mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-25 21:41:03 +00:00
- Look for files in Mac-like places on Macs.
- Fixed: The non-Windows CreatePath can fail if part of the path already exists, because mkdir will return an error code for trying to recreate an existing directory. SVN r1814 (trunk)
This commit is contained in:
parent
12576d2eb5
commit
66920536d9
9 changed files with 119 additions and 100 deletions
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@ -1,3 +1,9 @@
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September 9, 2009
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- Look for files in Mac-like places on Macs.
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- Fixed: The non-Windows CreatePath can fail if part of the path already
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exists, because mkdir will return an error code for trying to recreate
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an existing directory.
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September 8, 2009
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- Because entryway timed it, here is a new version of R_PointToAngle2 that is
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closer to the original. The old code was shorter but a little slower. The
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@ -512,12 +512,17 @@ void CreatePath(const char *fn)
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{
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*p = '\0';
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}
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printf("%s\n", copy);
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struct stat info;
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if (stat(copy, &info) == 0)
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{
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if (info.st_mode & S_IFDIR)
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goto exists;
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}
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if (mkdir(copy, 0755) == -1)
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{ // failed
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return;
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}
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if (p != NULL)
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exists: if (p != NULL)
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{
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*p = '/';
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}
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@ -396,34 +396,6 @@ static int CheckIWAD (const char *doomwaddir, WadStuff *wads)
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return numfound;
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}
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//==========================================================================
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//
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// CheckIWADinEnvDir
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//
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// Checks for an IWAD in a path that contains one or more environment
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// variables.
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//
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//==========================================================================
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static int CheckIWADinEnvDir (const char *str, WadStuff *wads)
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{
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FString expanded = ExpandEnvVars (str);
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if (!expanded.IsEmpty())
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{
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char *dir = expanded.LockBuffer ();
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FixPathSeperator (dir);
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expanded.UnlockBuffer ();
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if (expanded[expanded.Len() - 1] != '/')
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{
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expanded += '/';
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}
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return CheckIWAD (expanded, wads);
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}
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return false;
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}
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//==========================================================================
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//
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// IdentifyVersion
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@ -484,21 +456,10 @@ static EIWADType IdentifyVersion (const char *zdoom_wad)
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{
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if (stricmp (key, "Path") == 0)
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{
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if (strchr (value, '$') != NULL)
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{
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CheckIWADinEnvDir (value, wads);
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}
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#ifdef unix
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else if (*value == '~' && (*(value + 1) == 0 || *(value + 1) == '/'))
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{
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FString homepath = GetUserFile (*(value + 1) ? value + 2 : value + 1, true);
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CheckIWAD (homepath, wads);
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}
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#endif
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else
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{
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CheckIWAD (value, wads);
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}
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FString nice = NicePath(value);
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FixPathSeperator(nice.LockBuffer());
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nice.UnlockBuffer();
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CheckIWAD(nice, wads);
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}
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}
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}
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@ -1426,34 +1426,12 @@ static const char *BaseFileSearch (const char *file, const char *ext, bool lookf
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{
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if (stricmp (key, "Path") == 0)
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{
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const char *dir;
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FString homepath;
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FString dir;
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if (*value == '$')
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dir = NicePath(value);
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if (dir.IsNotEmpty())
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{
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if (stricmp (value + 1, "progdir") == 0)
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{
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dir = progdir;
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}
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else
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{
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dir = getenv (value + 1);
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}
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}
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#ifdef unix
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else if (*value == '~' && (*(value + 1) == 0 || *(value + 1) == '/'))
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{
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homepath = GetUserFile (*(value + 1) ? value + 2 : value + 1, true);
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dir = homepath;
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}
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#endif
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else
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{
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dir = value;
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}
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if (dir != NULL)
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{
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mysnprintf (wad, countof(wad), "%s%s%s", dir, dir[strlen (dir) - 1] != '/' ? "/" : "", file);
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mysnprintf (wad, countof(wad), "%s%s%s", dir.GetChars(), dir[dir.Len() - 1] != '/' ? "/" : "", file);
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if (DirEntryExists (wad))
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{
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return wad;
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@ -1862,7 +1840,7 @@ void D_DoomMain (void)
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Printf ("%s", GStrings("D_DEVSTR"));
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}
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#ifndef unix
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#if !defined(unix) && !defined(__APPLE__)
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// We do not need to support -cdrom under Unix, because all the files
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// that would go to c:\\zdoomdat are already stored in .zdoom inside
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// the user's home directory.
