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- made D_WriteUserInfoStrings memory safe.
Its callers are anything but for now but this function was the main blocker for refactoring so it had to come first.
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parent
cbff526cc7
commit
ee5b6e45f8
4 changed files with 63 additions and 59 deletions
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@ -1505,7 +1505,9 @@ bool DoArbitrate (void *userdata)
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netbuffer[1] = consoleplayer;
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netbuffer[9] = data->gotsetup[0];
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stream = &netbuffer[10];
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D_WriteUserInfoStrings (consoleplayer, &stream, true);
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auto str = D_GetUserInfoStrings (consoleplayer, true);
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memcpy(stream, str.GetChars(), str.Len() + 1);
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stream += str.Len();
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SendSetup (data->playersdetected, data->gotsetup, int(stream - netbuffer));
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}
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else
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@ -1520,7 +1522,9 @@ bool DoArbitrate (void *userdata)
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{
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netbuffer[1] = j;
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stream = &netbuffer[9];
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D_WriteUserInfoStrings (j, &stream, true);
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auto str = D_GetUserInfoStrings(j, true);
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memcpy(stream, str.GetChars(), str.Len() + 1);
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stream += str.Len();
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HSendPacket (i, int(stream - netbuffer));
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}
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}
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@ -58,7 +58,7 @@ bool D_SendServerInfoChange (FBaseCVar *cvar, UCVarValue value, ECVarType type);
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bool D_SendServerFlagChange (FBaseCVar *cvar, int bitnum, bool set, bool silent);
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void D_DoServerInfoChange (uint8_t **stream, bool singlebit);
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void D_WriteUserInfoStrings (int player, uint8_t **stream, bool compact=false);
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FString D_GetUserInfoStrings(int pnum, bool compact = false);
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void D_ReadUserInfoStrings (int player, uint8_t **stream, bool update);
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struct FPlayerColorSet;
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@ -738,67 +738,65 @@ static int namesortfunc(const void *a, const void *b)
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return stricmp(name1->GetChars(), name2->GetChars());
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}
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void D_WriteUserInfoStrings (int pnum, uint8_t **stream, bool compact)
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FString D_GetUserInfoStrings(int pnum, bool compact)
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{
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if (pnum >= MAXPLAYERS)
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FString result;
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if (pnum >= 0 && pnum < MAXPLAYERS)
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{
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WriteByte (0, stream);
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return;
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}
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userinfo_t* info = &players[pnum].userinfo;
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TArray<TMap<FName, FBaseCVar*>::Pair*> userinfo_pairs(info->CountUsed());
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TMap<FName, FBaseCVar*>::Iterator it(*info);
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TMap<FName, FBaseCVar*>::Pair* pair;
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UCVarValue cval;
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userinfo_t *info = &players[pnum].userinfo;
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TArray<TMap<FName, FBaseCVar *>::Pair *> userinfo_pairs(info->CountUsed());
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TMap<FName, FBaseCVar *>::Iterator it(*info);
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TMap<FName, FBaseCVar *>::Pair *pair;
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UCVarValue cval;
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// Create a simple array of all userinfo cvars
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while (it.NextPair(pair))
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{
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userinfo_pairs.Push(pair);
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}
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// For compact mode, these need to be sorted. Verbose mode doesn't matter.
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if (compact)
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{
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qsort(&userinfo_pairs[0], userinfo_pairs.Size(), sizeof(pair), userinfosortfunc);
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// Compact mode is signified by starting the string with two backslash characters.
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// We output one now. The second will be output as part of the first value.
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*(*stream)++ = '\\';
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}
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for (unsigned int i = 0; i < userinfo_pairs.Size(); ++i)
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{
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pair = userinfo_pairs[i];
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if (!compact)
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{ // In verbose mode, prepend the cvar's name
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*stream += sprintf(*((char **)stream), "\\%s", pair->Key.GetChars());
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}
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// A few of these need special handling for compatibility reasons.
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switch (pair->Key.GetIndex())
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// Create a simple array of all userinfo cvars
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while (it.NextPair(pair))
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{
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case NAME_Gender:
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*stream += sprintf(*((char **)stream), "\\%s",
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*static_cast<FIntCVar *>(pair->Value) == GENDER_FEMALE ? "female" :
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*static_cast<FIntCVar *>(pair->Value) == GENDER_NEUTER ? "neutral" :
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*static_cast<FIntCVar *>(pair->Value) == GENDER_OBJECT ? "other" : "male");
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break;
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userinfo_pairs.Push(pair);
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}
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// For compact mode, these need to be sorted. Verbose mode doesn't matter.
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if (compact)
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{
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qsort(&userinfo_pairs[0], userinfo_pairs.Size(), sizeof(pair), userinfosortfunc);
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// Compact mode is signified by starting the string with two backslash characters.
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// We output one now. The second will be output as part of the first value.
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result += '\\';
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}
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for (unsigned int i = 0; i < userinfo_pairs.Size(); ++i)
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{
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pair = userinfo_pairs[i];
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case NAME_PlayerClass:
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*stream += sprintf(*((char **)stream), "\\%s", info->GetPlayerClassNum() == -1 ? "Random" :
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D_EscapeUserInfo(info->GetPlayerClassType()->GetDisplayName().GetChars()).GetChars());
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break;
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if (!compact)
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{ // In verbose mode, prepend the cvar's name
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result.AppendFormat("\\%s", pair->Key.GetChars());
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}
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// A few of these need special handling for compatibility reasons.
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switch (pair->Key.GetIndex())
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{
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case NAME_Gender:
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result.AppendFormat("\\%s",
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*static_cast<FIntCVar*>(pair->Value) == GENDER_FEMALE ? "female" :
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*static_cast<FIntCVar*>(pair->Value) == GENDER_NEUTER ? "neutral" :
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*static_cast<FIntCVar*>(pair->Value) == GENDER_OBJECT ? "other" : "male");
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break;
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case NAME_Skin:
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*stream += sprintf(*((char **)stream), "\\%s", D_EscapeUserInfo(Skins[info->GetSkin()].Name).GetChars());
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break;
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case NAME_PlayerClass:
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result.AppendFormat("\\%s", info->GetPlayerClassNum() == -1 ? "Random" :
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D_EscapeUserInfo(info->GetPlayerClassType()->GetDisplayName().GetChars()).GetChars());
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break;
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default:
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cval = pair->Value->GetGenericRep(CVAR_String);
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*stream += sprintf(*((char **)stream), "\\%s", cval.String);
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break;
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case NAME_Skin:
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result.AppendFormat("\\%s", D_EscapeUserInfo(Skins[info->GetSkin()].Name).GetChars());
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break;
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default:
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cval = pair->Value->GetGenericRep(CVAR_String);
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result.AppendFormat("\\%s", cval.String);
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break;
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}
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}
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}
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*(*stream)++ = '\0';
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return result;
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}
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void D_ReadUserInfoStrings (int pnum, uint8_t **stream, bool update)
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@ -2618,10 +2618,12 @@ void G_BeginRecording (const char *startmap)
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{
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if (playeringame[i])
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{
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StartChunk (UINF_ID, &demo_p);
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WriteByte ((uint8_t)i, &demo_p);
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D_WriteUserInfoStrings (i, &demo_p);
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FinishChunk (&demo_p);
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StartChunk(UINF_ID, &demo_p);
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WriteByte((uint8_t)i, &demo_p);
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auto str = D_GetUserInfoStrings(i);
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memcpy(demo_p, str.GetChars(), str.Len() + 1);
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demo_p += str.Len();
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FinishChunk(&demo_p);
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}
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}
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