gzdoom/src
2010-02-19 08:10:04 +00:00
..
asm_ia32
asm_x86_64
g_doom
g_heretic
g_hexen
g_raven
g_shared
g_strife
oplsynth
resourcefiles
sdl
sfmt
sound
textures
thingdef - added 2 DECORATE keywords from Skulltag as dummies. 2010-02-19 08:10:04 +00:00
timidity
win32
xlat
actionspecials.h - added a lock parameter to Door_Animated. 2010-02-17 22:25:48 +00:00
actor.h
am_map.cpp
am_map.h
announcer.h
autosegs.h
autostart.cpp
autozend.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
b_bot.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_bot.h More header cleanup. 2008-09-15 00:47:31 +00:00
b_func.cpp
b_game.cpp
b_move.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_think.cpp
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp - fixed: DefHexenBindings still referred to some of Heretic's items that once were merged with the Hexen variants. 2010-02-12 22:44:54 +00:00
c_bind.h
c_cmds.cpp
c_console.cpp - Reintroduced Doom.exe's player_t::usedown variable so that respawning a 2009-12-25 11:09:56 +00:00
c_console.h - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
c_cvars.cpp
c_cvars.h - Fixed: You couldn't easily play with the compatibility options menu during 2009-03-04 23:19:46 +00:00
c_dispatch.cpp - replaced wadlist_t with an array of FStrings and added a list parameter to 2010-01-01 12:40:47 +00:00
c_dispatch.h
c_expr.cpp
CMakeLists.txt
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp
compatibility.h
configfile.cpp - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
configfile.h
ct_chat.cpp - Stopped sending double the number of wheel events as appropriate to the 2009-02-10 02:16:41 +00:00
d_dehacked.cpp
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp - Consolidated all conversation reply handling into a single function executed on all 2010-01-22 05:17:57 +00:00
d_main.h
d_net.cpp
d_net.h
d_netinf.h More header cleanup. 2008-09-15 00:47:31 +00:00
d_netinfo.cpp
d_player.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.cpp
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjtype.cpp
dobjtype.h
doomdata.h
doomdef.cpp
doomdef.h
doomerrors.h
doomstat.cpp - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
doomstat.h
doomtype.h
dscript.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
dthinker.h
empty.cpp
errors.h
f_finale.cpp
f_finale.h
f_wipe.cpp
f_wipe.h
farchive.cpp
farchive.h
files.cpp
files.h - complete restructuring of resource file handling for more flexibility and future 2009-04-23 22:49:38 +00:00
g_game.cpp
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp - Fixed: The MAPINFO keyword resetinventory only worked when traveling to a redirected map. 2010-01-08 03:40:10 +00:00
g_level.h - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
g_mapinfo.cpp - Fixed: The MAPINFO keyword resetinventory only worked when traveling to a redirected map. 2010-01-08 03:40:10 +00:00
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp
gi.h
gstrings.h
hu_scores.cpp
hu_stuff.h - Changed the co-op intermission screen to draw the stats with the small font. 2008-12-16 03:15:03 +00:00
i_cd.h
i_movie.h
i_net.cpp
i_net.h
i_video.h
info.cpp
info.h - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
m_menu.cpp
m_menu.h
m_misc.cpp - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
m_misc.h - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
m_options.cpp
m_png.cpp
m_png.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
m_random.cpp - removed debug code. 2009-03-27 23:23:10 +00:00
m_random.h - Changed AWeaponGiver to keep the weapon actor around instead of respawning a new 2009-06-19 21:00:18 +00:00
m_swap.h
md5.cpp
md5.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp - Merge latest ZDBSP changes into trunk. 2010-01-03 01:03:44 +00:00
p_3dfloors.cpp
p_3dfloors.h
