Fixed inconsistent angle of spawned leaves

https://forum.zdoom.org/viewtopic.php?t=58664
This commit is contained in:
alexey.lysiuk 2017-12-09 11:57:05 +02:00
parent 0bd9437a96
commit 81769518c9

View file

@ -458,7 +458,7 @@ class LeafSpawner : Actor
if (mo)
{
mo.Thrust(random[LeafSpawn]() / 128. + 3);
mo.Thrust(random[LeafSpawn]() / 128. + 3, angle);
mo.target = self;
mo.special1 = 0;
}