.. |
asm_ia32
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asm_x86_64
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g_doom
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g_heretic
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g_hexen
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g_raven
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g_shared
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g_strife
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oplsynth
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resourcefiles
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sdl
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sfmt
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sound
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textures
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thingdef
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- added 2 DECORATE keywords from Skulltag as dummies.
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2010-02-19 08:10:04 +00:00 |
timidity
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win32
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xlat
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actionspecials.h
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- added a lock parameter to Door_Animated.
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2010-02-17 22:25:48 +00:00 |
actor.h
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am_map.cpp
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am_map.h
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announcer.h
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autosegs.h
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autostart.cpp
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autozend.cpp
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- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
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2009-08-02 03:38:57 +00:00 |
b_bot.cpp
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- Fixed: The deprecated flag handler for the old bounce flags needs to clear
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2009-09-16 21:03:09 +00:00 |
b_bot.h
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More header cleanup.
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2008-09-15 00:47:31 +00:00 |
b_func.cpp
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b_game.cpp
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b_move.cpp
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- Fixed: The deprecated flag handler for the old bounce flags needs to clear
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2009-09-16 21:03:09 +00:00 |
b_think.cpp
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basicinlines.h
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basictypes.h
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bbannouncer.cpp
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c_bind.cpp
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- fixed: DefHexenBindings still referred to some of Heretic's items that once were merged with the Hexen variants.
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2010-02-12 22:44:54 +00:00 |
c_bind.h
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c_cmds.cpp
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c_console.cpp
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- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
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2009-12-25 11:09:56 +00:00 |
c_console.h
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- The co-op summary screen now has a totals row at the bottom (if it fits).
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2008-11-27 17:43:36 +00:00 |
c_cvars.cpp
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c_cvars.h
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- Fixed: You couldn't easily play with the compatibility options menu during
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2009-03-04 23:19:46 +00:00 |
c_dispatch.cpp
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- replaced wadlist_t with an array of FStrings and added a list parameter to
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2010-01-01 12:40:47 +00:00 |
c_dispatch.h
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c_expr.cpp
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CMakeLists.txt
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cmdlib.cpp
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cmdlib.h
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colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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compatibility.h
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configfile.cpp
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- Fixed: Player names and chat macros that end with incomplete \c escapes now
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2009-02-20 00:53:25 +00:00 |
configfile.h
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ct_chat.cpp
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- Stopped sending double the number of wheel events as appropriate to the
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2009-02-10 02:16:41 +00:00 |
d_dehacked.cpp
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d_dehacked.h
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d_event.h
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d_gui.h
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d_iwad.cpp
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d_main.cpp
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- Consolidated all conversation reply handling into a single function executed on all
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2010-01-22 05:17:57 +00:00 |
d_main.h
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d_net.cpp
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d_net.h
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d_netinf.h
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More header cleanup.
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2008-09-15 00:47:31 +00:00 |
d_netinfo.cpp
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d_player.h
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d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
decallib.cpp
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decallib.h
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dobject.cpp
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dobject.h
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dobjgc.cpp
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dobjtype.cpp
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dobjtype.h
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doomdata.h
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doomdef.cpp
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doomdef.h
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doomerrors.h
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doomstat.cpp
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- removed gamemission variable because it wasn't used anywhere.
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2009-03-22 11:37:56 +00:00 |
doomstat.h
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doomtype.h
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dscript.h
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dsectoreffect.cpp
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dsectoreffect.h
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dthinker.cpp
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dthinker.h
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empty.cpp
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errors.h
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f_finale.cpp
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f_finale.h
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f_wipe.cpp
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f_wipe.h
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farchive.cpp
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farchive.h
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files.cpp
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files.h
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- complete restructuring of resource file handling for more flexibility and future
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2009-04-23 22:49:38 +00:00 |
g_game.cpp
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g_game.h
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g_hub.cpp
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g_hub.h
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g_level.cpp
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- Fixed: The MAPINFO keyword resetinventory only worked when traveling to a redirected map.