p_3dmidtex.cpp - Fixed: 3DMidtex checks were treating the Null texture as a valid texture. 2009-10-17 15:12:18 +00:00
p_3dmidtex.h
p_acs.cpp
p_acs.h
p_buildmap.cpp
p_ceiling.cpp
p_conversation.cpp
p_conversation.h
p_doors.cpp
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h
p_floor.cpp - fixed: The Boom stair fix was done for Hexen stairs but must only be in the code for Doom stairs. 2010-02-14 08:24:00 +00:00
p_interaction.cpp
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
p_lnspec.h
p_local.h - fixed: Sector_SetWind and Sector_SetCurrent were not usable in scripts called from a line. 2010-01-30 14:35:52 +00:00
p_map.cpp
p_maputl.cpp - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
p_mobj.cpp
p_pillar.cpp
p_plats.cpp
p_pspr.cpp - Fixed: Morphed players tried endlessly to switch to a weapon they picked up. 2009-12-16 22:42:15 +00:00
p_pspr.h
p_saveg.cpp
p_saveg.h
p_sectors.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_setup.cpp
p_setup.h - Added handling for UDMF user keys. 2009-05-11 21:05:40 +00:00
p_sight.cpp - fixed some GCC warnings. 2009-07-25 15:00:45 +00:00
p_slopes.cpp
p_spec.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
p_spec.h
p_states.cpp
p_switch.cpp
p_teleport.cpp
p_terrain.cpp
p_terrain.h
p_things.cpp
p_tick.cpp
p_tick.h
p_trace.cpp - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
p_trace.h
p_udmf.cpp
p_user.cpp
p_writemap.cpp
p_xlat.cpp - fixed an uninitialized variable in p_xlat.cpp . 2009-11-27 21:45:17 +00:00
parsecontext.cpp
parsecontext.h
po_man.cpp
r_anim.cpp
r_blend.h
r_bsp.cpp
r_bsp.h
r_data.cpp
r_data.h
r_defs.h
r_draw.cpp
r_draw.h
r_drawt.cpp
r_interpolate.cpp
r_interpolate.h - Fixed: Wall scrolling interpolations incremented their reference count twice. 2008-06-11 12:17:45 +00:00
r_jpeg.h
r_local.h
r_main.cpp - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
r_main.h - For hardware 2D, apply fixed colormaps when copying to video memory instead 2009-09-22 04:21:27 +00:00
r_plane.cpp
r_plane.h
r_polymost.cpp
r_polymost.h
r_segs.cpp
r_segs.h
r_sky.cpp
r_sky.h
r_state.h
r_things.cpp
r_things.h
r_translate.cpp
r_translate.h
s_advsound.cpp - added a NULL pointer check to fog spawning in unmorphing code. 2009-10-09 20:18:31 +00:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp - Fixed: Closing doors early would never restart the sound sequence if it was manually placed. 2010-02-02 05:19:43 +00:00
s_sndseq.h - Fixed: Closing doors early would never restart the sound sequence if it was manually placed. 2010-02-02 05:19:43 +00:00
s_sound.cpp
s_sound.h
sc_man.cpp
sc_man.h
sc_man_scanner.re
skins.cpp
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h - Because entryway timed it, here is a new version of R_PointToAngle2 that is 2009-09-08 23:48:34 +00:00
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
v_collection.cpp
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp - The options menu no longer scales up so quickly, so it can fit wider text 2009-12-25 05:55:51 +00:00
v_font.cpp
v_font.h - Moved the V_InitFontColors() call earlier in the startup sequence so that 2009-02-11 00:16:05 +00:00
v_palette.cpp - Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an 2009-11-08 02:51:22 +00:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp - fixed: The floor waggle code used FloatBobOffsets as sine table but this 2010-01-02 11:38:27 +00:00
v_video.h
valgrind.inc
vectors.h
version.h - last fix was incomplete. 2010-02-12 23:18:41 +00:00
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp - fixed: fullscreen images with texture scaling used the unscaled size for 2009-11-15 14:33:35 +00:00
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
zstring.h - Fixed spurious warnings on 32-bit VC++ debug builds. 2008-08-03 03:54:48 +00:00