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@ -27,6 +27,9 @@
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#include <stdio.h>
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#include <stddef.h>
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#include <time.h>
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#ifdef __APPLE__
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#include <CoreServices/CoreServices.h>
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#endif
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#include "templates.h"
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#include "version.h"
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@ -1812,7 +1815,7 @@ FString G_BuildSaveName (const char *prefix, int slot)
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leader = Args->CheckValue ("-savedir");
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if (leader.IsEmpty())
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{
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#ifndef unix
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#if !defined(unix) && !defined(__APPLE__)
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if (Args->CheckParm ("-cdrom"))
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{
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leader = CDROM_DIR "/";
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@ -1827,6 +1830,18 @@ FString G_BuildSaveName (const char *prefix, int slot)
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{
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leader = "~/" GAME_DIR;
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}
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#elif defined(__APPLE__)
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if (leader.IsEmpty())
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{
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char cpath[PATH_MAX];
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FSRef folder;
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if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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leader << cpath << "/" GAME_DIR "/Savegames/";
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}
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}
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#endif
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}
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size_t len = leader.Len();
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@ -78,6 +78,9 @@ EXTERN_CVAR (Bool, wi_percents)
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FGameConfigFile::FGameConfigFile ()
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{
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#ifdef __APPLE__
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FString user_docs, user_app_support, local_app_support;
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#endif
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FString pathname;
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bMigrating = false;
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SetSection ("IWADSearch.Directories", true);
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SetValueForKey ("Path", ".", true);
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SetValueForKey ("Path", "$DOOMWADDIR", true);
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#ifndef unix
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#ifdef __APPLE__
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char cpath[PATH_MAX];
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FSRef folder;
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if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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user_docs << cpath << "/" GAME_DIR;
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SetValueForKey("Path", user_docs, true);
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}
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else
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{
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SetValueForKey("Path", "~/" GAME_DIR, true);
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}
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if (noErr == FSFindFolder(kUserDomain, kApplicationSupportFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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user_app_support << cpath << "/" GAME_DIR;
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SetValueForKey("Path", user_app_support, true);
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}
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SetValueForKey ("Path", "$PROGDIR", true);
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if (noErr == FSFindFolder(kLocalDomain, kApplicationSupportFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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local_app_support << cpath << "/" GAME_DIR;
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SetValueForKey("Path", local_app_support, true);
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}
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#elif !defined(unix)
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SetValueForKey ("Path", "$HOME", true);
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SetValueForKey ("Path", "$PROGDIR", true);
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#else
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SetValueForKey ("Path", HOME_DIR, true);
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SetValueForKey ("Path", "~/" GAME_DIR, true);
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SetValueForKey ("Path", SHARE_DIR, true);
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#endif
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}
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if (!SetSection ("FileSearch.Directories"))
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{
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SetSection ("FileSearch.Directories", true);
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#ifndef unix
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#ifdef __APPLE__
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SetValueForKey ("Path", user_docs, true);
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SetValueForKey ("Path", user_app_support, true);
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SetValueForKey ("Path", "$PROGDIR", true);
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SetValueForKey ("Path", local_app_support, true);
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#elif !defined(unix)
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SetValueForKey ("Path", "$PROGDIR", true);
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#else
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SetValueForKey ("Path", SHARE_DIR, true);
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if (!SetSection(section))
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{
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FString path;
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#ifndef unix
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#ifdef __APPLE__
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char cpath[PATH_MAX];
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FSRef folder;
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if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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path << cpath << "/" GAME_DIR "/autoexec.cfg";
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}
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#elif !defined(unix)
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path = "$PROGDIR/autoexec.cfg";
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#else
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path = GetUserFile ("autoexec.cfg");
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@ -31,6 +31,9 @@
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#include <errno.h>
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#include <stdlib.h>
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#include <time.h>
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#ifdef __APPLE__
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#include <CoreServices/CoreServices.h>
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#endif
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#include "doomtype.h"
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#include "version.h"
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#if defined(unix)
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FString GetUserFile (const char *file, bool nodir)
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FString GetUserFile (const char *file)
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{
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FString path;
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struct stat info;
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if (nodir)
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path = NicePath("~/" GAME_DIR "/");
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if (stat (path, &info) == -1)
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{
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path = NicePath("~/");
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if (mkdir (path, S_IRUSR | S_IWUSR | S_IXUSR) == -1)
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{
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I_FatalError ("Failed to create %s directory:\n%s",
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path.GetChars(), strerror (errno));
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}
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}
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else
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{
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struct stat info;
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path = NicePath("~/" GAME_DIR "/");
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if (stat (path, &info) == -1)
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if (!S_ISDIR(info.st_mode))
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{
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if (mkdir (path, S_IRUSR | S_IWUSR | S_IXUSR) == -1)
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{
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I_FatalError ("Failed to create %s directory:\n%s",
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path.GetChars(), strerror (errno));
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}
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}
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else
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{
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if (!S_ISDIR(info.st_mode))
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{
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I_FatalError ("%s must be a directory", path.GetChars());
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}
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I_FatalError ("%s must be a directory", path.GetChars());
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}
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}
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path += file;
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// find a file name to save it to
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if (filename == NULL || filename[0] == '\0')
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{
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#ifndef unix
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#if !defined(unix) && !defined(__APPLE__)
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if (Args->CheckParm ("-cdrom"))
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{
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autoname = CDROM_DIR "\\";
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{
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autoname = screenshot_dir;
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}
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dirlen = strlen(autoname);
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dirlen = autoname.Len();
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if (dirlen == 0)
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{
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#ifdef unix
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autoname = "~/.zdoom/screenshots/";
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#elif defined(__APPLE__)
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char cpath[PATH_MAX];
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FSRef folder;
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if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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autoname << cpath << "/" GAME_DIR "/Screenshots/";
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}
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else
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{
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autoname = "~";
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}
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#else
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autoname = progdir;
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#endif
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@ -43,6 +43,7 @@ void M_LoadDefaults ();
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bool M_SaveDefaults (const char *filename);
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void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection, size_t sublen);
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FString GetUserFile (const char *path, bool nodir=false);
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// Prepends ~/.zdoom to path
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FString GetUserFile (const char *path);
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#endif
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@ -112,8 +112,9 @@ static inline const char *MakeSaveSig()
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#define BUGS_FORUM_URL "http://forum.zdoom.org/index.php?c=3"
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#ifdef unix
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#define HOME_DIR "~/.zdoom"
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#define GAME_DIR ".zdoom"
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#elif defined(__APPLE__)
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#define GAME_DIR GAMENAME
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#else
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#define CDROM_DIR "C:\\ZDOOMDAT"
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#endif
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