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- fixed: if the level is started before the first timer call, pass an earlier timestamp to screen->FrameTime
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@ -166,7 +166,7 @@ uint64_t I_msTime()
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uint64_t I_msTimeFS() // from "start"
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{
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return NSToMS(I_nsTime() - FirstFrameStartTime);
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return (FirstFrameStartTime == 0) ? 0 : NSToMS(I_nsTime() - FirstFrameStartTime);
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}
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int I_GetTime()
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