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2010-01-08 03:40:10 +00:00 |
g_level.h
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- fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions
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2009-08-30 10:43:51 +00:00 |
g_mapinfo.cpp
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- Fixed: The MAPINFO keyword resetinventory only worked when traveling to a redirected map.
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2010-01-08 03:40:10 +00:00 |
g_skill.cpp
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gameconfigfile.cpp
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gameconfigfile.h
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gametype.h
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gccinlines.h
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gi.cpp
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gi.h
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gstrings.h
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hu_scores.cpp
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hu_stuff.h
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- Changed the co-op intermission screen to draw the stats with the small font.
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2008-12-16 03:15:03 +00:00 |
i_cd.h
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i_movie.h
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i_net.cpp
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i_net.h
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i_video.h
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info.cpp
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info.h
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- made max. view pitch a property of the renderer so that it's overridable without
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2009-10-25 15:26:19 +00:00 |
lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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m_bbox.h
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m_cheat.cpp
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m_cheat.h
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m_crc32.h
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m_fixed.h
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m_joy.cpp
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m_joy.h
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- Basic Mac support: Everything compiles but does not yet link.
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2009-09-01 02:08:53 +00:00 |
m_menu.cpp
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m_menu.h
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m_misc.cpp
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- Look for files in Mac-like places on Macs.
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2009-09-09 17:12:47 +00:00 |
m_misc.h
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- Look for files in Mac-like places on Macs.
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2009-09-09 17:12:47 +00:00 |
m_options.cpp
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m_png.cpp
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m_png.h
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- Liux compile fixes.
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2008-09-23 07:46:23 +00:00 |
m_random.cpp
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- removed debug code.
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2009-03-27 23:23:10 +00:00 |
m_random.h
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- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
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2009-06-19 21:00:18 +00:00 |
m_swap.h
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md5.cpp
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md5.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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name.h
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namedef.h
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nodebuild.cpp
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nodebuild.h
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nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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- Merge latest ZDBSP changes into trunk.
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2010-01-03 01:03:44 +00:00 |
p_3dfloors.cpp
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p_3dfloors.h
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p_3dmidtex.cpp
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- Fixed: 3DMidtex checks were treating the Null texture as a valid texture.
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2009-10-17 15:12:18 +00:00 |
p_3dmidtex.h
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p_acs.cpp
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p_acs.h
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p_buildmap.cpp
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p_ceiling.cpp
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p_conversation.cpp
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p_conversation.h
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p_doors.cpp
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p_effect.cpp
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p_effect.h
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p_enemy.cpp
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p_enemy.h
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p_floor.cpp
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- fixed: The Boom stair fix was done for Hexen stairs but must only be in the code for Doom stairs.
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2010-02-14 08:24:00 +00:00 |
p_interaction.cpp
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p_lights.cpp
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p_linkedsectors.cpp
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p_lnspec.cpp
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p_lnspec.h
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p_local.h
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- fixed: Sector_SetWind and Sector_SetCurrent were not usable in scripts called from a line.
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2010-01-30 14:35:52 +00:00 |
p_map.cpp
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p_maputl.cpp
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- Added some pieces of MBF's friendly AI.
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2009-09-16 15:54:04 +00:00 |
p_mobj.cpp
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p_pillar.cpp
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p_plats.cpp
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p_pspr.cpp
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- Fixed: Morphed players tried endlessly to switch to a weapon they picked up.
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2009-12-16 22:42:15 +00:00 |
p_pspr.h
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p_saveg.cpp
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p_saveg.h
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p_sectors.cpp
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- Renamed plane flags from SECF_* to PLANEF_*.
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2009-09-17 10:40:38 +00:00 |
p_setup.cpp
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p_setup.h
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- Added handling for UDMF user keys.
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2009-05-11 21:05:40 +00:00 |
p_sight.cpp
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- fixed some GCC warnings.
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2009-07-25 15:00:45 +00:00 |
p_slopes.cpp
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p_spec.cpp
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- Added Gez's submission for Eternity-style skybox definitions.
