merge FileData and ResourceData.

This commit is contained in:
Christoph Oelckers 2023-12-10 22:30:54 +01:00
parent d2cb44b1bf
commit fe106d9bfe
38 changed files with 77 additions and 118 deletions

View file

@ -182,8 +182,8 @@ static void SetupGenMidi()
}
auto genmidi = fileSystem.ReadFile(lump);
if (genmidi.GetSize() < 8 + 175 * 36 || memcmp(genmidi.GetMem(), "#OPL_II#", 8)) return;
ZMusic_SetGenMidi(genmidi.GetBytes() + 8);
if (genmidi.size() < 8 + 175 * 36 || memcmp(genmidi.data(), "#OPL_II#", 8)) return;
ZMusic_SetGenMidi(genmidi.bytes() + 8);
}
static void SetupWgOpn()
@ -194,7 +194,7 @@ static void SetupWgOpn()
return;
}
auto data = fileSystem.ReadFile(lump);
ZMusic_SetWgOpn(data.GetMem(), (uint32_t)data.GetSize());
ZMusic_SetWgOpn(data.data(), (uint32_t)data.size());
}
static void SetupDMXGUS()
@ -206,7 +206,7 @@ static void SetupDMXGUS()
return;
}
auto data = fileSystem.ReadFile(lump);
ZMusic_SetDmxGus(data.GetMem(), (uint32_t)data.GetSize());
ZMusic_SetDmxGus(data.data(), (uint32_t)data.size());
}
#endif

View file

@ -153,7 +153,7 @@ class AnmPlayer : public MoviePlayer
{
// This doesn't need its own class type
anim_t anim;
FileSys::ResourceData buffer;
FileSys::FileData buffer;
int numframes = 0;
int curframe = 1;
int frametime = 0;

View file

@ -63,8 +63,8 @@ void FStringTable::LoadStrings (const char *language)
{
auto lumpdata = fileSystem.ReadFile(lump);
if (!ParseLanguageCSV(lump, lumpdata.GetString(), lumpdata.GetSize()))
LoadLanguage (lump, lumpdata.GetString(), lumpdata.GetSize());
if (!ParseLanguageCSV(lump, lumpdata.string(), lumpdata.size()))
LoadLanguage (lump, lumpdata.string(), lumpdata.size());
}
UpdateLanguage(language);
allMacros.Clear();
@ -160,7 +160,7 @@ TArray<TArray<FString>> FStringTable::parseCSV(const char* buffer, size_t size)
bool FStringTable::readMacros(int lumpnum)
{
auto lumpdata = fileSystem.ReadFile(lumpnum);
auto data = parseCSV(lumpdata.GetString(), lumpdata.GetSize());
auto data = parseCSV(lumpdata.string(), lumpdata.size());
for (unsigned i = 1; i < data.Size(); i++)
{

View file

@ -91,7 +91,7 @@ enum
class FileReader;
// an opaque memory buffer to the file's content. Can either own the memory or just point to an external buffer.
class ResourceData
class FileData
{
void* memory;
size_t length;
@ -99,13 +99,13 @@ class ResourceData
public:
using value_type = uint8_t;
ResourceData() { memory = nullptr; length = 0; owned = true; }
FileData() { memory = nullptr; length = 0; owned = true; }
const void* data() const { return memory; }
size_t size() const { return length; }
const char* string() const { return (const char*)memory; }
const uint8_t* bytes() const { return (const uint8_t*)memory; }
ResourceData& operator = (const ResourceData& copy)
FileData& operator = (const FileData& copy)
{
if (owned && memory) free(memory);
length = copy.length;
@ -119,7 +119,7 @@ public:
return *this;
}
ResourceData& operator = (ResourceData&& copy) noexcept
FileData& operator = (FileData&& copy) noexcept
{
if (owned && memory) free(memory);
length = copy.length;
@ -131,13 +131,13 @@ public:
return *this;
}
ResourceData(const ResourceData& copy)
FileData(const FileData& copy)
{
memory = nullptr;
*this = copy;
}
~ResourceData()
~FileData()
{
if (owned && memory) free(memory);
}
@ -254,7 +254,7 @@ public:
bool OpenMemory(const void *mem, Size length); // read directly from the buffer
bool OpenMemoryArray(const void *mem, Size length); // read from a copy of the buffer.
bool OpenMemoryArray(std::vector<uint8_t>& data); // take the given array
bool OpenMemoryArray(ResourceData& data); // take the given array
bool OpenMemoryArray(FileData& data); // take the given array
bool OpenMemoryArray(std::function<bool(std::vector<uint8_t>&)> getter); // read contents to a buffer and return a reader to it
bool OpenDecompressor(FileReader &parent, Size length, int method, bool seekable, bool exceptions = false); // creates a decompressor stream. 'seekable' uses a buffered version so that the Seek and Tell methods can be used.
@ -273,9 +273,9 @@ public:
return mReader->Read(buffer, len);
}
ResourceData Read(size_t len)
FileData Read(size_t len)
{
ResourceData buffer;
FileData buffer;
if (len > 0)
{
Size length = mReader->Read(buffer.allocate(len), len);
@ -284,15 +284,15 @@ public:
return buffer;
}
ResourceData Read()
FileData Read()
{
return Read(GetLength());
}
ResourceData ReadPadded(size_t padding)
FileData ReadPadded(size_t padding)
{
auto len = GetLength();
ResourceData buffer;
FileData buffer;
if (len > 0)
{

View file

@ -22,42 +22,6 @@ union LumpShortName
};
// A lump in memory.
class FileData
{
public:
FileData() { lump = nullptr; }
const void *GetMem () { return lump->Cache; }
size_t GetSize () { return lump->LumpSize; }
const char* GetString () const { return (const char*)lump->Cache; }
const uint8_t* GetBytes() const { return (const uint8_t*)lump->Cache; }
FileData& operator = (const FileData& copy) = delete;
FileData(const FileData& copy)
{
lump = copy.lump;
lump->Lock();
}
~FileData()
{
if (lump) lump->Unlock();
}
private:
FileData(FResourceLump* nlump)
{
lump = nlump;
if (lump) lump->Lock();
}
FResourceLump* lump;
friend class FileSystem;
};
struct FolderEntry
{
const char *name;

View file

@ -249,7 +249,7 @@ public:
return l ? l->GetIndexNum() : 0;
}
ResourceData Read(int entry)
FileData Read(int entry)
{
auto fr = GetEntryReader(entry, false);
return fr.Read();

View file

@ -406,10 +406,10 @@ bool FileReader::OpenMemoryArray(std::vector<uint8_t>& data)
return true;
}
bool FileReader::OpenMemoryArray(ResourceData& data)
bool FileReader::OpenMemoryArray(FileData& data)
{
Close();
if (data.size() > 0) mReader = new MemoryArrayReader<ResourceData>(data);
if (data.size() > 0) mReader = new MemoryArrayReader<FileData>(data);
return true;
}

View file

@ -306,7 +306,6 @@ int FileSystem::AddFromBuffer(const char* name, char* data, int size, int id, in
if (rf)
{
Files.push_back(rf);
FResourceLump* lump = rf->GetLump(0);
FileInfo.resize(FileInfo.size() + 1);
FileSystem::LumpRecord* lump_p = &FileInfo.back();
lump_p->SetFromLump(rf, 0, (int)Files.size() - 1, stringpool);
@ -379,7 +378,6 @@ void FileSystem::AddFile (const char *filename, FileReader *filer, LumpFilterInf
Files.push_back(resfile);
for (int i = 0; i < resfile->EntryCount(); i++)
{
FResourceLump* lump = resfile->GetLump(i);
FileInfo.resize(FileInfo.size() + 1);
FileSystem::LumpRecord* lump_p = &FileInfo.back();
lump_p->SetFromLump(resfile, i, (int)Files.size() - 1, stringpool);
@ -1312,10 +1310,7 @@ FileData FileSystem::ReadFile (int lump)
{
throw FileSystemException("ReadFile: %u >= NumEntries", lump);
}
auto file = FileInfo[lump].resfile;
auto lumpp = file->GetLump(FileInfo[lump].resindex);
return FileData(lumpp);
return FileInfo[lump].resfile->Read(FileInfo[lump].resindex);
}
//==========================================================================

