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Fixed inconsistent angle of spawned leaves
https://forum.zdoom.org/viewtopic.php?t=58664
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1 changed files with 1 additions and 1 deletions
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@ -458,7 +458,7 @@ class LeafSpawner : Actor
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if (mo)
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{
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mo.Thrust(random[LeafSpawn]() / 128. + 3);
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mo.Thrust(random[LeafSpawn]() / 128. + 3, angle);
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mo.target = self;
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mo.special1 = 0;
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}
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