Commit graph

14007 commits

Author SHA1 Message Date
Christopher Bruns
a3399c1af2 Fix: Bind the default framebuffer before testing whether hardware stereo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON.
Doc: Add "requires restart" to "enable quad stereo" option menu label, to help folks trying to setup 3D.
2017-12-27 17:50:53 -05:00
Major Cooke
1e7df5505e Added GetPixelStretch to LevelLocals struct. 2017-12-27 17:50:39 -05:00
alexey.lysiuk
2eb51e5f79 Disabled modifier keys processing in UI by Cocoa backend
Modifier keys no longer trigger bound actions in menu/console/chat
2017-12-25 18:14:56 +02:00
Rachael Alexanderson
8fce9d9d2d - added menu option for 'i_soundinbackground' 2017-12-25 05:50:08 -05:00
alexey.lysiuk
35dbe965e1 Fixed tics to seconds conversion, now in ZScript
Stat screens display correct time values
2017-12-25 12:36:37 +02:00
Rachael Alexanderson
205c64d4b1 - prevent level from exiting if no deathmatch starts are available in multiplayer 2017-12-24 20:48:51 -05:00
Rachael Alexanderson
000037dbf6 - implemented 'i_soundinbackground' to continue playing sounds and music while in the background.
- OpenGL rendering continues now even when losing focus while in windowed mode.
2017-12-24 18:01:45 -05:00
Rachael Alexanderson
d10304ea4e Merge commit 'refs/pull/355/head' of https://github.com/coelckers/gzdoom 2017-12-24 07:48:11 -05:00
alexey.lysiuk
aacdc3546c Fixed take ammo cheat
https://forum.zdoom.org/viewtopic.php?t=58854
2017-12-24 11:00:02 +02:00
alexey.lysiuk
563a80ff83 Added compatibility settings for Hanging Gardens
Six trees spawned below arches blocking player's path to red keycard
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hgarden
2017-12-24 10:37:22 +02:00
alexey.lysiuk
a11e9ca4dc Apply compatibility flags to all map format
UDMF maps were no affected by settings in compatibility.txt
2017-12-24 10:33:29 +02:00
alexey.lysiuk
bfaa09c429 Fixed crash after restart CCMD 2017-12-23 15:48:28 +02:00
alexey.lysiuk
d50ba4954a Fixed potential crash when calling undefined function in ZScript
The following code which uses explicit class specifier led to a crash:
class C
{
	void F()
	{
		Object.Undefined();
	}
}
2017-12-23 15:27:32 +02:00
Rachael Alexanderson
b9a2398935 - added 'undocolorpic' to c_dispatch whitelist 2017-12-21 18:00:13 -05:00
Rachael Alexanderson
0e2aee7d5e - whitelist reset2saved in menudef 2017-12-20 03:21:50 -05:00
alexey.lysiuk
90c734a39f Fixed VM abort when drawing from ZScript happens during 0 game tic
https://forum.zdoom.org/viewtopic.php?t=58523
https://forum.zdoom.org/viewtopic.php?t=58780
2017-12-19 18:07:29 +02:00
alexey.lysiuk
8c60c3c532 Added bounds checks for color translation indices
ACS scripts could pass arbitrary values as palette indices leading to undefined behavior
2017-12-17 15:13:41 +02:00
alexey.lysiuk
6db8e71b14 Fixed inconsistent color remapping via translation ranges
https://forum.zdoom.org/viewtopic.php?t=58537
2017-12-17 15:13:41 +02:00
Major Cooke
ceffe1ba5f Consistent style. 2017-12-16 12:17:55 -05:00
Major Cooke
0d841ab4df - Added DMG_NO_PAIN for DamageMobj. 2017-12-16 12:17:55 -05:00
alexey.lysiuk
0afc09678f Fixed bright sprites in sectors with Doom 64 lighting
https://forum.zdoom.org/viewtopic.php?t=58703
2017-12-16 17:37:03 +02:00
alexey.lysiuk
f452184d82 Updated to Xcode 9.2 in Travis configuration 2017-12-16 11:49:50 +02:00
alexey.lysiuk
c387574c02 Stop demo recording after ending game with menu_endgame CCMD
https://forum.zdoom.org/viewtopic.php?t=58735
2017-12-15 12:34:56 +02:00
alexey.lysiuk
31f2bb5218 Extended workaround for bug in VS2017 compiler to 32-bit build
game-music-emu\gme\fir_resampler.cpp(32): fatal error C1001: An internal error has occurred in the compiler.