View file

@ -125,7 +125,7 @@ FSingleLumpFont::FSingleLumpFont (const char *name, int lump) : FFont(lump)
FontName = name;
auto data1 = fileSystem.ReadFile (lump);
auto data = data1.GetBytes();
auto data = data1.bytes();
if (data[0] == 0xE1 && data[1] == 0xE6 && data[2] == 0xD5 && data[3] == 0x1A)
{
@ -475,7 +475,7 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
void FSingleLumpFont::CheckFON1Chars()
{
auto memLump = fileSystem.ReadFile(Lump);
auto data = memLump.GetBytes();
auto data = memLump.bytes();
const uint8_t* data_p;
data_p = data + 8;

View file

@ -165,7 +165,7 @@ unsigned FindModel(const char * path, const char * modelfile, bool silent)
int len = fileSystem.FileLength(lump);
auto lumpd = fileSystem.ReadFile(lump);
const char * buffer = lumpd.GetString();
const char * buffer = lumpd.string();
if ( (size_t)fullname.LastIndexOf("_d.3d") == fullname.Len()-5 )
{

View file

@ -274,7 +274,7 @@ void IQMModel::LoadGeometry()
try
{
auto lumpdata = fileSystem.ReadFile(mLumpNum);
IQMFileReader reader(lumpdata.GetMem(), (int)lumpdata.GetSize());
IQMFileReader reader(lumpdata.data(), (int)lumpdata.size());
Vertices.Resize(NumVertices);
for (IQMVertexArray& vertexArray : VertexArrays)

View file

@ -178,7 +178,7 @@ void FDMDModel::LoadGeometry()
{
static int axis[3] = { VX, VY, VZ };
auto lumpdata = fileSystem.ReadFile(mLumpNum);
auto buffer = lumpdata.GetString();
auto buffer = lumpdata.string();
texCoords = new FTexCoord[info.numTexCoords];
memcpy(texCoords, buffer + info.offsetTexCoords, info.numTexCoords * sizeof(FTexCoord));
@ -502,7 +502,7 @@ void FMD2Model::LoadGeometry()
static int axis[3] = { VX, VY, VZ };
uint8_t *md2_frames;
auto lumpdata = fileSystem.ReadFile(mLumpNum);
auto buffer = lumpdata.GetString();
auto buffer = lumpdata.string();
texCoords = new FTexCoord[info.numTexCoords];
memcpy(texCoords, (uint8_t*)buffer + info.offsetTexCoords, info.numTexCoords * sizeof(FTexCoord));

View file

@ -190,7 +190,7 @@ bool FMD3Model::Load(const char * path, int lumpnum, const char * buffer, int le
void FMD3Model::LoadGeometry()
{
auto lumpdata = fileSystem.ReadFile(mLumpNum);
auto buffer = lumpdata.GetString();
auto buffer = lumpdata.string();
md3_header_t * hdr = (md3_header_t *)buffer;
md3_surface_t * surf = (md3_surface_t*)(buffer + LittleLong(hdr->Ofs_Surfaces));

View file

@ -71,9 +71,9 @@ void FUE1Model::LoadGeometry()
{
const char *buffer, *buffer2;
auto lump = fileSystem.ReadFile(mDataLump);
buffer = lump.GetString();
buffer = lump.string();
auto lump2 = fileSystem.ReadFile(mAnivLump);
buffer2 = lump2.GetString();
buffer2 = lump2.string();
// map structures
dhead = (const d3dhead*)(buffer);
dpolys = (const d3dpoly*)(buffer+sizeof(d3dhead));

