mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-02-16 17:21:10 +00:00
- add two parameters to GetSpriteTexture: spritenum and framenum, since some states are "####" "#"
This commit is contained in:
parent
b31ae22f25
commit
fe005b9159
2 changed files with 8 additions and 3 deletions
|
@ -67,15 +67,20 @@ DEFINE_ACTION_FUNCTION(FState, GetSpriteTexture)
|
|||
PARAM_INT(skin);
|
||||
PARAM_FLOAT(scalex);
|
||||
PARAM_FLOAT(scaley);
|
||||
PARAM_INT(spritenum);
|
||||
PARAM_INT(framenum);
|
||||
|
||||
int sprnum = (spritenum == -1) ? self->sprite : spritenum;
|
||||
int frnum = (framenum == -1) ? self->GetFrame() : framenum;
|
||||
|
||||
spriteframe_t *sprframe;
|
||||
if (skin == 0)
|
||||
{
|
||||
sprframe = &SpriteFrames[sprites[self->sprite].spriteframes + self->GetFrame()];
|
||||
sprframe = &SpriteFrames[sprites[sprnum].spriteframes + frnum];
|
||||
}
|
||||
else
|
||||
{
|
||||
sprframe = &SpriteFrames[sprites[Skins[skin].sprite].spriteframes + self->GetFrame()];
|
||||
sprframe = &SpriteFrames[sprites[Skins[skin].sprite].spriteframes + frnum];
|
||||
scalex = Skins[skin].Scale.X;
|
||||
scaley = Skins[skin].Scale.Y;
|
||||
}
|
||||
|
|
|
@ -581,7 +581,7 @@ struct State native
|
|||
|
||||
native int DistanceTo(state other);
|
||||
native bool ValidateSpriteFrame();
|
||||
native TextureID, bool, Vector2 GetSpriteTexture(int rotation, int skin = 0, Vector2 scale = (0,0));
|
||||
native TextureID, bool, Vector2 GetSpriteTexture(int rotation, int skin = 0, Vector2 scale = (0,0), int spritenum = -1, int framenum = -1);
|
||||
native bool InStateSequence(State base);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue