gzdoom/src
2024-01-03 16:50:57 +01:00
..
common Add the additional parameters edit control from the mac version 2024-01-03 16:50:57 +01:00
console fixed two bad validations of FName's. 2023-10-08 09:27:46 +02:00
g_statusbar use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
gamedata fix max health for Doom's health bonus with Dehacked modifications present. 2023-12-20 00:11:09 +01:00
intermission use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
maploader fixed MBF21's instant death sector types. 2023-12-24 12:24:55 +01:00
menu use proper access functions to ResourceData. 2023-12-10 10:32:16 +01:00
playsim convert more files to UTF-8. 2024-01-02 21:54:29 +01:00
posix add master levels to game list for steam 2023-11-02 21:41:58 +01:00
r_data merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
rendering Fixed incorrect offsetting for SpriteOffset. 2023-12-20 17:50:36 -05:00
scripting - add actor flag +BILLBOARDNOFACECAMERA which forces sprite aimed at camera heading instead of camera position when gl_billboard_faces_camera is true 2023-12-09 05:57:51 -05:00
sound do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume. 2023-12-28 17:10:33 +01:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 hide the old main window as it no longer contains the startup. 2024-01-02 17:23:05 +01:00
am_map.cpp use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt Create initial error and netstart windows 2024-01-02 16:55:17 +01:00
ct_chat.cpp more GetChars fixes in linux/macOS 2023-10-08 07:31:59 +02:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp add missing check for embedded WADs. 2023-12-16 07:41:22 +01:00
d_main.cpp Load widget resources from lumps 2024-01-02 16:55:17 +01:00
d_main.h - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
d_net.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp serialize cvars 2023-11-25 21:06:39 -05:00
d_protocol.cpp
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players 2023-11-11 20:50:31 -05:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
events.h Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
g_game.cpp moved writezip.cpp out of filesystem and eliminated uses of TArray. 2023-12-15 16:59:00 +01:00
g_game.h CMakeLists upgrade to 3.16 and cleanup 2023-08-14 19:30:50 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp - mark gl_maplightmode as a cheat 2023-12-10 18:22:57 +01:00
g_level.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_levellocals.h - rename ZSprites to VisualThinkers 2023-11-22 12:11:57 -05:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp fix GetChars in linux/macOS 2023-10-08 07:31:59 +02:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
p_conversation.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp implement the different reader types. 2023-12-14 17:22:32 +01:00
p_saveg.cpp serialize the remap data of custom translations defined at run time. 2023-11-19 12:44:22 +01:00
p_saveg.h
p_setup.cpp added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp - add two parameters to GetSpriteTexture: spritenum and framenum, since some states are "####" "#" 2024-01-02 20:59:00 +01:00
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h update/cleanup function pointers 2023-10-11 19:12:48 +02:00
wi_stuff.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00