View file

@ -162,8 +162,8 @@ FVoxel *R_LoadKVX(int lumpnum)
int i, j, n;
auto lump = fileSystem.ReadFile(lumpnum); // FileData adds an extra 0 byte to the end.
auto rawvoxel = lump.GetBytes();
int voxelsize = (int)(lump.GetSize());
auto rawvoxel = lump.bytes();
int voxelsize = (int)(lump.size());
// Oh, KVX, why couldn't you have a proper header? We'll just go through
// and collect each MIP level, doing lots of range checking, and if the

View file

@ -106,10 +106,10 @@ FAnmTexture::FAnmTexture (int lumpnum, int w, int h)
void FAnmTexture::ReadFrame(uint8_t *pixels, uint8_t *palette)
{
auto lump = fileSystem.ReadFile (SourceLump);
auto source = lump.GetBytes();
auto source = lump.bytes();
std::unique_ptr<anim_t> anim = std::make_unique<anim_t>(); // note that this struct is very large and should not go onto the stack!
if (ANIM_LoadAnim(anim.get(), source, (int)lump.GetSize()) >= 0)
if (ANIM_LoadAnim(anim.get(), source, (int)lump.size()) >= 0)
{
int numframes = ANIM_NumFrames(anim.get());
if (numframes >= 1)

View file

@ -93,7 +93,7 @@ PalettedPixels FAutomapTexture::CreatePalettedPixels(int conversion, int frame)
{
int x, y;
auto data = fileSystem.ReadFile (SourceLump);
auto indata = data.GetBytes();
auto indata = data.bytes();
PalettedPixels Pixels(Width * Height);

View file

@ -121,7 +121,7 @@ FIMGZTexture::FIMGZTexture (int lumpnum, uint16_t w, uint16_t h, int16_t l, int1
PalettedPixels FIMGZTexture::CreatePalettedPixels(int conversion, int frame)
{
auto lump = fileSystem.ReadFile (SourceLump);
auto imgz = (const ImageHeader *)lump.GetMem();
auto imgz = (const ImageHeader *)lump.data();
const uint8_t *data = (const uint8_t *)&imgz[1];
uint8_t *dest_p;

View file

@ -186,7 +186,7 @@ PalettedPixels FPatchTexture::CreatePalettedPixels(int conversion, int frame)
int x;
auto lump = fileSystem.ReadFile (SourceLump);
const patch_t *patch = (const patch_t *)lump.GetMem();
const patch_t *patch = (const patch_t *)lump.data();
maxcol = (const column_t *)((const uint8_t *)patch + fileSystem.FileLength (SourceLump) - 3);
@ -296,7 +296,7 @@ void FPatchTexture::DetectBadPatches ()
// It must be 256 pixels tall, and all its columns must have exactly
// one post, where each post has a supposed length of 0.
auto lump = fileSystem.ReadFile (SourceLump);
const patch_t *realpatch = (patch_t *)lump.GetMem();
const patch_t *realpatch = (patch_t *)lump.data();
const uint32_t *cofs = realpatch->columnofs;
int x, x2 = LittleShort(realpatch->width);

View file

@ -141,14 +141,14 @@ int FQOITexture::CopyPixels(FBitmap *bmp, int conversion, int frame)
constexpr auto QOI_COLOR_HASH = [](PalEntry C) { return (C.r * 3 + C.g * 5 + C.b * 7 + C.a * 11); };
auto lump = fileSystem.ReadFile(SourceLump);
if (lump.GetSize() < 22) return 0; // error
if (lump.size() < 22) return 0; // error
PalEntry index[64] = {};
PalEntry pe = 0xff000000;
size_t p = 14, run = 0;
size_t chunks_len = lump.GetSize() - 8;
auto bytes = lump.GetBytes();
size_t chunks_len = lump.size() - 8;
auto bytes = lump.bytes();
for (int h = 0; h < Height; h++)
{