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2010-02-06 15:31:26 +00:00 |
p_spec.h
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p_states.cpp
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p_switch.cpp
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p_teleport.cpp
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p_terrain.cpp
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p_terrain.h
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p_things.cpp
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p_tick.cpp
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p_tick.h
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p_trace.cpp
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- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
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2009-05-23 10:21:33 +00:00 |
p_trace.h
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p_udmf.cpp
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p_user.cpp
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p_writemap.cpp
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p_xlat.cpp
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- fixed an uninitialized variable in p_xlat.cpp .
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2009-11-27 21:45:17 +00:00 |
parsecontext.cpp
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parsecontext.h
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po_man.cpp
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r_anim.cpp
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r_blend.h
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r_bsp.cpp
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r_bsp.h
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r_data.cpp
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r_data.h
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r_defs.h
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r_draw.cpp
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r_draw.h
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r_drawt.cpp
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r_interpolate.cpp
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r_interpolate.h
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- Fixed: Wall scrolling interpolations incremented their reference count twice.
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2008-06-11 12:17:45 +00:00 |
r_jpeg.h
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r_local.h
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r_main.cpp
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- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
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2009-11-20 05:34:20 +00:00 |
r_main.h
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- For hardware 2D, apply fixed colormaps when copying to video memory instead
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2009-09-22 04:21:27 +00:00 |
r_plane.cpp
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r_plane.h
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r_polymost.cpp
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r_polymost.h
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r_segs.cpp
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r_segs.h
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r_sky.cpp
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r_sky.h
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r_state.h
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r_things.cpp
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r_things.h
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r_translate.cpp
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r_translate.h
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s_advsound.cpp
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- added a NULL pointer check to fog spawning in unmorphing code.
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2009-10-09 20:18:31 +00:00 |
s_environment.cpp
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s_playlist.cpp
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s_playlist.h
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s_sndseq.cpp
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- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
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2010-02-02 05:19:43 +00:00 |
s_sndseq.h
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- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
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2010-02-02 05:19:43 +00:00 |
s_sound.cpp
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s_sound.h
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sc_man.cpp
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sc_man.h
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sc_man_scanner.re
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skins.cpp
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skins.h
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st_start.h
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st_stuff.cpp
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st_stuff.h
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statnums.h
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stats.cpp
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stats.h
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stringtable.cpp
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stringtable.h
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tables.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
tables.h
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- Because entryway timed it, here is a new version of R_PointToAngle2 that is
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2009-09-08 23:48:34 +00:00 |
tagitem.h
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tarray.h
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teaminfo.cpp
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teaminfo.h
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tempfiles.cpp
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tempfiles.h
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templates.h
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v_collection.cpp
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v_collection.h
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- Changed FImageCollection to return translated texture indices so
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2008-06-15 18:36:26 +00:00 |
v_draw.cpp
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- The options menu no longer scales up so quickly, so it can fit wider text
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2009-12-25 05:55:51 +00:00 |
v_font.cpp
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v_font.h
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- Moved the V_InitFontColors() call earlier in the startup sequence so that
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2009-02-11 00:16:05 +00:00 |
v_palette.cpp
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- Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an
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2009-11-08 02:51:22 +00:00 |
v_palette.h
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v_pfx.cpp
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v_pfx.h
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v_text.cpp
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v_text.h
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v_video.cpp
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- fixed: The floor waggle code used FloatBobOffsets as sine table but this
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2010-01-02 11:38:27 +00:00 |
v_video.h
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valgrind.inc
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vectors.h
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version.h
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- last fix was incomplete.
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2010-02-12 23:18:41 +00:00 |
w_wad.cpp
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w_wad.h
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w_zip.h
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weightedlist.h
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wi_stuff.cpp
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- fixed: fullscreen images with texture scaling used the unscaled size for
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2009-11-15 14:33:35 +00:00 |
wi_stuff.h
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x86.cpp
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x86.h
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xs_Float.h
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zstrformat.cpp
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zstring.cpp
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- moved all code related to global ACS variables to p_acs.cpp where it belongs.
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2009-02-03 19:11:43 +00:00 |
zstring.h
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- Fixed spurious warnings on 32-bit VC++ debug builds.
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2008-08-03 03:54:48 +00:00 |