2017-12-15 11:05:53 +02:00
Rachael Alexanderson
dee5d064e9 - revise last script a bit: allow certain cheats/scripts/events to be called from the menu. 2017-12-14 16:39:33 -05:00
Rachael Alexanderson
f77ba14948 - use a whitelist for DoCommand zscript command 2017-12-14 15:55:45 -05:00
alexey.lysiuk
de12902d77 Increased limit for automap empty space margin to 90%
https://forum.zdoom.org/viewtopic.php?t=58653
2017-12-14 16:18:27 +02:00
Christoph Oelckers
f3ac82e112 - do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand.
This can be abused to execute atbitrary commands from inside script code.
2017-12-13 22:14:30 +01:00
Christoph Oelckers
6b42036eb6 - fixed: AActor::UnlinkFromWorld must also destroy all portal link nodes for the calling actor. 2017-12-10 21:26:52 +01:00
alexey.lysiuk
724c997695 Fixed error check when saving GL nodes 2017-12-10 15:10:32 +02:00
alexey.lysiuk
acc943329b Added null check for probe in SectorAction.OnDestroy()
Absence of check led to unhandled VM abort exception in case of saved game failed to load
2017-12-10 14:35:30 +02:00
alexey.lysiuk
a89bc23789 Fixed crash when loading saved game with missing ACS module 2017-12-10 13:24:16 +02:00
Rachael Alexanderson
1559d74c2c - repaired the video scaling code 2017-12-10 04:22:28 -05:00
alexey.lysiuk
ebb926e7b0 Added free space margin aka safe frame for automap
am_freespacemargin CVAR and corresponding menu options can set empty space margin for automap in percentage of zoomed out size
https://forum.zdoom.org/viewtopic.php?t=58653
2017-12-09 17:38:34 +02:00
Rachael Alexanderson
eb5da3e641 - fixed: if the level is started before the first timer call, pass an earlier timestamp to screen->FrameTime 2017-12-09 06:09:48 -05:00
alexey.lysiuk
e3ba9567c9 Fixed English localization issues
https://forum.zdoom.org/viewtopic.php?t=58684
2017-12-09 13:00:03 +02:00
alexey.lysiuk
81769518c9 Fixed inconsistent angle of spawned leaves
https://forum.zdoom.org/viewtopic.php?t=58664
2017-12-09 11:57:05 +02:00
alexey.lysiuk
0bd9437a96 Fixed loading of external DeHackEd patches
https://forum.zdoom.org/viewtopic.php?t=58685
2017-12-09 11:37:25 +02:00
Rachael Alexanderson
a3a350e6e8 - fixed: make level.ShaderStartTime use the same values as what screen->FrameTime normally gets. 2017-12-07 16:31:27 -05:00
Rachael Alexanderson
938cd3cabe - implemented win_borderless for fake fullscreen in Windows 2017-12-07 06:32:51 -05:00
Rachael Alexanderson
a29d9e157c - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
Rachael Alexanderson
29d2d8b3f8 - changed ttl in particle_t from short to int32_t for longer lifespan. 2017-12-07 01:54:30 -05:00
alexey.lysiuk
5162e7162e Fixed overbright screenshots with hardware gamma off
When render buffers are used to apply gamma/brightness/contrast screenshots should not use PNG gamma correction
2017-12-06 11:24:10 +02:00
Rachael Alexanderson
505c99b0a8 - fixed: doublize more internal structures, even if they still get converted to float later 2017-12-04 17:39:57 -05:00
Christoph Oelckers
6403f64a93 - use documents path to store reverbs. 2017-12-03 21:06:27 +01:00
Christoph Oelckers
4c799af293 Merge branch 'master' into reverbedit 2017-12-03 21:04:14 +01:00
Christoph Oelckers
a945418ba6 - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
Christoph Oelckers
cea89ba3ae - fix backslashes in MD3 skin names. 2017-12-03 20:03:33 +01:00
Christoph Oelckers
d5445d7953 - reverb editor complete except for localization and saving to a proper place. 2017-12-03 19:56:03 +01:00
Rachael Alexanderson
0fa74220c9 - fixed: doublize sky float, in order to make it more smooth 2017-12-03 12:39:24 -05:00