View file

@ -183,7 +183,7 @@ FRawPageTexture::FRawPageTexture (int lumpnum)
PalettedPixels FRawPageTexture::CreatePalettedPixels(int conversion, int frame)
{
auto lump = fileSystem.ReadFile (SourceLump);
auto source = lump.GetBytes();
auto source = lump.bytes();
const uint8_t *source_p = source;
uint8_t *dest_p;
@ -216,8 +216,8 @@ int FRawPageTexture::CopyPixels(FBitmap *bmp, int conversion, int frame)
{
auto lump = fileSystem.ReadFile(SourceLump);
auto plump = fileSystem.ReadFile(mPaletteLump);
auto source = lump.GetBytes();
auto psource = plump.GetBytes();
auto source = lump.bytes();
auto psource = plump.bytes();
PalEntry paldata[256];
for (auto & pe : paldata)
{

View file

@ -165,7 +165,7 @@ FStartupTexture::FStartupTexture (int lumpnum)
bUseGamePalette = false;
auto lump = fileSystem.ReadFile (SourceLump);
auto source = lump.GetBytes();
auto source = lump.bytes();
// Initialize the bitmap palette.
// the palette is static so that the notches can share it.
@ -234,7 +234,7 @@ void PlanarToChunky(T* dest, const uint8_t* src, const T* remap, int width, int
PalettedPixels FStartupTexture::CreatePalettedPixels(int conversion, int frame)
{
auto lump = fileSystem.ReadFile (SourceLump);
auto source = lump.GetBytes();
auto source = lump.bytes();
const uint8_t *remap = ImageHelpers::GetRemap(conversion == luminance);
@ -254,7 +254,7 @@ PalettedPixels FStartupTexture::CreatePalettedPixels(int conversion, int frame)
int FStartupTexture::CopyPixels(FBitmap *bmp, int conversion, int frame)
{
auto lump = fileSystem.ReadFile (SourceLump);
auto source = lump.GetBytes();
auto source = lump.bytes();
PlanarToChunky((uint32_t*)bmp->GetPixels(), source + 48, startuppalette32, Width, Height);
return 0;
}
@ -282,7 +282,7 @@ FNotchTexture::FNotchTexture (int lumpnum, int width, int height)
PalettedPixels FNotchTexture::CreatePalettedPixels(int conversion, int frame)
{
auto lump = fileSystem.ReadFile (SourceLump);
auto source = lump.GetBytes();
auto source = lump.bytes();
const uint8_t *remap = ImageHelpers::GetRemap(conversion == luminance);
TArray<uint8_t> Work(Width*Height, true);
@ -305,7 +305,7 @@ PalettedPixels FNotchTexture::CreatePalettedPixels(int conversion, int frame)
int FNotchTexture::CopyPixels(FBitmap *bmp, int conversion, int frame)
{
auto lump = fileSystem.ReadFile (SourceLump);
auto source = lump.GetBytes();
auto source = lump.bytes();
auto Work = (uint32_t*)bmp->GetPixels();
for(int i = 0; i < Width * Height / 2; i++)
@ -339,7 +339,7 @@ FStrifeStartupTexture::FStrifeStartupTexture (int lumpnum, int w, int h)
PalettedPixels FStrifeStartupTexture::CreatePalettedPixels(int conversion, int frame)
{
auto lump = fileSystem.ReadFile (SourceLump);
auto source = lump.GetBytes();
auto source = lump.bytes();
PalettedPixels Pixels(Width*Height);
const uint8_t *remap = ImageHelpers::GetRemap(conversion == luminance);
ImageHelpers::FlipNonSquareBlockRemap(Pixels.Data(), source, Width, Height, Width, remap);

