarkTime;
int m_BrightTime;
private:
DStrobe();
};
class DGlow : public DLighting
{
DECLARE_CLASS(DGlow, DLighting)
public:
DGlow(sector_t *sector);
void Serialize(FArchive &arc);
void Tick();
protected:
int m_MinLight;
int m_MaxLight;
int m_Direction;
private:
DGlow();
};
// [RH] Glow from Light_Glow and Light_Fade specials
class DGlow2 : public DLighting
{
DECLARE_CLASS(DGlow2, DLighting)
public:
DGlow2(sector_t *sector, int start, int end, int tics, bool oneshot);
void Serialize(FArchive &arc);
void Tick();
protected:
int m_Start;
int m_End;
int m_MaxTics;
int m_Tics;
bool m_OneShot;
private:
DGlow2();
};
// [RH] Phased light thinker
class DPhased : public DLighting
{
DECLARE_CLASS(DPhased, DLighting)
public:
DPhased(sector_t *sector);
DPhased(sector_t *sector, int baselevel, int phase);
void Serialize(FArchive &arc);
void Tick();
protected:
BYTE m_BaseLevel;
BYTE m_Phase;
private:
DPhased();
DPhased(sector_t *sector, int baselevel);
int PhaseHelper(sector_t *sector, int index, int light, sector_t *prev);
};
#define GLOWSPEED 8
#define STROBEBRIGHT 5
#define FASTDARK 15
#define SLOWDARK TICRATE
//-----------------------------------------------------------------------------
//
//
@ -845,3 +970,63 @@ void EV_StopLightEffect (int tag)
}
}
}
void P_SpawnLights(sector_t *sector)
{
switch (sector->special)
{
case Light_Phased:
new DPhased(sector, 48, 63 - (sector->lightlevel & 63));
break;
// [RH] Hexen-like phased lighting
case LightSequenceStart:
new DPhased(sector);
break;
case dLight_Flicker:
new DLightFlash(sector);
break;
case dLight_StrobeFast:
new DStrobe(sector, STROBEBRIGHT, FASTDARK, false);
break;
case dLight_StrobeSlow:
new DStrobe(sector, STROBEBRIGHT, SLOWDARK, false);
break;
case dLight_Strobe_Hurt:
new DStrobe(sector, STROBEBRIGHT, FASTDARK, false);
break;
case dLight_Glow:
new DGlow(sector);
break;
case dLight_StrobeSlowSync:
new DStrobe(sector, STROBEBRIGHT, SLOWDARK, true);
break;
case dLight_StrobeFastSync:
new DStrobe(sector, STROBEBRIGHT, FASTDARK, true);
break;
case dLight_FireFlicker:
new DFireFlicker(sector);
break;
case dScroll_EastLavaDamage:
new DStrobe(sector, STROBEBRIGHT, FASTDARK, false);
break;
case sLight_Strobe_Hurt:
new DStrobe(sector, STROBEBRIGHT, FASTDARK, false);
break;
default:
break;
}
}

View file

@ -1039,6 +1039,7 @@ static void P_SetupSectorDamage(sector_t *sector, int damage, int interval, int
// Sets up everything derived from 'sector->special' for one sector
// ('fromload' is necessary to allow conversion upon savegame load.)
//
void P_SpawnLights(sector_t *sector);
void P_InitSectorSpecial(sector_t *sector, int special)
{
@ -1072,31 +1073,10 @@ void P_InitSectorSpecial(sector_t *sector, int special)
// [RH] Normal DOOM special or BOOM specialized?
bool keepspecial = false;
P_SpawnLights(sector);
switch (sector->special)
{
case Light_Phased:
new DPhased (sector, 48, 63 - (sector->lightlevel & 63));
break;
// [RH] Hexen-like phased lighting
case LightSequenceStart:
new DPhased (sector);
break;
case dLight_Flicker:
new DLightFlash (sector);
break;
case dLight_StrobeFast:
new DStrobe (sector, STROBEBRIGHT, FASTDARK, false);
break;
case dLight_StrobeSlow:
new DStrobe (sector, STROBEBRIGHT, SLOWDARK, false);
break;
case dLight_Strobe_Hurt:
new DStrobe (sector, STROBEBRIGHT, FASTDARK, false);
P_SetupSectorDamage(sector, 20, 32, 5, NAME_Slime, 0);
break;
@ -1108,10 +1088,6 @@ void P_InitSectorSpecial(sector_t *sector, int special)
P_SetupSectorDamage(sector, 5, 32, 0, NAME_Slime, 0);
break;
case dLight_Glow:
new DGlow (sector);
break;
case dSector_DoorCloseIn30:
new DDoor(sector, DDoor::doorWaitClose, 2, 0, 0, 30 * TICRATE);
break;
@ -1120,14 +1096,6 @@ void P_InitSectorSpecial(sector_t *sector, int special)
P_SetupSectorDamage(sector, 20, 32, 256, NAME_None, SECF_ENDGODMODE|SECF_ENDLEVEL);
break;
case dLight_StrobeSlowSync:
new DStrobe (sector, STROBEBRIGHT, SLOWDARK, true);
break;
case dLight_StrobeFastSync:
new DStrobe (sector, STROBEBRIGHT, FASTDARK, true);
break;
case dSector_DoorRaiseIn5Mins:
new DDoor (sector, DDoor::doorWaitRaise, 2, TICRATE*30/7, 0, 5*60*TICRATE);
break;
@ -1142,10 +1110,6 @@ void P_InitSectorSpecial(sector_t *sector, int special)
P_SetupSectorDamage(sector, 20, 32, 5, NAME_Slime, 0);
break;
case dLight_FireFlicker:
new DFireFlicker (sector);
break;
case dDamage_LavaWimpy:
P_SetupSectorDamage(sector, 5, 32, 256, NAME_Fire, SECF_DMGTERRAINFX);
break;
@ -1156,7 +1120,6 @@ void P_InitSectorSpecial(sector_t *sector, int special)
case dScroll_EastLavaDamage:
P_SetupSectorDamage(sector, 5, 32, 256, NAME_Fire, SECF_DMGTERRAINFX);
new DStrobe(sector, STROBEBRIGHT, FASTDARK, false);
P_CreateScroller(EScroll::sc_floor, -4., 0, -1, int(sector - sectors), 0);
keepspecial = true;
break;
@ -1167,7 +1130,6 @@ void P_InitSectorSpecial(sector_t *sector, int special)
case sLight_Strobe_Hurt:
P_SetupSectorDamage(sector, 5, 32, 0, NAME_Slime, 0);
new DStrobe (sector, STROBEBRIGHT, FASTDARK, false);
break;
case sDamage_Hellslime:

View file

@ -119,142 +119,15 @@ inline sector_t *getNextSector (line_t *line, const sector_t *sec)
#include "p_tags.h"
//
// P_LIGHTS
//
class DLighting : public DSectorEffect
{
DECLARE_CLASS (DLighting, DSectorEffect)
DECLARE_CLASS(DLighting, DSectorEffect)
public:
DLighting (sector_t *sector);
DLighting(sector_t *sector);
protected:
DLighting ();
DLighting();
};
class DFireFlicker : public DLighting
{
DECLARE_CLASS (DFireFlicker, DLighting)
public:
DFireFlicker (sector_t *sector);
DFireFlicker (sector_t *sector, int upper, int lower);
void Serialize (FArchive &arc);
void Tick ();
protected:
int m_Count;
int m_MaxLight;
int m_MinLight;
private:
DFireFlicker ();
};
class DFlicker : public DLighting
{
DECLARE_CLASS (DFlicker, DLighting)
public:
DFlicker (sector_t *sector, int upper, int lower);
void Serialize (FArchive &arc);
void Tick ();
protected:
int m_Count;
int m_MaxLight;
int m_MinLight;
private:
DFlicker ();
};
class DLightFlash : public DLighting
{
DECLARE_CLASS (DLightFlash, DLighting)
public:
DLightFlash (sector_t *sector);
DLightFlash (sector_t *sector, int min, int max);
void Serialize (FArchive &arc);
void Tick ();
protected:
int m_Count;
int m_MaxLight;
int m_MinLight;
int m_MaxTime;
int m_MinTime;
private:
DLightFlash ();
};
class DStrobe : public DLighting
{
DECLARE_CLASS (DStrobe, DLighting)
public:
DStrobe (sector_t *sector, int utics, int ltics, bool inSync);
DStrobe (sector_t *sector, int upper, int lower, int utics, int ltics);
void Serialize (FArchive &arc);
void Tick ();
protected:
int m_Count;
int m_MinLight;
int m_MaxLight;
int m_DarkTime;
int m_BrightTime;
private:
DStrobe ();
};
class DGlow : public DLighting
{
DECLARE_CLASS (DGlow, DLighting)
public:
DGlow (sector_t *sector);
void Serialize (FArchive &arc);
void Tick ();
protected:
int m_MinLight;
int m_MaxLight;
int m_Direction;
private:
DGlow ();
};
// [RH] Glow from Light_Glow and Light_Fade specials
class DGlow2 : public DLighting
{
DECLARE_CLASS (DGlow2, DLighting)
public:
DGlow2 (sector_t *sector, int start, int end, int tics, bool oneshot);
void Serialize (FArchive &arc);
void Tick ();
protected:
int m_Start;
int m_End;
int m_MaxTics;
int m_Tics;
bool m_OneShot;
private:
DGlow2 ();
};
// [RH] Phased light thinker
class DPhased : public DLighting
{
DECLARE_CLASS (DPhased, DLighting)
public:
DPhased (sector_t *sector);
DPhased (sector_t *sector, int baselevel, int phase);
void Serialize (FArchive &arc);
void Tick ();
protected:
BYTE m_BaseLevel;
BYTE m_Phase;
private:
DPhased ();
DPhased (sector_t *sector, int baselevel);
int PhaseHelper (sector_t *sector, int index, int light, sector_t *prev);
};
#define GLOWSPEED 8
#define STROBEBRIGHT 5
#define FASTDARK 15
#define SLOWDARK TICRATE
void EV_StartLightFlickering (int tag, int upper, int lower);
void EV_StartLightStrobing (int tag, int upper, int lower, int utics, int ltics);
void EV_StartLightStrobing (int tag, int utics, int ltics);