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fixed MBF21's instant death sector types.
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1 changed files with 1 additions and 1 deletions
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@ -508,7 +508,7 @@ void MapLoader::InitSectorSpecial(sector_t *sector, int special)
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{
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if ((sector->special & DAMAGE_MASK) == 0x100)
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{
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SetupSectorDamage(sector, TELEFRAG_DAMAGE, 0, 0, NAME_InstantDeath, 0);
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SetupSectorDamage(sector, TELEFRAG_DAMAGE, 1, 256, NAME_InstantDeath, 0);
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}
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else if ((sector->special & DAMAGE_MASK) == 0x200)
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{
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