View file

@ -142,7 +142,7 @@ int FWebPTexture::CopyPixels(FBitmap *bmp, int conversion, int frame)
config.output.u.RGBA.stride = bmp->GetPitch();
config.output.is_external_memory = 1;
(void)WebPDecode(bytes.GetBytes(), bytes.GetSize(), &config);
(void)WebPDecode(bytes.bytes(), bytes.size(), &config);
return 0;
}

View file

@ -398,12 +398,12 @@ void FMultipatchTextureBuilder::AddTexturesLumps(int lump1, int lump2, int patch
if (lump1 >= 0)
{
auto texdir = fileSystem.ReadFile(lump1);
AddTexturesLump(texdir.GetMem(), fileSystem.FileLength(lump1), lump1, patcheslump, firstdup, true);
AddTexturesLump(texdir.data(), fileSystem.FileLength(lump1), lump1, patcheslump, firstdup, true);
}
if (lump2 >= 0)
{
auto texdir = fileSystem.ReadFile(lump2);
AddTexturesLump(texdir.GetMem(), fileSystem.FileLength(lump2), lump2, patcheslump, firstdup, false);
AddTexturesLump(texdir.data(), fileSystem.FileLength(lump2), lump2, patcheslump, firstdup, false);
}
}

View file

@ -1045,7 +1045,7 @@ void uppercopy(char* to, const char* from)
FString GetStringFromLump(int lump, bool zerotruncate)
{
auto fd = fileSystem.ReadFile(lump);
FString ScriptBuffer(fd.GetString(), fd.GetSize());
FString ScriptBuffer(fd.string(), fd.size());
if (zerotruncate) ScriptBuffer.Truncate(strlen(ScriptBuffer.GetChars())); // this is necessary to properly truncate the generated string to not contain 0 bytes.
return ScriptBuffer;
}

View file

@ -681,8 +681,8 @@ FString V_GetColorStringByName(const char* name, FScriptPosition* sc)
}
auto rgbNames = fileSystem.ReadFile(rgblump);
rgb = rgbNames.GetString();
rgbEnd = rgb + rgbNames.GetSize();
rgb = rgbNames.string();
rgbEnd = rgb + rgbNames.size();
step = 0;
namelen = strlen(name);
@ -930,11 +930,11 @@ int ReadPalette(int lumpnum, uint8_t* buffer)
return 0;
}
auto lump = fileSystem.ReadFile(lumpnum);
auto lumpmem = lump.GetBytes();
auto lumpmem = lump.bytes();
memset(buffer, 0, 768);
FileReader fr;
fr.OpenMemory(lumpmem, lump.GetSize());
fr.OpenMemory(lumpmem, lump.size());
auto png = M_VerifyPNG(fr);
if (png)
{
@ -964,7 +964,7 @@ int ReadPalette(int lumpnum, uint8_t* buffer)
{
FScanner sc;
sc.OpenMem(fileSystem.GetFileFullName(lumpnum), (char*)lumpmem, int(lump.GetSize()));
sc.OpenMem(fileSystem.GetFileFullName(lumpnum), (char*)lumpmem, int(lump.size()));
sc.MustGetString();
sc.MustGetNumber(); // version - ignore
sc.MustGetNumber();
@ -982,7 +982,7 @@ int ReadPalette(int lumpnum, uint8_t* buffer)
}
else
{
memcpy(buffer, lumpmem, min<size_t>(768, lump.GetSize()));
memcpy(buffer, lumpmem, min<size_t>(768, lump.size()));
return 256;
}
}

View file

@ -315,7 +315,7 @@ FIWadManager::FIWadManager(const char *firstfn, const char *optfn)
if (num >= 0)
{
auto data = check.ReadFile(num);
ParseIWadInfo("IWADINFO", data.GetString(), (int)data.GetSize());
ParseIWadInfo("IWADINFO", data.string(), (int)data.size());
}
}
}
@ -399,7 +399,7 @@ int FIWadManager::CheckIWADInfo(const char* fn)
FIWADInfo result;
auto data = check.ReadFile(num);
ParseIWadInfo(fn, data.GetString(), (int)data.GetSize(), &result);
ParseIWadInfo(fn, data.string(), (int)data.size(), &result);
for (unsigned i = 0, count = mIWadInfos.Size(); i < count; ++i)
{

View file

@ -1940,7 +1940,7 @@ static FString CheckGameInfo(std::vector<std::string> & pwads)
// Found one!
auto data = check.ReadFile(num);
auto wadname = check.GetResourceFileName(check.GetFileContainer(num));
return ParseGameInfo(pwads, wadname, data.GetString(), (int)data.GetSize());
return ParseGameInfo(pwads, wadname, data.string(), (int)data.size());
}
}
return "";

View file

@ -2599,7 +2599,7 @@ void G_ParseMapInfo (FString basemapinfo)
if (comp >= 0)
{
auto complvl = fileSystem.ReadFile(comp);
auto data = complvl.GetString();
auto data = complvl.string();
int length = fileSystem.FileLength(comp);
if (length == 7 && !strnicmp("vanilla", data, 7))
{

View file

@ -166,8 +166,8 @@ void D_LoadWadSettings ()
while ((lump = fileSystem.FindLump ("KEYCONF", &lastlump)) != -1)
{
auto data = fileSystem.ReadFile (lump);
const char* conf = data.GetString();
const char *eof = conf + data.GetSize();
const char* conf = data.string();
const char *eof = conf + data.size();
while (conf < eof)
{

View file

@ -67,7 +67,7 @@ void FTextureAnimator::InitSwitchList ()
if (lump != -1)
{
auto lumpdata = fileSystem.ReadFile (lump);
auto alphSwitchList = lumpdata.GetString();
auto alphSwitchList = lumpdata.string();
const char *list_p;
FSwitchDef *def1, *def2;

View file

@ -205,7 +205,7 @@ void FTextureAnimator::InitAnimated (void)
{
auto animatedlump = fileSystem.ReadFile (lumpnum);
int animatedlen = fileSystem.FileLength(lumpnum);
auto animdefs = animatedlump.GetBytes();
auto animdefs = animatedlump.bytes();
const uint8_t *anim_p;
FTextureID pic1, pic2;
int animtype;

View file

@ -85,7 +85,7 @@ static int BuildPaletteTranslation(int lump)
}
auto data = fileSystem.ReadFile(lump);
auto ipal = data.GetBytes();
auto ipal = data.bytes();
FRemapTable opal;
bool blood = false;

View file

@ -98,7 +98,7 @@ void M_FindResponseFile (void)
else
{
char **argv;
FileSys::ResourceData file;
FileSys::FileData file;
int argc = 0;
size_t argsize = 0;
int index;

View file

@ -403,7 +403,7 @@ void player_t::SetLogNumber (int num)
}
auto lump = fileSystem.ReadFile(lumpnum);
SetLogText (lump.GetString());
SetLogText (lump.string());
}
}

View file

@ -494,7 +494,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
else
{
auto translump = fileSystem.ReadFile(colorset->Lump);
auto trans = translump.GetBytes();
auto trans = translump.bytes();
for (i = start; i <= end; ++i)
{
table->Remap[i] = GPalette.Remap[trans[i]];

View file

@ -947,7 +947,7 @@ CCMD (skins)
static void R_CreateSkinTranslation (const char *palname)
{
auto lump = fileSystem.ReadFile (palname);
auto otherPal = lump.GetBytes();
auto otherPal = lump.bytes();
for (int i = 0; i < 256; ++i)
{

View file

@ -65,7 +65,7 @@ void InitPalette ()
if (lump != -1)
{
FileData cmap = fileSystem.ReadFile(lump);
auto cmapdata = cmap.GetBytes();
auto cmapdata = cmap.bytes();
GPalette.GenerateGlobalBrightmapFromColormap(cmapdata, 32);
MakeGoodRemap((uint32_t*)GPalette.BaseColors, GPalette.Remap, cmapdata + 7936); // last entry in colormap
}